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Make a Structure Deck Game


Perry Ellis.

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Overall the game is just like any other card Workshop Game. Just with this one you create multiple cards that work in unison together just like how new cards in a structure deck are released.

Let’s say the minimum requirements are to create at least 1 boss monster, a spell, and a Trap. The prompts for the game will be the names of the structure decks themselves so that the person tasked with designing the cards has more creative freedom.

To start off let’s go with: Seismic Counterstrike

 

[spoiler= Structure Decks]

[spoiler=Normal Structure Decks]

Seismic Counterstrike

 

Grave Grabbers

 

Roaring Plains

 

Chaos Breakdown

 

Sacrifice Our Blades

 

Tyranny of Immolation

 

Secrets the of Wyrms

 

Beyond the Dimension

 

Land of Titans

 

Diving Mastery

 

The Might don't Kneel!

 

Lords of Cardinal Atlas 

 

 

[spoiler= Structure Deck R]

Vampiric Bloodrage - "Zombie Maddness"

 

Machina Uprising - "Machina Mayhem"

 

Coronation of Fire -"Onslaught of the Fire Kings"

 

 

 

[spoiler= Archetype Structure Deck]

Venomous Vengeance -Venom

 

Ray of Hope -Utopia/Gagaga

 

Rising Crescendo -Lyrilusc

 

Zodiac Rampage -Zoodiac

 

Plus Ultra-All Stars -U.A.

 

Threads of Fate -Gimmick Puppets

 

Toxic Infestation -Predaplants

 

Crime & Punishment -Of Crime/Punishment

 

Glorious Air Force -Mecha Phantom Beasts

 

Paleozoic Takeover -Paleozoic

 

 

[spoiler=Character Decks]

Revenge of Necro -Yami Bakura

 

Night Parade - Bonez

 

 

 

 

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Seismic Counterstrike is a Structure Deck that focuses around the Rock-Type, providing an expansion of the basic Rock strategies of Graveyard setup and sneaky defensive plays! Aside from new cards, this Structure Deck features reprints of Rock Bombardment, Sentry Soldier of Stone, Gorgonic Guardian, and Block Dragon!

 

Megaquake Dragon

EARTH - Level 7 - Rock/Effect - 2100/2800

If a Rock-Type monster(s), except "Megaquake Dragon", is sent to the Graveyard: You can Special Summon this card from your hand or Graveyard (you can only Summon 1 "Megaquake Dragon" from your Graveyard per turn this way), and if you do; this card gains ATK equal to the difference between that monster's original ATK and DEF. Control of this card cannot switch, also this card cannot be targeted by your opponent's card effects. If this card inflicts battle damage to your opponent, and you have fewer cards in your hand than your opponent: Banish cards from your opponent's hand until they have the same number of cards in their hand that you do. During your opponent's Standby Phase, if they control more cards than they have in their hand, draw cards equal to the surplus, then shuffle up to 3 cards from your hand or among your banished Rock-Type monsters into your Deck.

 

Barrier Cannon

EARTH - Level 3 - Rock/Tuner/Effect - 1400/0

If you Normal or Special Summon a Rock-Type monster: You can Special Summon this card from your hand or Graveyard (you can only Summon 1 "Barrier Cannon" from your Graveyard per turn this way). If this card is Normal or Special Summoned: All monsters your opponent controls lose 200 ATK for each monster your opponent controls. If this card is sent to the Graveyard, except from the field: Until your next Standby Phase, the monster your opponent controls with the highest ATK has its effects negated, also, it cannot attack.

 

Gravel Golem

EARTH - Level 3 - Rock/Effect - 800/1500

If this card is Normal Summoned: You can add 1 Level 7 or 8 Rock-Type monster from your Deck to your hand, and if you do; you can destroy this card. If you Xyz Summon using this card as Material: You can add 1 "Seismic Excavation Site" or "Endless Shifting Cataclysm" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard: You can banish 1 card from either player's Graveyard.

 

Seismic Excavation Site

Field Spell

Attack Position monsters that have not attacked on the field cannot be used as Material for a Summon. Once per turn, you can discard 1 card (Quick Effect): Special Summon 1 Level 4 or lower Rock-Type monster from your Graveyard. If this card would leave the field by an effect, you can banish 1 Rock-Type monster from your Graveyard: This card is unaffected by that effect, also banish the top card of your opponent's Deck.

 

Endless Shifting Cataclysm

Continuous Trap

Once per turn, during either player's turn, if your opponent would activate a monster effect in their hand and you control a Rock-Type monster: You can negate the activation, and if you do, the effects of cards with that name cannot be activated this turn, then your opponent draws 1 card. At the end of your opponent's Main Phase 1, if you control a Level 7 or 8 Rock-Type monster: That monster can declare an attack as if it were your Battle Phase. Rock-Type monsters you control gain 200 ATK for each of your opponent's banished cards.

 

Venomous Vengeance

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Venomous Vengeance is a deck that is centred around lowering your opponents monsters stats and inflicting effect damage to your opponent. It would include reprints of Secret Barrel, Dark Room of Nightmare and Forbidden Lance among others.

 

 

Venomous Hydra

Level 5 reptile dark

atk:2200 def:1500

Effect: If you control "Venomous Wasteland" you can special summon this card from your hand. You can only special summon "Venomous Hydra" up to twice per turn this way. If this card is destroyed:Place one "Venom" counter on all monsters your opponent controls.You can banish this card from your graveyard: add one level 7 or higher reptile monster from your deck to your hand.

 

 

 

Venomous Gorgon

Level 4 reptile dark

Atk:1800 def:1900

Effect: Once per turn you can discard this card:Add 1 "Venomous Wasteland" from your deck or graveyard to your hand. Once per turn you can tribute this card:Place one "Venom" counter on all monsters your opponent controls.

 

Venomous Scylla

Level 7 reptile dark

Atk:2300 def:2300

Effect: Once per turn if you control "Venomous Wasteland" you can special summon this card from your hand. You can only special summon "Venomous Scylla" once per turn this way. If this card is destroyed by an effect you can place 1"Venom" counter on all monsters your opponent controls. You can banish this card from your graveyard:Deal 800 damage to your opponent.

 

Venomous Kekrops,King of the Wasteland

Level 9 reptile dark

Atk:2800 Def:2700

Effect:Once per turn if you control "Venomous Wasteland" you can special summon this card from your hand. You can only special summon "Venomous Kekrops,King of the Wasteland" per turn this way. If this card destroys an opponents monster by battle inflict 800 damage to your opponent. If this card leaves the field place 2 "Venom" counters on all monsters your opponent controls.

 

Venomous Wasteland

Field spell

Effevt:All "Venomous" monsters you control gain 500 atk and def. All monsters your opponent controls with a "Venom" counter loses 500 atk and def for each "Venom" counter on it, is swapped to defence position and has its effect negated. If a "Venomous" monster you control attacks a defence position monster your opponent controls:Inflict piercing to your opponent.

 

Venomous Rebellion

Continous trap

Effect:When a monster you control leaves the field:Inflict 500 damage to your opponent. When your opponent takes damage place 1 "Venom" counter on all spells and traps that are face up on your opponents field. Spells and traps with "Venom" counters on them have theiron effects negated.

 

 

 

Grave Grabbers

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Grave Grabbers is a Zombie-themed Structure Deck that focuses on constant revival of monsters from the opponent's GY on a regular basis. Reprints of highly popular tech cards like Mezuki, Gozuki, Zombie World, Zombie Master, and the like are included.
 



 
Reaper King of the Ghosts
Level 8 | DARK | Zombie | Effect
2800/3000
You can Tribute 2 monsters on either player's field that were Special Summoned from the GY; Special Summon this card from your hand or GY. You can only Special Summon "Reaper King of the Ghosts" this way once per turn. While you control a monster that originally belongs to your opponent, this card cannot be targeted or destroyed by an opponent's effects. If an opponent's monster is destroyed and sent to the GY: You can Special Summon that monster.
 
Spirit of the Ancient Ruler
Level 6 | LIGHT | Zombie | Effect
2500/2000
You can Tribute 1 monster on either player's field that was Special Summoned from the GY; Special Summon this card from your hand or GY. You can only Special Summon "Spirit of the Ancient Ruler" this way once per turn. When this card is Special Summoned: Special Summon up to 2 Level 4 or lower Zombie monsters with different names from your hand or GY. You can only use this effect of "Spirit of the Ancient Ruler" once per turn.
 
