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Horu

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This set will utilize the Extra Monster Zone and treat it as the Active Pokemon Zone (making the pokemon in that spot being the only pokemon that can battle). The Normal Monster Zones will be treated as the bench. Pokemon on the bench cannot battle.
[spoiler=Abilities]
Adaptability - While you control another face-up monster with the same type as this card: Battle Damage inflicted by this card is doubled.

Big Pecks - When an effect controlled by your opponent would decrease the DEF of this card: That effect is negated.

Blaze/Overgrow/Torrent - When the player has 2400 or less LP: The original ATK increases by half.

Chlorophyll - While "Harsh Sunlight" is face-up on the field: This card can attack twice per turn.

Compound Eyes - When your opponent activates an effect that would negate the attack of this card: Roll a six-sided die: if the result is 3 or higher; negate that effect.

Drought - When this card is Summoned: Activate 1 "Harsh Sunlight" from your hand, Deck or GY. When "Harsh Sunlight" is activated using this effect; destroy it during the 5th End Phase after the turn it was activated.

Gluttony - You can activate "Berry" Spell Cards if you have 4000 or less LP.

Guts - If this card is affected by an effect controlled by your opponent: The original ATK of this card is increased by half.

Hustle - The original ATK of this card is increased by half. During the Battle Phase, when this card attacks: Roll a six-sided die: If the result is 1; negate this card's attack.

 

Intimidate - •When this card is Summoned: All face-up monsters your opponent controls lose ATK equal to this card's level x100. •While this card is face-up on the field:  Your opponent cannot Normal Summon a monster whose Level is lower than the Level of this card.

Keen Eye - The attack of this card cannot be negated.

 

Lightning Rod - While this card is face-up on the field: Thunder monsters cannot choose another attack target.

Mega Launcher - LP damage or gains caused by the effects of "Aura" and "Pulse" cards are increased by half.

No Guard - When a monster declares an attack: That attack cannot be negated.

Rain Dish - While "Rain" is face-up on the field during your Draw Phase: You gain 500 LP.

Run Away - When this card is declared the target of an attack or effect controlled by your opponent: You can return this card to your hand.

Shed Skin - During either player's End Phase, if this card is affected by the effect of a card controlled by your opponent: Roll a six-sided die: If the result is 1 or 6; negate the effect of that card and destroy it.

Shield Dust - When this card battles a monster: Negate any additional effects that would be activated during the Battle Phase.

Sniper - Battle Damage inflicted by this card is increased by half.

Solar Power - If "Harsh Sunlight" is face-up on the field during your Draw Phase: Pay 1000 LP; the original ATK of this card increases by half.

 

Static - When this card battles a monster: That monster cannot attack during your opponent's next Battle Phase.

Swarm - If this card declares an attack while your LP is 2600 or lower: Its original ATK is increased by half.

Tangled Feet - Control of this card cannot change.

Thick Fat - When this card is selected as a target for an attack: Reduce any Battle Damage you receive by half.

Tinted Lens - When this card attacks a monster with a higher ATK/DEF: The original ATK of this card is doubled.

Tough Claws - Battle Damage inflicted by this card is increased by half.

 

Unnerve: While this card is face-up on the field: Your opponent cannot activate "Berry" Spell Cards.


[spoiler=Monsters]

Alolan Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1250

• Static

• Lightning Rod

 

Alolan Raticate 1
Dark
Beast
Lv5
1900/2250
Can be Special Summoned from your hand by Tributing 1 face-up "Alolan Rattata" you control.
• Gluttony
• Thick Fat

Alolan Raticate 2
Dark
Beast
Lv5
1900/2250
Can be Special Summoned from your hand by Tributing 1 face-up "Alolan Rattata" you control.
• Hustle
• Thick Fat

Alolan Rattata 1
Dark
Beast
Lv4
1550/1000
• Gluttony
• Thick Fat

Alolan Rattata 2
Dark
Beast
Lv4
1550/1000
• Hustle
• Thick Fat

 

Arbok 1

Earth

Reptile/Poison

Lv6

2300/2100

Can be Special Summoned from your hand by Tributing 1 face-up "Ekans" you control.

