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[YGOPRO] Data-Creation for custom card duels


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Data-Creation archetype:

https://forum.yugiohcardmaker.net/topic/374854-data-creation-posting-these-since-i-need-help-making-a-deck-with-them/

 

UU0JG8U.jpg

 

Monsters:

x3 Data-Creation Phoenix

x3 Data-Creation Sorcerer

x3 Data-Creation Angel

x3 Data-Creation Gunner

x3 Data-Creation Swordmistress

x3 Data Creator

x2 Linkslayer (An alternate search for Cyberse searching effects)

x3 Delta Flyer (chosen because its a Dragon-Type for Data-Creator's effect and its a tuner)

x1 Swift Scarecrow (chosen because its Machine-Type for Data-Creator's effect)

x2 Tragoedia (Level 10 monster to tribute for Data Creator's effect that's not a dead draw)

 

Spells:

x3 Data-Creation Flow

x3 Data-Creation Reuse

x2 Data-Creation Counter

x1 Raigeki

x1 Soul Charge

x1 Monster Reborn

x2 Twin Twisters

 

Traps:

x2 Data-Creation Counter

x1 Solemn Warning

x1 Drowning Mirror Force

 

Extra:

x1 Cryston Needlefiber

x1 T.G. Wonder Magician (for Needlefiber)

x1 Decode Talker (could be replaced with something better, ideas welcome)

x1 Borrelload Dragon (could be replaced with something better, ideas welcome)

x1 Lotus Magician https://forum.yugiohcardmaker.net/topic/366989-lotus-magician-a-link-monster-for-spellcaster-type-decks-formerly-rose-magician/?hl=%2Blotus+%2Bmagician

x1 Black Rose Dragon

x1 Clear Wing Synchro Dragon

x1 Stardust Spark Dragon (could be replaced with something better, ideas welcome)

x1 Hot Red Dragon Archfiend

x1 Psyframelord Omega

x1 Tornado Dragon

x1 Castel the Skyblaster Musketeer

x1 Rising Sun Fang https://forum.yugiohcardmaker.net/topic/366863-rising-sun-fang/?hl=%2Brising+%2Bsun+%2Bfang

x1 Number 101: Silent Honor ARK (Data-Creator can set up C101 if this is in the GY)

x1 Number 103: Ragna Zero (could be replaced with something better, ideas welcome)

 

The Strategy is to setup and use Data-Creator to get the cards you need in order to win.

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I don't fully understand the "Create" mechanic. I get that it simulates a Synchro/Ritual/Xyz Summon depending on the type of Summon you choose, but you are still summoning a monster out of nowhere, and it has no effects nor stats? Since you compare it to Summoning a Token, but the effect doesn't state which are the traits (Attribute, Level, ATK, etc.) of the Summoned monster anywhere.

 

That aside, comments on the deck:

Most of monsters look like good 3-ofs, except Sorcerer. Personally I would run 2 of them only since they can be dead on an opening hand. As I once was told this rule of thumb of sorts: if you don't want to see X card in your opening hand, it's better to not run it at 3.

Not sure about Phoenix. It is good for making Swordmistress live, and the CyDra-ish self-Summon can help with swarming when going seconds, but how many copies you need of it will depend of playtesting.

 

Regardings the Spells, x3 Flow sound right, but IDK about their Avarice-ish card, I would play up to 2 of those, if not just 1. And the Counter Trap, since it is not as searchable, I would go for 1 copy at most.

 

The non-archetype Spell/Traps really depend on the meta this deck is intended to play. At the current meta, AFAIK you are better off with fast disruption like hand traps, Called by the Grave, Infinite Impermanence. But Raigeki, Reborn and to a lesser extend Soul Charge should remain as solid picks.

 

I got no clue on the non-archetype monster techs until I understand better this "Create" mechanic.

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I don't fully understand the "Create" mechanic. I get that it simulates a Synchro/Ritual/Xyz Summon depending on the type of Summon you choose, but you are still summoning a monster out of nowhere, and it has no effects nor stats? Since you compare it to Summoning a Token, but the effect doesn't state which are the traits (Attribute, Level, ATK, etc.) of the Summoned monster anywhere.

 

That aside, comments on the deck:

Most of monsters look like good 3-ofs, except Sorcerer. Personally I would run 2 of them only since they can be dead on an opening hand. As I once was told this rule of thumb of sorts: if you don't want to see X card in your opening hand, it's better to not run it at 3.

Not sure about Phoenix. It is good for making Swordmistress live, and the CyDra-ish self-Summon can help with swarming when going seconds, but how many copies you need of it will depend of playtesting.

 

Regardings the Spells, x3 Flow sound right, but IDK about their Avarice-ish card, I would play up to 2 of those, if not just 1. And the Counter Trap, since it is not as searchable, I would go for 1 copy at most.

 

The non-archetype Spell/Traps really depend on the meta this deck is intended to play. At the current meta, AFAIK you are better off with fast disruption like hand traps, Called by the Grave, Infinite Impermanence. But Raigeki, Reborn and to a lesser extend Soul Charge should remain as solid picks.

 

I got no clue on the non-archetype monster techs until I understand better this "Create" mechanic.

Thanks for the prompt reply. This is a better explanation: https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430 although the wording used in Duel Links is "from outside your deck" rather then "create" essentially you are doing the same thing. Comparing it to a token was misleading I realize now. Its more like taking a card from outside the duel and adding it in mid game.

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Thanks for the prompt reply. This is a better explanation: https://forum.yugiohcardmaker.net/topic/369956-question-about-the-skill-mechanic-in-duel-links/?p=7069430 although the wording used in Duel Links is "from outside your deck" rather then "create" essentially you are doing the same thing. Comparing it to a token was misleading I realize now. Its more like taking a card from outside the duel and adding it in mid game.

 

I did read it but still didn't find it clear enough. I'm assuming you are able to "create" any official card currently in the pool of whatever format you are playing (e.g. OCG, TCG)? In that case, I must say Data Creator's effect is stupidly strong, and not in a fair way. Can you imagine all the cards at its disposal? Its cardpool is insane. Toolboxing to the MAX. Personally, I cannot endorse a mechanic like this.

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I did read it but still didn't find it clear enough. I'm assuming you are able to "create" any official card currently in the pool of whatever format you are playing (e.g. OCG, TCG)? In that case, I must say Data Creator's effect is stupidly strong, and not in a fair way. Can you imagine all the cards at its disposal? Its cardpool is insane. Toolboxing to the MAX. Personally, I cannot endorse a mechanic like this.

Your assumption is correct. Though you do need to meet the requirements listed on Data-Creator. Thank you for your above comments anyway

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Your assumption is correct. Though you do need to meet the requirements listed on Data-Creator. Thank you for your above comments anyway

 

 Sure, but the conditions are IMO rather easy to fulfill, and the archetype appears to go fast with the searching and drawing. You could even just focus on Rank4s and Synchro4s, the most accessible ones because they only ask for Level4s, and run assorted Level4 or lower techs. Milling strategies to access bigger monsters can be exploited as well.

 

Oh well, if this seems tame to you, I cannot even imagine what kind of decks you are facing in whatever format you play xD

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 Sure, but the conditions are IMO rather easy to fulfill, and the archetype appears to go fast with the searching and drawing. You could even just focus on Rank4s and Synchro4s, the most accessible ones because they only ask for Level4s, and run assorted Level4 or lower techs. Milling strategies to access bigger monsters can be exploited as well.

 

Oh well, if this seems tame to you, I cannot even imagine what kind of decks you are facing in whatever format you play xD

I won't know until I try it. I have a history of being behind the other players in power level but we'll see if that changes

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