Skull Reaper
Level 4 | DARK | Zombie | Effect
1800/0
Once per turn: You can Special Summon 1 monster from either GY, then send 1 Zombie monster from your Deck to the GY. You must control another Zombie monster with a different name to activate/resolve this effect. 
 
Palace of the Eternal - Zombie Citadel
Field Spell
This card is treated as "Zombie World" while face-up on the field or in the GY. Monsters on the field and in every GY become Zombie monsters. Monsters cannot be Tributed, except to Tribute Summon Zombie monsters. Once per turn: You can Special Summon 1 Zombie monster from the GY, but banish it when it leaves the field. If this card is destroyed by an opponent's effect and sent to the GY: You can send 1 Zombie monster from your Deck to the GY; activate this card in your Field Card Zone. You can only use this effect of "Palace of the Eternal - Zombie Citadel" once per turn.

 

Eternal Cemetery

Continuous Spell

When this card is activated: Destroy all Field Spells on the field. Cards or effects cannot be activated in response to this card's activation. This card is treated as "Zombie World" while face-up on the field or in the GY. Your opponent cannot Special Summon monsters from the GY. Once per turn: Special Summon 1 Zombie monster from your opponent's GY. During each End Phase: Banish 1 Zombie monster from your GY, otherwise banish this card, face-down.

 

Necro Burn

Continuous Trap

Each time a monster is Special Summoned from the GY, inflict 500 damage to your opponent. During either player's turn: You can banish this card from your GY; both players take 300 damage for each Zombie monster on the field and in the GYs.

 

I likely won't expand this to a full on Structure Deck [with added cards] as Zombies aren't my thing, but...we'll work out something.

 

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Roaring Plains

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"Roaring Plains" is a Beast-themed structure deck centered around swarming the field with low-leveled beasts for use as fodder for Synchro plays and Tributes for higher leveled beasts. Also included would be reprints of spam/beast support cards like Behemoth, Rescue Cat, Scapegoat, Obedience Schooled, etc.

 

Firehorn Gazelle

FIRE | Beast | Level 2 | Tuner | Effect

When this card is Tributed or used as Synchro Material for the Summon of a Beast monster: You can draw 1 card and reveal it, and if that card is a Beast monster, you can Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Firehorn Gazelle" once per turn.

1100/200

 

Diamond Wolf Alpha

EARTH | Beast | Level 8 | Effect

You can Tribute Summon this card with 1 Tribute, but its original ATK becomes 2000. You can Tribute Summon this card by Tributing 3 Beast monsters. If Summoned this way: You can target 2 Beast monsters in your GY; Special Summon those targets.

2800/2000

 

Ravenous Hyena

DARK | Beast | Level 4 | Synchro | Effect

1 Tuner + 1 non-Tuner Beast monster

If this card is Synchro Summoned: You can Tribute 1 Beast monster you control; this monster gains ATK equal to the Tributed monster's original ATK. During either player's turn: You can target 1 Beast monster you control; destroy 1 monster on the field whose ATK is greater than the targeted monster's ATK.

1900/1900

 

Beast-King of the End, Anubis

DARK | Beast | Level 8 | Synchro | Effect

1 Tuner + 1+ non-Tuner Beast monsters

If this card is Synchro Summoned: You can banish 1 Beast monster from your field or GY; Special Summon 1 Beast monster from your Deck whose Level is less than or equal to the banished monster's Level. When a Beast monster destroys an opponent's monster by battle: You can banish that monster, and if you do, summon 1 "Beast's Soul Token" (DARK | Beast | Level 1 | ATK 0/DEF 0) in Defense Position. You can only use each effect of "Beast-King of the End, Anubis" once per turn.

2900/2800

 

Howl of the Pack

Normal Spell

Target 1 Level 2 Beast monster in your GY; Special Summon it, and if you do, add 1 monster with the same name as the targeted monster from your Deck to your hand.

 

Law of the Jungle

Quick-Play Spell

Tribute any number of Level 2 or lower Beast monster you control; Special Summon 1 Beast monster from your Deck whose Level is less than or equal to the Tributed monster's Level.

 

Fight or Flight

Normal Trap

Activate 1 of these effects:

* Return 1 Beast monster you control to the hand, and if you do, Special Summon 1 monster with the same level, but a different name from your hand.

* Beast monsters you control gain 1000 ATK.

 

next: Ray of Hope

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Ray of Hope is a throwback to Yugioh ZEXAL, with a deck made for powerful Xyz Summons of new Utopia support cards! It doesn't have any Rank-Up spells or CXyz monsters, but the new supports seem to do a good job without them! Includes reprints of Gagaga Magician, Gagaga Head, Shining Hope Road, and Number 39: Utopia, among other iconic cards from the ZEXAL era!

 

Gagaga Sorcerer

Level 4/DARK/Spellcaster/Effect

When a "Gagaga" monster is Normal or Special Summoned: You can Special Summon this card from your hand. Once per turn: You can declare a Level from 1 to 8; 1 other monster you control becomes that Level until the End Phase.

1000/1500

 

Utopic Herald

Level 4/LIGHT/Warrior/Effect

An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: You can Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz monster from your GY, and if you do, attach 1 material from this card to it.

250/200

 

Gagaga Cavalry

Rank 4/EARTH/Warrior/Xyz/Effect

2 Level 4 monsters

When this card is Xyz Summoned: You can Special Summon 1 of its Xyz Materials. If a monster's attack is negated: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls.

2200/2200

 

Utopic Gagaga Hoperay

Rank 4/LIGHT/Spellcaster/Xyz/Effect

2+ Level 4 monsters

During your opponent's Standby Phase: You can make your opponent send cards they control to the GY equal to the number of Xyz Materials attached to this card. During either player's turn: You can detach 1 Xyz Material from this card; Special Summon 1 LIGHT "Utopia" or "Utopic" monster, or 1 "Gagaga" monster from your Deck or GY. You can only use each effect of "Utopic Gagaga Hoperay" once per turn.

2600/2100

 

King of the Utopic Dreams

Rank 4/LIGHT/Warrior/Xyz/Effect

3 Level 4 monsters

Once per turn, during your opponent's Main Phase 1: You can detach 1 Xyz Material from this card; the first N number of attacks your opponent makes this turn are negated (N = The number of "Utopia" and "Utopic" cards on the field and in the GY), also all monsters your opponent controls must declare an attack this turn, if able. Each time an attack is negated, draw 1 card. You can pay LP in multiples of 1000: For each 1000 LP paid, target 1 card your opponent controls; banish it. You can only use this effect of "King of the Utopic Dreams".

2900/2400

 

L39: Utopia Linker

LIGHT/Warrior/Link/Effect

Arrows: Down-Left, Down-Right

2 Level and/or Rank 4 monsters

If this card is Link Summoned: You can add 1 "Gagaga" monster from your Deck to your hand, then you can Special Summon 1 "Gagaga" monster from your hand. This card can be treated as a Level 4 monster for the Xyz Summon of a LIGHT "Utopia" or "Utopic", or a "Gagaga" Xyz monster.

1250/LINK-2

 

Ray of Hope

SPELL

Activate any number of the following effects, in sequence:

● If you control a LIGHT "Utopia" or "Utopic" Xyz monster: Banish 1 card your opponent controls.

● Gain 1250 LP for each Xyz monster you control.

● Add 1 "Utopia Buster", "Shining Hope Road", "Light Wing Shield", "Xyz Change Tactics", "Rising Sun Slash", or "Reverse Breaker" from your Deck to your hand, or add 1 "Rank-Up-Magic" card from your Deck to your hand, but your opponent takes no damage for the rest of the turn.

● Attach this card to a LIGHT "Utopia" or "Utopic" Xyz monster you control as an Xyz material.

You cannot Special Summon the turn you activate this card, except to Xyz Summon a LIGHT "Utopia" or "Utopic" Xyz monster. You can only activate 1 "Ray of Hope" per turn.

 

Forever Hopeful

TRAP/Continuous

If you control a LIGHT "Utopia" or "Utopic" Xyz monster, your opponent cannot Special Summon from the Extra Deck. When a LIGHT "Utopia" or "Utopic" Xyz monster is destroyed: Draw 1 card. If this card is sent to the GY: You can add 1 monster from your GY to your hand.

 

Next: Chaos Breakdown

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Chaos Breakdown

 

Monster:

Chaos King Apocalypse Dragon

Lv. 8 DARK Wyrm

3250/0

 

Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 1 LIGHT and 1 DARK monster in your GY, Once per turn, you can destroy 1 LIGHT or DARK monster you control; send 1 card from your opponent's hand or field to the GY. If this card would be destroyed by your opponent's card (by battle or by card effect) you can banish 1 LIGHT or DARK monster in your GY instead.

