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Error Arrow [WRITTEN, AGM]


Tinkerer

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Hello, fine peoples.

Tired and doing this on phone so I'm just gonna put the prompt:
 

Error Arrows - A series of Quick-Play Spells and Normal Traps that can redirect the targets of various effects with a single target, often altering it such that the opponent can become subject to their own effects. Banishing several of them from the Graveyard will bring forth their ace monster which can repeatedly change targets.


Took a bit of liberty with certain aspects of the prompt. As a whole, I'm not sure if the boss monster would even work outside a dedicated deck. I mean, that was my intent while making these: that their boss could be used in any deck that ran a few Error Arrows, but considering how specific some of the cards are, unless you are running something that'd just mill these, I don't think they'd really be used outside matchups that need several specific counters.

[spoiler Spells/Traps]
Error Arrow - Xploding Dart
Quick-Play Spell
If a card your opponent controls is targeted by your opponent's card effect: you can pay 500 LP and target 1 other appropriate card on the field; the effect now targets the new target. If you have 3 or less "Error Arrow" Spells/Traps in your GY with different names, you can discard this card and send 1 "Error Arrow" card with a different name from your Deck to your GY. You can only use this effect of this card's name once per turn.

Error Arrow - Sonik Ripple
Quick-Play Spell
If a card you control is targeted by an effect that would remove a card(s) from the field: you can target 1 appropriate card your opponent controls; the effect now targets the new target. If you have 3 or less "Error Arrow" Spells/Traps in your GY with different names, you can discard this card; draw 2 cards, then discard 1 "Error Arrow" card. If you cannot, shuffle your hand into your Deck. You can only use this effect of this card's name once per turn.

Error Arrow - Freese Quake
Quick-Play Spell
If 2 or more cards on the field are targeted by a card effect: you can target the same number of appropriate cards on the field; the effect now targets the new targets. If you have 3 or less "Error Arrow" Spells/Traps in your GY with different names, you can discard this card; add 1 "Error Arrow" card from your Deck to your hand. You can only use this effect of this card's name once per turn.

Error Arrow - Stuun Volt
Trap
If a card you control is targeted by your opponent's monster effect, you can target 1 other appropriate card on the field; the effect now targets the new target. If you have 3 or more banished "Error Arrow" cards, you can send this card from your hand to the GY; draw 1 card, then return 1 of those banished cards to the GY. You can only use this effect of this card's name once per turn.

Error Arrow - Ebonie Tearing
Trap
If a card you control is targeted by your opponent's Spell/Trap effect, you can target 1 other appropriate card on the field; the effect now targets the new target. If you have 3 or more banished "Error Arrow" cards, you can send this card from your hand to the GY; add 1 of those banished cards to your hand, then return 1 of those banished cards to the GY. You can only use this effect of this card's name once per turn.

Error Arrow - Blynd Veil
Trap
If a monster you control is targeted for an attack: you can target 1 monster on the field (except the attack target or the attacking monster); the attack now targets the new target. If you have 3 or more banished "Error Arrow" cards, you can target up to 3 of them; banish this card from your hand or GY, and if you do, return those targets to the GY. You can only use this effect of this card's name once per turn.



[spoiler Fusion boss]
Error Arrow - Vertigo Marksman
DARK 7*
Winged Beast/Fusion/Effect
3 "Error Arrow" Spells/Traps
Must first be Fusion Summoned by banishing the above Fusion Materials from your GY. This card is unaffected by your opponent's cards and effects that do not target it. This card inflicts piercing damage. If your opponent targets a card(s) you control for an attack or card effect (Quick Effect): you can banish 1 "Error Arrow" Spell/Trap from your GY that meets its activation conditions; this effect becomes that card's effect when that card is activated.
2500/2000

 

 

Thanks for checking 'em out and as always CnC much appreciated.

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