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[SAST] Neos Support


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Elemental HERO Brave Neos
Level 7 LIGHT
Warrior/Fusion/Effect
“Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys a monster by battle: You can add 1 Spell/Trap Card that specifically lists the card name “Elemental HERO Neos” from your Deck to your hand.
ATK/2500 DEF/2000

Elemental HERO Cosmo Neos
Level 11 LIGHT
Warrior/Fusion/Effect
“Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned by shuffling the above cards you control into the Deck (you do not use “Polymerization”). If this card is Special Summoned from the Extra Deck: You can activate this effect; your opponent cannot activate effects on the field for the rest of this turn. Your opponent cannot activate cards or effects in response to this effect’s activation. Once per turn, during the End Phase: Shuffle this card into the Deck, and if you do, destroy all cards your opponent controls.
ATK/3500 DEF/3000

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Neos Fusion
Normal Spell Card
Special Summon 1 Fusion Monster that lists exactly 2 Fusion Materials, including “Elemental HERO Neos”, by sending its Fusion Materials from your hand, Deck, or field to the GY, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn. If a monster you control that lists “Elemental HERO Neos” as a Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.

NEXT
Normal Trap Card
If you control no cards, you can activate this card from your hand. Special Summon any number of “Neo-Spacian” monsters and “Elemental HERO Neos” with different names from your hand or GY in Defense Position, but their effects are negated, also while any of them are face-up on your field, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate "NEXT" once per turn.

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I'm glad we are getting more Neos/Neo-Spacian support. About time, Konami. Now the deck looks more playable.

 

I've been waiting for Wrath of Neos searcher for so long, but it's too late, Konami, since it's 2018 and we have better cards.

 

Also, you forgot to add that Neos Fusion Special Summons the Fusion Monster from the Extra Deck.

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Neos Fusion sounds nice, the drawback should be kind of non-existent, apart from using Miracle Contact afterwards.

 

Cosmo Neos activating right after Miracle Contact and being an un-chainable shutdown sounds good.

 

Brave Neos allows the Fusion to search another copy or Miracle Contact for setting up The Phantom Knights of Silent Boots -> The Phantom Knights Fog Blade.

 

The actually non-dead-draw mass revival trap sounds really good (past turn 1 or after something like Torrential Tribute).

 

The fact that the new Quadrupel Contact Fusion leaves one's field allone sounds refreshing, though the new trap also adresses being wide open.

 

A good wave of support.

Edit: The revival trap + Space Gift sounds really, really nice for a comeback (or after their foolish burial + destiny draw).

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That is a solid idea, though sadly one cannot start everything with that to secure plays and one has to run Rainbow Dragon for that.

Still a good play to break non-negation boards and push for game.

 

Even if you're running Rainbow Dragon, it still helps that this can use Rainbow Dragon from the Deck. It effectively renders Prisma obsolete for summoning Rainbow Neos.

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Fusion Talk

Cosmo Neos...honestly, I had always thought what a fusion of all the Neo-Spacians and Neos would look like...that's about what I envisioned. Though, between the two, honestly, I'm interested in Brave Neos. That seems to be the only Neos Fusion (aside from Neos Knight) that doesn't have to be sent back to the Extra Deck. Of course, people aren't exactly going to be happy with the fact that it just gains ATK for Neos and NS in the grave, but the fact that it gets S/T that list Neos actually is a plus in itself (least in my opinion). Now onto Cosmo: the fact that it straight up stops your opponent from activating ANY effect and prevents them from stopping this effect, is definitely something that'll hinder an opponent. Now if it'll be a continuous effect is the thing. If anything, trying to negate it's effects after the turn it was summoned would most likely be ideal (if you can even do that).

