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[AGM] The Restorative Lotus!


Draconus297

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[spoiler=Prompt]

Lotus. Kind of like the Rose mosnters, these Plant-types have a focus on healing and protecting rather than destruction and pain. They use Fusions, one of their best of which is Lotus Warrior, a Fusion version of Junk Warrior who powers up on vengeance for her fallen friends. Then they have Lotus Dragon, who grants everything immunity to destruction and breathes life into the wilted Lotuses. Loti? I dunno, but whatever it's called, they have a lot of them, and they all support their Fusions massively. Kind of a "cycle of life" thing.

 

 

 

Now, I know what you're thinking. There are a lot of Lotus cards in YGO; how do I intend on segregating these from those, even in the insular AGM pool? First off, in regards to the monsters, we're focusing on LIGHT Plant-Type Lotus monsters- that should cut out most of the otherwise invasive outsiders. Second, where the backrow is concerned, I created the "Blossoming Lotus" sub-archetype to prevent any Lotus-themed backrow that isn't being created for this set from being easily searchable- that's going to be an issue.

 

In regards to Lotus as an archetype, I had to do a bit of finagling to make a defensive, healing-based Main Deck function, but I had an epiphany. I could give them an actual gimmick, since the prompt didn't actually include one. Basically, like the Lotus in Greek mythology, their backrow support could make your opponent waste time accomplishing nothing, by putting your opponent's cards on top of their Deck, and using consistency effects to work with your opponent's Deck being bigger than yours.

 

In case you were wondering about the 1000/0 stats, Sorcery Hydras (another AGM archetype) have a counterpart to E-Call . . . that searches literally any two monsters with 1000/0 stats (thankfully HOPT). No, we don't have PSY-Frames, otherwise one of the targets would likely always be Gamma.

 

[spoiler= Main Deck monsters]

Black Lotus of Eternity

LIGHT - Level 2 - Plant/Effect - 1000/0

If you control a face-up LIGHT Plant-Type "Lotus" monster, you can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Blossoming Lotus" Spell/Trap Card from your Deck to your hand. Your opponent cannot attack other LIGHT Plant-Type "Lotus" monsters you control. During each Standby Phase, gain 300 LP for each face-up LIGHT Plant-Type "Lotus" monster and "Blossoming Lotus" Spell/Trap Card you control.

 

Red Lotus of Grace

LIGHT - Level 2 - Plant/Effect - 1000/0

If you control no monsters, you can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 LIGHT Plant-Type "Lotus" monster from your Deck to your hand (You can only activate this effect of this card's name once per turn). Other LIGHT Plant-Type "Lotus" monsters you control cannot be destroyed by battle, and all damage you take from battles involving them is halved (damage from any source can only be halved once per instance of damage taken by this effect). Once per turn, if a card(s) is added to a player's hand: Gain 200 LP for each card in that player's hand.

 

Blue Lotus of Perseverance

LIGHT - Level 2 - Plant/Effect - 1000/0

If this card is Special Summoned: Gain 1000 LP. If you would take damage from your opponent's card effect, gain 100 LP for each LIGHT Plant-Type "Lotus" monster you control, instead. If this card is sent to the Graveyard: You can Special Summon 1 LIGHT Plant-Type "Lotus" monster from your Graveyard, except "Blue Lotus of Perseverance".

 

White Lotus of Purity

LIGHT - Level 2 - Plant/Effect - 1000/0

If this card is Normal or Special Summoned: You can Special Summon 1 LIGHT Plant-Type "Lotus" from your Graveyard. Once per turn, during either player's turn, if your opponent Summons a monster(s): You can gain 400 LP for each monster your opponent controls. Your opponent cannot target "Blossoming Lotus" Spell/Trap Cards for effects.

 

 

[spoiler=Spell/Trap Cards]

Blossoming Lotus Fusion

Normal Spell

Fusion Summon 1 LIGHT Plant-Type "Lotus" Fusion monster from your Graveyard or Extra Deck, using monsters from your hand or field as Material. If your LP are higher than your opponent's, and there are more cards in your opponent's Deck than in yours, you can pay LP until your LP is equal to your opponent's to use monsters from your Deck as Fusion Material. You can banish this card from your Graveyard, except during the turn it was sent there: Add 1 LIGHT Plant-Type "Lotus" monster from your Deck to Graveyard to your hand.

