Jump to content

Danger! Homeopathy! (yes, I know the theme is off)


~~~~

Recommended Posts

So I wanted to try my hand at making a Danger! monster before all the ones in SOFU get revealed but I'm not well versed in cryptids, so I went with something else that people believe in despite evidence. That, and I thought that shuffling cards into your deck was somehow similar to being diluted.
 

[spoiler=Image]MK6TIdK.png

 

 

Danger! Homeopathy!

DARK Level 1

Aqua/Effect

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Homeopathy!", Special Summon 1 "Danger! Homeopathy!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 3 "Danger!" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Danger! Homeopathy!" once per turn.

0/0

 

[spoiler=My own commentary]Gameplay wise, this functions as a Dark World Broww in that you get a draw out of it, thus nullifying the hand advantage cost of having to discard a lot, just like Nessie does. However, like Chupacabra, it requires GY set up, this time a considerable amount. I considered making it only have to shuffle 2 Dangers (which would usually be itself and 1 other), but it seemed too strong. Correct me if I'm wrong and I'll change it to just 2 Dangers. As it is, I feel it's a card you just play 1 of. You can search it when you need it, but you don't want to open it without a way to set it up, just like Chupacabra but at a more extreme case. This should be less of a problem as we get more Dangers though. It's also Level 1 for Linkuriboh access 'cos I love that card.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...