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[SAST] Guardragon


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#1
Melkor

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Shugoryuu Yustia / Yustia the Guardragon
Water Dragon / Tuner / Normal
LV2 0/2100
 
 
Shugoryuu Garmides / Garmides the Guardragon
Earth Dragon / Effect
LV3 1600/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a Normal Monster is sent to your GY: You can Special Summon this card from your hand.
(2) If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand.
 

 

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Shugoryuu Prominesis / Prominesis the Guardragon
Fire Dragon / Effect
Lv1 500/200
You can only use this card name’s (2) effect once per turn.
(1) You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent’s turn.
(2) If this card is in your GY while a Normal Monster is sent to your GY: You can Special Summon this card, but banish it if it leaves the field.
 
 
Shugoryuu Andrake / Andrake the Guardragon
Wind Dragon / Special Summon / Effect
LV4 2000/600
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned from the hand or Deck: You can double this card’s original ATK/DEF until the end of this turn.
(2) If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it.


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Shugoryuu Elpy / Elpy the Guardragon
Dark Dragon / Link / Effect
Link-1 1000 / L
1 Level 4 or lower Dragon monster
You can only Special Summon “Elpy the Guardagon” once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone 2 or more Link Monsters are pointing to.
 
 
Shugoryuu Pisty / Pisty the Guardragon
Dark Dragon / Link / Effect
Link-1 1000 / R
1 Level 4 or lower Dragon monster
You can only Special Summon “Pisty the Guardagon” once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) You can target 1 of your Dragon monsters that is banished or in your GY: Special Summon it to your zone 2 or more Link Monsters are pointing to.

 

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Shugoryuu Agarpain / Agarpain the Guardragon
Dark Dragon / Link / Effect
Link-2 1500 / T B
2 Dragon monsters
You can only Special Summon “Agarpain the Guardagon” once per turn.
You can only use this card name’s (2) effect once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck, to either a zone on your field, or an Extra Monster Zone, that 2 or more Link Monsters are pointing to.
 
 
Shugoryuu no Kekkai / Guardragon’s Barrier
Spell Field
You can only use this card name’s (1) effect once per turn.
(1) You can target 1 Dragon monster you control; it gains 100 ATK/DEF x Link Rating total of all Link Monsters on the field until the end of your opponent’s turn.
(2) Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.

 


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Seiibutsu no Shugoryuu / Guardragon of the World Legacy
Spell Continuous
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; either add it to your hand or Special Summon it.
(2) Once per turn: You can target 1 Dragon monster you control; move it to another Main Monster Zone on your field.
 
 
Shugoryuu no Kakusei / Guardragon’s Awakening
Trap Continuous
You can only use this card name’s (1) effect once per turn.
(1) You can send 1 Effect Monster from your hand to the GY: Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY in Defense Position.
 

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Houkai no Shugoryuu / Guardragon of Corruption
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 Dragon monster, then target 2 cards on the field; destroy them

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#2
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Oh god those Link Monsters are nutty. Let dragons take their rightful place once more! Also Tempest !!!! in the OCG



#3
Melkor

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Tempest, 3 Lightning, 3 Super Rejuv

 

It's time


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#4
Tythe

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It's... actually really surprising to me how little support there is for low level Dragon monsters. No easy way to search 'em, dump 'em, recover 'em, etc.

Welp... damn.

ANYways, Dragons got their own Icarus Attack. Never thought I'd see the day. Anyone else think the crater in the pic looks a little like the Ice Barrier symbol?

Field Spell in Blue-Eyes? Prolly not, but that deck would probably use it better than this one.

The Links are hilarious but the MD is underwhelming. Wonder how people are gonna use the Link-2?
Hello, fine peoples!

Oh hey, something notable I guess

#5
Melkor

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The best part is that the Icarus attack TRIBUTES


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#6
XenoPhobia

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Why the heck Elpy is DARK? Based on the art, it should be LIGHT...

Also, am I imagining things, or does Andrake's effect means that it could actually turn into a 4K beatstick?

#7
Melkor

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In OCG this deck will basically be a LaDD control build. You can get advantage off cards like Lev, REDMD, and Tempest. 

 

It's super easy to search Destrudo and the deck can make a wide range of Dragon Synchros. Trish seems to be the best one. 

 

And Rejuv+LaDD seals off the hand traps


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#8
Tsumugi Shirogane

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Damn. Imduk got fucked up.

 

It's also neat that World Chalice Guardragon is part of this deck, even if it feels like the World Legacy continuous trap is the only reason to play this deck... 

 

 

There's definitely combos to be had, especially since you can shit REDMD out of deck for 2 card combos. Then revive it. Then summon a big dude from ED

 

EDIT: oh yeah dark matter still exists and you can just summon a GE Xyz before going into it


 

You are an insane person and very creative.

 


#9
Melkor

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Damn. Imduk got fucked up.