 

Clear Water of the Blossoming Lotus

Continuous Spell

Once during your opponent's Standby Phase, if all monsters you control are LIGHT Plant-Type "Lotus" monsters: You can draw 1 card. If you gain LP by the effect of a LIGHT Plant-Type "Lotus" monster: You can return up to 3 cards from your opponent's Graveyard to the top of their Deck. Once per turn, if your opponent activates a Spell Card or effect while there are more cards in your opponent's Deck than in yours: You can negate the activation, then shuffle the negated card into the Deck.

 

Nurturing Sunlight for the Blossoming Lotus

Continuous Spell

Once per turn, if you control no monsters: You can Special Summon 1 LIGHT Plant-Type "Lotus" monster from your hand or Graveyard. If you gain LP from the effect of a "Lotus" monster: You can return 2 cards from your opponent's Banished Zone to the top of their Deck. Once per turn, if your opponent activates a Trap Card or effect while there are more cards in your opponent's Deck than in yours: You can negate the activation, then shuffle the negated card into the Deck.

 

Grand Festival of the Blossoming Lotus

Continuous Spell

Once per turn: You can Fusion Summon 1 LIGHT Plant-Type "Lotus" Fusion monster, using monsters from your hand or field as Fusion Material, and if you do, the Summoned monster gains the original effects of any LIGHT Plant-Type "Lotus" monsters used as Material. If you gain LP from the effect of a LIGHT Plant-Type "Lotus" monster: You can return 1 Set card your opponent controls to the top of their Deck. Once per turn, if there are more cards in your opponent's Deck than in yours, and your opponent activates a monster effect: You can negate the activation, then shuffle the negated card into the Deck.

 

Secret Organization of the Blossoming Lotus

Continuous Trap

When this card is activated: You can Special Summon 1 LIGHT Plant-Type "Lotus" monster from your hand or Deck. If you gain LP by the effect of a LIGHT Plant-Type "Lotus" monster: You can return 1 face-up card your opponent controls to the top of their Deck. Once per turn, if there are more cards in your opponent's Deck than in yours while you control a face-up LIGHT Plant-Type "Lotus" monster, and your opponent would Special Summon a monster(s): You can negate the Summon, then return 1 of the monsters whose Summon was negated to the top of your opponent's Deck.

 

True Beauty of the Blossoming Lotus

Continuous Trap

When this card is activated: You can Set 1 "Blossoming Lotus" Spell/Trap Card you directly from your hand or Graveyard, except "True Beauty of the Blossoming Lotus". Once per turn, if you gain LP by the effect of a LIGHT Plant-Type "Lotus" monster: You can return 1 random card from your opponent's hand to the top of their Deck. Once per turn, if there are more cards in your opponent's Deck than in yours while you control a face-up LIGHT Plant-Type "Lotus" monster, and your opponent would activate a card or effect that would add a card(s) to their hand: You can shuffle the card(s) that would be added to your opponent's hand by that effect into your opponent's Deck.

 

 

[spoiler= Fusion]

Lotus Warrior

LIGHT - Level 4 - Plant/Fusion/Effect - 2200/1000

2 LIGHT Plant-Type "Lotus" monsters

This card gains 300 ATK for each LIGHT Plant-Type "Lotus" monster you control, and 500 ATK for each LIGHT Plant-Type "Lotus" monster in your Graveyard. If you control a face-up "Blossoming Lotus" Spell/Trap Card, this card's maximum number of attacks per Battle Phase becomes equal to the number of "Blossoming Lotus" Spell/Trap Cards you control. A monster destroyed by battle with this card is returned to the top of its owner's Deck.

 

Lotus Guardian

LIGHT - Level 8 - Plant/Fusion/Effect - 3300/2000

3 LIGHT Plant-Type "Lotus" monsters

If your LP is different from your opponent's during your Draw Phase, you can skip your Normal Draw: Gain LP equal to the difference. LIGHT Plant-Type "Lotus" monsters you control cannot be Tributed or used as Material, except for the Summon of a monster from your hand or Extra Deck. During your opponent's Draw Phase, before their Normal Draw, if there are more cards in your opponent's Deck than in yours: You can inflict 100 damage to your opponent for each card of difference.

 

Lotus Dragon

LIGHT - Level 10 - Plant/Fusion/Effect - 4400/3000

4 LIGHT Plant-Type "Lotus" monsters

LIGHT Plant-Type "Lotus" monsters you control cannot be destroyed or targeted by your opponent's card effects. "Blossoming Lotus" Spell/Trap Cards you control are unaffected by your opponent's card effects. Once per turn, you can Special Summon up to 3 LIGHT Plant-Type "Lotus" monsters from your hand or Graveyard, except "Lotus Dragon".

 

 

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