• Intimidate

• Unnerve

 

Arbok 2

Earth

Reptile/Poison

Lv6

2300/2100

Can be Special Summoned from your hand by Tributing 1 face-up "Ekans" you control.

• Shed Skin

• Unnerve

 

Arbok 3

Earth

Reptile/Poison

Lv6

2400/2100

Can be Special Summoned from your hand by Tributing 1 face-up "Ekans" you control.

• Intimidate

• Unnerve

 

Arbok 4

Earth

Reptile/Poison

Lv6

2400/2100

Can be Special Summoned from your hand by Tributing 1 face-up "Ekans" you control.

• Shed Skin

• Unnerve

Beedrill 1
Wind
Insect/Poison
Lv5
2000/1850
Can be Special Summoned from your hand by Tributing 1 face-up "Kakuna" you control.
• Swarm
• Sniper

Beedrill 2
Wind
Insect/Poison
Lv5
2100/1850
• Swarm
• Sniper

Blastoise
Water
Aqua
Lv7
2450/2850
Can be Special Summoned from your hand by Tributing 1 face-up "Wartortle" you control.
• Torrent
• Rain Dish

Bulbasaur
Earth
Plant/Poison
Lv4
1600/1600
• Overgrow
• Chlorophyll

Butterfree 1
Wind
Insect
Lv5
1950/1900
Can be Special Summoned from your hand by Tributing 1 face-up "Metapod" you control.
• Compound Eyes
• Tinted Lens

Butterfree 2
Wind
Insect
Lv5
2050/1900
Can be Special Summoned from your hand by Tributing 1 face-up "Metapod" you control.
• Compound Eyes
• Tinted Lens

 

Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1050

Caterpie
Earth
Insect
Lv3
950/1000
• Shield Dust
• Run Away

Charizard
Fire
Pyro
Lv7
2950/2400
Can be Special Summoned from your hand by Tributing 1 face-up "Charmeleon" you control.
• Blaze
• Solar Power

Charmander
Fire
Reptile
Lv4
1750/1300
• Blaze
• Solar Power

Charmeleon
Fire
Pyro
Lv5
2250/1800
Can be Special Summoned from your hand by Tributing 1 face-up "Charmander" you control.
• Blaze
• Solar Power

 

Cosplay Pikachu

Light

Beast/Thunder

Lv4

1950/1250

• Lightning Rod

 

Ekans 1

Earth

Reptile/Poison

Lv4

1550/1350

• Intimidate

• Unnerve

 

Ekans

Earth

Reptile/Poison

Lv4

1550/1350

• Shed Skin

• Unnerve

Fearow
Wind
Winged Beast
Lv6
2500/1900
Can be Special Summoned from your hand by Tributing 1 face-up "Spearow" you control.
• Keen Eye
• Sniper

 

Hoenn Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1050

• Static

• Lightning Rod

Ivysaur
Earth
Plant/Poison
Lv5
2000/2050
Can be Special Summoned from your hand by Trubiting 1 face-up "Bulbasaur" you control.
• Overgrow
• Chlorophyll

Kakuna
Earth
Insect/Poison
Lv3
850/1200
Can be Special Summoned from your hand by Tributing 1 face-up "Weedle" you control.
• Shed Skin

 

Kalos Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1250

• Static

• Lightning Rod

Mega Beedrill
Wind
Insect/Poison/Fusion
Lv6
3100/1850
"Beedrill" + "Mega Stone - Beedrillite"
Can only be Summoned using the effect of "Key Stone".
• Adaptability

