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Skull Flame Support [W] [5/?]


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http://yugioh.wikia.com/wiki/Skull_Flame

 

[spoiler=Monsters]Burnt Skull Head

FIRE

LV 3

Zombie/Effect
1000/800

This card's name is treated as "Burning Skull Head" while in your hand or in the GY. If this card is added to your hand by a card effect: You can Special Summon it. If this card is Special Summoned by the effect of a Zombie monster: Special Summon 1 Zombie monster from your hand. You cannot Special Summon the turn you activate this effect except for Zombie monsters.

 

 

[spoiler=Spells]Hot Headed Fury

Continuous Spell

Once per turn, you can discard 1 card; Add 1 FIRE Zombie monster from your Deck to your hand. You cannot Special Summon during the turn you activate this effect except for Zombie monsters. Any damage your opponent takes from the effect of a FIRE Zombie monster you control is doubled. You can only control 1 "Hot Headed Fury".

 

 

 

[spoiler=Traps]Short Fused Skull

Continuous Spell

Once per turn, you can Special Summon 1 FIRE Zombie monster from your hand. If a FIRE Zombie monster is added from your GY to your hand, you can send this card to the GY; Draw 2 cards. You can only activate this effect of "Short Fused Skull" once per turn.

 

 

[spoiler=Links] Ever-Burning Skull Head

FIRE

LINK-2

Up, Down

Zombie/Effect

1000

2 Zombie Monsters

If this card points to a "Skull Flame" monster: FIRE Zombie monsters you control cannot be destroyed by battle or targeted by your opponent's card effects. If this card is sent to the GY: Add 1 "Supersonic Skull Flame" from your Deck or GY to your hand.

 

Newly-Burning Skull Head

FIRE

LINK-1

UP

Zombie/Effect

1000

1 Zombie Monster

When this card is Link Summoned: Add 1 "Hot Headed Fury" OR: 1 "Short Fused Skull" from your Deck to your hand. You can only use this effect of "Newly-Burning Skull Head" once per turn.

 

 

 

 

Basically decided to goof around on a Tag Force game and make a Hunter Pace deck. Its actually kinda fun once you get the deck consistent enough tbh, only sees success cuz its a Tag Force game though. Figured I give Hunter Pace some Legacy Support as a sort of love letter to the deck.

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Yeah, his deck actually seems kinda cool now that I've looked it up. It's a just a shame there's only FIRE Zombie support here, and almost no love for Supersonic :( I like what you've done here otherwise, focusing more on being generic than "archetypal" and keeping with the original theme without c/ping it. Your Link and main deck monsters are both fantastic Just a few nitpicks:

 

Genericness of FIRE Zombie searching in Fury. Shiranui may be in need of a boost but in plain Zombies it just becomes a 3x Solitaire -> Unizombie while also enabling hand-dumping, not to mention Ash searching as you are aware. I really have no idea how to fix it without severely hurting its genericness, defeating one of the main great points of this archetype. Perhaps a Summon restriction of sorts?

Short Fuse's first effect...is it meant to have HOPT? Because right now it doesn't, with the last clause only applying to the draw effect. Otherwise for now it can just SS as many Fire Zombies from your hand as possible. Tbh it could probably just do with normal OPT.

Great support, enough to boost them up a little, but nothing particularly gamechanging. A viable rogue deck definitely. Pretty sure that's what you set out to do, so if so, grats.

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Yeah, his deck actually seems kinda cool now that I've looked it up. It's a just a shame there's only FIRE Zombie support here, and almost no love for Supersonic :( I like what you've done here otherwise, focusing more on being generic than "archetypal" and keeping with the original theme without c/ping it. Your Link and main deck monsters are both fantastic Just a few nitpicks:

 

Genericness of FIRE Zombie searching in Fury. Shiranui may be in need of a boost but in plain Zombies it just becomes a 3x Solitaire -> Unizombie while also enabling hand-dumping, not to mention Ash searching as you are aware. I really have no idea how to fix it without severely hurting its genericness, defeating one of the main great points of this archetype. Perhaps a Summon restriction of sorts?

 

Short Fuse's first effect...is it meant to have HOPT? Because right now it doesn't, with the last clause only applying to the draw effect. Otherwise for now it can just SS as many Fire Zombies from your hand as possible. Tbh it could probably just do with normal OPT.

 

Great support, enough to boost them up a little, but nothing particularly gamechanging. A viable rogue deck definitely. Pretty sure that's what you set out to do, so if so, grats.

 

1. Aww thank you. I actually put some thought into my card designing for once. Happy to see it paid off.

 

2. That's a great suggestion. Tbh I was a bit worried about that.

 

3. Lmao, forgive me it is 6:45 in the morning and I have not slept. Short Fuse was suppose to only go off on activation then sit and wait for Skull Flame. (However a OPT clause doesn't sound like a bad replacement)

 

4. Yeah, I didn't expect to make Skull Flame meta, just a lot more playable. Anyways, updated cards.

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