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DRK


FourEyesIsAFish

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"DRK" (Pronounced Drake) is an archetype of various Dual Warrior, Spellcaster, and Psychic monsters with dual types except Warrior, Spellcaster, and Psychic. These cards also have various alternate forms, represented by Evo and Extra Deck monsters. The main card in this archetype is "DRK Awaken", which allows "DRK" extra deck monsters to be summoned to the field. "DRK DRV" and "DRV ENJ" act as support cards for these extra deck monsters.

[spoiler:Cards]

[spoiler:Main Deck]

[spoiler:Monsters]

DRK: Wyvern/Psychic

LIGHT
Level 4

Psychic+Dragon/Dual/Effect

2500/1000

Once per turn, you may banish 1 "DRK" card from your graveyard and pay 1000 LP, this card cannot be targeted by your opponent's attacks or card effects this turn.

 

DRK Catalyst: Wyvern/Psychic

LIGHT

Level 4

Psychic+Dragon/Dual/Tuner/Effect/Evo

1500/1000

"DRK: Wyvern/Psychic"

A "DRK Catalyst" spell card must be on the field

This card must be evolved from the effect of a "DRK Catalyst" spell card and cannot be evolved or special summoned in other ways. Once per turn, you may banish 1 "DRK" card from your graveyard and detach 1 Evo material, this card cannot be targeted by your opponent's attacks or card effects this turn. 

 

DRK: Dragon/Knight

FIRE
Level 4

Warrior+Dragon/Dual/Effect

2000/1500

Once per turn, you may banish 1 "DRK" card from your graveyard and pay 1000 LP, this card can attack your opponent directly once this turn.

 

DRK Catalyst: Dragon/Knight

FIRE
Level 4

Warrior+Dragon/Dual/Effect/Evo

2000/1000

"DRK: Dragon/Knight"

A "DRK Catalyst" spell card must be on the field

This card must be evolved from the effect of a "DRK Catalyst" spell card and cannot be evolved or special summoned in other ways. Once per turn, you may banish 1 "DRK" card from your graveyard and detach 1 Evo material, this card can attack your opponent directly once this turn. 

 

[spoiler:Spells]

DRK Catalyst DRV

Continuous Spell

During your turn, while this card is on the field, you may banish a "DRK" card from your graveyard to choose an effect.

1) Search 1 "DRK Catalyst" Evo Monster from your deck whose Base monster is on the field, evolve the Base monster.

2) If you have 1 "DRK Catalyst" Evo Monster whose Base monster is on the field in your hand, evolve the Base monster.

You may only use each effect of this card once per turn.

 

DRK Catalyst ENJ

Continuous Spell

During your turn, while this card is on the field, you may banish a "DRK" card from your graveyard to choose an effect.

1) You may special summon 1 "DRK Catalyst" Evo monster using a monster on your side of the field as the Base monster.

2) You may summon the Evo material of 1 "DRK Force" monster from the GY.

You may only use one effect of this card per turn.

 

DRK Force ENJ

Continuous Spell

During your turn, while this card is on the field, you may banish a "DRK" card from your graveyard to choose an effect.

1) You may special summon 1 "DRK Force" Synchro monster using monsters on your side of the field as Synchro Materials.

2) You may summon the Synchro materials of 1 "DRK Force" monster from the GY.

You may only use one effect of this card per turn.

 
DRK Rebirth
Quick Spell
If you control an extra deck "DRK" monster: Pay 1000 LP, return all extra deck monsters you control to the extra deck of their owner, special summon the materials used to summon those monsters to your side of the field, shuffle the cards in your banished zone into your deck. 
 
DRK Awaken
Normal Spell
When this card is played, you may banish the top 10 cards of your deck, draw 1 card. After this card is played, for the rest of the duel, "DRK" extra deck monsters can be summoned in any monster zone you control.
 

 

 

[spoiler:Traps]

DRK Dragon Counter

Counter Trap

If you control a DRK monster when a Dragon type monster is summoned, you may banish the top 5 cards of your deck, negate that summon, send that monster to the graveyard, and special summon 1 "DRK" Dragon type Effect monster from your deck.

 

 

 

 

[spoiler:Extra Deck]

DRK Force: Wyvern/Psychic

LIGHT

Level 8

Psychic+Dragon/Dual/Synchro/Effect

3000/1500

1 "DRK Catalyst" Tuner + 1 or more "DRK" Monsters

This card may only be special summoned by the effect of "DRK Force ENJ" and cannot be summoned in other ways. Once per turn, you may banish 1 "DRK" monster from your graveyard, this card cannot be targeted by your opponent's attacks or card effects this turn. This card gains 100 ATK for every card in your banished zone. 

 

 

 

 

[spoiler:Clockwork Deck]

DRK Cycle: Dragon/Knight
FIRE
Level 4
ATK: 2500 DEF: 1500
Warrior+Dragon/Dual/Clockwork/Effect
Clockwork Effect:

All "DRK" monsters you control can attack your opponent directly.

Monster Effect: 
Turn Count 4

This card must be summoned by the effect of a "DRK Cycle" spell card and cannot be evolved or special summoned in other ways. Once per turn, you may banish 1 "DRK" card from your graveyard, this card can attack your opponent directly once this turn. All other cards you control gain piercing if a monster was banished this turn.

 

DRK Cycle: Wyvern/Psychic
FIRE
Level 4
ATK: 2500 DEF: 1500
Psychic+Dragon/Dual/Clockwork/Effect
Clockwork Effect:

All "DRK" monsters you control gain 100 ATK

Monster Effect: 
Turn Count 4

This card must be summoned by the effect of a "DRK Cycle" spell card and cannot be evolved or special summoned in other ways. Once per turn, you may banish 1 "DRK" card from your graveyard, this card cannot be targeted by your opponent's attacks or card effects this turn. All other cards you control gain 100 ATK until the end phase if a monster was banished this turn.

 

 

 

 

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So, I'm guessing here "once per turn" means either player's turn? It might be best to specify card effects that can be activated on opponents' turns, or say that the effect lasts until your next standby phase or their next end phase or something so that it lasts through the opponent's turn even though you did it on your turn.

 

Is the dual typing intentionally made part of the effect so that it can be negated by card effects? If that's not the intention, maybe you could just make this a set of cards that has actual dual typing, rather than an effect that gives it a second type. It is good to have ways to balance a card's strength, so you don't necessarily have to change anything, I just want to make sure that's the actual intention, that it can be negated by other card effects, thus balancing the fact that these cards can benefit from a wide range of type-specific effects.

 

It would definitely be interesting to see more of these cards. Right now it seems like kind of a lockdown deck with the "cannot be targeted by enemy attacks/card effects" thing.

 

Oh, and I think something at the end fell outside of the spoiler. It looks like an early draft of the synchro monster, might want to get rid of that. You also have an extra

on the end that isn't linked to anything.

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