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Nymphs [W] 9/9


Arimetal

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[spoiler=Monsters] Water Nymph

WATER

LV 1

Fairy/Effect

100/100

If you draw this card, you take 1000 damage and reveal it; add 1 "Nymph" Spell or Trap card from your Deck to your hand, then shuffle this card into the Deck. You can only activate this effect of "Water Nymph" once per turn.

Fire Nymph
FIRE
LV 1
Fairy/Effect
100/100
If you draw this card, you take 1000 damage and reveal it; destroy 1 card on the field, then shuffle this card into the Deck. You can only activate this effect of "Fire Nymph" once per turn.

Air Nymph
WIND
LV 1
Fairy/Effect
100/100
If you draw this card, you take 1000 damage and reveal it; draw 2 cards, then shuffle this card into the Deck. You can only activate this effect of "Fire Nymph" once per turn.

Earth Nymph
EARTH
LV 1
Fairy/Effect
100/100
If you draw this card, you take 1000 damage and reveal it; banish 1 random card in your opponent's Extra Deck. You can only activate this effect of "Earth Nymph" once per turn.



[spoiler=Spells]Pick-A-Nymph-Picnic
Normal Spell
Place 1 "Nymph" monster from your Deck on the top of your Deck, then draw 1 card. During your Standby Phase, if you activated the effect of a "Nymph" monster earlier this turn, you can banish this card from your GY; draw 1 card.

 

Nymph Rush
Continuous Spell
At the start of your turn, instead of conducting your normal draw, you can banish 1 "Nymph" monster from your Deck; draw 2 cards. During the End Phase, if you did not activate the effect of a "Nymph" monster: Destroy this card. If this card is sent from the field to the GY by an opponent's card effect: Draw 2 cards.


Nymph Fusion

Normal Spell
Shuffle into the Deck, banished Fusion Materials listed on a "Nymph" Fusion Monster. While this card is in the GY, "Nymph" Fusion Monsters you control cannot be targeted or destroyed by card effects.



[spoiler=Trap]Nymph Manipulation
Counter Trap
If the effect of a monster, Spell, or Trap card your opponent controls is activated, you can banish 1 "Nymph" monster from your Deck; negate that effect, then draw 1 card.



[spoiler=Fusion]Aether Nymph
LIGHT
LV 10
Fairy/Fusion/Effect
4000/4000
"Water Nymph" + "Fire Nymph" + "Air Nymph" + "Earth Nymph"
When this card is Fusion Summoned: Gain 4000 LP. If you draw a card(s): Inflict 1000 to your opponent for each card drawn.



I like cards like the seventh one and was kinda curious what an archetype of that sorta card would look like. Rushed it a little so there is probably some balancing issues and probably the lack of creativity shines through a little on some cards. (Honestly seems like a one-shot anime deck)

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