 

Chaos King Squire Dragon

Lv. 4 LIGHT Wyrm

1800/500

 

While this card is in the GY, it is also DARK Attribute. When this card is Normal or Special Summoned, you can add 1 LIGHT or DARK Wyrm-Type monster from your Deck to your hand. Once per turn, you can send 1 Wyrm-Type monster from your hand or deck to the GY. If this card is banished to Special Summon a "Chaos King" monster; shuffle this card into the Deck.

 

Spell:

Chaos King Dungon

Field

When this card is activated, send 1 Wyrm-Type monster from your deck to the GY or add 1 "Chaos King" monster from your Deck to your hand. If a "Chaos King" monster is Special Summoned to your side of the field, target 1 Spell/Trap your opponent controls; banish it. 

 

Trap:

 

Chaos Revolt

Counter Trap

 

When a Spell/Trap card, or monster effect, is activated while you control a "Chaos King" monster, send 1 "Chaos King" monster you control to the GY, and if you do, negate the activation and destroy that card.

 

Revenge of Necro

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Revenge of Necro brings about fear in the dueling world with new Fiend monsters based on Dark Necrofear and Yami Bakura's anime deck! Banish away your opponents monsters and spam tokens as you bring about Necrofear Incarnate! Including reprints of Dark Necrofear, Fiend's Sanctuary, Fires of Doomsday, and other Fiend staples/support!

 

Monster:

Necrofear Incarnate

DARK | Fiend | Effect

2800 | LINK -3 | Arrows Down, Down Left, Down Right

3 Fiend Type monsters

Once per turn (Quick Effect): You can target 3 banished Fiend Type monsters. Add them to your deck and shuffle. When this monster leaves the field; You can target 1 Fiend Type monster in your GY. Equip that monster to an opponents face-up monster. A monster equipped by this cards effect gains the following effect; Take control of a monster equipped with this card.

 

Beast in Fear

DARK | Level 4 | Fiend | Effect

1800 | 0 

When this monster is banished; Special Summon 3 "Fear Tokens" (Fiend/DARK/Level 2/ATK 500/ DEF 500) in Defense Position. Tokens summoned by this cards effect can only be used for the summon of Fiend Type Link monster. Only 1 "Beast in Fear" effect can be activated per turn.

 

Spell:

Minds Craze

Normal Spell

Target 1 Fiend Type monster in your deck; Banish the target. Then target 1 Fiend Type monster in your GY; Special Summon that target. This cards activation and effects cannot be negated unless your opponent banishes 1 face-up Extra Deck monster on their field. 

 

Trap:

Fear Itself

Continuous Trap

All cards that leave the field are banished instead. If this card leaves the field; Banish this card and all face-up monsters on the field. Monsters banished by this cards effects are negated, except for Fiend Type monsters. 

 

 

Sacrifice Our Blades

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Sacrifice Our Blades is a new Structure Deck based on the Warrior-Type, but with a unique new strategy that makes for interesting strategies in regards to modification of a monster's ATK! In addition to Warriors and Warrior support like Marauding Captain, Junk Synchron, Reinforcements of the Army, Noble Arms - Arfeudutyr, and Divine Sword Phoenix Blade, this Structure Deck is the debut of Urban Demise from the Yu-Gi-Oh! Arc-V anime!

 

King of the Seven Lost Blades

EARTH - Level 8 - Warrior/Effect - 2800/2000

You can Special Summon this card from your hand by Tributing 2 monsters either player controls whose ATK is different from their original ATK. If this card's ATK is increased, you can shuffle 3 cards from your Graveyard into your Deck: Banish 1 face-up card your opponent controls. If this card's ATK is decreased: You can Special Summon 1 "Seven Lost Blades" monster from your hand, Deck, or Graveyard whose ATK is less than or equal to this card's. Once while this card is face-up on the field, if a monster's ATK is reduced to 0: You can banish 1 random card from your opponent's hand.

 

Squire of the Seven Lost Blades

EARTH - Level 2 - Warrior/Tuner/Effect - 1000/0

If this card is Normal or Special Summoned, even if its effects are otherwise negated: You can add 1 "Seven Lost Blades" card from your Deck to your hand. You can only activate this effect of this card's name once per turn. If this card's ATK is increased: All monsters your opponent controls lose ATK and DEF equal to double the difference between this card's current and original ATK. If this card's ATK is decreased: You can negate the effects of 1 face-up card your opponent controls, until your opponent's next End Phase.

 

Hall of the Seven Lost Blades

Field Spell

Once per turn, you can target 2 monsters on the field: The first target gains 500 ATK, and the second target loses 500 ATK. If a Warrior-Type monster is sent from the field to the Graveyard: You can Special Summon 1 "Seven Lost Blades" monster from your Graveyard. You can only activate this effect of this card's name once per turn. If this card leaves the field: You can banish up to 5 cards from your opponent's Graveyard.

 

Urban Demise

Continuous Trap

If a monster you control battles: Increase your battling monster's ATK by 100. While you control this card and a face-up Special Summoned Warrior-Type monster, except one that was Summoned from the Extra Deck, your opponent cannot activate cards or effects from their hand.

 

Tyranny of Immolation

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Tyranny of Immolation is a structure deck continuation of Lair of Darkness. This structure deck focuses on empowering the cards that debuted in LOD. Of course this structure deck would include reprints such as Armageddon knight, sangan, and D.D. Crow.

 

Pluto, Czar of Cold Sleep

DARK | Level 8 | Fiend | Effect

Cannot be Normal Summoned/Set. If a card is tributed (for a card effect or Tribute Summon), you can Special Summon this card (from your hand or GY). While this card is on the field, you can tribute cards from your Deck as cost for card effects or for Tribute Summons. Once per turn, tribute 1 card you control, cards of that type (Monster/Spell/Trap) gain the following effect until the next End Phase:

- You must tribute 1 card you control in order to activate this card's effect. 

If this card is removed from the field, add 1 "Virus" Trap card from your Deck or GY to your hand. You can only use the effects of "Pluto, Czar of Cold Sleep" once per turn.

2300/2700

 

Belial, Lady of Lament

DARK | Level 3 | Fiend | Effect

When this card is Normal Summoned, its ATK becomes 1000. (Quick Effect): you can tribute 1 monster, reveal 3 Continuous Trap cards from your Deck then your opponent randomly chooses 1 for you to Set to your field and then you shuffle the rest back into the Deck. You can only use this effect of "Belial, Lady of Lament"

2000/1000

 

 

Lord of the Lair's Roar

Quick Play Spell

You can tribute any number of monster(s) you control, Banish the same number of card from the top of each player's Extra Deck, then Special Summon 1 Level 8 Dark Fiend monster from your Deck in face up Defense Position but its effects are negated and it cannot attack. You can only activate "Lord of the Lair's Roar" once per turn.

 

 

Icy Hades of the Lair

Continuous Trap

Once per turn you can discard 1 card, Special Summon 1 Lair Token (Dark | Level 1 | Fiend | 0 |0 ) to your side of the field. during the End Phase you can activate the following effects in sequence equal to the number of cards tributed this turn:

-1: Draw 1 card

-2: Add 1 card with the same name as a card tributed from your Deck to your hand

-3: Your opponent cannot Target monsters you control with card effects until the next End Phase.

-4: Your opponent cannot Special Summon monsters until the next End Phase.

 

Next up: Rising Crescendo 

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Structure Deck: Rising Crescendo is a Structure Deck capitalizing on a classic Yu-Gi-Oh! strategy: the Level 1 Deck. Using only Level and Rank 1 monsters, as well as a new Link that supports Rank 1 Xyz plays, it works both for an effective offense and a powerful defense, quickly deploying such classics as "Number 54: Lion Heart", as well as the "Lyrilusc" Xyz Monsters.

Lyrilusc - Choral Lark
WIND/Winged Beast/Link/Effect/0 ATK/LINK-2
SE, SW
2 Level 1 monsters
If this card is Link Summoned: You can target a number of Level 1 monsters in your GY, up to the number of "Lyrilusc" monsters used as Link Material for the Link Summon of this card; Special Summon them to your side of the field. Immediately after this effect resolves, Xyz Summon 1 Rank 1 Xyz Monster, using monsters you control as materials. You can only use this effect of "Lyrilusc - Choral Lark" once per turn. Gains 1000 ATK for each Xyz Monster in a zone this card points to. While you control only Level 1, Rank 1, and Link-1 monsters in your Main Monster Zones, this card and monsters you control cannot be banished or Tributed.

