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[SAST] Pot of Indulgence and other teaser cards


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PotAndFactory.png

WitchKillsGod.png

 

 

SAST-JP067 Gouyoku de Kinman na Tsubo / Pot of Indulgence
Normal Spell Card
(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn.

 

SAST-JP078 Yami no Zousan Koujou / Dark Factory of Increased Production
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) Send 1 monster from your hand or field to the GY; draw 1 card.

 

SAST-JP079 Majo no Ichigeki / Witch’s Strike
Normal Trap Card
(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

 


 

https://forum.yugiohcardmaker.net/topic/374784-ocg-savage-strike-card-arts/

(Stuff that was teased last month is what's shown here)

 

https://ygorganization.com/potfactoryandawitchkillsgod/

(Source)

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Witch's Strike is fine, I suppose (least with the new cards that can negate stuff [i.e. Borrel Savage in this set]).

 

I have similar feelings about the Pot as Bringer; I guess Eater decks could do something about it, but may require some testing once the beta is out.

 

Not sure about the new Factory though, outside of triggering stuff that goes off when they hit the GY.

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Correct me if I'm wrong, but could this even negate "solemn" trap cards as shown in pic, this being a normal trap card and them "solemn"s being counter trap cards and all, in lieu to spell speed issues?

It does not, it retaliates after the negation takes place, given that this activates after the chain with the solemn card resolves there should be no spell speed issues.

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[spoiler=MY PREDICTION WAS ACCURATE!!!']

filename_by_batmed-dcmwbwo.jpg

 

 

 

The new pot card might see plays in anti-meta OR monarch-esque decks. The 2nd card, however, I guess one should be careful when using handtraps (and the solemn brigade) ... yikes ... but it's trap so 1st turn handtraps are still OP and called by the Grave is a thing but daaaaaaaaang

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Hey, congratz on getting the prediction. How did you arrive at the number 6 though?

Avarice shuffles 5 cards into the main deck to draw, desires banishes 10 (5 x 2) face-down from the Deck to draw. I just followed that pattern:

Riches shuffles 3 cards from the Extra Deck/GY to draw, so it'd make sense for Indulgence to banish 6 cards (3 x 2) from the ED to draw.

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To BatMed, my old friend: Man I whiffed hard on my prediction over this new Pot, over on Megacaps' theorizing on how the card would turn out: 

look for the Tokipi the 1st comment, mine's in a response. I still maintain that the card's descriptive name in the TCG (after "Pot of") will be a name starting with D- like the other three Combination Pots before it. (Dichotomy, Duality, Desires).

 

Though it'd have something borrowed from Pot of Dichomoty to balance out its draw, but apparently I  looked too far into the card (the battle phase negation instead of activating at the start of MP1). Ah well, one out of three of my predictions isn't all bad-least I nailed the 'banish from Extra Deck-face-down, to draw 2, with restriction' part.

 

 

Regardless, the card looks suited for a Deck which gets most of its deckthinning from searchers, or that draws on the opponent's turn. You;re looking for your Timelords, your Paleos, your Counter Fairies (of which one build revolves around  Pot of Duality), a possible good pot to tech with this card instead of Desires), that stuff. Rogue Decks that might not b able to fork out that fourth mortgage for Desires might like this too. Nice, but niche-a solid 8.2. 

 

Factory.....yeah, the Squad Spells can't even get you enough advantage for losing resources normally to be techable, a Turn-Too-Late counterpart susceptible to Ash AND Ogre isn't going to. 6.3.

 

Witch's Strike....okay, this would probably be too powerful to live if, as many Youtubians said before, this was a handtrap like it shoulda. Nuking the hand and field in response to negation is powerful enough, it surviving long enough to do so is secondary to most Deck negating by virtue of Extra Link lockout or Three Turn Monte (build the board, repel any attempts to start combo, push for game on turn 3). Point is, negation has its place-especially with Impermanence, but this can cause some more effort to be spent hitting at the backrow just to be sure, like Mirror Force incentivizign keepign something in Defense Mode just in case you go in without rolling for armor. 7.4.

