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Zaziuma

Algorhythm Archetype (14/14)

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Algorhythm is an Archetype of Cyberse monsters with various Attributes and Levels. They focus on Rhythm Counters, which allow them to be treated as multiple monsters for a Link Summon, meaning that you can use a single monster for a LINK-2 monster should it have 1 Rhythm Counter on them, or a LINK-4 should it have 3 Rhythm Counters on it.
 
Each monster are quite different from each other, though each have a clause allowing them to be used as stated above, though not all can gain Rhythm Counters on their own, and their support cards Upbeat and Playlist help making many Rhythm Counters. They don't have a lot of ATK and DEF, though Flowchart can help with that, and with their boss monster Null Failure, they can easily take care of the most powerful monsters.
 
Their name is a portmanteau of Algorithm and Rhythm, and they are based on various concepts regarding to computing and algorithms, as well as concepts relating to rhythm and music.
 
Main Deck Monsters:
 
Algorhythm Beat Starter
Cyberse/LIGHT
Level 1
If you control no monsters: You can Special Summon this card from your hand and place 1 Rhythm Counter on this card. If this card is sent from your field to the GY: You can add 1 "Algorhythm" card from your Deck to your hand, except "Algorhythm Beat Starter". For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only use each effect of "Algorhythm Beat Starter" once per turn.
300/0
 
Algorhythm Pulse Module
Cyberse/WATER/Union
Level 2
You can Special Summoned this card (from your hand) by sending 1 "Algorhythm" card from your hand to the GY. Once per turn, you can either: Target 1 "Algorhythm" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. You can send this equipped card to the GY; place 2 Rhythm Counters on the monster this card was equipped to. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster.
200/2000
 
Algorhythm Album Searcher
Cyberse/EARTH
Level 3
You can remove 1 Rhythm Counter from anywhere on your field; excavate the top 3 cards of your Deck, add 1 excavated "Algorhythm" card to your hand, also banish the remaining cards. If this card is banished: You can target 1 "Algorhythm" card you control; place 3 Rhythm Counters on that target. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only use each effect of "Algorhythm Album Searcher" once per turn.
1200/1000
 
Algorhythm Tempo Finder
Cyberse/WIND
Level 4
You can Tribute this card; Special Summon 1 "Algorhythm" monster from your Deck in Defense Position, except "Algorhythm Tempo Finder", and if you do, place 1 Rhythm Counter on that monster, but banish it when it leaves the field. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can banish this card from your GY, then target 2 "Algorhythm" cards you control with Rhythm Counters on them; remove all Rhythm Counters from the first target, and if you do, place the same number of Rhythm Counters on the second target. You can only use each effect of "Algorhythm Tempo Finder" once per turn.
1800/900
 
Algorhythm Pattern Looper
Cyberse/EARTH
Level 4
You can remove 1 Rhythm Counter from anywhere on your field; Special Summon this card from your hand. You can remove 2 Rhythm Counters from anywhere on your field; Special Summon this card from your GY. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only use each effect of "Algorhythm Pattern Looper" once per turn.
1500/1500
 
Algorhythm Fading State
Cyberse/DARK
Level 6
You can discard this card, then target 1 "Algorhythm" monster in your GY, except "Algorhythm Fading State"; Special Summon it in Defense Position, but it is banished when it leaves the field. If this card is Normal or Special Summoned: Place 1 Rhythm Counter on this card, or if this card was Tribute Summoned, place 2 Rhythm Counters on it instead. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only use each effect of "Algorhythm Fading State" once per turn.
2000/1100
 
Extra Deck Monsters:
 
Algorhythm Verse Reverser
Cyberse/WIND/Link
Link Arrows: Top Right, Right
2 monsters, except Tokens
If this card is Link Summoned using only 1 monster: You can banish 1 card on each field and/or each GY. Once per turn, if this card is co-linked: You can place Rhythm Counters on this card equal to the Link Rating of that co-linked monster(s). At the end of the Battle Phase: You can place 1 Algorhythm Counter on each "Algorhythm" monster you control that battle this turn. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only control 1 "Algorhythm Verse Reverser".
1300/LINK-2
 