 

It's also neat that World Chalice Guardragon is part of this deck, even if it feels like the World Legacy continuous trap is the only reason to play this deck... 

 

 

There's definitely combos to be had, especially since you can shit REDMD out of deck for 2 card combos. Then revive it. Then summon a big dude from ED.

You can also get a random Galaxy from ED, and overlay DMD for the 3x Foolish +  Banish....against a deck like Sky Strike or Geist that will hurt


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#10
Tsumugi Shirogane

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You can also get a random Galaxy from ED, and overlay DMD for the 3x Foolish +  Banish....against a deck like Sky Strike or Geist that will hurt

ye, i had put that in as an edit at the same time you posted this lol

 

DMD is probably the best thing you can do early.


 

You are an insane person and very creative.

 


#11
Melkor

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ye, i had put that in as an edit at the same time you posted this lol

 

DMD is probably the best thing you can do early.

I still think this deck should go for turn one Light and Darkness, it can do it easily enough with Tempest and wyvern. And that will almost certainly buy a turn against most decks. And if LaDD dies these shits get effects off being revived from the grave. 


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#12
Tythe

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I still think this deck should go for turn one Light and Darkness, it can do it easily enough with Tempest and wyvern. And that will almost certainly buy a turn against most decks. And if LaDD dies these shits get effects off being revived from the grave.


Wait, how many low level dragons does that deck run?  If the deck's already got solid plays like a consistent LaDD, why run these?
Hello, fine peoples!

Oh hey, something notable I guess

#13
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Agarpain is really good. Locks you into Dragons but you can make it after using some non-Dragons. Cool negates to get off of Agarpain include Hope Harbinger, Crystal Wing, and especially Hot Red Dragon Archfiend Abyss (probably the coolest of the negates). Probably some nasty boards to be made.



#14
Melkor

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Wait, how many low level dragons does that deck run?  If the deck's already got solid plays like a consistent LaDD, why run these?

It doesn't yet, these cards let you tool out the good dragons rapidly. Namely the dragon synchro arsenal, REDMD, Tempest, and Wyvern


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#15
Tythe

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It doesn't yet, these cards let you tool out the good dragons rapidly. Namely the dragon synchro arsenal, REDMD, Tempest, and Wyvern

 

Yeah but... you still need the startup to get anywhere, right? You'd need 3 low level dragons (or 2 + the continuous spell) plus a means of moving your Links around (or, again, the continuous spell).

 

The payoff is powerful, but I don't see a consistent way of it working out yet (at least not without devoting more of your Deck to this than your other tools).

 

 

...alternatively, Konami could be making more low level Dragon support as we speak and this sentiment will be outdated in a few more days. :526092_key:


Hello, fine peoples!

Oh hey, something notable I guess

#16
Melkor

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1539234437933.jpg

 

giphy.gif


Yeah but... you still need the startup to get anywhere, right? You'd need 3 low level dragons (or 2 + the continuous spell) plus a means of moving your Links around (or, again, the continuous spell).

 

The payoff is powerful, but I don't see a consistent way of it working out yet (at least not without devoting more of your Deck to this than your other tools).

 

 

...alternatively, Konami could be making more low level Dragon support as we speak and this sentiment will be outdated in a few more days. :526092_key:

Lightning is a low level dragon. 

 

There's cards like Sniffer and Solider Dragon and Kidmodo Dragon


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#17
The Highlander

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Nice ... Rocket support.

Especially with Guardragon of the World Legacy.
These are completely generic and the Link monsters allow tutoring out Link Materials, as well as getting out a "free" Borrel Link 4 monster, while the 2 used Links (for the double arrows) supply the materials for a second Borrel Link 4.

#18
President Frank Underwood

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I came up with this starting series of plays.
1. Have a LV1 Dragon and the Continuous Spell.
2. Summon the LV1 Dragon.
3. Go for Linkuriboh.
4. Activate the Continuous Spell, bringing back the LV1 Dragon.
5. Go for Elpi, then move Elpi to the right of Linkuriboh.
6. Use Elpi to get Red-Eyes Darkness Metal Dragon from Deck.
7. Use REDMD to SS the LV1 Dragon from the GY.
8. Use all 4 for a Borrel or Saryuja.



#19
Melkor

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I came up with this starting series of plays.
1. Have a LV1 Dragon and the Continuous Spell.
2. Summon the LV1 Dragon.
3. Go for Linkuriboh.
4. Activate the Continuous Spell, bringing back the LV1 Dragon.
5. Go for Elpi, then move Elpi to the right of Linkuriboh.
6. Use Elpi to get Red-Eyes Darkness Metal Dragon from Deck.
7. Use REDMD to SS the LV1 Dragon from the GY.
8. Use all 4 for a Borrel or Saryuja.

One card borrels that don't need your normal exist. The real grail is the double DMD - LADD play


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#20
President Frank Underwood

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One card borrels that don't need your normal exist. The real grail is the double DMD - LADD play

And what is that play, if I may ask?






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