 

S/T Talk

Now Neos Fusion on the other hand...that! That there actually helps out! Sure, Neo-Space and Instant Neo-Space can help keep your Neos Fusions from going back to the ED, but being able to banish a card and just putting a stop to that, it works out so well! Its protection for Neos Fusions in more ways than one, just with that one effect. And NEXT basically being a quick-play trap is actually something good. It's a quick way of getting Neo-Spacians out on the field, maybe even if the situation called for it in a defensive manner, but at the same time, it'll definitely help in the form of a quick Fusion.

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It's really too bad brave neos doesn't work with contact out, that would be kinda funking nuts.

 

As mentioned, there is wrath of neos, but I'm not certain how relevant that really is. If you are able to destroy a monster by battle, a board clear in m2 probably isn't what you need. Miracle contact isn't bad, but once again being forced to use it in m2 hurts, since it probably just amounts to, once again, wiping the board (with nebula Neos or storm neos). Or maybe get neos fusion and summon rainbow neos to... wipe the board... Wiping GY isn't irrelevant.

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All of this is good though the only thing I find a shame is that Elemental HERO Honest Neos doesn't treat itself as OG Neos to work with all this new support as that would of been great for this (Specially with Brave Neos.)

 

Edit: Still Brave Neos and Neos Fusion can effectively be used in HERO decks and effectively combo off the Link 3 HERO.

 

1.Instant Fusion a Level 5 E-HERO

2.Normal Summon Solid Solider and Vyon

3. Vyon mills Shadow Mist and adds Stratos and banish Shadow Mist and adds Ploymerization.

4. Link Level 5 E-HERO Fusion and Vyon into Wonder Driver

5. Fuse Solid Solider and Stratos into a Adoration

6. Solid Solider brings Stratos back through its effect.

7. Stratos adds Honest Neos.

8. Link Stratos and Wonder Driver into Link 3 HERO.

9. Neos Fusion with Neos and a Blazeman for Brave Neos

 

Result Link 3 HERO, Adoration, Brave Neos with 7 different named HERO's in grave which can turn into 8 when you use Honest Neos which totals to X00 x 7/8 to all HERO's + an additional 700/800 to Brave Neos.

 

X is where the boost is yet to be confirmed for Dread Decimator.

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Oh hey, Keeper of Dragon Magic has a decent new card to search.  It also helps that all the Neos fusions are specific mats so it can bring back pretty much any of the monsters as well.

 

...Now if only Keeper was a good card that didn't need a discard to search and/or didn't SS monsters face-down...

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Oh hey, Keeper of Dragon Magic has a decent new card to search.  It also helps that all the Neos fusions are specific mats so it can bring back pretty much any of the monsters as well.

 

...Now if only Keeper was a good card that didn't need a discard to search and/or didn't SS monsters face-down...

At the very least, given this scenario, you'll be able to use the Neos Fusion that you grabbed with Keeper to Fusion Summon Brave Neos using Keeper and the Neos it revived.

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At the very least, given this scenario, you'll be able to use the Neos Fusion that you grabbed with Keeper to Fusion Summon Brave Neos using Keeper and the Neos it revived.

Why would you use Neos Fusion with materials outside of your deck ?

In that case it is just a worse Polymerisation that you could use instead.

I take that back, it is not that you would rather use from the deck in this scenario, the fact is you would use materials from the deck as long as you are able to period.

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Why would you use Neos Fusion with materials outside of your deck ?

In that case it is just a worse Polymerisation that you could use instead.

I take that back, it is not that you would rather use from the deck in this scenario, the fact is you would use materials from the deck as long as you are able to period.

In my defense, I lapsed over the "from hand or Deck" part of the effect.  I was just trying to put some use to the monster that you SS'd face-down with Keeper's second effect, but I'm sure there are other ways to do so aside from as "Neos Fusion"'s Material.

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So with this being out on Pro now and testing this in HERO's it works well as a end piece to combos where if you can first get a Link 2+ monster on the field along with other stuff and finish off with Brave Neos not only have you got some field presence but also with all the HERO's you get in the grave Brave Neos with likely 3000+ ATK.

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