Lyrilusc - Azurite Thrush
WIND/Winged Beast/Effect/Level 1/50 ATK/0 DEF
If this card is Normal Summoned: You can Special Summon 1 "Lyrilusc" monster from your hand, Deck, and/or GY. If you controlled no monsters when this card is Normal Summoned, you can Special Summon up to 2 "Lyrilusc" monsters instead. You cannot Special Summon monsters, except Level 1, Rank 1, Link-1, and "Lyrilusc" monsters, during the turn you activated this effect. You can only use this effect of "Lyrilusc - Azurite Thrush" once per turn.

Lyrilusc - Aquamarine Wren
WIND/Winged Beast/Effect/Level 1/0 ATK/50 DEF
If this card is in your hand or GY: You can banish 1 Level 1 monster from your hand or GY; Special Summon this card. You can only use this effect of "Lyrilusc - Aquamarine Wren" once per turn. Once per turn: You can reveal 1 Rank 1 Xyz Monster in your Extra Deck; the revealed monster is treated as a WIND monster until the End Phase. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK/DEF.

Lyrilusc - Spinel Sittella
WIND/Winged Beast/Effect/Level 1/50 ATK/50 DEF
If this card is banished: You can Special Summon this card, and if you do, you can target 1 Level 1, Rank 1, or Link-1 monster that is banished or in your GY; add it to your hand. You can only use this effect of "Lyrilusc - Spinel Sittella" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Micro Nation
Spell/Field
When this card is activated: You can add 1 Level 1 monster from your Deck or GY to your hand. During your Main Phase, you can Normal Summon 1 Level 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a monster from your Extra Deck using only Level 1 monsters you control as the materials: Draw 1 card. If you control any Level 2 or higher monsters: Destroy this card. You can only activate 1 "Micro Nation" per turn.

For The Meek Shall Inherit The Earth
Trap/Counter
When a Spell/Trap Card, or monster effect, is activated while you control 2 or more Level 1, Rank 1, and/or Link-1 monsters: Negate the activation, and if you do, destroy that card. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Rank 1 Xyz Monster you control, then target 1 Level 1 monster in your GY; attach this card and the second target to the first target as material. You can only use 1 "And The Meek Shall Inherit The Earth" effect per turn, and only once that turn.

Next Deck: Structure Deck R: Vampiric Bloodrage

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Structure Deck R: Vampiric Bloodrage is a remake of the "Zombie Madness" deck, focusing more on Special Summoning Vampire Lord/Genesis (as well as their new boss monster) and milling both player's decks. It also contains reprints of a few Vampire cards, as well as most useful Zombie support such as Mezuki and Soul Absorbing Bone Tower.

 

Origin of the Vampires, Vlad

DARK | Zombie | Level 8 | Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand or GY by Tributing 2 Zombie monsters or 1 "Vampire" monster. Zombie monsters you control cannot be destroyed by card effects. You can send the top card of your Deck to the GY, then target 1 Zombie monster in your GY; Special Summon that target. You can only use each effect of "Origin of the Vampires, Vlad" once per turn.

3000/2100

 

Accursed Tower of Bones

DARK | Zombie | Level 3 | Effect

Once per turn, if this card would be targeted for an attack: You can negate that attack. If a Zombie monster is Special Summoned from the GY: Both players send cards from the top of their Deck to their GY equal to the Level of the Summoned monster. You can only use this effect of "Accursed Tower of Bones" once per turn.

400/1500

 

Vampire Baron

DARK | Zombie | Level 5 | Effect

This card's name is always treated as "Vampire Lord". If you control a Zombie monster: You can Special Summon this card from your hand. If you do: You can take 1 Level 5 or higher monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect once per turn. If this card is sent to the GY: Special Summon it during your next Standby Phase.

2000/1500

 

Vampiric Tribute

Continuous Spell

Each time you send a card from your Deck to the GY, your opponent must send an equal amount of cards from the top of their Deck to the GY.

 

Blood Moon Genesis

Quick-Play Spell

Tribute 1 Zombie monster you control; Special Summon 1 Level 5 or higher Zombie monster from either player's GY, ignoring its summoning conditions.

 

Vampiric Apocalypse

Normal Trap

If you control a Level 8 Zombie monster: Target 1 Zombie monster in your GY; Special Summon that target, and if you do, you can destroy 1 card on the field.

 

next: Structure Deck R: Machina Uprising

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We already have a Vampire Duke, so that prooobably should be Vampire Baron or something. Anyways...

Structure Deck R: Machina Uprising is a new Structure Deck focusing on Machine-Type Union monsters, equipping to each other for powerful combinations. It contains not only a new Link Monster for Union Monsters, but also a Fusion Monster that works as the perfect target for these Unions, and a trio of Union Monsters whose effects work to stack on top of one another.

Machina Officer
EARTH/Machine/Link/Effect/1000 ATK/LINK-2
SW, SE
2 Union monsters
You can also Link Summon this card by using a "Machina" monster equipped with a Machine Union monster as the Link Material. If this card is Link Summoned: You can target 1 Machine Union monster in your GY; equip it to this card. You can only use this effect of "Machina Officer" once per turn. At the start of the Damage Step, if this card that is equipped with a "Machina" Union monster battles a monster: Destroy that monster.

Machina Legion
EARTH/Machine/Fusion/Effect/Level 10/4200 ATK/3600 DEF
1 LV5 or higher Machine monster + 2+ Machine monsters with different names
Cannot attack, unless it is equipped with a Union monster. Your opponent cannot target "Machina" cards you control for card effects, also they cannot be destroyed by card effects. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon. If this card is sent to the GY: You can banish 4 "Machina" monsters with different names from your GY; Special Summon 1 "Machina Force" from your hand, Deck, or GY, ignoring Summoning conditions, and equip this card to it. While a "Machina Force" you control is equipped with this card, it gains this effect.
● It is unaffected by other card effects, and cannot be Tributed, also you do not pay LP to attack with it.

Machina Infantry
EARTH/Machine/Union/Effect/Level 3/1400 ATK/1200 DEF
If you control a "Machina" monster, you can Special Summon this card (from your hand). You can only Special Summon "Machina Infantry" once per turn this way. Once per turn, you can either: Target 1 face-up Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. This card equipped with a Union monster, or a monster equipped with this card, gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or by card effect, destroy this card instead.

Machina Cavalry
EARTH/Machine/Union/Effect/Level 5/2200 ATK/400 DEF
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Machina Cavalry" once per turn this way. Once per turn, you can either: Target 1 face-up Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If this card equipped with a Union monster, or a monster equipped with this card, attacks a Defense Position monster, inflict piercing battle damage, also if the equipped monster would be destroyed by battle or by card effect, destroy this card instead.

Machina Artillery
EARTH/Machine/Union/Effect/Level 2/600 ATK/2000 DEF
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Machina Artillery" once per turn. Once per turn, you can either: Target 1 face-up Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If this card equipped with a Union monster, or a monster equipped with this card, battles, your opponent cannot activate cards or effects until the end of the Damage Step, also if the equipped monster would be destroyed by battle or by card effect, destroy this card instead.

Machina Command Post
Spell/Field
When this card is activated: You can add 1 "Machina" card from your Deck or GY to your hand. "Machina" monsters equipped with Union monsters gain 500 ATK/DEF. Once per turn, if an "Machina" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate "Machina" Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. You can only activate 1 "Machina Command Post" per turn.

Next Deck: Secrets of the Wyrms

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Splash of Venom Structured Deck brings much needed support to a classic archetype by combining it with the power of Link monsters!
 

 

[spoiler=Links]

Venom Tree Snake

EARTH [Reptile / Link / Effect]  ATK 1200   LINK - 1

Arrow: Down
1 Reptile monster

If a monster(s) is Summoned from the Extra Deck, unless it is a "Venom" monster that you own, place on it the amount of Venom Counters its materials had on the field (if any).

Monsters with Venom Counters are treated as Reptile, in addition to their original Type.

Monsters with 2 or more Venom Counters cannot attack, and their effects cannot affect Reptile monsters, except themselves.

 

Venom Coralillo
EARTH [Reptile / Link / Effect] ATK 1800  LINK - 2
Arrows: Bottom-Left, Bottom-Right
2 monsters, including a Reptile

For this card's Link Summon, 1 of its materials can be a Reptile monster on either field. Once per turn (quick effect): You can target 1 monster with a Venom Counter; remove 1 Venom Counter from it, and destroy 1 face-up card on the field.

