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[SAST] Salamangrate Foxer


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Fire Cyberse / Effect

LV3 1200/1000

You can only use this card name's (1) and (2) effects once per turn each.

(1) If there are 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; shuffle that monster in the GY into the Extra Deck, and if you do, destroy that Spell/Trap card.

(2) If this card is in your GY while a card in your opponent's Spell & Trap Zone is destroyed and sent to the GY: You can Special Summon this card in Defense Position.

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That sounds mediocre, it actually destroys grave setup, relies on an already established state and relies on the opponent placing Spell/Trap cards in tehir Spell/Trap Zone for your turn, so it is not immediately dead ... this card sounds liek a situational pseudo-comeback card that is outclassed by cards like Salamangreat Parrot (which really says a lot about this), given that that one actually does not lose the Extra Deck monsters, is not immediately useless outside of specific situations and does more than just fielding a single material you should be able to field without any effort anyways.

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