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Krow's Bad Sky Strikers


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Playig this jank at an OTS on Saturday.

 

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Monsters :12

 

Ash Blossom x3

Raye x3

Volcanic Scattershot x3

Ghost Ogre x2

Volcanic Doomfire x1

 

Spells: 27

 

Engage x3

Twin Twisters x3

Shared Ride x3

Widow Anchor x3

Multirole x2

Terraforming x2

Foolish Burial of Goods x2

Airspace x2

Called by the Grave x2

Afterburner x1

Eagle Booster x1

Hornet Drones x1

 

Traps: 3

 

Blaze Accelerator Reload

 

Side: 15

 

3 Gamma

3 Wattgirafe

3 Unending Nightmare

3 There Can Ounly Be One

2 Infinite Impermanence

1 Driver 

 

Volcanic Scattershot: Widow Anchor their Cerberus and proceed to pound town essentially. Pairs will with Kagari if time is near.

Volcanic Doomfire: Honestly I only made this deck cause I found an ulti 1st edition Doomfire in my box of jank lmao. Raigeki burn. Good guy. Only one cause he's actually not that great, but if I see it and resolve it wew.

Twin Twisters: Playing at 3 cause I expect a lot of cucks to play Altergeist, Draco and Paleo. Also to hit Trickstars who main Rivalry and Gozen.

Called by the Grave: Generic "no" to hand traps. Hits other niche targets. Playing for the mirror match cause I would use Called on my turn to banish their Kagari. This turns Kagari off on their turn but makes it live during my turn.

Shared Ride: Maining and not siding because this card is the sheet in the mirror match. I know at least 3 players who are playing the mirror that I expect to be playing against at the top tables so worth the spot.

Multirole: Not playing pure so no room for 3.

Foolish Burial of Goods: An outdated tech in SS. Playing this because it has the added bonus of sending Blaze Accelerator Reload from deck to GY.

Blaze Accelerator Reload: Really just to abuse Scattershot and prevent my opponent from setting up. Great with Twin Twisters because I can activate it in the same chain link I activate Twin Twisters.

Isolde Without Cherries: Using this to play around Rivalry of the Warlords. Hornet Drones and Raye are both Warriors. If Rivalry is up I can be kinda funked depending on the game state. Allows me to link up and activate my Sky Striker spells.

Gamma:  Catches opponents off guard. Good for Multifaker, Draco, Naturia Beast etc.

Wattgirafe: The cheese mcgoo. Funny in games close to time but we are mostly using this for it's effect. Gets past decks that set 5 pass. Important for turning off Strikes, Ash, Droll etc. Main Phase 2 link this in Clara and Rushka to activate Sky Striker spells

Unending Nightmare: Siding this over Jamming Waves. Turns off annoying floodgates like Rivalry, Gozen, Imperial Order, Anti-Spell. Pops Altergeist continuous traps. Good against Dracos.

There Can Only Be One: Threw this in last night. This card is funking crazy. Literally has 0 clash with Sky Strikers. Tricktars can't summon Lycoris because Lycoris hits the field before it returns a monster. This shuts off their reoccurring engine. Gamma can't activate due to summoning 2 psychics. Multifaker gets blocked. Gouki's cry. Good card.

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Hate Sky Strikers but it looks gud. Bit confused what Shared Ride is doing in there, as this deck isn't very hand-oriented during your opponent's turn, but idk about meta anyway and an extra spell in the GY I guess????

why not dragged down tho, go down to 40

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Hate Sky Strikers but it looks gud. Bit confused what Shared Ride is doing in there, as this deck isn't very hand-oriented during your opponent's turn, but idk about meta anyway and an extra spell in the GY I guess????

 

why not dragged down tho, go down to 40

 

Shared Ride is for the mirror match. It shuts off the turn. It's also good against Trickstars if they are trying to push a clock with Lilybell. Good for free draws off of Draco as well.

 

Dragged Down to the Grave? 41 cause I don't really want to -1 any cards. I could -1 Shark Cannon but it's really important in the mirror to shut off floaty Rayes, steal Rayes or steal Kagari's if my poor ass gets hit with Winter Cherries. 41 also so I don't draw sheet like 2x Scattershot

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Shared Ride is for the mirror match. It shuts off the turn. It's also good against Trickstars if they are trying to push a clock with Lilybell. Good for free draws off of Draco as well.

 

Dragged Down to the Grave? 41 cause I don't really want to -1 any cards. I could -1 Shark Cannon but it's really important in the mirror to shut off floaty Rayes, steal Rayes or steal Kagari's if my poor ass gets hit with Winter Cherries. 41 also so I don't draw sheet like 2x Scattershot

 

Shared ride sounds like a Side Deck card you threw into main cuz you already had a full side tbh. 

 

Also your reasoning for Doomfire is pretty poor, cut him out tbh. That give you 3 spots in deck to main something like Droll. Also 2 Terra and 2 Field?

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Shared ride sounds like a Side Deck card you threw into main cuz you already had a full side tbh. 

 

Also your reasoning for Doomfire is pretty poor, cut him out tbh. That give you 3 spots in deck to main something like Droll. Also 2 Terra and 2 Field?

 

Shared Ride was mained a funk ton at all 3 YCS. Doomfire stays b0i. He's awful as funk, but he does have a use. I'm keeping him in for the memes. If this was a regionals I would cut it, but this is just an OTS so idgaf. 

 

2 Terra cause free spells in grave and 2 field because pure SS toss it between 2 and 3. I'm playing 2 because I'm not playing pure, and I don't want to see 3. If I open 2 Terra's + 1 field I can search with one Terra and then set the other one and pop it with the field.

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Shared Ride was mained a funk ton at all 3 YCS. Doomfire stays b0i. He's awful as funk, but he does have a use. I'm keeping him in for the memes. If this was a regionals I would cut it, but this is just an OTS so idgaf. 

 

2 Terra cause free spells in grave and 2 field because pure SS toss it between 2 and 3. I'm playing 2 because I'm not playing pure, and I don't want to see 3. If I open 2 Terra's + 1 field I can search with one Terra and then set the other one and pop it with the field.

Havent been paying attention to deck lists, so that's pretty interesting to hear tbh. Last thing I suppose is the weird hand traps. Ash isn't stopping Goukis and you already got counters to Trickstars. Ogre is better rn imo so I'd main 3 of her. Ash is fine at 2 if you want to but droll wouldn't be a bad replacement. 

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Havent been paying attention to deck lists, so that's pretty interesting to hear tbh. Last thing I suppose is the weird hand traps. Ash isn't stopping Goukis and you already got counters to Trickstars. Ogre is better rn imo so I'd main 3 of her. Ash is fine at 2 if you want to but droll wouldn't be a bad replacement. 

 

Droll is hella overrated. I only own 2 Ogre that's why I only have 2 in the list. Ash doesn't stop Gouki but it's still handy to have.

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