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Collision of Souls


Guest BGMCANN0N

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Guest BGMCANN0N

Collision of Souls
[Ritual Spell]


This card cannot be added from Deck (except by drawing it) or GY to your hand. This card can be used to Ritual Summon any Ritual Monster. You must also banish monsters from your hand, your field, your GY, your opponent's GY, or your opponent's side of the field whose combined Levels, Ranks, and/or Link Ratings total to a number that exactly equals the Level of the Ritual Monster. You can only activate 1 "Collision of Souls" per turn.

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Well, we're pretty much going into Experimental territory by permitting Ranks and Link Ratings to be factored into Ritual Summoning; also taking into consideration that both Xyz and Links usually require more effort to Summon for the payoff gained from this.

 

But I suppose this probably counts as a slower Ritual equivalent of Super Poly that could break the Extra Link or something if opponent did it to you, so...yeah. I do have my skepticism on the design though because of that, even if Rituals really need that support. (Except Nekroz of course...)

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Guest BGMCANN0N

Well, we're pretty much going into Experimental territory by permitting Ranks and Link Ratings to be factored into Ritual Summoning; also taking into consideration that both Xyz and Links usually require more effort to Summon for the payoff gained from this.

 

But I suppose this probably counts as a slower Ritual equivalent of Super Poly that could break the Extra Link or something if opponent did it to you, so...yeah. I do have my skepticism on the design though because of that, even if Rituals really need that support. (Except Nekroz of course...)

It may not seem justified... But, it all has to equate to exactly the Level of Ritual Monster which would make it somewhat depending on your opponent's Deck and the situation in order to use their resources. It is best case scenario if 2 or more of their monsters can fit into the sum.

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It may not seem justified... But, it all has to equate to exactly the Level of Ritual Monster which would make it somewhat depending on your opponent's Deck and the situation in order to use their resources. It is best case scenario if 2 or more of their monsters can fit into the sum.

 

I didn't say it was a major skepticism though, considering it is still reliant on the opponent having stuff you can use to Ritual Summon with. Given Links are more prevalent nowadays, you can probably use 1-2 Links out of the opponent for mid-Level stuff.

 

Card should be fine as it currently is though.

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Not comparable to Super Poly, this card is far stronger, even with Rituals being harder to use than Fusions.

Super Poly Pros:

-Either side of the field

Super Poly Cons:

-Needs a discard

-Only uses the field

Rituals don't have a generic poly, so this card automatically stands out as one for them, meaning no Ritual really needs a Ritual Spell any more.

Collision Pros:

-ANY Ritual Monster

-Can use the GY
-Can use both GYs

-Either side of the field

-Banishes your opponent's cards
-Can use literally anything as tributes

Collision Cons:

-Banishes your cards (sort of, see below)
-Must exactly equal level (sort of, see below)

Banishing for a Ritual Monster, particularly a low-level Ritual Monster, isn't particularly hurtful to you, and the Attribute based rituals already had level equalling required, so that isn't much a cost either. Not to mention Nekroz actually want some of their monsters banished AND all of their Spells already require exact Levels too, so...really, it shouldn't be hard if your opponent made plays at all to be able to use their field/gy and your hand/field/gy to make the Levels equivalent.

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Guest BGMCANN0N

Not comparable to Super Poly, this card is far stronger, even with Rituals being harder to use than Fusions.

 

Super Poly Pros:

-Either side of the field

Super Poly Cons:

-Needs a discard

-Only uses the field

 

Rituals don't have a generic poly, so this card automatically stands out as one for them, meaning no Ritual really needs a Ritual Spell any more.

Collision Pros:

-ANY Ritual Monster

-Can use the GY

-Can use both GYs

-Either side of the field

-Banishes your opponent's cards

-Can use literally anything as tributes

Collision Cons:

-Banishes your cards (sort of, see below)

-Must exactly equal level (sort of, see below)

 

Banishing for a Ritual Monster, particularly a low-level Ritual Monster, isn't particularly hurtful to you, and the Attribute based rituals already had level equalling required, so that isn't much a cost either. Not to mention Nekroz actually want some of their monsters banished AND all of their Spells already require exact Levels too, so...really, it shouldn't be hard if your opponent made plays at all to be able to use their field/gy and your hand/field/gy to make the Levels equivalent.

Well... It got me considering something in terms of adding a drawback. I just remembered Ritual Cards have a lot of searchers... Ranging from the Normal Summon Ritual brigade, Herald of the Arclight, Prepation of Rites, etc, etc. What if I gave it a restriction being:

 

"This card cannot be added from Deck or GY to your hand."

 

Do you think that would be enough of a drawback to check all the positives.

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Well... It got me considering something in terms of adding a drawback. I just remembered Ritual Cards have a lot of searchers... Ranging from the Normal Summon Ritual brigade, Herald of the Arclight, Preprepation of Rites, etc, etc. What if I gave it a restriction being:

 

"This card cannot be added from Deck or GY to your hand."

 

Do you think that would be enough of a drawback to check all the positives.

 

That would probably work.

 

Only issue is that you need to actually draw it, all things considered, but that applies to a lot of cards that don't have the ability to be searched. (Also stops Manju/Sonic Bird from searching it.)

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