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[Written] AXZ archetype


Thomas★Zero

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So AXZ is a LIGHT Cyberse Archetype that focus on both power and effect protection where they have a theme of gaining ATK off each other where each of the 3 main Deck AXZ monsters have effects that grant certain protection to your monsters. In this deck Ties of the Brethren would act as a powerful card for this deck as it would set up the 3 card effect protection of the main deck monsters and with their field spell also grant them protection from destruction by battle while they all have a total of 2500 ATK.

 

Bright AXZ

lv 3 LIGHT

Cyberse/Effect

When this card is Normal Summoned: add 1 "AXZ" card from your deck to your hand. You can only activate this effect of "Bright AXZ" once per turn. Gains 500 ATK and DEF for every "AXZ" monster you control except "Bright AXZ". "AXZ" monsters you control are unaffected by your opponents monster effects.

ATK/1000 DEF/1000

 

Shining AXZ

lv 3 LIGHT

Cyberse/Effect

When this card is Normal Summoned: add 1 "AXZ" card from your GY to your hand. You can only activate this effect of "Shining AXZ" once per turn. Gains 500 ATK and DEF for every "AXZ" monster you control except "Shining AXZ". "AXZ" monsters you control are unaffected by your opponents Spell Cards.

ATK/1000 DEF/1000

 

Glowing AXZ

lv 3 LIGHT

Cyberse/Effect

When this card is Normal Summoned: increase your LP equal to the number of "AXZ" cards on the field x 500. You can only activate this effect of "Glowing AXZ" once per turn. Gains 500 ATK and DEF for every "AXZ" monster you control except "Glowing AXZ". "AXZ" monsters you control are unaffected by your opponents Trap Cards.

ATK/1000 DEF/1000

 

Soul AXZ

Spell Card

Special Summon up to 3 Level 3 "AXZ" monsters with different names from your GY to your side of the field. During the turn you activated this card you cannot summon monsters except "AXZ" monsters. You can only activate "Soul AXZ" once per turn.

 

Cosmic AXZ

Field Spell

Increase the ATK and DEF of all LIGHT monsters you control by 500. "AXZ" monsters you control cannot be destroyed by battle. When this card is destroyed by an opponents card effect while your opponents LP are greater than yours, Special Summon 1 "Divine AXZ" from your Extra Deck to an Extra Monster Zone (this Special Summon is treated as a Link Summon.) You can only activate this effect of "Cosmic AXZ" once per duel.

 

Perfect AXZ

Counter Trap Card

Activate this card when your opponent activates a card or effect while you control a "AXZ" monster in your Extra Monster Zone. Negate the effect or activation of that card and banish it. You can only activate 1 "Perfect AXZ" per turn.

 

Brilliant AXZ

RANK 3 LIGHT

Cyberse/Xyz/Effect

2+ Level 3 "AXZ" monsters

This card gains the effects of all "AXZ" monsters attached to this card as Xyz Materials. When a "AXZ" card would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead.

ATK/1500 DEF/1500

 

Golden AXZ

LIGHT

Link: DL, D, DR

Cyberse/Link/Effect

3 "AXZ" monsters

Gains 500 ATK and DEF for every "AXZ" monster you control except "Golden AXZ". This card cannot be targeted or destroyed by your opponents card effects. LIGHT monsters this card points to cannot be targeted for attacks or by your opponents card effects.

ATK/2000 LINK-3

 

Divine AXZ

LIGHT

Link: UL, U, UR, DR, D, DL

Cyberse/Link/Effect

3+ LIGHT Effect monsters including 1 "AXZ" monsters

If this card was Link Summoned by the effect of "Cosmic AXZ", this card gains the following effect.

* This card is unaffected by your opponents card effects.

Gains 500 ATK and DEF for every "AXZ" monster you control except "Divine AXZ". The ATK and DEF of all Non-LIGHT monsters this card points to becomes 0 and their effects are negated.

ATK/4000 LINK-6

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