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[AGM/Written] Terriform: Nekroz meets Triamids! (18/18)

- - - - - DARK Warrior Spellcaster Fiend Ritual Field Spell Banish

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#1
Dova

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Terriform
 
Welcome to Djinn Nekroz meets Tramids.
 
This DARK archetype based on fear itself is very Field Spell focused, with several different ones that it has access to . . . each with exactly 3 effects. Why 3? Because they also have a terrible trinity of Ritual bosses based on the grand-daddies of fear: Death, isolation, and fear itself. Each of these bosses has, as the first line of their effect text (except the whole Ritual Summon conditions thing), "This monster gains the (insert number here) effect of all "Terriform" Field Spell Cards in your Graveyard". Of course, this means that "Terriforming Entity of Inherent Terror" can (fittingly) Ritual Summon the other two bosses . . . because, surprise surprise, they have a Field Spell that can do that. Their archetype is actually surprisingly consistent, too, given that they have an Orphrys Scorpio, a Stratos, multiple pseudo-Shurits . . . And their Ritual Spells can banish themselves to search each other, and when they do, something else happens.
 
Then, of course, while the terrible trio are their big bosses, they aren't their only Rituals, and you get all kinds of powerful effects among them . . . including one that acts as a one-sided Necroface, taking away all the penalty of banishing your Ritual Spells.
 
Then, the Field Spells . . . utterly hate your opponent getting to play YGO. Stat boosts, protection, locking out the ED, standing in for Dark Law, Malefic World, Geartown, Chain Energy, automatically hitting each player with Card Destruction during their Standby Phase . . .
 
Do you fear power? Terriform breathe it. They feed on it. They love it.


Main Deck Monsters: (4)

Ritual Monsters: (6)

Field Spells: (4)

Ritual Spells: (2)

Other Spells/Traps: (2)


Design Notes


CnC would be appreciated! :D



#2
Perry Ellis.

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Hmm, the aesthetic design of this archetype is quite interesting. so lets begin with looking at the main deck monsters.

 

general notes

MD
Ritual Monsters

Spells

Traps



#3
Dova

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Thanks for your input!

For the Main Deck Monsters, I've given Thanatos hard once per turn on both effects, and the second effect can only Special Summon 1 while the first effect only prevent materials and Summons them in Defense Position.

Inherent Terror only gets the third effect, not all effects. I don't think Phobisphere is that deadly as well, at least from what I see, considering this archetype doesn't have non-Ritual Spells (well, the Field Spells just go the GY anyway so /shrug) but I've added an an activating clause on Psychosphere to work with the first monster's downside. Do you think a monster that gained all effects would work well?

The "banish it" on Scientist was a remnant from an old effect; it's just meant to Set the cards.

I didn't want to make Dome too strong, and keep hard once per turn away from it, and as it is a Trap, I don't think it will struggle with the "cards" requirement. 3-4 cards isn't much, anyway.

As for the archetype as whole, you are going to have to find room for your bosses, as while you are right in terms of the rest of the archetype being so consistent...there's not really much else for them do other than go into the bosses. They don't really have a wincon outside of it, and only having 1 Field Spell to use at a time is painful. Also, with these Devirituals having effects that go in the hand, you can have much more than the basic ~20 monster limit, as your hands will tend to brick a lot less. HOWEVER, I will be looking into perhaps giving a slight buff here and there...it's just going to be hard without expanding the archetype, because as you've said, it's already pretty bloated.

Again, thanks so much for your review.



#4
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