Dragonexx Posted August 29, 2018 Report Share Posted August 29, 2018 So I've been working on this set of cards for a while now, and I'm ready to post up what I have. The main theme when designing this archtype was "Unity", thus Toa use each other to activate their effects. Some feedback would be very appreciated. [spoiler=Monsters] Gali - Toa of Water If you control a "Toa" monster, you may Special Summon this card from your hand. You may only activate the effect of "Gali - Toa of Water" once per turn. If you activate this effect, you cannot summon monsters, other than "Toa", "Turaga" or "Matoran" monsters for the rest of the turn. Hahli - Toa of Water When a "Toa", "Turaga" or "Matoran" monster you control is targeted for an attack, you may change it's battle position. Jaller - Toa of Fire If this card is Special Summoned by the effect of a "Toa" monster, draw one card. Kongu - Toa of Air When this card is Special Summoned by the effect of a "Toa" monster, it gains the following effect: The first time each "Toa" monster on your side of the field would be destroyed by an opponents card effect in a turn, it is not destroyed. Kopaka - Toa of Ice If you control no monsters, you may Special Summon this card from your hand. If you activate this effect, for the rest of the turn, you cannot summon monsters, other than "Toa", "Turaga", or "Matoran" monsters. Lesovikk - Toa of Air When a "Toa" monster is successfully summoned, you may Special Summon this card from your hand or GY. If this card is summoned from your GY by it's own effect, banish it when it leaves the field. Lewa - Toa of Air If you control another "Toa" monster, this card cannot be targeted by your opponents card effects. Lhikan - Toa of Fire When this card is sent from the field to the GY by an opponents card (by battle or card effect): You may Special Summon one "Toa" monster from your deck. Mahri Hahli - Toa of Water Once per turn, you may target one other "Toa" monster you control or in your GY; This cards name becomes that cards name, and this cards effect is replace with that cards effect until your next Standby Phase. Mahri Hewkii - Toa of Stone When this card is Special Summoned by the effect of a "Toa" monster: Monsters with a level or rank higher than this card's level cannot declare attacks while this card is face-up on the field. Mahri Jaller - Toa of Fire If this card is Special Summoned by the effect of a "Toa" monster, it gains the following effect: Once per turn, if a "Toa" monster you control is targeted for an attack or card effect, you may negate that effect or attack, then shuffle the targeted card into the deck, then Special Summon one "Toa" monster from your deck. Mahri Kongu - Toa of Air Once per turn, during your Main Phase, you may Special Summon one "Toa" monster from your hand. You may not Special Summon monsters, other than "Toa" "Turaga" or "Matoran" monsters during the turn you activate this effect. Mahri Matoro - Toa of Ice When this card is Special Summoned by the effect of a "Toa" monster: You may Special Summon one "Toa" monster from your GY. If you activate this effect, you cannot summon monsters, other than "Toa", "Matoran", or "Turaga" monsters for the rest of the turn. You may only activate the effect of "Mahri Matoro - Toa of Ice" once per turn. Mahri Nuparu - Toa of Earth While you control another "Toa" monster, this card gains the following effect: This card can attack your opponent directly. When this card attacks, your opponent cannot activate cards and effects until the end of the damage step. Matau - Toa of Air If you control another "Toa" monster, during your Main Phase you may pay 500 life points; Target one monster on the field or in either players GY, or banish one monster from your deck. This cards name becomes that cards name and it's type and attributes become that cards while it is on the field. EDIT: Different from image text. Naho - Toa of Water If a level 4 "Toa" monster you control is sent from the field to the GY by an opponents card (by battle or card effect), you may Special Summon this card (from your hand) and if you do, you may Special Summon that "Toa" monster to your field in Defense Position. Nokama - Toa of Water If this card is successfully Normal Summoned, you may Special Summon one level 4 "Toa" monster from your hand. You cannot summon monsters, other than "Toa", "Matoran", or "Turaga" monsters during the turn you activate this effect. Nuju - Toa of Ice When this card is Special Summoned by the effect of a "Toa" monster, you may target one monster on the field. Return that monster to it's owners hand. You may only activate the effect of "Nuju - Toa of Ice" once per turn. Nuparu - Toa of Earth When a "Toa" monster is successfully summoned while this card is on the field, you may shuffle this card into the deck; then you may Special Summon one "Toa" monster from your deck. Onewa - Toa of Stone Once per turn, you may activate one of the following effects: *If this card is Special Summoned by the effect of a "Toa" monster, you may take control of one monster on your opponents side of the field until the end of this turn. *If you control another "Toa" monster, during your Main Phase you may target one monster your opponent controls. Take control of that monster until your next Standby Phase. Onua - Toa of Earth Increase the ATK of all "Toa" monsters you control by 100 for each "Toa" monster you control. If you control at least 3 "Toa" monsters, when a monster you control attacks a defense position monster your opponent controls, inflict Piercing Battle Damage to your opponent. Pohatu - Toa of Stone During either players turn, when a "Toa", "Turaga", or "Matoran" monster you control battles (Quick Effect): you may send this card from your hand to the GY. That monster's ATK is doubled until the end of the End Phase. You may only activate the effect of "Pohatu - Toa of Stone" once per turn. Tahu - Toa of Fire As long as this card is face up on the field, increase the DEF of all "Toa" monsters you control by 100 for every "Toa" monster you control. If you control at least 3 "Toa" monsters, monsters you control cannot be destroyed by battle. Takua - Av-Matoran You may discard this card from your hand. Add one "Toa Canister" from your deck to your hand. Vakama - Toa of Fire Once per turn, you may add one "Kanoka" card from your deck to your hand. You may only activate this effect of "Vakama - Toa of Fire" once per turn. If you control another Warrior-Type "Toa" monster, your opponent cannot target this card for attacks. Whenua - Toa of Earth As long as there are at least 2 other "Toa" monsters on the field, your opponent cannot Set cards. EDIT: Different from image text. Zaria - Toa of Iron When a "Toa" Monster you control is targeted for an attack or by a card effect: You may Special Summon this card (from your hand), and if you do, this card is targeted instead. If this card is summoned by the above effect: This card is unaffected by the effects your opponents Spell or Trap cards. [spoiler=Extra Deck Monsters] Akamai - Toa Kaita of Valor 1 "Toa of Fire" + 1 "Toa of Earth" + 1 "Toa of Stone" You can Special Summon this monster from your Extra Deck by sending the above monsters you control to the GY (you do not use "Polymerization"). When this card declares an attack: you may target one monster on the field; destroy that target. When this card is removed from the field by an opponents card (by battle or card effect): You may Special Summon as many of the monsters used to Summon it as possible from you GY, in defense position. Bomonga - Toa of Earth 2 Level 4 "Toa" monsters You may detach 2 Xyz materials from this card; This cards ATK and DEF become double it's original values until your next standby phase. Helyrx - Toa of Water 2 Warrior-Type monsters. When a monster is Normal Summoned to your side of the field, you may shuffle that card into your deck; then you may Special Summon one "Toa" monster from your deck or GY to a zone this card points to. Iruni - Toa of Air 3 Level 4 "Toa" monsters During your Main Phase 1 you may detach 1 Xyz material from this card to activate the following effect: Until your next Standby Phase, when this card battles, you opponent cannot activate card effects until the end of the Damage Step. Notes: Probably should require only 2 monsters. Jovan - Toa of Magnetism 3 Level 4 "Toa" monsters Once per turn you may activate ONE of the following effects: ● Detach 1 Xyz material from this card; Change all monsters currently on your opponents side of the field to Defense Position. Their position cannot be changed as long as this card is face-up on the field. ● Detach 2 Xyz materials from this card; Shuffle all Defense Position monsters on your opponents side of the field into the deck. 2+ "Toa" "Barraki" "Piraka" and/or "Makuta" monsters. Once per turn, you may special summon one monster of the above types from your GY, provided that type was used as Link Material to Link Summon this Monster. Mistika Gali - Toa of Water This card cannot be targeted or destroyed by battle or card effects. When a "Toa" monster is summoned to your side of the field: You may attach it to a "Toa" Xyz monster as Xyz Material. Once per turn, you may detach one Xyz Material from this card and attach it to another "Toa" Xyz monster as Xyz Material. EDIT: Text different from image. Mistika Onua - Toa of Earth 3 Level 4 Warrior-Type monsters When this card destroys a monster by battle, you can detatch one Xyz Material from this card; deal damage to your opponent equal to the destroyed monsters DEF. Mistika Tahu - Toa of Fire 3 Level 4 Warrior-Type monsters Once per turn, when an opponents monster declares an attack, you may detatch 1 Xyz Material from this card; negate the attack, then switch that monster into defense position. It's position cannot be changed until your opponents next turn. Norik - Toa of Fire 2 Level 4 "Toa" monsters This card cannot be destroyed by battle. Once per turn, you can detach one Xyz material from this card to activate the following effect: You can decrease this cards ATK OR DEF in increments of 100, then increase the same values of another "Toa" monster on the field by the same amount. During your Standby Phase, if this cards ATK or DEF are different from it's original ATK and DEF: This cards ATK and DEF become it's original ATK and DEF. Phantoka Kopaka - Toa of Ice 2+ Level 4 Warrior-Type monsters Decrease the ATK of all monsters on your opponents side of the field by 200 for each Xyz material attached to this card. When this card is removed from the field, you may Special Summon "Toa" monsters from your hand or deck up to the number of Xyz materials attached to this card when it was removed. EDIT: Text different from image. Phantoka Lewa - Toa of Air 2 Level 4 Warrior-Type monsters When monster you control is targeted for an attack or card effect, you may discard one card: That monster cannot be targeted until the end of the End Phase. At the end of the turn, if that monster was a monster other than this card, attach that monster to this card as XYZ material. This card gains 200 ATK and DEF for every XYZ material attached to it. Phantoka Pohatu - Toa of Stone 3 Level 4 "Toa" monsters During your Standby Phase you may attach one "Toa" monster from your hand to this card as Xyz Material. During either players turn (Quick Effect): You may detach any number of Xyz material from