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Ash-Dawn Machines


twintiger

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The millenium scale has been shattered and Tagu was split into two releasing his dark half Ugat. He uses Zombie looking Machine monsters with the Light Attribute. Confused? Good, because that is exactly what he wants as he destroys your field.
 
Ash-Dawn Prancer
Level 4/Light/Machine
ATK 2000/DEF 200


Ash-Dawn Sparker
Level 1/Light/Machine
when this monster is destroyed as a result of battle summon a LIGHT monster with 0 ATK points from your deck.
ATK 0/DEF 200


Ash-Dawn Sweet Tooth

Level 3/Light/Machine

This card may equip to one LIGHT Machine monster on the field from the GY only. The equipped monster gains 700 defense points.

ATK 0/DEF 1800

 

Ash-Dawn

 

Level 12/Dark/Divine-Beast

 

This card cannot be special summoned from your deck or hand. This card may only be Normal summoned by banishing all Light and all Machine monsters on the field and in the GY. This card gains DEF points equal to the number of banished monsters from both players x 350. This card cannot be the initial target of any spell, trap, or monster effects your opponent uses. If this card is special summoned it is banished at the end phase and cannot be put into your deck or hand.

 

ATK 0/DEF ????

 

Ash-Dawn Duel Squad

 

Level 4/Light/Machine/Effect

 

This monster can only be summoned in attack mode. This effect may only be negated by banishing one Light Machine monster on the field with 1500 or more Defense points. If this monster is attacked while this card is in defense mode and survives it is switched to attack mode.

 

ATK 1000/DEF 2500

Ash-Dawn Resin

Spell/Equip

This card can equip to one Machine monster you control. At the cost of 100 LP you can switch the DEF and ATK points until the end of your opponents next Battle Phase. Equipped monster may also attack your opponents LP directly.
 
Desolate Ash-World 
Spell/Field
Whenever a Machine monster is special summoned they are required to be special summoned in attack mode only. The first turn a Machine monster is summoned they gain 2000 DEF points until the end phase they were summoned.

Mecha Reverse Produce

Trap/Counter

When an opponent attacks one of your Machine monsters you may return it to your hand to play a monster one level higher

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Welcome to the site.

 

I must inform you that due to lack of cards in your thread at the time of posting, I have to lock it. Under the section rules, you must have at least 1 card for members to review. PM me the required content and I'll unlock the thread.

 

Please read over the rules again before posting further; thank you.

 


 

EDIT: Member has PM'd the required content, so thread is fine now.

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Desolate Ash-World 

Spell/Field

Whenever a Machine monster is special summoned they are required to be special summoned in attack mode only. The first turn a Machine monster is summoned they gain 2000 DEF points until the end phase they were summoned.

 

Think these cards are confusing? We will see more Zombie Machines arrive soon from this monster

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In the future, make sure you post all of the new cards in the opening post so members aren't looking in multiple posts to find updated stuff. 

 

If the post breaks when you try to edit, then you may use another (and make a note of it), however that problem shouldn't come up much, if at all, especially in this case.

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