Venom Anaconda
DARK [Reptile / Link / Effect] ATK 2400  LINK - 3
Arrows: Bottom-Left, Bottom-Right, Bottom
2+ monsters, including a monster with a Venom Counter(s)

If this card is Link Summoned: You can Special Summon in Defense Position, any number of "Venom" and/or "Vennom" monsters with different names from your GY, to a Zone(s) this card points to.

If a monster with Venom Counters is destroyed by battle or by the effect of "Venom Swamp": You can draw 1 card.

If this card is in your GY (Quick Effect): You can target 1 other "Venom" Link Monster in your GY; return this card and the target to the Extra Deck and distribute Venom Counters on the field equal to the total Link Rating.



Venom Mamba
DARK Level 8 [Reptile / Effect] ATK 3000 / DEF 0

If a monster(s) is Summoned (Quick Effect): You can discard this card; Immediately after this effect resolves, activate 1 "Venom Swamp" from your hand, Deck, or GY, then, place 1 Venom Counter on each face-up monster on the field, except "Venom" monsters.

If this card is in your GY and you activate a Spell/Trap with "Venom" in its text (Quick Effect): After that card resolves, you can banish this card from your GY, and if you do, set 1 Spell/Trap from your Deck with "Venom" or "Vennom" in its text and a different name OR 1 to each Spell & Trap Zone a Link Monster you control points to (if any). You can only use 1 effect of "Venom Mamba" per turn, and only once that turn.

Venom Imitator
EARTH Level 4 [Reptile / Effect] ATK 0 / DEF 0

If a Venom Counter(s) is placed anywhere on the field: You can Special Summon this card from your hand or GY, but if you do, banish it when it leaves the field.

You can only use this effect of "Venom Imitator" once per turn. 

 

Hyper-Venom Poison Draw
[spell]

Discard 1 Reptile monster from your hand; draw 1 card for each face-up card on the field with a Venom Counter(s) on it. 

You can only activate 1 "Hyper-Venom Poison Draw" per turn.

 

 

Recommended Cards~
-Kagetokage
-King of Feral Imps
-Snake Rain
-Trade-In
-Allure of Darkness
-Recurring Nightmare

 

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[spoiler=stuff]

Splash of Venom Structured Deck brings much needed support to a classic archetype by combining it with the power of Link monsters!

 

 

[spoiler=Links]

Venom Tree Snake

EARTH [Reptile / Link / Effect]  ATK 1200   LINK - 1

Arrow: Down

1 Reptile monster

If a monster(s) is Summoned from the Extra Deck, unless it is a "Venom" monster that you own, place on it the amount of Venom Counters its materials had on the field (if any).

Monsters with Venom Counters are treated as Reptile, in addition to their original Type.

Monsters with 2 or more Venom Counters cannot attack, and their effects cannot affect Reptile monsters, except themselves.

 

Venom Coralillo

EARTH [Reptile / Link / Effect] ATK 1800  LINK - 2

Arrows: Bottom-Left, Bottom-Right

2 monsters, including a Reptile

For this card's Link Summon, 1 of its materials can be a Reptile monster on either field. Once per turn (quick effect): You can target 1 monster with a Venom Counter; remove 1 Venom Counter from it, and destroy 1 face-up card on the field.

 

Venom Anaconda

DARK [Reptile / Link / Effect] ATK 2400  LINK - 3

Arrows: Bottom-Left, Bottom-Right, Bottom

2+ monsters, including a monster with a Venom Counter(s)

If this card is Link Summoned: You can Special Summon in Defense Position, any number of "Venom" and/or "Vennom" monsters with different names from your GY, to a Zone(s) this card points to.

If a monster with Venom Counters is destroyed by battle or by the effect of "Venom Swamp": You can draw 1 card.

If this card is in your GY (Quick Effect): You can target 1 other "Venom" Link Monster in your GY; return this card and the target to the Extra Deck and distribute Venom Counters on the field equal to the total Link Rating.

 

 

 

Venom Mamba

DARK Level 8 [Reptile / Effect] ATK 3000 / DEF 0

If a monster(s) is Summoned (Quick Effect): You can discard this card; Immediately after this effect resolves, activate 1 "Venom Swamp" from your hand, Deck, or GY, then, place 1 Venom Counter on each face-up monster on the field, except "Venom" monsters.

If this card is in your GY and you activate a Spell/Trap with "Venom" in its text (Quick Effect): After that card resolves, you can banish this card from your GY, and if you do, set 1 Spell/Trap from your Deck with "Venom" or "Vennom" in its text and a different name OR 1 to each Spell & Trap Zone a Link Monster you control points to (if any). You can only use 1 effect of "Venom Mamba" per turn, and only once that turn.

Venom Imitator

EARTH Level 4 [Reptile / Effect] ATK 0 / DEF 0

If a Venom Counter(s) is placed anywhere on the field: You can Special Summon this card from your hand or GY, but if you do, banish it when it leaves the field.

You can only use this effect of "Venom Imitator" once per turn. 

 

Hyper-Venom Poison Draw

[spell]

Discard 1 Reptile monster from your hand; draw 1 card for each face-up card on the field with a Venom Counter(s) on it. 

You can only activate 1 "Hyper-Venom Poison Draw" per turn.

 

 

Recommended Cards~

-Kagetokage

-King of Feral Imps

-Snake Rain

-Trade-In

-Allure of Darkness

-Recurring Nightmare

 

 

 

 

Uh, next prompt was Secrets of the Wyrms so...not sure what happened here. Also need name of next Deck for the future. Just letting you know ;)

 

But yeah, gonna do this one.

 

Secrets of the Wyrms is that much needed Structure Deck that players have been asking for in terms of an actually good Wyrm deck that isn't named Yang Zings or Metaphys. It contains various Yang Zing reprints and support cards that players need to be successful, including Yazi and some of the True Draco cards.

 

iU8EggM.png

 

Rekkyuzar the Ascended Sky Deity

Level 10 | WIND | Wyrm | Effect

3500 | 3000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Wyrm monsters you control and/or from your GY with different names. Once per turn: You can Special Summon 1 Wyrm monster from your hand or GY, except a monster with this card name. If a Wyrm monster you control battles, cards or effects cannot be activated until the end of the Damage Step.

 

Scarlet Eon the Infinity Draco Princess

Level 7 | WIND | Wyrm | Effect

2500/2500

You can Special Summon this card (from your hand or GY) by sending Wyrm monsters from your hand whose total Levels equal 8 or more. When this card is Summoned: You can target 1 monster your opponent controls; its ATK/DEF becomes 0, also its effects are negated. Once per turn, if a Wyrm monster destroys an opponent's monster by battle or card effect: You can banish 1 card your opponent controls, face-down.

 

Wyrm Sorceress Higana

Level 4 | EARTH | Wyrm | Effect

1600/1400

When this card is Summoned: You can add 1 Wyrm monster from your Deck to your hand, except "Wyrm Sorceress - Higana". Wyrm monsters you control gain 200 ATK/DEF for each Wyrm monster you control.

 

Sky Pillar of the Heavens

Field Spell

Wyrm monsters you control cannot be targeted or destroyed by your opponent's effects. All battle damage you would take in battles involving Wyrm monsters is halved. If this card leaves the field: You can Special Summon 1 Level 4 or lower Wyrm monster (from your hand or GY).

 

Judgment of the Sky Dragon

Counter Trap

If your opponent activates a card or effect while you control a Wyrm monster: Negate the activation, and if you do, banish that card. If you control a Wyrm monster with an original ATK of 2500 or higher, you can activate this card from your hand.

 

(Well, this is more general Wyrm stuff than specialized, but should be workable otherwise. Also yeah, now to make True Kings work with these...)

 


 

Next Deck name:

 

Zodiac Rampage

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Zodiac Rampage is a powerful Structure Deck containing access to the Main Deck Monsters of the Zoodiac Archetype, as well as 1 copy of each legal Zoodiac Xyz Monsters. It also contains a brand new Link Monster to replace Missus Radiant as well as new Spell/Trap Cards to support the line-up. Reprints include Fire Formation - Tenki, and My Body As A Shield.

 

Zoodiac Catana

Link-2 EARTH Beast-Warrior/Effect

Bottom-Left, Bottom-Right

2 Beast-Warrior Monsters

You can also Link Summon this card by tributing 1 Xyz Monster with Xyz material on the field. If Summoned this way, you cannot Special Summon Monsters from your Extra Deck except Xyz monsters. Gains ATK equal to all "Zoodiac" monsters this card points to. Once per turn: you can detach 1 Xyz Material from an Xyz Monster this card points to, and if you do, Special Summon 1 "Zoodiac" Monster from your Deck, also you can only Special Summon "Zoodiac" Monsters for the rest of the turn.