Mega Blastoise
Water
Aqua/Fusion
Lv8
3150/3150
"Blastoise" + "Mega Stone - Blastoisinite"
Can only be Summoned using the effect of "Key Stone".
• Mega Launcher

Mega Charizard X
Fire
Dragon/Fusion
Lv8
3600/2750
"Charizard" + "Mega Stone - Charizardite X"
Can only be Summoned using the effect of "Key Stone".
• Tough Claws

Mega Charizard Y
Fire
Pyro/Fusion
Lv8
3650/2700
"Charizard" + "Mega Stone - Charizardite Y"
Can only be Summoned using the effect of "Key Stone".
• Drought

Mega Pidgeot
Wind
Winged Beast/Fusion
Lv7
3350/2450
"Pidgeot" + "Mega Stone - Pidgeotite"
Can only be Summoned using the effect of "Key Stone".
• No Guard

Mega Venusaur
Earth
Plant/Poison/Fusion
Lv8
3000/3250
"Venusaur" + "Mega Stone - Venusaurite"
Can only be Summoned using the effect of "Key Stone".
• Thick Fat

Metapod
Earth
Insect
Lv3
750/1300
Can be Special Summoned from your hand by Tributing 1 face-up "Caterpie" you control.
• Shed Skin

 

Partner Cap Pikachu

Light

Beast/Thunder

Lv6

2750/1550

• Static 

• Lightning Rod

 

Partner Pikachu

Light

Beast/Thunder

Lv6

2750/1550

• Static

• Lightning Rod

Pidgeot 1
Wind
Winged Beast
Lv6
2400/2300
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgeotto" you control.
• Keen Eye
• Big Pecks

Pidgeot 2
Wind
Winged Beast
Lv6
2400/2300
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgeotto" you control.
•Tangled Feet
• Big Pecks

Pidgeot 3
Wind
Winged Beast
Lv6
2500/2300
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgeotto" you control.
• Keen Eye
• Big Pecks

Pidgeot 4
Wind
Winged Beast
Lv6
2500/2300
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgeotto" you control.
• Tangled Feet
• Big Pecks

Pidgeotto 1
Wind
Winged Beast
Lv5
1800/1700
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgey" you control.
• Keen Eye
• Big Pecks

Pidgeotto 2
Wind
Winged Beast
Lv5
1800/1700
Can be Special Summoned from your hand by Tributing 1 face-up "Pidgey" you control.
• Tangled Feet
• Big Pecks

Pidgey 1
Wind
Winged Beast
Lv3
1350/1150
• Keen Eye
• Big Pecks

Pidgey 2
Wind
Winged Beast
Lv3
1350/1150
• Tangled Feet
• Big Pecks

 

Pikachu 1

Light

Beast/Thunder

Lv4

1950/1050

• Static

• Lightning Rod

 

Pikachu 2

Light

Beast/Thunder

Lv4

1950/1250

• Static

• Lightning Rod

 

Pikachu Belle

Light

Beast/Thunder

Lv4

1950/1250

Can only be Special Summoned from your hand or Deck by Tributing 1 face-up "Cosplay Pikachu" equipped with "Belle Costume". Oncer per turn: You can add 1 "Icecicle Crash" from Deck or GY to your hand. If this card is sent to the GY; you can Special Summon 1 "Cosplay Pikachu" from your GY.

• Lightning Rod

 

Pikachu Libre

Light

Beast/Thunder

Lv4

1950/1250

Can only be Special Summoned from your hand or Deck by Tributing 1 face-up "Cosplay Pikachu" equipped with "Libre Costume". Once per turn: You can add 1 "Flying Press" from your Deck or GY to your hand. If this card is sent to the GY; you can Special Summon 1 "Cosplay Pikachu" from your GY.

• Lightning Rod

 

Pikachu, Ph.D

Light

Beast/Thunder

Lv4

1950/1250

Can only be Special Summoned from your hand or Deck by Tributing 1 face-up "Cosplay Pikachu" equipped with "Ph.D Costume". Once per turn: You can add 1 "Electric Terrain" from your Deck or GY to your hand. If this card is sent to the GY; you can Special Summon 1 "Cosplay Pikachu" from your GY.

