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[Written] Support for All Archtypes (A)


dennisr3

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/Assault Mode   

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Assault Mode Field   

Field/Spell     

 

All “/Assault Mode” monsters you control gain 1000 ATK/DEF.  Once per turn: you can shuffle 1 card in your Hand into your Deck then Add 1 card from your Deck to your Hand that specifically lists the card “Assault Mode Active” in its text except for “Assault Mode Field. Your opponent cannot activate cards or effects if “Assault Mode Active” is activated or if an “/Assault Mode” monster is summoned. 

 

 

ABC   

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Union Combine   

Normal/Trap     

 

Banish 1 “A-Assault Core”, “B-Buster Drake” and “C-Crush Wyvern” from your side of the field and/or GY and if you do Special Summon 1 “ABC-Dragon Buster” from your Extra Deck or GY, ignoring its summoning conditions. During your Main Phase except during the turn this card was sent to the GY: You can Banish this card from your GY, then Add 1 “Union Hangar” or “Union Scramble” from your Deck or GY to your Hand.

 

 

Abyss Actor   

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Abyss Script – Return of the Overlord   

Normal/Spell     

 

Add up to 2 “Abyss Actor” monster(s) face-up from your Extra Deck or GY to your Hand. If this Set card in it owner’s control is destroyed by an opponent’s card effect and you have a face-up “Abyss Actor” Pendulum monster in your Extra Deck: you can destroy all Spell/Trap cards your opponent controls.

 

 

Aether   

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Aether the Glorious Empowering Dragon   

Level 6 / LIGHT / Dragon / Pendulum / Effect   

2300 / 1600   

Scale: 5     

 

Pendulum Effect   All “Aether” monsters you control gain 200 ATK/DEF for each “Empowered Warrior” monster you control. Once per turn: you Target 1 card your opponent controls discard 1 card and if you do destroy it.     

 

Monster Effect   If this card is Normal or Special Summoned you can Target 1 card your opponent controls and if you do Shuffle it into the Main Deck or Extra Deck and if you do Add 1 “Aether” monster from your Deck to your Hand. 

 

 

Alien   

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Alien Knight   

Level 4 / LIGHT / Reptile / Effect   

1900 / 1300     

 

If this card is Normal or Special Summoned you can Special Summon 1 “Alien” monster from your Hand or GY. Each time your opponent Normal or Special Summons a monster (s) you can Place 1 A-Counter on each monster Summoned. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) If this card destroys a monster with an A-Counter by battle you can Special Summon 1 “Alien” monster from your Deck. You can only use each effect of “Alien Knight” once per turn. 

 

 

Allure Queen   

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Allure Queen   

Level 3 / DARK / Spellcaster / Effect   

1000 / 1000     

 

Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing 1 “Allure Queen” monster or “Queen’s Bodyguard” and cannot be Special Summon by any other ways. Once per turn: you can Target 1 monster your opponent controls equip it to this card. This card gains 500 ATK for each monster equipped by this card effect. If this card is destroyed by battle, or if this card in its owner’s controls is destroyed by an opponent’s card effect: You can Special Summon 1 “Allure Queen LV7” from your Hand or Deck and if you do treat it as it was Special Summoned by the effect of “Allure Queen LV5”   

 

 

Ally of Justice   

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Creation of Justice   

Field/Spell     

 

The Attribute of all monster your opponent controls and in their GY become LIGHT. All “Ally of Justice” monsters you control gain 500 ATK/DEF. If you Normal Summon an “Ally of Justice” monster you can Special Summon 1 “Ally of Justice” monster from your Hand or Deck ignoring its summoning conditions. You cannot Special Summon monsters the turn you use this effect except for “Ally of Justice” monsters. 

 

 

Altergeist   

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Altergeist Shubna   

Level 2 / DARK / Spellcaster / Effect   

1000 / 500     

 

When this card is Normal Summoned you can Add 1 “Altergeist” monster from your Deck to your Hand except for “Altergeist Shubna”. If you control a face-up “Altergeist” Continuous Trap this card gains 1000 ATK. If this card is destroyed (either by battle or card) you can activate this effect: until the End of the Battle Phase this turn you take no further damage.   

 

 

Amazoness   

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Amazoness Fusion   

Normal/Spell     

 

Fusion Summon 1 “Amazoness” Fusion Monster from your Extra Deck, using monsters from your hand, your side of the field or Main Deck as Fusion Material. During your Main Phase except the turn this card was sent to the GY: you can banish this card from your GY, then Add 1 “Amazoness” monster from your Deck to your Hand.   

