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Fraught With Danger! (The Hunted Become Hunters)


Black D'Sceptyr

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LOOK, UP IN THE SKY

 

ITS A BIRD

 

ITS A PLA-OH HOLY CANNOLI ITS ACTUALLY A BIRD I WAS RIGHT THE FIRST TIME FULL STEAM AHEAD CALL FOR EMERGENC-

 

fraught_with_danger__by_bdsceptyr-dco1hz

 

[spoiler=Fraught with Danger!: Info]

 

Quick-Play Spell Card

 

Lore: Target 2 cards in the GYs, including 1 (and only 1) "Danger!" monster; discard 1 card, and if you do, apply the effect of that targeted "Danger" monster that would activate upon being discarded (if any), add those targets to the hand if you targeted 1 card in each GY with this effect. Otherwise, shuffle them into the Deck. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Fraught with Danger!" once per turn.

 

 

 

Final ol' card of the set, and I was surprised with what I did with so few words. This brings back a Danger! monster on a discard, but switches its stats and triggers its discard effect.

 

This can also work to activate the effect of the discarded Dark World Fabled Danger! card as well, since it's built into the activated effect.

 

And yes, the ATK/DEF switching can be a nerf to the Summoned monster, one that doesn't immediately remove it from play (another thing I'm trying to do less of as a cost besides hard HOPTs, a gimmick I'm breaking here only because it's DANGER! the Archetype.

 

And really, considering the lackluster DEF stats of the Danger! monsters-well, all except Nessie! and my custom-made Wendigo!, the rest writes itself.

 

Think it makes the cut? Because of the folks on that ship Thunderbird! roosted on sure do. WORDPLAY.

 

Anyways, until the next card, ladies and gents-review, revelry, you know the drill.

 

BD'S, signing off.

 

UPDATE I: reflected the card's GY effect to more closely align with the new Danger! Spells/Traps, and tweaked the first effect to more reflect the main utility of this card (and what it was supposed to be)- triggering Danger! monster effects in the GY by different methods, then moving them somewhere else as the Spells/Traps did themselves.

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