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I wonder how good will be witch strike if you could use it form hand (at least on your turn)? It is till not that good if you go second and going first means you will have to allow your opponent to make some sort of play (setting a trap counts to a degree), although the payment should be instant win.

 

Pot is a nice card but this is more oriented to stun/stun anti meta. This and card of demise (even if restrictions dont let them to be used in the same turn) are scary in those decks

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I wonder how good will be witch strike if you could use it form hand (at least on your turn)? It is till not that good if you go second and going first means you will have to allow your opponent to make some sort of play (setting a trap counts to a degree), although the payment should be instant win.

Honestly if Witch's Strike had been a Quick-Play Spell, it could have completely changed the way we play yugioh going forwards (or just get banned). Would have been a very brave move on Konami's part, but very fun and totally worth it. Obviously quick removal would supersede negation in terms of disruption

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Indulgence looks real nuts tho restricted with True Draco decks in mind. Its practically pot of greed like desires was

 

Witch's strike is kind of weird 180 to beat decks like trigate T1. Its not as powerful with gumblar around tho

 

Vs stun decks the option of passing going 2nd is even more viable, hurts demise decks a lot

 

Vs negate boards you can use this in a stun deck combined with a flood to insta-win if you go second

 

It looks viable enough once gumblar is gone

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Honestly if Witch's Strike had been a Quick-Play Spell, it could have completely changed the way we play yugioh going forwards (or just get banned). Would have been a very brave move on Konami's part, but very fun and totally worth it. Obviously quick removal would supersede negation in terms of disruption

Being a Quick-Play, while it'd've been quite busted, would've certainly fit with the theme/story of the Comdemned Maiden/Witch.

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Feels like indulgence is pretty bad. Desires is good because the stuff wasn't accessible anyway. Millions is good because you choose what you lose. Neither of these apply to this card, and to top it off you can't draw any more cards. That restriction isn't the worst, since you can still search, but...

 

Honestly I'm just really unimpressed. I'm sure it will find a home, but I don't think anything is terribly excited over it.

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Indulgence looks real nuts tho restricted with True Draco decks in mind. Its practically pot of greed like desires was

 

Witch's strike is kind of weird 180 to beat decks like trigate T1. Its not as powerful with gumblar around tho

 

Vs stun decks the option of passing going 2nd is even more viable, hurts demise decks a lot

 

Vs negate boards you can use this in a stun deck combined with a flood to insta-win if you go second

 

It looks viable enough once gumblar is gone

 

Witch's Strike will never break a Trigate board regardless if Gumblar was a card

 

1. Ceberus

2. They dump their hand regardless to make the board

3. Cerberus

4. See 2

 

This card will probably see meta play like 18 years down the road but it dies to everything too easily. Negate boards aren't super common at the moment. It's way too slow. It's designed as a turn 2 card but is a trap so it's a turn 3 card. Afterburners > ur strats bro

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Witch's Strike will never break a Trigate board regardless if Gumblar was a card

 

1. Ceberus

2. They dump their hand regardless to make the board

3. Cerberus

4. See 2

 

This card will probably see meta play like 18 years down the road but it dies to everything too easily. Negate boards aren't super common at the moment. It's way too slow. It's designed as a turn 2 card but is a trap so it's a turn 3 card. Afterburners > ur strats bro

I said to pair it with a flood zzzz

Rivalry would break up cerberus

 

CL 1 Rivalry

CL 2 Trigate

CL 3 Witch's Strike

 

Cerberus will protect but they lose their hand and the flood remains which sets it apart from setting sth like Strike (cancels out firewall add)

Stun decks can afford a turn to do this when they have no choice to go second post side

 

 