ATK/1000 LINK/2

 

Zoodiac Advance

Quick-Play Spell

When a "Zoodiac" monster is Special Summoned, target 1 card your opponent controls; Shuffle the target into the Deck and if you do, attach this card to this card to 1 Xyz Monster you control.

 

Zoodiac Rotation

Continous Trap Card

Once per turn: you can shuffle 1 "Zoodiac" Monster from your GY into the Deck, and if you do, add 1 "Zoodiac" Monster from your Deck to Hand. Face-Up "Zoodiac" Monsters on the field cannot have their activated effects negated. When a "Zoodiac" Xyz Monster is destroyed, you can discard 1 card; Return that card to the Extra Deck.

 

Zoodiac Constellation

Normal Spell Card

If you control no Monsters in your Extra Monster Zone, Special Summon 1 Beast-Warrior Monster from your Hand or GY, but it can only be used as Xyz Material this turn. You can banish this card from your GY; return all banished "Zoodiac" cards to your GY. You can only activate 1 "Zoodiac Constellation" per turn.

 

Zoodiac Shield

Continous Spell Card

Once per turn, you can excavate the top three cards of your Deck and if you do, attach any number of excavated Beast-Warrior Monsters to 1 "Zoodiac" Xyz Monster you control as Xyz Material. Otherwise shuffle your deck. If a "Zoodiac" Monster(s) you control would leave the field by Card Effect, you can send this face-up card to the GY and detach all Xyz Material from 1 "Zoodiac" Xyz Monster you control instead.

 

(It's kind of hard to design further support for an archetype as powerful as Zoodiacs, so I gave it my best shot)

 

Next Structure Deck Name

 

Plus Ultra All-Stars

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To be fair, you didn't have to design it explicitly on Zoo, though guess they lend themselves better to the name. (Really up to you how to work with the name.)

 

Now for Barrage to get a reprint so people aren't shelling out big bucks for it (and Chakanine b/c Konami didn't reprint it in MP18; why?).

 


 

Plus Ultra-All Stars is a Structure Deck focusing on the U.A archetype. It contains more members for them to kickstart their plays faster as well as other general support cards.

 

(P.S. I am going to slightly break the trend with TEAM sports and go a little into the INDIVIDUAL ones due to the limitations on existing sports.)

 

U.A. Superstar Playmaker

Level 10 | EARTH | Warrior | Effect

3000 | 2200

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by shuffling 2 "U.A." cards or 1 "U.A. Playmaker" you control or from your hand into the Deck. You can only Special Summon "U.A. Superstar Playmaker" this way once per turn. If this card was Special Summoned by shuffling "U.A. Playmaker" into the Deck, it cannot be targeted or destroyed by your opponent's effects. Once per turn, if a "U.A." monster you control battles an opponent's monster: You can have that monster gain 1000 ATK until the end of the Damage Step.

 

(This card's technically old, but yeah, counts as a boss. Make Playmaker have some use.)

 

U.A. Power Forward

Level 8 | EARTH | Warrior | Effect

2800 | 1200

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Power Forward". You can only Special Summon "U.A. Power Forward" this way once per turn. If a "U.A." monster battles an opponent's monster, any battle damage inflicted to your opponent is doubled. 

 

This is thematically based on the offensive plays in (ice) hockey, but since Wikipedia is sheet at more specifics and I don't have time to go look it up further, yeah. Also you have a reason to go boot Playmaker out if not running the Superstar one. Oh right, and I guess you got your hockey U.A. member now. 

 

U.A. Show Rider (show jumping, albeit it is "technically" a team sport by Olympic standards)

Level 6 | EARTH | Warrior | Effect

2400 | 1000

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Show Rider". You can only Special Summon "U.A. Show Rider" this way once per turn. "U.A." monsters you control can attack directly, but halve any battle damage they inflict to your opponent.

 

U.A. Midblocker (from middle blocker in volleyball)

Level 4 | EARTH | Warrior | Effect

1600 | 1200

If you control no monsters, you can Special Summon this card (from your hand). You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midblocker". You can only Special Summon "U.A. Midblocker" this way once per turn. Once per opponent's turn, if your opponent targets a "U.A" monster you control for an attack or card effect: You can negate that attack or effect.

 

U.A. Mascot Fox

Level 3 | EARTH | Warrior | Effect

1200 | 800

When this card is Normal or Special Summoned: You can Special Summon 1 "U.A" monster from your hand or GY, except "U.A. Mascot Fox". This card's Type is also treated as Beast while on the field and in the GY.

 

(A lot of sports teams have mascots, so...there you go.)

 

U.A. Ribbon Dancer (see rhythmic gymnastics)

Level 3 | EARTH | Warrior | Effect

1100 | 1800

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Ribbon Dancer". You can only Special Summon "U.A. Ribbon Dancer" this way once per turn. Once per turn, if a "U.A." monster you control battles an opponent's monster: You can have that opponent's monster's ATK/DEF become 0 until the end of the Battle Phase.

 

U.A. Pregame Show

Normal Spell

Special Summon up to 3 "U.A." monsters with different names (from your hand or GY). Their effects are negated until the end of this turn. You can only activate 1 "U.A. Pregame Show" per turn.

 

U.A. Injury Compensation

Normal Trap

This turn, each time you take battle damage from battles involving a "U.A." monster you control, your opponent loses LP equal to that monster's Level/Rank x 300. If you control 2 or more "U.A." monsters, you can activate this card from your hand.

 


 

Next name:

 

Beyond the Dimension

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"Beyond the Dimension" is a Structure Deck all about the different dimensions- Summoning mechanics, and banished cards! As bizarre as that sounds, this Structure Deck includes noteworthy reprints of Pot of Acquisitiveness, D.D. Scout Plane, Giant Rex, Future Visions, Dark Armed Dragon, and PSY-Framelord Omega!

 

D. D. Dark Emperor

DARK - Link-3 - Warrior/Link/Effect - 2600 - SW/S/SE

2+ monsters, including at least 1 monster that was banished

While this card points to a monster, this card and the monster it points to cannot be destroyed or targeted by your opponent's cards or effects. If a monster this card points to includes "banish" in its card text, your opponent must banish 1 card from their field or Graveyard each time they would add a card(s) to their hand by an effect. If a monster(s) this card pointed to are banished: Banish the top card of your opponent's Deck, then your opponent must banish a number of cards from their hand, field, the top of their Deck, and/or Extra Deck equal to the number of their currently banished cards.

 

D. D. Exile

DARK - Level 4 - Warrior/Tuner/Effect - 1500/0

During your Main Phase, or if your opponent Summons a monster that cannot be Normal Summoned/Set, you can banish this card you control: Destroy 1 card your opponent controls, then banish 1 card from your opponent's Graveyard. You can only activate each of the following effects of this card's name once per turn:

●During the End Phase, if this card is banished: Special Summon this banished card.

●If this card is Special Summoned, you can Special Summon 1 "D. D." monster from your Graveyard or that is banished, except "D. D. Exile".

 

Dimensionalink

Continuous Spell

Monsters you control with "banish" in their card text gain 100 ATK and DEF for each of your opponent's banished cards. If a "D. D." monster you control battles, negate the effects of all face-up cards on the field that do not have "banish" in their card text until the end of the Damage Step. If your opponent Special Summons a monster(s) from their Extra Deck, they must banish 1 monster from their Graveyard, or the Summon is negated, or, if that monster(s) does not have an original Level, they must banish 2 monsters, instead.

 

Different Dimension Archfiend Detonator

Counter Trap

If your opponent's card or effect is activated while you control a face-up "D. D." monster: Banish 1 monster you control; negate the activation and banish that card. During the End Phase of the turn this card is activated, your opponent selects and activates 1 of the following effects:

●Lose 200 LP for each of your banished cards.

●Your opponent draws 2 cards.

 

Threads of Fate

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Strings of Fate is a Structure Deck focused on updating "Gimmick Puppets" to a proper MR4 archetype including 2 brand new "Gimmick Puppet" Link and XYZ monsters. The Deck would come with reprints of every single main deck "Gimmick Puppet" as well as reprints such as Rank up magic Astral and argent of chaos force. the deck would also introduce the previously anime only card "Gimmick Box"

 

Gimmick Puppet 4 String Master

Link 2 | D-R | DARK | Machine | Effect

2 "Puppet" monster

When this card is Link Summoned, add 1 "Rank Up Magic" and 1 "Gimmick" card from your deck to your hand. monster(s) this card points to original Level/Rank is changed to Level 8. While this card points to a CXYZ "Gimmick Puppet" monster, your opponent cannot target or destroy cards you control. 

