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I’ve been in Yugioh since day one, meaning I’ve actually won duels in the past thanks to “Reinforcements” and “Castle” Walls, so I felt giving them a throwback would be a cool thing to do. I also ran “Attack and Receive”, “Numinous Healer”, and “Good Goblin Housekeeping”, and felt that that mechanic of an effect growing the more it is used could use some love. Enjoy!

 

Reinforcements from the Castle Walls         Normal Trap

Target monster you control gains 500 ATK/DEF until the end of the turn, plus an additional 300 ATK/DEF for each “Reinforcements”, “Castle Walls”, and “Reinforcements from the Castle Walls” in your GY. If you only control 1 monster and the opponent controls 2 or more monsters, you can activate this card from your hand.

 

Accumulative Force               Normal Trap

Send from your Deck to the GY one Normal Trap that applies additional effects for each card with the same name as it in your GY, then set a card with that name from your Deck. It can be activated this turn. If you activate a Normal Trap card while this card is in the GY, you can apply this effect: this card’s name becomes the name of that Trap card (but is also still treated as “Accumulative Force”), until the end of the turn. You can only activate/apply each effect of “Accumulative Force” once per turn.

 

Bad Goblin Housekeeping                 Normal Trap

Send the top card of the opponent’s Deck to the GY, plus an additional card for each “Bad Goblin Housekeeping” in your GY. If “Good Goblin Housekeeping” is in your GY, those cards are banished face-down instead.

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Oh man, I love the premise behind these!  It is a mechanic I wish was explored more, but is hard to really employ effectively just because it does require you to draw into multiple copies of the card within a short time.  Accumulative Force fixes that slightly and ups the cards' potency though the resulting cards are often still too weak to really do much.  Except maybe Good Goblin, cuz an easy draw 3, shuffle 1 is never bad.

 

Well, since you got good goblin housekeeping and bad goblin housekeeping, are ya planning to make ugly goblin housekeeping? :P

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Reinforcements from Castle Walls is generally okay for casual settings, but most you're using this for is just pushing for game somewhat if you can mill everything. Least the hand activation helps somewhat. 

 

Accumulated is alright, I suppose. Foolish Burial Goods is faster, albeit doesn't change its name to help with stuff. 

 

Bad Goblin is fine, considering face-down banishing is usually a good way to screw over the opponent's stuff. Not sure what Decks would even run both, but yeah, no one's complaining about a mill 3 that can banish stuff instead.

 

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Major problem is that it still requires you to dump multiple copies into the GY to get added effects (which isn't particularly feasible right now), so probably why Konami stopped doing this. 

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  • 3 weeks later...

Here's a couple more. Nothing to make this broken or even meta, but enough to give a few more options to players. Enjoy!

 

Gust of Driving Snow                    Normal Trap

Target a Spell/Trap card the opponent controls; destroy the target(s). When this card is activated, you may target additional Spell/Trap cards on the field up to the number of "Gust", "Driving Snow", and "Gust of Driving Snow" in your GY. You can banish this card from the GY: target a Spell/Trap in the opponent's GY; banish it.

 

Twin Hand Mirrors                          Normal Trap

If a Spell card or effect is activated targeting a card on the field; select a new appropriate target, then, if "Twin Hand Mirrors", "Fairy's Hand Mirror", or "Fiend's Hand Mirror" are in your GY, set this card. If this card is activated the turn it was set, banish it instead of setting it. If "Fairy's Hand Mirror" or "Fiend's Hand Mirror" are in your GY you can activate this card the turn it was set.

 

Loaded Dice                                     Normal Trap
Target a monster you control: roll 1 six-sided die; the target(s) gain 200 ATK x the result, until the end of the turn. When this card is activated, you may target additional monsters you control up to the number of "Loaded Dice", "Skull Dice", and "Graceful Dice" in your GY, also if both "Skull Dice", and "Graceful Dice" are in your GY the ATK gain by the effect of this card is doubled.

 

And for Tythe...

Ugly Goblin Housekeeping           Normal Trap
Send Normal Trap cards from your Deck to the GY up to the number of "Ugly Goblin Housekeeping" in your GY+1, then shuffle the same number of cards from your GY back into your Deck. You can only one of the following effects of a card whose original name is "Ugly Goblin Housekeeping" per turn, and only once that turn:

  • This card's name becomes "Good Goblin Housekeeping", but shuffle it into the Deck during the End Phase.
  • This card's name becomes "Bad Goblin Housekeeping", but banish it during the End Phase.
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