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Garbalord [Written]

LEGACY WRITTEN

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11 replies to this topic

#1
Draconus297

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This archetype is more just a long-standing joke than anything. The only reason it exists is because of Rata's Legacy of the Worthless series, combining the better effects of the members of awful archetypes more as a thought experiment than any serious attempt to make something competitively viable.

That said, I did take design seriously enough to make the goal of battle-centric Synchro/field spam vaguely functional, and while some members will undeniably be better than others even contextually, I gave actual thought into them as an archetype.

Each Main Deck monster is based on one LotW archetype, but the backrow (and any future archetypal Synchros) are entirely my own design with occasional inspiration from these archetypes' own support. However, I could not for the life of me imagine any combination of Vehicroid effects that are functional in this regard.

Main Deck monsters

Spell/Traps

Synchro

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#2
Dova

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My guesses

 

Don't see the B.E.S nor the Phantom Beast ;-; Was a bit confused on the Worm and Bounzer ones, as they weren't in Legacy of the Worthless (Bounzer eh technically but still) but they were the archetypes that made the most sense. Oracle makes me immediately think of Arcana Force name-wise, and one of them has a SS from GY effect so maybe? Saboteur has the effect negation, which made me think of the Panther Fusion, but other than that...yeah. With Striker, it was a choice between AoJ, BES and Phantom beast, and AoJ made the most sense. No idea what Berserker is meant to represent.

 

I understand that this is mostly a joke, and still WIP, but I still don't like the GY ATK boosting effect. Too hard for your opponent to deal with, and while it does support the long game, you basically win after 1 or 2 turns. At the very least, I drop all the 500 boosts down to 300 ATK, as, well, you aren't going to be running all of them anyway. The only really meh ones are Oracle, Commander and Berserker, particularly the latter two, with Oracle being much useful for spamming but Commander being a terrible card to open and not being Level 4 or lower.

Herald is really strong though, which is funny because its one of the weakest archetypes. 4 effects on one card, and you can use all of them in 1 turn? Seems a bit much. Strategist might also need some toning down, along with maybe Saboteur. The former also technically has four effects, but it isnt quite so dangerous. Perhaps stop the Scrapper 3 SS loop while you're at it?

 

Despite all of those dislikes, I do really like how you've made ATK really important in this archetype while not making most of these cards really bad. A lot tend to be underwhelming by themselves, but by opening quite a few, you can do some devastating combos with unassuming cards like Servant. Keen for the S/T support!

 



#3
Draconus297

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Okay, here's the ones you didn't get, or weren't sure on, explained as to how they tie in as representatives.
Striker: Ally of Justice. The discard effect is a watered-down combination of Unlimiter and Light Gazer, and the negation is a slightly altered Nullfier.
Strategist: Worm. Remember, there was a mistaken Worm LotW episode, because Rata didn't know about their status as a rogue Deck. Also, it's Xex and Yagan put together in one card.
Oracle: Arcana Force. Field effect is an archetypal revival effect instead of Chariot's steal, and the boost effect comes from Emperor.
Saboteur: Neos. Dark Panther's stats, Dark Neos's effect, plus a slightly altered Cross Porter.
Berseker: Phantom Beast. The burn on battle destruction comes from Rock Lizard, the Graveyard battle boost is Cross Wing . . . and the floating comes from Chimera the Flying Mythical Beast, who is technically a Phantom Beast.
Commander: BES. The NS effect is a buffed version of Mk-2, the backrow destruction comes from Tetran, and the position changing is Crystal Core's. Remember, I cut out most of the archetypal gimmicks.
Also, you somehow swapped Guardian and Quartermaster.

I mean, to be fair, the only 500 boosts are on cards that borrowed effects from Venoms and Arcana Force. You're likely not seriously running either of them, except as fodder, and even then sticking potentially dead cards in exclusively for boosting your other, better monsters is such ass-backwards logic that I can't exactly justify it.

Nordic? One of the weaker LotW archetypes? What kind of . . . no, they're not. They got 3rd place in the tournament for a very good reason. As for the effects, it's literally just the effects of both goats stacked atop one another (with the position change one being altered so you can't drop a 2400+ beater from the Deck), and Mimir's Standby Phase self-revival at a discard cost. It's a useful tool only if it survives your opponent's turn, because it can't change battle position manually during the turn it Summons itself, and none of the other monsters help it stand up faster. The boosting can help in that regard, though.

Scrapper was designed to act like an old battle floater that could float into extra copies of itself for walling purposes, but given the way it functions it kinda doesn't need that kind of utility.

It's nearly ready! If you want it in the AGM, you can suggest or design support once I make my backrow lineup!
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#4
Draconus297

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Backrow is now a thing.

I intend to create 6 Synchro monsters- one each of Levels 5-10, the Synchros able to be made naturally by Garbalords, but I'm at a loss for what to give them.
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#5
Draconus297

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So, our first Synchro! Does it seem off-theme?

That's because each Synchro will be based on Attribute-centric Fusions (Omni-HERO, Masked HERO, Shaddoll, Invoked) of the same Attribute! So, our Level 5 represents WATER: Masked HERO Acid, and Invoked Cocytus!

The last effect, however, is just some basic floating to allow you to extend Synchro combos, with a HOPT to avoid something stupid from happening.

