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[written] Buster's Armored Tactics


dtr

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My archetype is about a Cyberse that uses different armors to gain advantage in different dimmensions. The rules of the archetype is that each "B.A.T." monster banishes itself in order to activate an appropiate effect, but if it is banished by other card effect  a more powerful effect comes in play. The boss monster ("Buster's Ultimate Tactics") banishes as many "B.A.T." to be Special Summoned, giving the opportunity to trigger "B.A.T." powerful effects more easily.

 

Maybe i gave them too much power, or they are too powercreep. Please, give me suggestions to make the archetype more balanced, i will aprecciate it ^^. 

 

Monsters

[spoiler=Buster s Ultimate Tactics']

DARK / Level 8 / Cyberse / Effect 

 

(This card is always treated as a B.A.T. monster). Once per turn, you can activate this effect: Banish +1 "B.A.T." monsters you control or from your GY; Special Summon this monster from your hand. If it was Summoned this way: send cards on the field to the GY, up to number of monsters banished by this card's effects. Once, while is face-up on the field (Quick Effect): you can banish this card; then Special Summon 1 banished "B.A.T." monster.   

 

 ATK 3000 / DEF 3000

 

 

[spoiler=B.A.T. - Blaster Cannon]

DARK / Level 4/ Machine / Effect

 

Once per turn, while face-up on the field (Quick Effect): you can banish this card; add 1 "B.A.T." or "B.S.T." card from your Deck to your hand. If this card is banished by other card effect: send 1 card on the field to the GY. You can only use each 1 of this same name card's effects once per turn, and only once that turn.

 

ATK 1500 / DEF 1000

 

 

 

[spoiler=B.A.T. - Chain Juggler]

DARK / Level 5/ Machine / Effect

 

If you control only 1 "B.A.T." monster or no monsters: you can Special Summon this card (from your hand). Once per turn, while face-up on the field, if your opponent would activate a Spell/Trap (Quick Effect): you can banish this card; negate that card's activation, and destroy it. If this card is banished by other card effect: destroy 1 Spell/Trap on the field.

 

ATK 1500 / DEF 500

 

 

 

[spoiler=B.A.T. - Heavy Fist]

DARK / Level 4/ Machine / Effect

 

Once, while face-up on the field, if this card battles (Quick Effect): you can banish this card; shuffe into the Deck the monster this card was battling (before Damage Step). If this card is banished by other card effect: Special Summon 1 "B.A.T." monster from your GY. You can only activate this card's name effect once per turn.

 

ATK 1900 / DEF 1400

 

 

 

[spoiler=B.A.T. - Damage Solver]

DARK / Level 3/ Machine / Effect

 

Once per turn, if you would take damage from card effects or attacks (Quick Effect): you can banish this card from your hand; negate that card effect or attack, and destroy all other same name cards in your opponent's hand and Deck. If this card is banished by other card effect: until the end of this turn, "B.A.T." monsters become unnafected of your opponent's card effects.

 

ATK 900 / DEF 1800

 

 

 

[spoiler=B.A.T. - Dark Claw]

DARK / Level 4/ Machine / Effect

 

Up to twice per turn, you can activate this effect: banish 1 "B.A.T" monster from your hand or GY. Once, while face-up on the field (Quick Effect): you can banish this card; then shuffle into the Deck as many monsters were banished by this card's effect, and if you do, draw 1 card. If this card is banished by other card effect: you can return this card to your hand instead.

 

ATK 1700 / DEF 1700

 

 

 

Spells

[spoiler=B.S.T. - Armor Constructor]

Field Spell

 

Effects activated in the GY, or from banished cards cannot be negated by your opponent's card effects. Once per turn, you can activate 1 of these same name card's effects:

● Banish 1 "B.A.T." monster you control or from your GY.
● Shuffle into the Deck 1 banished "B.A.T." monster.
● Send to the GY 1 "B.A.T."/"B.S.T" card from your hand; Special Summon 1 banished "B.A.T." monster.
 

 

 

 

 

[spoiler=B.S.T. - Laser Cannon]

Quick-Play Spell

 

Target 1 "B.A.T." monster you control and 2 Spells/Traps on the field; banish those targets. You can only activate this card with the same name once per turn.

 

 

 

[spoiler=Time Displacement]

Quick-Play Spell

 

Return 1 banished card to the GY; inmediately after this effect resolves: banish the returned card. If the banished card activates an effect in response to this card's activation, other card effects cannot be activated in response to that banished card's activation. After all of these effects resolve: draw 1 card. (This card is always treated as a "B.S.T." card).

 

 

 

[spoiler=B.S.T. - Fusion Molecule]

Normal Spell

 

Target up to 3 "B.A.T." monsters you control, in your hand or in your GY: banish face-down that target(s) (effects of cards with that target(s)'s same name cannot be activated this turn); Special Summon 1 Fusion monster from your Extra Deck that lists a number of Materials equal to the number of targets banished by this same name card's effect (ignoring their summoning conditions); lose LP equal to the number of targets used for this effect x1000. 

 

 

 
Traps

[spoiler=B.S.T. - Snapshot!]

Counter Trap

 

If a Spell/Trap or a monster effect would be activated: banish 1 "B.A.T."/"B.S.T." card in your GY; negate the activation of that card, and banish it face-down. Once, if this card is in your GY (Quick Effect): treat this card as the one that was banished by this card's effect and activate the same effect as the banished card, if you do: lose 2000 LP.

 

 

 
 

 

 

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