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I recently made a Deck for Nephthys and was wondering why they hadn't really combined FIRE and WIND before, like with LIGHT and DARK and rarely FIRE and WATER, so here's a card that supports those! To be fair, there isn't exactly a lot of Decks outside of Nephthys that FIRE and WIND really work, and this card is specifically made for them. Anyway, it Special Summons itself Chaos-style, by banishing 1 of each Attribute from your GY, and it has a Quick Effect that destroys up to 2 FIRE and/or WIND monsters in your hand and inflict burn damage to your opponent equal to their Levels, then if you destroyed 2, you also get to destroy a card on the field. This of course plays into their self destruction gimmick, but also provides burn damage and the ability to destroy any monster on the field, yours or your opponent's. Along with that, it's a Level 8 Winged Beast FIRE monster that becomes WIND on the field, so it has a lot of different ways to be used for Nephthys, as well as your weird gimmick Deck.

 




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You can banish 1 WIND and 1 FIRE monster from your GY; Special Summon this card from your hand. While this card is face-up on the field or in the GY it is also WIND-Attribute. (Quick Effect): You can destroy 1 or 2 WIND or FIRE monsters in your hand, and if you do, inflict damage to your opponent equal to their combined Levels x 200, and if you do, if you destroyed 2 monsters, you can destroy 1 monster on the field. You can only use this effect of "Burncoat Beast" once per turn.

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Was expecting some bouncing or spinning to tie into the WIND theme, but the monster itself is FIRE, so I guess that's fine. Eats a bit too much with too little pay-off, imo. Nepthys don't mind the hand nuke, true, but outside of that I really don't see this card having much other use, especially as it doesn't really do much they don't already do. Perhaps bounce instead of destroy the opponent's monster?

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