So I don’t know if I was the only person a bit disappointed in the new Alien Link. Here’s some stuff to make it a tad better.
Alien Embryo LIGHT/Reptile/LV2/Tuner 200/500
This card’s name also becomes “Alien Amorite” while on the field or in the GY. While this card is in the GY, you may remove 2 A-Counters from anywhere on the field; Synchro Summon a LIGHT/Reptile Synchro monster from your Extra Deck by banishing Synchro Materials from your GY, including an “Alien Amorite”. You may only Synchro Summon using “Alien Embryo” once per turn.
Alien Cat LIGHT/Reptile/LV3 1000/1500
(Quick Effect): You can discard this card to target a monster on either player’s field; place 2 A-Counters on it. You can banish this card from your GY and target an “Alien”, “Cosmic Horror”, or “Cosmic Fortress” monster in your GY, also you may choose to remove 2 A-Counters from anywhere on the field; add the targeted monster to your hand, or, if you removed the A-Counters, Special Summon it. You may only activate one effect of “Alien Cat” per turn and only once that turn.
Alien Duplicator LIGHT/Reptile/LV3 1200/1000
Once per turn you can remove 2 A-Counters from anywhere on the field, then target an “Alien” monster you control with a level; Special Summon an “Alien Clone Token” (LIGHT/Reptile). The ATK, DEF, and level of that token become the same as the targeted monster. During your turn, you may Tribute a Normal Monster you control; Special Summon this card from the GY. You may only control 1 “Alien Duplicator” (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Cosmic Fortress LIGHT/Reptile/Lv4/Synchro 0/1300
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
This card gains ATK equal to the total number of A-Counters on the field x 300. If this card is destroyed by battle or by an opponent’s card effect, you may place it face-up in your Spell/Trap Zone as a Continuous Spell Card with this effect:
- If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.
Alien Cosmic Horror LIGHT/Reptile/Lv6/Synchro 2700/1800
"Alien Ammonite" + 1 or more non-Tuner LIGHT Reptile Synchro monsters
Whenever you would place A-Counters on a card by a card effect, place twice as many. You may only control 1 “Alien Cosmic Horror”. If an “Alien” monster you control would be destroyed by battle or by a card effect, you may remove 3 A-Counters from the field instead.
Alien Overgrowth Normal Spell
Target an “Alien” monster in your GY and remove A-Counters from the field equal to that monster’s level; Special Summon it, also it gains ATK equal to its original ATK, and if it is removed from the field by battle or by an opponent’s card effect you may distribute A-Counters equal to twice its level among your opponent’s face-up monsters. You may only activate “Alien Overgrowth” once per turn.