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Wiretugs


Uggla6

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This is a small set I created to complete an archetype for the AGM format that was first created by @@Draconus297 himself in the Generics sections back in Mar 2016 (https://forum.yugiohcardmaker.net/topic/348981-agm-generics-project/?p=6824896).

 

Lore-wise they remind me of little annoying, but deadly, virus computer bugs that spring up out of nowhere, are very hard to remove, and can cause havoc to your computer by swarming it from installing more and more viruses once the first one is downloaded.

Those cards are here in the spoiler.
[spoiler=Original Cards]

Wiretug Replicator
EARTH - Level 2 - Cyberse/Flip/Effect - 400/2000
FLIP: Special Summon 1 "Wiretug" monster from your Deck.
When your opponent declares a direct attack: You can Special Summon this card from your hand; negate that attack, also this card cannot be destroyed by battle this turn. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Deleter
EARTH - Level 2 - Cyberse/Flip/Effect - 900/1100
FLIP: Target 1 card on the field and destroy it. 
If your opponent activates a monster effect: You can Special Summon this card from your hand; negate that effect, and destroy 1 monster on the field. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Coder
EARTH - Level 2 - Cyberse/Flip/Effect - 1300/800
FLIP: Draw 1 card for each face-up "Wiretug" monster you control. 
If a Flip monster you control battles your opponent's monster: You can Special Summon this card from your hand; your battling monster cannot be destroyed by battle this turn, also your opponent takes all damage you would have taken from this battle. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Debugger
EARTH - Level 2 - Cyberse/Flip/Tuner/Effect - 100/500
FLIP: Add 1 "Wiretug" monster from your Deck to your hand, and inflict damage to your opponent equal to its ATK. 
If your opponent activates a Spell/Trap Card or effect that can destroy or banish a monster(s) on the field while you control a Flip monster: You can Special Summon this card from your hand; negate that effect, also cards with the same name as that card cannot activate their effects until your next Standby Phase. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Formatter
EARTH - Level 2 - Cyberse/Flip/Effect - 600/1600
FLIP: Return 1 monster on the field to the hand. 
If your opponent targets 1 or more Set cards you control for an attack or effect: You can Special Summon this card from your hand; negate that attack/effect, then place the card whose attack/effect was negated second from the top of its original owner's Deck. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Scanner
EARTH - Level 2 - Cyberse/Flip/Effect - 700/700
FLIP: Target 1 face-up card your opponent controls and negate its effects on the field. 
When your opponent Special Summons a monster(s), you can target that monster(s): That target(s) cannot be used as Material for a Summon; regardless, Special Summon this card from your hand in face-down Defense Position. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position. 
 
Wiretug Backup
EARTH - Level 2 - Cyberse/Flip/Tuner/Effect - 1000/0
FLIP: Target 1 monster on the field: Reduce its ATK to 0, and gain LP equal to that lost ATK.
If your opponent targets a Flip monster for an attack or effect: You can Special Summon this card from your hand, and if you do; negate that attack/effect, and inflict 500 damage to your opponent. If a Flip Effect activates: You can Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn. During your End Phase: You can flip this card into face-down Defense Position.

 



They are a bunch of Level 2 Earth Cyberse-Type Flip Effect monsters. They all have hand, grave, and flip effects that allows them to swarm the field and create disruptions for your opponent. They do need some help triggering more effects without your opponent's help, generating damage, dealing with opponent's big beaters, and floodgates. With no S/T or Extra Deck support, that is where my focus fell upon.

 

[spoiler=New Cards]

Wiretug Modular
EARTH – Level 4 – Cyberse/Synchro/Effect – 1900/200
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
(Quick Effect): Target 1 face-up monster you control; change that target to face-down Defense Position. (Quick Effect): Target 1 face-down Defense Position monster you control: change that target to face-up Attack or Defense Position. If this card in your possession is destroyed by your opponent’s card (either by battle, or by card effect): You can target 1 “Wiretug” monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of “Wiretug Modular” once per turn.
 
Wiretug Functional Overloader
EARTH – Level 8 – Cyberse/Synchro/Flip/Effect – 2800/2000
1 Tuner + 1 or more non-Tuner “Wiretug” monsters
FLIP: For the rest of this turn, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent, also any battle damage this card inflicts to your opponent is doubled. If this card is Synchro Summoned: Destroy all face-up cards on the field. Once per turn (Quick Effect): Target 1 face-up monster on the field; change that target to face-down Defense Position.
 
Wiretug Integrated Development Environment
Field Spell
All “Wiretug” monsters gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 “Wiretug” monster in addition to your Normal Summon/Set. Your opponent’s cards and effects cannot activate when a monster you control is Flip Summoned.
 
Wiretug Encryption
Quick-play Spell
Apply this effect depending on whose turn it is.
● Your turn: All “Wiretug” monsters you currently control are unaffected by your opponent’s card effects this turn.
● Opponent's turn: Special Summon 1 “Wiretug” monster from your hand, and if you do, face-down monsters you currently control are unaffected by your opponent’s card effects this turn.
 
Wiretug Backdoor
Normal Trap
If all monsters you control are in face-down Defense Position (min 1), you can activate this card from your hand. Target 1 face-down Defense Position monster you control; change it to face-up Defense Position, then if you flipped face-up a Flip Effect Monster with this effect, you can select 1 face-up card your opponent controls and negate its effects until the End Phase.

 

 

 

There are 2 synchros. One that is easy to make all while helping trigger effects and keep board presence. The other is a large beater, board wipe, double dmg, piercing dmg, and a book of moon effect, but it is hard to say with how slow it is if the large investment is worth it. The field spell gives an extra normal summon, closes the window of activation for your opponent during flip summon, and give a nice, but unnecessary stat boost. The quick-play spell helps protect your vulnerable monsters with blanket protection. The hand trap/trap helps get you out of tricky situations where you need to trigger a flip effect or need to negate a critical card (a starter or a floodgate).

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