• Lightning Rod

 

Pikachu Pop Star

Light

Beast/Thunder

Lv4

1950/1250

Can only be Special Summoned from your hand or Deck by Tributing 1 face-up "Cosplay Pikachu" equipped with "Pop Star Costume". Once per turn: You can add 1 "Draining Kiss" from your Deck or GY to your hand. If this card is sent to the GY; you can Special Summon 1 "Cosplay Pikachu" from your GY.

• Lightning Rod

 

Pikachu Rock Star

Light

Beast/Thunder

Lv4

1950/1250

Can only be Special Summoned from your hand or Deck by Tributing 1 face-up "Cosplay Pikachu" equipped with "Rock Star Costume". Once per turn: You can add 1 "Meteor Mash" from your Deck or GY to your hand. If this card is sent to the GY; you can Special Summon 1 "Cosplay Pikachu" from your GY.

• Lightning Rod

 

Raichu 1

Light

Beast/Thunder/Ritual

Lv6

2800/1950

Can only be Ritual Summoned using the Ritual Spell Card, "Thunder Stone". You must also offer from your side of the field or your hand 1 "Pikachu" as a Tribute.

• Static

• Lightning Rod

Raticate 1
Earth
Beast
Lv5
2300/1850
Can be Special Summoned from your hand by Tributing 1 face-up "Rattata" you control.
• Run Away
• Hustle

Raticate 2
Earth
Beast
Lv5
2300/1850
Can be Special Summoned by Tributing 1 face-up "Rattata" you control.
• Guts
• Hustle

Rattata 1
Earth
Beast
Lv4
1550/1000
• Run Away
• Hustle

Rattata 2
Earth
Beast
Lv4
1550/1000
• Guts
• Hustle

 

Sinnoh Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1050

• Static

• Lightning Rod

Spearow
Wind
Winged Beast
Lv4
1600/1000
• Keen Eye
• Sniper

Squirtle
Water
Reptile
Lv4
1400/1750
• Torrent
• Rain Dish

 

Unova Cap Pikachu

Light

Beast/Thunder

Lv4

1950/1050

• Static

• Lightning Rod

Venusaur
Earth
Plant/Poison
Lv7
2600/2650
Can be Special Summoned from your hand by Tributing 1 face-up "Ivysaur" you control.
• Overgrow
• Chlorophyll

Wartortle
Water
Reptile
Lv5
1850/2200
Can be Special Summoned by Tributing 1 face-up "Squirtle" you control.
• Torrent
• Rain Dish

Weedle
Earth
Insect/Poison
Lv3
1050/900
• Shield Dust
• Run Away


[spoiler=Spell and Trap Cards]

Belle Costume

Equip Spell Card

This card can only be equipped to "Cosplay Pikachu".

Harsh Sunlight
Weather Spell Card
• The ATK of all face-up FIRE monsters on the field is increased by half.
• The ATK of all face-up WATER monsters on the field is decreased by half.

Heat Rock
Equip Spell Card
If "Harsh Sunlight" is activated using the effect of "Drought" or "Sunny Day": It remains on the field until the 8th End Phase after its activation instead.

Key Stone
Spell Card
Reveal this card in your hand while you have a face-up monster equipped with a "Mega Stone" Spell Card: You can Fusion Summon the "Mega" monster listed on that "Mega Stone" Spell Card.

 

Libre Costume

Equip Spell Card

This card can only be equipped to "Cosplay Pikachu".

Mega Stone - Beedrillite
Equip Spell Card
This card can only be equipped to a face-up "Beedrill" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Beedrill" from your Extra Deck.

Mega Stone - Blastoisinite
Equip Spell Card
This card can only be equipped to a face-up "Blastoise" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Blastoise" from your Extra Deck.