 

 

Amorphage   

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Amorphage Titania   

Link 2 / EARTH / Dragon / Link / Effect   

ATK 2000   

Link Arrows: Bottom Left, Bottom Right     

 

2 “Amorphage” monsters   

If this card is Link Summoned you can Add 1 “Amorphage” card from your Deck to your Hand. While you have a face-up “Amorphage” monster in your Extra Deck, “Amorphage” monsters in your Pendulum Zone cannot be destroyed by their own effects. If this card is destroyed (either by battle or card effect) you can send 1 “Amorphous Persona” from your Deck to your GY and if you do Add 1 “Amorphactor Pain, the Imagination Dracoverlord” from your Deck to your Hand. 

 

 

Ancient Gear   

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Ancient Gear Cannonier   

Level 4 / EARTH / Machine / Effect   

1900 / 1800     

 

If this card is Normal Summoned you can Special Summon 1 Level 6 or lower “Ancient Gear” monster from your Deck except for “Ancient Gear Cannonier”. You cannot Special Summon monster from your Extra Deck the turn you use this effect except for “Ancient Gear” monsters. If this card attacks your opponent cannot activate cards or effects until the End of the Battle Phase. If this card is sent to the GY because it was used as a Fusion Material for the Fusion Summon of an “Ancient Gear” monster you can Target 1 “Ancient Gear” monster you control it gains 1000 ATK.  

 

 

Aquaactress   

----------------------   

Aquaactress Goldfish   

Level 2 / WATER / Aqua / Effect   

1000 / 1000     

 

Once per turn: you can Special Summon 1 “Aquaactress” monster from your GY.     

 

 

Arcana Force   

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Arcana Force IX – The Hermit   

Level 5 / LIGHT / Fairy / Effect   

2000 / 2000     

 

If you control no monsters or if all monsters you control are “Arcana Force” monsters you can Special Summon this card (from your Hand). When this card is Summoned, toss a coin: *Heads: Once per turn: you can Special Summon 1 “Arcana Force” monster from your Deck and if you do Draw 1 card. *Tails: You take 1000 damage then send 1 “Arcana Force” monster from your Deck to your GY. You can only use each effect of “Arcana Force IX – The Hermit” once per turn. 

 

 

Archfiend Old   

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Archfiend Board   

Continuous/Spell   

 

  When this card is activated you can Add 1 “Archfiend” card from your Deck to your Hand that specifically list a Dice-roll in its text. Once per turn: If an “Archfiend” monster is Normal Summoned to your side of the field that specifically list a Dice-roll in its text, you can Special Summon 1 “Archfiend” monster from your Deck that specifically list a Dice-roll in its text. Each time you pay LP because of the effect of an “Archfiend” monster you can activate this effect Draw 1 card. You can only control 1 “Archfiend Board”.      

 

 

Archfiend New 

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 Archfiend Hound 

 Level 4 / DARK / Fiend / Effect   

1500 / 1700     

 

If you control an “Archfiend” monster you can Special Summon this card (from your Hand). You can only Special Summon 1 “Archfiend Hound” once per turn this way. Once per turn: you can Add 1 “Archfiend” monster from your Deck to your Hand and if you do destroy 1 other card you control. If this card is destroyed by a card effect, you can Add 1 “Archfiend” monster from your Deck to your Hand except for “Archfiend Hound”. You can only use each effect of “Archfiend Hound” once per turn. 

 

 

Armed Dragon   

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Armed Dragon   

Level 4 / WIND / Dragon / Effect   

1300 / 1300     

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your Hand) by Tributing 1 “Armed Dragon” you control except for “Hardened Armed Dragon” and cannot be Special Summoned by any other ways. This card gains 500 ATK for each other monster you control. Once per turn: you can discard 1 card then destroy 1 monster your opponent controls. If this card is destroyed by battle, or if this card in its owner’s control is destroyed by an opponent’s card effect : you can Special Summon 1 “Armed Dragon” monster from your Hand or Deck except for “Hardened Armed Dragon” and “Armed Dragon” ignoring its summoning conditions. 

 

 

Aroma   

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Aroma Plumeria   

Level 4 / LIGHT / Plant / Effect   

1500 / 2300     

 

While your LP is higher than your opponent’s, Once per turn: you can Special Summon 1 “Aroma” monster from your Hand or GY and if you do gain 500 LP. Once per turn: if you gain LP you can Add 1 “Aroma” card from your Deck to your Hand. You can only use each effect of “Aroma Plumeria” once per turn. 

 

 

Artifact   

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Artifact Tomahawk   

Level 5 / LIGHT / Fairy / Effect   

1100 /1400     

 

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: you can Special Summon it. If this card is Special Summoned during your opponent’s turn, You can Add 1 “Artifact” card from your Deck to your Hand.  

 

 

Atlantean   

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Atlantean Royal Guard   

Level 4 / WATER / Sea Serpent / Effect   

1900 / 2100   

 

  You can Special Summon this card from your GY by sending 1 “Atlantean” monster from your Hand to the GY. If this card is sent to the GY to activate a WATER monster’s effect: you can Draw 1 card. You can only use each effect of “Atlantean Royal Guard” once per turn.    

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