Jump to content

[Written] Novus Ordo Seclorum Archetype:


erederiu

Recommended Posts

Novus Ordo Seclorum -  Grandmaster

Lv. 1 LIGHT

Spellcaster/Effect

0/0

 

During your opponent's Draw Phase, before they draw: you can reveal this card in your hand; Look at the top 3 cards of their deck and place them back in any order. You cannot control monsters to activate or resolve this effect. If this card is normal summoned: add 2 "Novus Ordo Seclorum" cards from your deck to your hand, except "Novus Ordo Seclorum - Grandmaster", then shuffle this card into your deck. You can only use each effect of "Novus Ordo Seclorum - Grandmaster" once per turn.

 

Novus Ordo Seclorum - Temple Guards

LIGHT Lv. 1

Warrior/Effect

0/0

 

During your opponent's battle phase: you can reveal your entire hand, including this card; Destroy as many cards your opponent controls as possible, up to the number of "Novus Ordo Seclorum" cards revealed, except "Novus Ordo Seclorum - Temple Guards", and if you do, they take damage equal to the number of cards destroyed x 800, then shuffle this card back into your deck. You must control no monsters  to activate and resolve this effect. If this card is normal summoned, you can shuffle it and 1 more "Novus Ordo Seclorum"  card in your hand back into your deck, then draw 2 cards.  You can only use each effect of "Novus Ordo Seclorum - Temple Guards" once per turn.

 

Novus Ordo Seclorum - Saboteurs

LIGHT Lv. 1

Spellcaster/Effect

0/0

 

During your turn: you can reveal this card and another "Novus Ordo Seclorum" monster in your hand; Look at your opponent's hand and target 1 card; discard it, then shuffle this card back into the deck. You must control no monsters  to activate and resolve this effect. If this card is normal summoned, you can look at your opponent's Extra Deck and choose 2 cards; your opponent banishes them, then shuffle this card into the deck. You can only use each effect of "Novus Ordo Seclorum - Saboteurs" once per turn

 

Novus Ordo Seclorum - Assassins

LIGHT  Lv. 1 

Warrior/Effect

0/0

 

During your turn: you can reveal this card in your hand; they take 1500 damage, and if you do, your opponent takes no further effect damage during the rest of the duel, except by the effects of “Novus Ordo Seclorum” cards. then shuffle this card into the deck. you must control no monsters  to activate and resolve this effect. If this card is normal summoned, you can add up to 2 "Novus Ordo Seclorum - Assassins" from deck to your hand and shuffle this card into the deck. You can only use each effect of "Novus Ordo Seclorum - Assassins" once per turn.

 

 

 

Novus Ordo Seclorum - Herald

LIGHT Spellcaster Lv. 1

0/0

 

 

During your Standby Phase: You can reveal this card in your hand; If your LP are different from your opponent's, gain LP equal to the difference. You must control no monsters to activate and resolve this effect. If you control no monsters, you can special summon this card (from your hand). If this card is normal summoned while your opponent controls a monster, you can add 1 “Novus Ordo Seclorum” spell or trap from your deck to your hand, then shuffle this card into your deck. You can only each effect of "Novus Ordo Seclorum - Herald” once per turn.

 

 

 

Novus Ordo Seclorum - Grand Temple

Field Spell Card

 

Once Per Turn, you can shuffle 1 card from your hand into the deck; add 1 “Novus Ordo Seclorum” monster from your deck to your hand. If a card would be shuffled into the deck from the hand, you can pay half your LP and skip your next draw phase instead. if you would return a “Novus Ordo Seclorum” monster you control to the deck, you can banish it instead. Cards banished by this effect return to your hand during the next Standby Phase after this effect’s activation (even if this card leaves the field). you can only use each of these effects of "Novus Ordo Seclorum - Grand Temple" once per turn.

 

 

 

Novus Ordo Seclorum - Ultimatum

Quick-Play Spell Card

 

Reveal 1 “Novus Ordo Seclorum” card in your hand and Target 1 Monster your opponent controls; your opponent can pay LP equal to that Monster’s ATK to negate this effect, otherwise banish that monster and inflict damage equal to half its ATK.  You can only activate “Novus Ordo Seclorum - Ultimatum” once per turn.

 

 

 

Novus Ordo Seclorum - Assembly

Normal Spell Card.

 

Add 1 "Novus Ordo Seclorum" monster from your deck to your hand, and if you do, you can normal summon 1 "Novus Ordo Seclorum" monster in addition to your normal summon this turn. You can activate 1 "Novus Ordo Seclorum - Assembly" once per turn.

 

 

 

 

Novus Ordo Seclorum - Ancient Seal

Counter Trap Card.

 

When your opponent activates a card or effect: reveal 1 “Novus Ordo Seclorum” monster from your hand; negate the effect and destroy that card, and if you control “Novus Ordo Seclorum - Grand Temple”, set this card again instead of sending it to the graveyard, but banish it when it leaves the field. You can only activate “Novus Ordo Seclorum - Ancient Seal”.once per turn.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...