this card. Increase the ATK of one monster you control by 1000 for each card detached in this manner until the End Phase. Pouks - Toa of Stone 2 Level 4 "Toa" monsters Once per turn, you may detach 1 Xyz material from this card and target one face-up monster your opponent controls; This cards name becomes that cards name, and replace ths effect with that cards effect until your next Standby Phase. Takanuva - Toa of Light 4 level 4 Warrior-Type monsters You can also Xyz summon this by using a Rank 4 "Toa" monster with at least 2 Xyz material as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) "Toa" monsters on your side of the field cannot be targeted by or destroyed by your opponents card effects. You may detach one Xyz material from this card to activate one of the following effects. *Once per turn, you may Special Summon one "Toa" monster from your hand, deck or extra deck to your main monster zone. *Once per turn, during either players turn (Quick Effect): You may negate the activation of a card effect and destroy it. Takutanuva 1 "Toa of Light" monster + 1 "Makuta" monster. All "Toa" monsters and "Rahi" monsters on your side of the field cannot be destroyed by battle or card effects. Once per turn, you may Special Summon one "Toa", "Matoran", "Rahi" or "Turaga" monster from your GY. 2 level 4 Warrior-Type monsters Once per turn, if a "Toa", "Turaga" or "Matoran" card you control would be affected by a card effect (Quick Effect): You may instead attach that card to this card as Xyz Material. This card gains 200 ATK for every Xyz Material attached to it. If this card would be affected by an opponents card effect, or destroyed by battle, you may detach 1 Xyz material from this card instead. Wairuha - Toa Kaita of Wisdom 1 "Toa of Ice" + 1 "Toa of Water" + 1 "Toa of Air" You may Special Summon this card from your Extra Deck by sending the above monsters you control to the GY (you do not use "Polymerization"). When this card declares an attack, you may destroy one Spell/Trap card on the field. When this card is removed from the field, you may Special Summon as many of the monsters used to Summon it as possible from you GY, in defense mode. ERROR: Should say "Toa of Air" on the card. [spoiler=Spell/Trap Cards] Energized Protodermis When this card activated, you may Fusion Summon one "Matoran", "Toa", "Turaga", "Bohrok", "Rahkshi" or "Piraka" monster, or one monster that lists one of these monsters as a Fusion Material from your Extra Deck by sending the listed cards from your hand or field to the GY and/or banishing the listed cards from your deck or GY. Once per turn, you may Fusion Summon one "Matoran", "Toa", "Turaga", "Bohrok", "Rahkshi" or "Piraka" monster, or one monster that lists one of these monsters as a Fusion Material from your Extra Deck by sending the listed cards from your hand or field to the GY and/or banishing the listed cards from your GY. You may only activate one effect of "Energized Protodermis" per turn, and only once per turn. Exo-Toa Equip only to a Level 4 "Toa" monster. Negate it's effects. It's name becomes "Pilot". Double it's ATK and DEF. The equipped monster cannot be used for an Xyz Summon. If this card is destroyed while equipped to a monster, or you control no monsters and your opponent does, you may Special Summon this card as a monster (Machine/Earth/Level6/ATK2500/DEF 2200) (This card is still a Spell Card). Kanohi Hau When your opponent declares an attack against a face up "Toa" or "Turaga" monster you control, negate the attack and change all monsters your opponent controls into face-down defense position. Monsters changed to defense position by this effect cannot change their battle positions. Kanohi Pakari Increase the ATK of all "Toa" monsters you control by 1000 until the End Phase. If this card is sent to the GY by an opponents card effect, you take no battle damage until your next Standby Phase. Kini-Nui When this card is activated, you may add one "Toa" "Turaga" or "Matoran" monster from your Deck to your hand. The summoning of a "Toa" monster cannot be negated, and your opponent cannot activate cards and effects in response to their summoning. If a "Toa" Xyz monster would be sent from the field to the GY by an opponents card (by battle or card effect), you may Special Summon one "Toa" monster attached to that card as Xyz material but it's effects are negated. Additionally, you may return that Xyz monster to the Extra Deck instead of sending it to the GY. Ko-Metru Knowledge Tower You may only activate this card if you control a "Toa of Ice" "Turaga of Ice" or "Ko-Matoran" card. If you do not control one of these monsters, send this face-up card to the GY. When this card is activated look at the top 3 cards of your deck, and return them to the top or bottom of the deck in any order. Once per turn your opponent would draw a card(s). Look at those card(s) (before they draw) and return them to the top or bottom of the deck. If you return them to the bottom of the deck, your opponent then draws the same number of cards. Toa Canister Once per turn, you may add one "Toa" monster from your deck to your hand. If this card is sent from the field to the GY, you may add one "Toa" monster from your GY to your hand. Unity of the Toa When this card is activated, you may add one "Toa" card from your Deck to your hand, other than "Unity of the Toa". When a "Toa" monster is Special Summoned you may draw 1 card. You may only gain this effect once per turn. When this card is sent to the GY, you may add one "Toa" card from your GY to your hand other than "Unity of the Toa". Link to comment Share on other sites More sharing options...
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