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Soul Grant


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At most, it's just a big boost card if you have excess LP to burn and push over stuff. Not that it's a bad thing, as added ATK is always welcomed to run over stuff. But then again, it does make you Ragnazero bait (worst case scenario is you get sniped via Infinity and lose; there's probably other cards that do the same thing, but I mentioned C103 because that one is obvious; albeit no one runs it nowadays [least competitively]). Though, I suppose you could just spring this card when opponent attacks and have them take recoil damage.

 

Issues with the card is that it's only really good if you have a reasonable amount of LP. It can still work with smaller amounts, but the buff isn't as noticeable once under 2000 or something. And yes, it's a Trap Card that's backrow removal bait (though I guess chain Emergency Provisions or something after activation, get your power boost and restore a little LP). You can find some way to offset the LP cost, but matter of whether or not it's feasible enough to do so nowadays.

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IDK if it's a any good. Great for OTKs early-game, but as you lose LP through the duel, it weakens. Not to mention its inherent 1-turn delay as a Trap card. At least the ATK boost is permanent.

Card may look potent in paper, but in practice... dunno if any would play it outside of casual games.

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