1000

 

Number 26: Gimmick Puppet String Puller

DARK | Fiend | Rank 4 | XYZ | Effect

2 + level 4 "Gimmick Puppet" monsters

When this card is XYZ Summoned, you can target 1 "Gimmick Puppet" monster with a level in your GY, Special Summon it. Once per turn (Quick Effect): you can detach 1 XYZ material, move 1 monster you control to an adjacent Monster Zone or switch Zone(s) with a "Gimmick Puppet" monster you control.  Monster(s) your opponent control's in the same column as a "Gimmick Puppet" monster have their effect's negated while face up on the field. 

1800/1200

 

Gimmick Stage

Field Spell

The Summoning or activation of a "Gimmick Puppet" effect cannot be negated. once per turn, place string counters on monster(s) equal to the number of "Gimmick Puppet" monsters you control. Monster(s) with String Counter(s)cannot be used as material. if this card is removed from the field, add 1 "Gimmick" Spell/Trap from your Deck to your hand. 

 

Gimmick Shop of Horrors

Continuous Trap

When this card is activated, reduce the attack of monsters with String Counter(s) by 400 for each Counter. Once per turn, you can remove any number of String Counter(s) from the field, Special Summon 1 "Gimmick Puppet" monster from your Deck or GY whose level is equal to the number of String Counter(s) removed. During the Main Phase (except the turn this card was sent to the GY): Special Summon 1 "Gimmick Puppet" XYZ monster from your Extra Deck using this card as a XYZ Material but it is returned to the Extra Deck during the End Phase, also banish this card. You can only activate each effect of "Gimmick Shop of Horrors" once per turn. 

 

 

Next up:  Land of Titans

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Structure Deck: Land of Titans - A EARTH Rock Deck that focus on both powerful offense and defence where through the legend of the Megarock Dragon a even greater being hides amongst the earth waiting till the time is right to appear once again.

 

Megarock Titan

lv 9 EARTH

Rock/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand while you have 5 or more banished EARTH Rock monsters. You can only Special Summon "Megarock Titan" this way once per turn. When this card is Normal or Special Summoned: this cards ATK and DEF becomes equal to the number of your banished EARTH Rock monsters x 700. This card cannot be destroyed by battle. At the start of the damage step, if this card battles a monster whose ATK is equal or less than this cards ATK: destroy the monster this card battles, then, inflict damage to your opponent equal to the destroyed monsters ATK.

ATK/? DEF/?

 

Megarock Golem

lv 5 EARTH

Rock/Effect

You can Special Summon this card from your hand while you have 4 or more banished EARTH Rock Monsters. When this card is Normal or Special Summoned: this cards ATK and DEF becomes equal to the number of EARTH Rock Monsters x 500. When this card leaves the field, add 1 of your banished EARTH Rock monsters to your hand. You can only activate this effect of "Megarock Golem" once per turn.

ATK/? DEF/?

 

Solid Megarock

lv 3 EARTH

Rock/Effect

This card cannot be destroyed by battle. All battle damage you take involving this card becomes 0. When this card is destroyed by an opponents card effect, banish this card and 1 EARTH Rock monster from your deck.

ATK/0 DEF/0

 

Megarock

lv 1 EARTH

Rock/Effect

You can banish this card from your hand; banish 1 EARTH Rock monster from your deck, then, add 1 "Megarock" card or 1 Level 4 or lower EARTH Rock monster from your deck to your hand. You can only activate this effect of "Megarock" once per turn.

ATK/0 DEF/0

 

Megarock Canyon

Field Spell Card

Increase the ATK and DEF of all EARTH Rock monsters by 500. EARTH Rock Monsters you control cannot be destroyed by battle. If this card would be destroyed by a card effect, you can banish 1 EARTH Rock monster you control or from your hand instead.

 

Megarock Rising

Spell Card

Pay half your LP; return all of your banished EARTH Rock Monsters to your GY, then, add 1 "Megarock Dragon" from your deck or GY to your hand. You can only activate "Megarock Rising" once per turn.

 

Megarock Reborn

Trap Card

Special Summon 1 EARTH Rock monster that was banished to your side of the field. During the turn you activated this card, the summoned monster cannot be destroyed by battle or by card effects.

 

Next name:

 

Structure Deck: Toxic Infestation

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Toxic Infestation is a Structure Deck expanding on the Predaplants. A toolbox becomes available to the Predaplants player as this Structure Deck gives more options to work with in conjecture with the archetype's existing strategy. Reprints of Polymerization, Re-Fusion, and Allure of Darkness are available in this Deck.

 

Predaplant Triphyotops (Triceratops + Triphyophyllum)

Level 8 DARK Plant Fusion/Effect

1 "Predaplant" Monster + 1 Plant Monster

If a “Predaplant” Monster attacks a Defense Position Monster, inflict Piercing Battle Damage to your opponent. Once per turn, You can target 1 Monster on the field with a Predator Counter; it has its ATK/DEF becomes 0 until the End Phase. If a “Predaplant” Monster destroys a Monster by battle, you can target 1 Fusion Monster in either player's GY; Special Summon it.

ATK/2800 DEF/1600

 

Predaplant Ultriculamia (Ultricularia + Lamia)

Level 5 DARK Plant/Effect

You can Special Summon this card (from your hand) by Tributing 1 monster with a Predator Counter your opponent controls. During your Main Phase: You can target 1 “Predaplant” Monster you control; if it battles a Monster with a Predator Counter, any Battle Damage your opponent takes is doubled. You can only use this effect of "Predaplant Penguiincula" once per turn.

ATK/2000 DEF/1200

 

Predaplant Brocchinipede

Level 3 DARK Plant/Effect

If this card is Normal Summon or Special Summoned, add 1 “Predaplant” Monster and 1 “Fusion” Normal Spell Card from your GY to your Hand. If a “Predaplant” Monster battles an opponent’s Monster while this card is in the GY, you can banish 1 Plant Monster from your GY; double the ATK of the battling “Predaplant” Monster until the End Phase. You can only use each effect of "Predaplant Brocchinipede" once per turn.

ATK/1000 DEF/300

 

Predaplantation

Normal Spell

Target any number of monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter, also Special Summon 1 "Predaplants" monster from your Deck with a Level equal to the number of monsters targeted by this effect. You can only activate 1 "Predaplantation" per turn.

 

Predapalooza

Continuous Trap Card

You can Tribute 1 “Predaplant” Monster from your Hand or Field; Return 1 Fusion Monster on the field to the Deck, and if all the Fusion Materials are in the GY or among banished cards, Special Summon it. You can send this face-up card to the GY; Fusion Summon 1 DARK Fusion Monster by shuffling Fusion Materials in your GY or among your banished cards into the Deck. You can only activate 1 “Predapalooza” per turn.

 

Next:

 

Night Parade

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Night Parade is a Bonez theme Starter Deck that updates his classic monsters with a new play style. This new Deck is designed around reducing the opponent's monster's ATK or DEF. The Deck would come with reprints of his classic normal monsters such as armored zombie, zombie dragon, call of the haunted and pumpkin princess. 

 

Jack, Pumpking of Horrors

DARK | Link 2 | R-L | Zombie | Effect

2 DARK Zombie monsters

When this card is Link Summoned, reduce the ATK and DEF of all non-Zombie monster(s) on the field. While you control a Field Spell, Zombie monster(s) you control cannot be destroyed (by battle or card effect). If a Zombie monster(s) is Special Summoned to a Zone this card points to, reduce the ATK and DEF or all non-Zombie monster(s) on the field by the ATK of that monster(s) and if you do, destroy cards on the field equal to the amount reduced (1000 x 1 card). 

2000

 

Armored Zombie of Genji

DARK | Level 4 | Zombie | Effect

When this card is Summoned, reduce the ATK or DEF of 1 monster on the field except "Armored Zombie of Genji" by this card's ATK. if a monster's ATK or DEF is lowered by a different card's effect, draw 1 card. When this card is sent to the GY you can add 1 Zombie monster with 0 DEF. You can only activate the effects of "Armored Zombie of Genji" once per turn.