Mega Stone - Charizardite X
Equip Spell Card
This card can only be equipped to a face-up "Charizard" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Charizard X" from your Extra Deck.

Mega Stone - Charizardite Y
Equip Spell Card
This card can only be equipped to a face-up "Charizard" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Charizard Y" from your Extra Deck.

Mega Stone - Pidgeotite
Equip Spell Card
This card can only be equipped to a face-up "Pidgeot" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Pidgeot" from your Extra Deck.

Mega Stone - Venusaurite
Equip Spell Card
This card can only be equipped to a face-up "Venusaur" you control. If you reveal a "Key Stone" in your hand: Fusion Summon 1 "Mega Venusaur" from your Extra Deck.

 

Ph.D Costume

Equip Spell Card

Can only be equipped to "Cosplay Pikachu".

Pokemon Battle
Continuous Spell Card
The activation of this card cannot be negated. Challenge your opponent to a Pokemon Battle: If your opponent accepts your challenge; both players must place 1 monster in the Extra Monster Zone. Monsters in the Normal Monster Zones cannot battle. When a player is unable to place a monster in the Extra Monster Zone during their turn, they lose the Duel.

 

Pop Star Costume

Equip Spell Card

Can only be equipped to "Cosplay Pikachu".

Professor Oak's Lab
Quick-Play Spell Card
This card can only be activated while you have no monsters on the field: Special Summon 1 "Bulbasaur", "Charmander", "Eevee", "Pikachu" or "Squirtle" from your hand or Deck.

Rain
Weather Spell Card
• The ATK of all face-up WATER monsters on the field increases by half.
• The ATK of all face-up FIRE monsters on the field decreases by half.
• The attacks of Thunder monsters cannot be negated.

 

Rock Star Costume

Equip Spell Card

Can only be equipped to "Cosplay Pikachu".

 

Thunder Stone

Ritual Spell Card

This card is used to Ritual Summon a Thunder Ritual monster.

 

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  • 4 weeks later...

So far I don't see any reason for the cards to utilize the Extra Monster Zone. Special Summoned monsters can be summoned to a normal Monster Zone. If you want them to be summoned to the Extra Monster Zone, I'd suggest either making them all Fusion/Synchro/XYZ/Link monsters or giving them all the effect that they must be summoned to the Extra Monster Zone. Or will that be a gimmic with other monsters that you make later on?

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Completed Squirtle, Caterpie, Weedle, Pidgey, Rattata, Spearow, Ekans and Pikachu lines.

Added Brock and Professor Oak.

Added Oak's Lab, Pewter Gym and Badge, PokéCenter, PokéBall, Viridian Forest, Thunder Stone, and Potion.

Also added Pokemon Battle so that allows any monster to be placed in the Extra Monster Zone. Though, it does have a big drawback.

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  • 3 weeks later...

I don't see what's so experimental about assault mode activate clones.

http://yugioh.wikia.com/wiki/Assault_Mode_Activate

 

Also, what's the point of those atk/defense values, why not just end with -00 like how ever monster card has for the past decade?

 

Also these cards don't actually do anything, and if you play pokemon battle vs any deck that's semi competent in today's game, you will flat out lose. Don't even have to wait for your turn cause you probably would just get OTK'd by Borrelsword Dragon

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The ATK/DEF values reflect the actual stats of the pokemon.

 

I'm aware of the Assault Mode monsters from the 5Ds era.

 

The idea is to utilize MR4 for the purpose of active/benched pokemon. Also, there are various things I plan to do with the set.

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I'm going to put abilities on the pokemon and I will list the effects of each ability. Abilities that generally have the same effect will be grouped together.

 

Decided to change the stats by rounding them to the nearest 50 as well.

 

This will allow me to keep the stats close to what they really are but increase functionality when it comes to stat boosting and battle damage.

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