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Astral Beast Archetype (18/18)


Atypical-Abbie

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Astral Beast is an Archetype of Pyro/LIGHT and DARK monsters with various Levels. They focus on Chaos-based banishing from the GY, and sometimes other places too, as well as a little bit of top Deck manipulation, they have a Link and a Synchro Monster as well, though their main gimmick is that they are both LIGHT and DARK at the same time while on the field and in the GY, and that you want to give them as many other Attributes as possible, the main Level 7 and higher bosses being your best targets for this as they doubles their ATK and DEF while there are 6 or more Attributes on the field.

 

Along with that, using their Trap monster, Astral Beast Constellation, a card that Special Summons itself with any 2 Attributes, you can give that card to your opponent and ram right into it, along with its effect triggering, making for great damage as well as recovery options.

 

They are based on the astrological signs, and concepts related to astrology and stargazing in general, the reason for them being Pyro has a few reasons, one being that I asked for ideas and was requested to make them Pyro, and because stars are basically giant balls of fire, so Pyro makes some kind of sense, and you don't see Chaos Pyro Decks being much of a thing.

 

Main Deck Monsters:

 

Astral Beast Pisces

Pyro/LIGHT

Level 2

While face-up on the field or in the GY, this card is also DARK-Attribute. Your opponent's monsters on the field and in the GY with the same Attribute as this card cannot target "Astral Beast" monsters you control for attacks or effects. If this card is banished: You can target 1 "Astral Beast" monster you control, then declare 1 Attribute; it gains the declared Attribute.

500/500

 


Astral Beast Cancer

Pyro/LIGHT

Level 2

While face-up on the field or in the GY, this card is also DARK-Attribute. You can banish 1 LIGHT or DARK monster from your GY with a Level; this card's Level becomes that monster's Level until the end of this turn. If this card is banished: You can target 1 of your other banished "Astral Beast" cards: add it to your hand or place it on top of your Deck. You can only use each effect of "Astral Beast Cancer" once per turn.

800/0

 

Astral Beast Aries

Pyro/LIGHT/Tuner

Level 3

While face-up on the field or in the GY, this card is also DARK-Attribute. When this card is Summoned: You can target 1 of your banished "Astral Beast" cards; draw 1 card, then place that target on top of your Deck. If this card is banished: You can draw 1 card, then place 1 card from your hand on top of your Deck. You can only use each effect of "Astral Beast Aries" once per turn.

1400/600

 

Astral Beast Scorpio

Pyro/LIGHT

Level 3

While face-up on the field or in the GY, this card is also DARK-Attribute. You can Tribute 1 other "Astral Beast" monster, then target 1 monster in either player's GY with the same Attribute as this card, except the Tributed monster; Special Summon it to your field in face-up Defense Position. You can banish this card and 1 other "Astral Beast" monster from your GY, then declare 1 Attribute; all face-up monsters on the field gain the declared Attribute. You can only use each effect of "Astral Beast Scorpio" once per turn.

1000/800

 

Astral Beast Capricorn

Pyro/LIGHT

Level 4

While face-up on the field or in the GY, this card is also DARK-Attribute. You can banish this card from your GY; add 1 "Astral Beast" Spell/Trap from your Deck to your hand. If this card is banished: You can add 1 "Astral Beast" monster from your Deck to your hand, except "Astral Beast Capricorn". You can only use 1 "Astral Beast Capricorn" effect per turn, and only once that turn.

1500/1500

 

Astral Beast Taurus

Pyro/LIGHT

Level 4

While face-up on the field or in the GY, this card is also DARK-Attribute. You can banish this card and 1 other LIGHT or DARK monster from your GY; Special Summon 1 "Astral Beast" monster from your hand. If this card is in your hand, GY or banished: You can banish 1 other "Astral Beast" monster from your GY and other 1 LIGHT or DARK monster from your hand or field; Special Summon this card. You can only use each effect of "Astral Beast Taurus" once per turn.

1800/1000

 

Astral Beast Sagittarius

Pyro/LIGHT

Level 5

You can Special Summon this card (from your hand) by banishing 1 LIGHT monster and 1 DARK monster from your GY OR 1 "Astral Beast" monster other than "Astral Beast Sagittarius" from your GY. While face-up on the field or in the GY, this card is also DARK-Attribute. If this card is banished: You can place it on top of your Deck. If this card is sent to your GY: You can place it on top of your Deck. You can only use each effect of "Astral Beast Sagittarius" once per turn.

2000/1500

 


Astral Beast Leo

Pyro/LIGHT

Level 6

You can Special Summon this card (from your hand) by discarding 1 "Astral Beast" monster. While face-up on the field or in the GY, this card is also DARK-Attribute. Up to twice per turn: You can banish 1 LIGHT or DARK monster from your GY, then target 1 face-up monster you control; increase its Level by 1. If this card is in your GY: You can banish 1 other "Astral Beast" monster from your GY; add this card from your GY to your hand. You can only use this effect of "Astral Beast Leo" once per turn.

2200/1100

 

Keeper of the Astral Beasts, Libra

Pyro/DARK

Level 7

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Astral Beast" monsters with different Levels from your hand, field or GY. If this card is Special Summoned: You can declare 1 Attribute; all face-up monsters on the field gain the declared Attribute. While face-up on the field or in the GY, this card is also LIGHT-Attribute. Once per turn: You can target 1 face-up monster your opponent controls with the same Attribute as this card; return that target to the hand. This card must be face-up on the field to activate and to resolve this effect. Your opponent's monsters on the field and in the GY with the same Attribute as "Astral Beast" monsters on the field, cannot activate their effects. While there are 6 or more Attributes on the field, double this card's ATK/DEF.