If it was the other way around, going 2nd to a stun deck is also affordable since they cant kill you t3

 

Gumblar ruins this because you go second with 4 less cards so its less likely you will be able to assemble flood + witch's strike

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I said to pair it with a flood zzzz

Rivalry would break up cerberus

 

CL 1 Rivalry

CL 2 Trigate

CL 3 Witch's Strike

 

Cerberus will protect but they lose their hand and the flood remains which sets it apart from setting sth like Strike (cancels out firewall add)

Stun decks can afford a turn to do this when they have no choice to go second post side

 

 

If it was the other way around, going 2nd to a stun deck is also affordable since they cant kill you t3

 

Gumblar ruins this because you go second with 4 less cards so its less likely you will be able to assemble flood + witch's strike

 

But they didn't have many cards in hand. The flood does not remain because Trigate Wizard negated and banished it. Your chain link is off as well

 

CL1 Rivalry

Cl 2 Trigate

 

New CL 1: Witch's Strike.

 

Trigate has to fully resolve and negate something for you to activate Witch's Strike. You just lost your floodgate and your Witch's Strike hit the moon instead of your opponent.

 

I don't know why you keep bringing up Gumblar cause it's really not that common at the moment lol. Gumblar is older news when people were still play sheet like Aqua Dolhpin

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But they didn't have many cards in hand. The flood does not remain because Trigate Wizard negated and banished it. Your chain link is off as well

 

CL1 Rivalry

Cl 2 Trigate

 

New CL 1: Witch's Strike.

 

Trigate has to fully resolve and negate something for you to activate Witch's Strike. You just lost your floodgate and your Witch's Strike hit the moon instead of your opponent.

 

I don't know why you keep bringing up Gumblar cause it's really not that common at the moment lol. Gumblar is older news when people were still play sheet like Aqua Dolhpin

At that point is better to play evenly matched. That is why i said an hand activation effect could ve make it more viable (of course some harsh conditions should ve been there since it dumps the hand too, I dont know).

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you know, I have yet to see anybody mention the way pot of indulgence might interact with reincarnation (your opponent's reincarnation) I'm not sure, but wouldn't you be able to activate reincarnation against your opponent after they use the new card, and they wouldn't be able to draw, effectively destroying their hand?

 

as for the strike card, the effect is insane, but it won't be ready to shine in the meta till cerberus leaves. but one it does, it'll be nuts to deal with, especially against stun decks. combined with cards like super poly, and waking the dragon, stun decks are likely gonna become insane down the line.

 

dark factory of increased production sounds nice on paper, but isn't really likely to be all that good off of it. if it said tribute instead of send, it would have a lot more going for it, but since it doesn't tribute, and sends as a cost, the amount of decks it'd be useful in shrinks drastically. sad, but not really anything new.

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you know, I have yet to see anybody mention the way pot of indulgence might interact with reincarnation (your opponent's reincarnation) I'm not sure, but wouldn't you be able to activate reincarnation against your opponent after they use the new card, and they wouldn't be able to draw, effectively destroying their hand?

You are mistaken, you are not allowed to activate cards that cannot fullfill the minimum requirement for an activation, given that the draw part is imperative you cannot activate Reincarnation if it is already clear you cannot fullfill that part.

The Droll & Lock Bird interaction works because they resolve during the same chain and the card is already activated when Drol & Lock Bird resolves, this means you would have to use Reincarnation first and they would have to chain this Spell Speed 1 card (which a) does not work and b) noone in their right mind would do that ever, even if they could).

If you use this card first you are actually protected again the Droll & Lock Bird combo for the rest of that turn.

Droll & Lock Bird is a quick effect that can only be used during the window right after its condition gets fullfilled, which is exactly why you need Reincarnation to be a Spell Speed 2 card, so that is can be used as a lower Chain Link.

 

Short and simple game mechanics prohibit you from activating it after the new Pot of Indulgence resolves.

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