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[TCG] 2018 Mega-Tins Promos


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https://ygorganization.com/tcg-2018-mega-tins-promos/

 

Secret Rares:
CT15-EN001 Elemental HERO Nebula Neos
Level 9 EARTH Warrior Fusion Effect monster
ATK 3000
DEF 2500
Materials: “Elemental HERO Neos” + “Neo-Spacian Grand Mole” + “Neo-Spacian Dark Panther”
Must first be Special Summoned (from your Extra Deck) by shufflign the above cards you control into the Deck. (You do not use “Polymerization”.) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

 

CT15-EN002 Junk Speeder
Level 5 WIND Warrior Synchro Effect Monster
ATK 1800
DEF 1000
Materials: 1 “Synchron” Tuner + 1+ non=Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many “Synchron” Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card’s ATK become double its original ATK until the end of this turn. You can only use each effect of “Junk Speeder” once per turn.

 

Ultra Rares:

 

CT15-EN003
Elemental HERO Solid Soldier
Level 4 EARTH Warrior Effect monster
ATK 1300 DEF 1100
When this card is Normal Summoned: You can Special Summon 1 level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of Elemental HERO Solid Soldier” once per turn.

 

CT15-EN004
Keeper of Dragon Magic
Level 4 DARK Dragon-Type Effect monster
ATK 1800 DEF 1300
If this card is Normal or Special Summoned: You can discard 1 card; Add 1 “Polymerization” Normal Spell Card, or “Fusion” Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of “Keeper of Dragon Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this cards effects.

 

CT15-EN005
Mudragon of the Swamp
Level 4 WATER Wyrm Fusion Effect monster
ATK 1900 DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

 

CT15-EN006 Arcana Extra Joker
Link 3 LIGHT Warrior Effect Monster
ATK 2800
Links: Top, Bottom Left, Bottom Right
Materials: 3 Warrior monsters with different names
Once per turn, when a Spell/Trap card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.

 

CT15-EN007
Junk Collector
5 star LIGHT warrior effect
ATK 1000 DEF 2200
(Quick Effect): You can banish this card on the field, and 1 Normal Trap in your GY; apply that banished Trap’s effect. (The Trap’s activation requirements must still be correct, but costs are not paid.)

 

CT15-EN008
Stardust Assault Warrior
6 Star WIND Warrior Synchro Effect
ATK 2100 DEF 1200
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.

 

CT15-EN009
Martial Metal Marcher
3 star WIND Machine Synchro Tuner Effect
ATK 500 DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of “Martial Metal Marcher” once per turn. A Synchro Monster that used this card as Material is treated as a Tuner while face-up on the field.

 

CT15-EN010
Junk Connector
Link 2 BL BR DARK Warrior Link Effect Monster
ATK 1700
2 Effect Monsters (Warrior and/or Machine), including a Tuner
Once per turn, during the Main or Battle Phase, you can (Quick Efect); Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only materials this card points to. If this Link Summoned card you control is destroyed by battle or opponent’s card effect and sent to your GY: You can Special Summon 1 “Junk” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

 

@ here's your Solidman

 

Also, we're finally getting Collector for the first time in 9 years...

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Haven't been this excited for Mega-Tins in a ridiculously long time. Nebula Neos is a perfect blend of the two Neo-Spacians, and it's an interesting draw engine, so hopefully that should make up for the cost of getting him out.

 

Junk Speeder is absolutely hilarious and has some good synergy with Junk Collector.

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Nebula Neos is a good one to keep in mind if we get a way to summon fusion monsters ignoring their summoning conditions. Functionally impossible to summon, but Jesus Christ that's a big impact.

 

Junk Speeder stops you from summoning links, so have fun with your single copy of quasar and otherwise empty board. I guess Omega helps the idea, but not by much.

 

Solid's fine. Nothing exciting, and probably doesn't see play in the monster-low builds that hero is more successful with, but nothing inherently wrong with him.

 

Keeper of dragon magic is garbage. I've said this before.

 

Mudragon is welcome in TCG.

 

Extra Joker's an extra joke.

 

Well, I guess junk collector exists in TCG now. For what that's worth.

 

SAW is fine, I guess.

 

Hell yeah, Martial Metal Marcher. I don't care if he's too weird to be good, I love him.

 

Junk Connector is garbage. I've said this before.

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Nebula is interesting, at the very least it can have a huge regeneration effect and Miracle Contact makes it much easier to get this out to extend afterwards.

Not impressed by Junk Speeder, I like that one cannot Link Summon afterwards, but seriously, if you restrict a card like that it has to be able to make up for that, this card floods you with tuners you can only use for either Link Summons or laddering (quasar, sifr and blazar are really a stretch and this helps them less being summoned than Needlefier).

Edit: Speeder is propably supposed to be summoned with Junk Connector (which is still incredibly bad).

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I'm really surprised Extra HERO Wonder Driver isn't in the Jaden tin. I guess they might be saving it for the Destiny HERO deck in the Legendary Hero Decks box?

It was already confirmed to be in the Legendary HERO set as a Link 2 that can retrieve your Fusion Spells along with a brand new Link 3 HERO that has all markers pointing down.

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Come to think of it, Junk Speeder is a really easy double Crystal Wing if you can somehow get it out during the opponent's turn or already have 1 additional linked zone.

Beyond that it can funnily enough enable the Hot Red Dragon Archfiend line-up best.

With it you can easily Summon Abyss + Bane or enable an opponent's turn King Calamity lock, if one plays Steam Synchron.

 

It is silly that Yusei's main main-deck archtype is the best way to play Red Dragon Archfiend.

And there is still the tripple Omega play.

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Something I just through is that with Junk Connector is that Junk Speeder is a target for Junk Connector to summon where defensively you can use Junk Connector to set up Speeder as the offensive defence while you also lay out a wall of turner Monsters in the process Where you should still be able to make Synchro plays out of the tuners you have left along with Junk Speeder (unless your opponent can get over its 3600 ATK upon being summoned since Connector treats the summoned monster as being Synchro Summoned.)

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