Also, calling @Dova for his two cents.
I'm also on DeviantART
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#6
Dova

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Hope is a dissonant card. There's a strong theme within the monsters and even in the Spell/Traps that you want to keep your monsters in the GY. Even the Yang Zing draw card only shuffles 3 and the want their monsters back in the Deck. With this, you're losing your ATK boosting in the GY and the access a lot of the monsters they bring. If it's designed purely as a cost (again, unlike the Yang Zing) then its a steep one. GY effect is fine, more in-tune with the set.

 

How does Unity work? Is the banishing and sending to the GY intended to be part of one effect? Regardless, neat card, perhaps a bit too strong without targeting and potential SS2 shenanigans. Barrier is almost certainly too much, essentially as an "unaffected with benefits" card, removing the need to side certain protection with a 1 card fits all mindset. Multiplication makes me think of the Lunalight card that searches 2, with this card instead providing the Lunalight Cat treatment with a bit of Waking the Dragon. Decent combo, shame Traps suck, but in a slower format its aight. Barrage is a fun card, but without the targeting and the fact that it can destroy itself makes it a tad too easy to use.

 

I love Oppression. ATK loss perfect in-tune with the set-up late-game plays of Garbalords while actually having decent sweeteners. Also, I didn't even realize that banishing was so strong with in the set, so kudos for that. Small touch, but effective.

Ranger is...alright. A bit sad on its own, but not bad if you're intending to expand the Extra Deck. I will say though that the impression I am getting from the archetype, at least mostly from the monsters, is that they want to rapidly fill up the GY, then play slowly with recycling and Summoning from the combined pool of the hand and the GY. It's a fun idea, and I do always love a fast setup followed by slow plays, but the setup is lacking in these cards. They don't grab their resources quickly with their reliance on battle, and cards like Unity put them right back where they've started. I'd suggest somehow using the lower-level Synchros to help ladder into a good field state, while keeping the speed on other cards only occasional; enough for you to start chains if you do open badly.



I don't think Herald is too strong in terms of brokeness. I think it's too much. This is mostly personal, but 1 card doing so much just make me think of cards like Barrier, with said 1 card acting as a toolbox in itself in most scenarios. This just causes them to be played more for consistency's sake as with so many effects it's very hard to brick with.



#7
Draconus297

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Hope's cost was legitimately meant as a cost, mostly because I thought of what Pot of Avarice was initially meant to be. Didn't think it was particularly steep, especially considering how easy it is to do Graveyard setup with Garbalords, but I suppose I can make it like The Prime Monarch (shuffle 3, draw 1) instead.

Yes, Unity is supposed to have a "one effect, then, if you meet certain conditions, you have the option of a second", like a Sky Striker card but less asinine.

Well, the "balancing" factor with Barrier is that you have to pick one specific immunity, similar to that Spellbook card whose name I forget, with side benefits to make it less of a brick if your opponent doesn't have removal or negation online. That, and the HOPT guarantees that you can't temporarily make a Garbalord into Towers. I could possibly weaken it slightly, but to be entirely honest I wouldn't know where to start.

Ranger is just going to be the weakest due to virtue of being the lowest-Leveled Synchro. The one that represents the FIRE Fusions I intend to save for Level 8 or 9, because Nova Master's Parshath draw and Purgatrio's triple-attacking are a match made in heaven, especially if I add a clause similar to Ally of Justice Omni-Weapon or Gishki Zielgigas that lets you Special Summon any archetype member from your hand or Graveyard if you draw an archetypal card.

Herald is meant as a utility card, a playmaker. Kinda like "did your turn 1 play not go well? If Herald is on hand, you can make real plays next turn." It's a "Plan B" option, something I've inbuilt into certain archetypes I know will struggle.
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#8
Draconus297

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Level 6 Synchro (based on WIND Fusions) and Level 10 (based on LIGHT) have been added!

I'm also considering another backrow card, to make quick Synchros (think Formula Synchron or Urgent Tuning), but I can't think of how to implement it.
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#9
Draconus297

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We now have a Level 8 (based on Nova Master and Purgatrio, as I said before), and a Quick-Play that lets you Synchro Summon during either player's Battle Phase, but it's at this point that I'm kinda stuck.

You see, to follow this pattern with EARTH and DARK, I'd need to use the effects of their respective Omni-HERO, Masked HERO, Shaddoll, and/or Invoked monster.
With EARTH, there's Gaia (stat-halving), Dian (whose effect is the same as Knight's), Shekinaga (negation) and Magellanica (who has no effect). There isn't a really workable combination there.
DARK leaves me with Escuridão (Graveyard boost, when the Main Deck is strictly better at it), Dark Law (you're funny)/Anki (direct attacking), Winda (floodgate), and Caliga (floodgate), which don't work with the surprisingly aggressive nature of the archetype.

Help appreciated!
I'm also on DeviantART
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Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
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#10
Draconus297

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Finally figured out a way for Vehicroids to have a presence in Garbalords, and I had to cheat and use a member that was never actually printed for it- Kiteroid. The boost comes from Steamroid, although nerfed to the second digit of its ATK stat when it battles a monster, instead of the 500 boost/axe it does to itself for some imbecilic reason.

I'm still stuck on the remaining two Synchros, so if @Dova or anyone else would like to give their two cents on the matter I'd appreciate it.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
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#11
Draconus297

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The EARTH-based Synchro, the Level 9, now exists! Just need to find a decent combination of effects for the DARK-based one, which must now be Level 7.
I'm also on DeviantART
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Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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#12
Draconus297

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Finally got the Level 7 Synchro done! We're golden!
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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September's AGM Deck Challenge:
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