2500/2500

 

Watcher of the Astral Beasts, Virgo

Pyro/DARK

Level 8

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster, 1 DARK monster and 1 "Astral Beast" monster from your hand, field or GY. If this card is Special Summoned: You can declare Attributes up to the number of "Astral Beast" monsters banished to Special Summon this card; this card gains the declared Attributes. While face-up on the field or in the GY, this card is also LIGHT-Attribute. Once per turn: You can target 1 face-up monster your opponent controls; this card gains that target's Attribute. When your opponent's monster on the field with the same Attribute as this card activates its effect (Quick Effect): You can banish 1 "Astral Beast" monster from your GY; negate that activation, and if you do, banish that card. While there are 6 or more Attributes on the field, double this card's ATK/DEF.

3000/3000

 

Extra Deck Monsters:

 


Protector of the Astral Beasts, Gemini

Pyro/DARK/Link

Link Arrows: Bottom Left, Bottom Right

2 LIGHT or DARK monsters with different Levels, including 1 "Astral Beast" monster

While face-up on the field or in the GY, this card is also LIGHT-Attribute. Linked LIGHT and DARK monsters you control cannot be targeted by your opponent's card effects. If an "Astral Beast" monster(s) with a Level is Summoned to your zone(s) this card points to: You can banish cards from the GYs up to the combined Levels of those monsters. If this card is banished: You can target 1 of your other banished "Astral Beast" monsters; Special Summon it. You can only use each effect of "Protector of the Astral Beasts, Gemini" once per turn.

1700/LINK-2

 

Seeker of the Astral Beasts, Aquarius

Pyro/DARK/Synchro

Level 7

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can declare Attributes up to the number of materials used for its Synchro Summon; this card gains the declares Attributes. While face-up on the field or in the GY, this card is also LIGHT-Attribute. Monsters your opponent control with the same Attribute as this card lose 1000 ATK and DEF. Once per turn: You can banish 1 LIGHT monster and 1 DARK monster from your GY; destroy up to 2 Spells/Traps your opponent controls. While there are 6 or more Attributes on the field, double this card's ATK/DEF.

2300/2300

 

Spells/Traps:

 

Celestial Forces of the Astral Beasts

Normal Spell

Discard 1 "Astral Beast" monster; send cards from the top of your Deck to the GY equal to that monster's Level. During your Main Phase, if you did not activate "Celestial Forces of the Astral Beasts" this turn: You can banish this card from your GY, then target 2 of your banished LIGHT or DARK monsters, including at least 1 "Astral Beast" monster; place them on top of your Deck in any order. You can only activate 1 "Celestial Forces of the Astral Beasts" per turn.

 


Divine Movements of the Astral Beasts

Normal Spell

Add 1 "Astral Beast" card from your Deck to your hand, except "Divine Movements of the Astral Beasts", then place 1 card from your hand on top of your Deck. If this card is in your GY: You can banish 1 Level 7 or higher "Astral Beast" monster from your hand, field or GY; add this card to your hand. You can only activate 1 "Divine Movements of the Astral Beasts" per turn.

 

Zodiac Signs of the Astral Beasts

Continuous Spell

Once per turn: You can target 1 of your banished "Astral Beast" cards; return it to the GY. Once per turn, if an "Astral Beast" card(s) is banished: You can look at cards from the top of your Deck up to the number of cards banished, then place them on the top or bottom of your Deck in any order. During your Main Phase, you can Normal Summon 1 "Astral Beast" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

Light and Darkness of the Astral Beasts

Continuous Spell

When this card is activated: You can target 1 "Astral Beast" monster in your GY and 1 of your banished "Astral Beast" monsters; draw 1 card, then place both those targets on top of your Deck in any order. All "Astral Beast" monsters you control gain 100 ATK/DEF for each of your banished LIGHT and DARK monsters with different names. If an "Astral Beast" monster(s) you control would be destroyed by battle or card effect, you can banish 1 LIGHT monster and 1 DARK monster from your GY instead. You can only activate 1 "Light and Darkness of the Astral Beasts" per turn.

 

Star Drawings of the Astral Beasts

Normal Trap

Excavate the top 3 cards of your Deck, if you excavated a "Astral Beast" monster, you can either add 1 of them to your hand, or Special Summon it, also, after that, send the remaining cards to the GY. If you control no LIGHT or DARK monsters in your GY, you can activate this card from your hand. You can only activate 1 "Star Drawings of the Astral Beasts" per turn.

 

Astral Beast Constellation

Continuous Trap

Declare 2 Attributes; Special Summon this card as an Effect Monster (Pyro/Level 4/0 ATK/2000 DEF) with the declared Attributes. If this card is a monster and you control a Level 7 or higher "Astral Beast" monster: You can banish 1 LIGHT or DARK monster from your GY, then target 1 face-up monster your opponent control; switch control of this card and that target. If this card is destroyed: You can target 1 of your "Astral Beast" cards in your GY or that is banished, except "Astral Beast Constellation"; add it to your hand or place it on top of your Deck.


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Last cards are up! Also, doing a new thing here below, mentioning their attributes so you can find them more easily.

 

New Cards:

Astral Beast Cancer (Level 2 monster)

Astral Beast Aries (Level 3 Tuner monster)

Astral Beast Leo (Level 6 monster)

Protector of the Astral Beasts, Gemini (LINK-2 Link Monster)

Seeker of the Astral Beasts, Aquarius (Level 7 Synchro Monster)

Divine Movements of the Astral Beasts (Normal Spell)

Zodiac Signs of the Astral Beasts (Continuous Spell)

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