Algorhythm Node Noter
Cyberse/LIGHT/Link
Link Arrows: Bottom Left, Bottom
2 monsters, except Tokens
If this card is Link Summoned using only 1 monster: You can banish cards from the top of both players' Decks equal to the Level/Link Rating of the monster used to Link Summon this card. Once per turn: You can remove any number of Rhythm Counters from anywhere on your field, then target the same number of "Algorhythm" cards in your GY and/or among your banished cards; place them on top of your Deck in any order. Unless this card is co-linked, it loses 1000 ATK. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only control 1 "Algorhythm Node Noter".
1700/LINK-2

Algorhythm Metric Sorter
Cyberse/EARTH/Link
Link Arrows: Top, Bottom Left, Left
2+ monsters, except Tokens
If this card is Link Summoned using only 1 monster: You can draw 2 cards, then banish 1 card from your hand. At the start of your Battle Phase, if this card is linked: You can halve this card's ATK, and if you do, all your linked monsters can attack directly, but any battle damage they inflict is halved. These effects last until the end of the Battle Phase. If this card inflicts battle damage to your opponent: You can place 2 Rhythm Counters on this card. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only control 1 "Algorhythm Metric Sorter".
2200/LINK-3
 
Algorhythm Null Failure
Cyberse/FIRE/Link
Link Arrows: Bottom Left, Bottom Right, Left, Right
2+ monsters, except Tokens
If this card is Link Summoned using only 1 monster: You can target 1 of your banished cards; add it to your hand. Once per turn, if this card battles an opponent's monster, during damage calculation You can make that monster's ATK and DEF 0. When a card or effect that target a linked monster(s) is activated (Quick Effect): You can remove 2 Rhythm Counters from anywhere on your field; negate the activation, and if you do, return that card to the hand. For each Rhythm Counter on this card, it can be treated as an additional monster for the Link Summon of an "Algorhythm" monster. You can only control 1 "Algorhythm Null Failure".
2300/LINK-4
 
Spells/Traps:
 
Algorhythm Upbeat
Quick-Play Spell
Target 1 "Algorhythm" monster you control; place 1 Rhythm Counter on that target, or if that target has no Rhythm Counters on it, place 2 instead. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Algorhythm" monster you control; place 1 Rhythm Counter on that target. You can only use each effect of "Algorhythm Upbeat" once per turn.
 
Algorhythm Downbeat
Normal Spell
Target 1 "Algorhythm" monster in your GY and 1 "Algorhythm" monster you control with a Rhythm Counter on it; Special Summon the first target, and if you do, remove all Rhythm Counters on the second target. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Algorhythm" card in your GY; add it to your hand. You can only use each effect of "Algorhythm Downbeat" once per turn.
 
Algorhythm Flowchart
Field Spell
All "Algorhythm" monsters you control gain 300 ATK and DEF for each Rhythm Counter on them. Once per turn: You can remove 2 Rhythm Counters from anywhere on your field; draw 1 card. Once per turn, during the End Phase: Place 1 Rhythm Counter on each "Algorhythm" monster you control. If this card would be destroyed, you can remove 1 Rhythm Counter from anywhere on your field instead.
 
Algorhythm Playlist
Continuous Trap

When this card is activated: Place 5 Rhythm Counters on this card. Once per turn: You can target 1 "Algorhythm" monster you control; remove 1 Rhythm Counter from this card, then place 1 Rhythm Counter on that target. During your Draw Phase, before you draw, if there is a Rhythm Counter on this card: You can give up your normal draw this turn, and if you do, excavate cards from the top of your Deck equal to the number of Rhythm Counter on this card, you can add 1 "Algorhythm" card to your hand, also send the remaining cards to the GY.

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