1700/0

 

Zombie Dragon of Taira

DARK | Level 4 | Zombie | Effect

You can Special Summon this card from your hand, and if you do reduce the DEF of 1 monster on the field by this card's ATK. if a monster's ATK or DEF is lowered by a different card's effect, switch all non-Zombie monsters on the field to face up Defense Position, if you cannot shuffle those card(s) back into the Deck. When this card is sent to the GY you can add 1 Spell/Trap that specifically lists "Zombie monster" in its text. You can only activate the effects of "Armored Zombie of Genji" once per turn.

1900/0
 
Lunar Coronation Parade
Field Spell
Once per turn, reduce the ATK of all non-Zombie monsters on the field by 300 times their Level/Rank/Link. If a monster's ATK or DEF is lowered by a different card's effect,Your opponent cannot activate Set card's effects until the End Phase. The turn player can only Special Summon once per turn while there is no monster in the Extra Monster Zone.
 
Royal Night Brigade
Counter Trap
When your opponent activates a card effect while a monster with ATK or DEF that is different than its original ATK or DEF is on the field, you can negate that card effect and if you do destroy that card. 
 
Next Up: Structure Deck R: Coronation of Fire 
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(Well, you're literally telling us to revamp SD3 and SD24, but fine with me)

 

Coronation of Fire is a revamped version of Blaze of Destruction and Onslaught of the Fire Kings with increased burn capacities and a big retrain of Infernal Flame Emperor. Comes with Rekindling reprint and various other meta staples, including Fire King reprints and Dark Room of Nightmare. The anime-only "Bonfire" gets printed.

 


 

Infernal Flame Deity

Level 10 | FIRE | Pyro | Effect

3400 | 2100

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by banishing 2 FIRE monsters you control and/or from your GY with different names. Once per turn: You can destroy up to 5 other FIRE monsters you control or in your hand; destroy an equal number of cards on the field, then your opponent takes 500 damage for each. If this card is destroyed by a card effect: Your opponent takes 1000 damage.

 

Emperor of Incineration

Level 7 | FIRE | Pyro | Effect

2600 | 200

You can Special Summon this card (from your hand) by destroying 1 FIRE monster you control. You can only Special Summon "Emperor of Incineration" once per turn this way. Once per turn: You can destroy up to 3 FIRE monsters in your Deck, then your opponent takes 600 damage for each.

 

Fire King Heavenly Avatar Kirin

Level 6 | FIRE | Beast | Effect

2400 | 200

If a FIRE monster you control is destroyed by a card effect: You can Special Summon this card (from your hand or GY). If this card is Special Summoned by its own effect: You can send 1 FIRE monster from your hand or Deck to the GY.

 

Flare Driver

Level 4 | FIRE | Pyro | Effect

1800 | 200

Once per turn: You can destroy 1 FIRE monster you control; your opponent takes damage equal to its ATK.

 

Blazing Soul Aura

Continuous Spell

Each time a FIRE monster is destroyed and sent to the GY, both players take 200 damage for each.

 

Restoring Flame

Quick-Play Spell

Target 5 FIRE monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. You can only activate 1 "Restoring Flame" per turn.

 

Flame Cycle

Continuous Trap

Once per turn, if a FIRE monster(s) in your possession is destroyed by a card effect and sent to the GY: You can Special Summon an equal number of FIRE monsters from your GY. If you control a Level 7 or higher FIRE monster, you can activate this card from your hand.

 

===

No ED because you probably won't need it too much. Seriously though, trigger stuff and then do whatever in terms of burn. Original idea was SD3 revamping, but Fire King triggering and stuff came around too. So...best of both worlds, I guess...

===

 

Next name:

 

Diving Mastery

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Diving Mastery is a Structure Deck focused on banishing water monsters with a brand new boss monster inspired by a new movie that was recently released in theaters. The Deck would include reprints of cards like Different Dimension Deeapsea Trench, Salvage, Moray eel of Greed and Abyss Warrior.

 

M.E.G. (Mechanized Enormous Gunship) 

WATER | Level 8 | Machine | Effect

This card cannot be Normal Summoned/Set. You must first Special Summon this banished card by shuffling 2 WATER monsters that were banished or in your GY into the Deck. Once per turn you can banish 1 WATER monster from your Deck (Quick Effect): Destroy 1 monster and 1 Spell/Trap on the field. While you have at least 5 face up banished WATER monster, When your opponent Summons a monster with 1000 or less ATK, banish that card. You can only activate each effect of  “M.E.G.” once per turn. 

2650/1800

 

Bell Diving Spider

WATER | Level 3 | Insect | Effect

If you have WATER monster(s) that are currently banished (min.1), You can Special Summon this card from your hand, then Special Summon 1 banished level 4 or lower WATER monster you control. If this card is sent to the GY, banish this card instead and if you do add 1 “Mariantis” Spell/Trap from your Deck to your hand. You can only activate each effect of “Bell Diving Spider” once per turn.

1200/800

 

Deep Abyss Fish

WATER | Level 2 | Fish | Effect

If this card is banished, Special Summon this card. If this card is Special Summoned, banish 1 card in your hand except “Deep Abyss Fish” and if you do return 1 card on the field to the hand. Once per turn (Quick Effect), you can send this card to the GY: WATER monster(s) you control are unaffected by your opponent’s card effects until the end of this turn. If this card is in the GY banish this card facedown.

100/100

 

Mariantis

Field Spell

This card’s name is also treated as “Umi” while on the field, in the GY or while banished. Once per turn, you can shuffle 1 banished “WATER” monster back into your Deck; until your opponent’s End Phase if a WATER monster is attacked or attacks, you can banish your monster and your opponent’s monster until the End Phase. This card cannot be destroyed by card effects while you have at least 3 face up banished WATER monsters.

 

Mariantis Trench

Counter Trap

If your opponent would Summon or would activate an effect of a monster with less ATK than a monster you currently control, negate that Summon/effect and if you do banish that card also banish 1 card from your Deck. You can only activate the effect of “Mariantis Trench” once per turn. 

 

Next up: Crime & Punishment

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Crime & Punishment is a brand new structure deck based on a unique pair of "Number" monsters from the Yu-Gi-Oh Zexal manga "Embodiment of Crime" and "Embodiment of Punishment". This deck will feature preexisting Level 1 support like Big One Warrior, One for One, Kurivolt, Kinka-Byo and Where Arf Thou? as well as some new stuff too!

The bosses are designed to be anti-meta by discouraging long, drawn out Special Summon combos.

 

Number C13: Manifestation of Crime

Rank 2/DARK/Fiend/Xyz/Effect

3 Level 2 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. This card cannot be destroyed by battle or card effects while it has Xyz Materials, also your opponent takes any battle damage you would have taken from attacks on this card. While you control "Number C31: Manifestation of Punishment", or if you have "Number 13: Embodiment of Crime" attached to this card as Xyz Material, this card gains these effects.

● Each time your opponent Special Summons a monster, or declares an attack with a Special Summoned monster: Banish the top 2 cards of your opponent's Deck, face-down.

● Once per turn, when an opponent's monster activates its effect: You can negate that effect, and if you do, banish that card face-down.

600/600

 

Number C31: Manifestation of Punishment

Rank 2/DARK/Fiend/Xyz/Effect

3 Level 2 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. This card cannot be destroyed by battle or card effects while it has Xyz Materials, also your opponent takes any battle damage you would have taken from attacks on this card. While you control "Number C13: Manifestation of Crime", or if you have "Number 31: Embodiment of Punishment" attached to this card as Xyz Material, this card gains these effects.

● Each time your opponent Special Summons a monster, or declares an attack with a Special Summoned monster: Banish the top 2 cards of your opponent's Deck, face-down.

● Once per turn, when an opponent's monster activates its effect: You can negate that effect, and if you do, banish that card face-down.

600/600

 

Whiplash

SPELL/Quick-Play

Destroy 1 Level 1 monster you control: Special Summon 1 Rank 1 Xyz monster from your Extra Deck, but it is destroyed during the End Phase. During either player's turn, you can banish this card from your GY, then target 1 "of Crime" or "of Punishment" Xyz monster you control: Attach 1 monster from your hand or GY to it as Xyz Material.

 

With One Comes Another

SPELL

If you control a Level/Rank 1 monster, activate 1 of the following effects. If you control "Number 13: Embodiment of Crime" or "Number 31: Embodiment of Punishment", you can activate both effects, in sequence.

● Special Summon 1 Level 1 monster from your hand or GY.

● Target 1 Rank 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 Rank 2 Xyz Monster, by using the targeted monster as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

 

Minor Mirror Force

TRAP

When an opponent's monster declares an attack: Banish monsters your opponent controls, up to the number of Level/Rank 1 monsters you control.

 

 

Next: The Mighty Don't Kneel!

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