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[spoiler=Introduction]

All of these cards are based on SCPs from the SCP Foundation Wiki (http://www.scp-wiki.net/scp-series). Very few SCPs are made to be fair, so obviously a lot of them are going to be pretty broken or otherwise ridiculous. If anyone has suggestions for changes to the cards, I'll consider them, but the changes should stay true to the SCP that the card(s) is/are based on, so suggestions that would "balance" the cards by excluding some crucial part of the SCP will likely not be implemented.

 

Obviously there are a lot of SCPs and a lot of parts to many of them, so it's going to take a while to get to all of them. I'll try to update whenever I can.

 

 

 

[spoiler=Note]

I apologize for the large number of sub-sections, there's a lot of cards in this series and it becomes a little painful to have to see them all at once, so the subsections are meant to keep the number of actual cards that you have to look at fairly small. Of course, the sheer number of subsections somewhat defeats the purpose, so feel free to vote on whether you'd like to keep the subsections or just see the cards all in one big list.

 

 

 

[spoiler=Cards]

 

[spoiler=Main Series]

 

[spoiler=SCP 001 - SCP 1000]

 

[spoiler=SCP 001 - SCP 100]

 

[spoiler=SCP 001 - SCP 050]

 

[spoiler=SCP 001 - SCP 010]

 

[spoiler=SCP 001 - Awaiting Declassification (BLOCKED)]

WARNING:

 

ANY NON-AUTHORIZED PERSONNEL ACCESSING THIS FILE WILL BE IMMEDIATELY TERMINATED THROUGH BERRYMAN-LANGFORD MEMETIC KILL AGENT. SCROLLING DOWN WITHOUT PROPER MEMETIC INOCULATION WILL RESULT IN IMMEDIATE CARDIAC ARREST FOLLOWED BY DEATH.

 

YOU HAVE BEEN WARNED.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

as61IdR.png

 

MEMETIC KILL AGENT ACTIVATED

 

CONTINUED LIFE SIGNS CONFIRMED

 

REMOVING SAFETY INTERLOCKS

 

Welcome, authorized personnel. Please select your desired file.

 

[spoiler=SCP 001 (1) - Sheaf of Papers]

gfOtC6w.png

SCP 001 (1) - Sheaf of Papers

Continuous Spell

Effect:

This card's name is always treated as "SCP 001". Once per turn, during either player's Main Phase 1, add 1 "SCP" card from your deck to your hand if possible. You may only own one "SCP 001".

 

 

 

 

 

 

[spoiler=SCP 002 - The "Living" Room]

DYMmrjU.png

SCP 002 - The "Living" Room

Attribute: DARK

Level: 4

Type: Fiend/Effect

 

Effect:

If one or more Warrior- or Spellcaster-type monsters and this card are face-up on the field during either player's End Phase, the Warrior/Spellcaster-type monster(s) is sent to the graveyard, and this monster's DEF is increased by half the DEF of the destroyed monsters.

 

ATK: 0

DEF: 1900

 

 

 

[spoiler=SCP 003 - Biological Motherboard]

 

[spoiler=SCP 003-1 - Biological Motherboard 1]

5xodIUB.png

SCP 003-1 - Biological Motherboard 1

Attribute: LIGHT

Level: 3

Type: Machine/Effect

 

Effect:

During the End Phase after this card was summoned, increase its base ATK and DEF to 100. During the second End Phase after this card was summoned, increase its ATK and DEF to 1000. Starting on the next Main Phase after the previous effect was applied, activate the following effect: all monsters on the field at the time of this effect's activation cannot attack, have their effects negated, and cannot be sent to the graveyard for the summon of any monster; this monster's ATK and DEF, respectively, increase by the averages of the ATK and DEF of all other monsters on the field at the time of this effect's activation, and this monster's name, attribute, type, and effects are treated as those of all monsters affected by this effect, in addition to those of this card. During your next Standby Phase after the previous effect was activated, multiply this monster's ATK and DEF by 1.5, and during the End Phase of this turn, search for one "SCP-003's Paradise" in your hand or deck and activate it. Every Standby Phase afterwards, multiply this monster's ATK and DEF by 1.5.

 

ATK: 10

DEF: 10

 

 

 

[spoiler=SCP 003-2 - Biological Motherboard 2]

PMGfWc4.png

SCP 003-2 - Biological Motherboard 2

Equip Spell

Effect:

Equip only to "SCP 003-1 - Biological Motherboard 1". Negate the equipped monster's effects and return its ATK and DEF to their original values. When this card is equipped to an appropriate target, place 3 counters on this card. During each of your End Phases, remove 1 counter from this card. If this card has no counters on it, this card's effects are negated (this card is not removed from the field). When the equipped card is removed from the field, remove this card from the field in the same manner.

 

 

 

[spoiler=Generators]

 

[spoiler=Generator 003-III]

EMWx0eG.png

Generator 003-III

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-IV]

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Generator 003-IV

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if you do not control "Generator 003-III", you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-V]

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Generator 003-V

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if you do not control "Generator 003-III" or "Generator 003-IV", you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-VI]

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Generator 003-VI

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if you do not control "Generator 003-III", "Generator 003-IV", or "Generator 003-V", you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-VII]

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Generator 003-VII

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if the only other "Generator 003" spells you control are "Generator 003-VIII" and/or "Generator 003-IX", you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-VIII]

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Generator 003-VIII

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if the only other "Generator 003" spells you control are "Generator 003-IX", you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

[spoiler=Generator 003-IX]

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Generator 003-IX

Continuous Spell

Effect:

You may overlay other "Generator 003" spells on top of this card to activate them. During your Standby Phase, if "Generator 003-IX" is the only "Generator 003" card you control, you may add up to 2 "Generator 003" cards from your deck to your hand. When this card is activated, place 1 counter on any "SCP 003-2 - Biological Motherboard 2" you control. When you equip an "SCP 003-2 - Biological Motherboard 2" you control to a monster, place 1 counter on it. If you control seven "Generator 003" spells with different names, negate the effect of "SCP 003-2 - Biological Motherboard 2" that requires you to remove counters from it.

 

 

 

 

 

 

[spoiler=SCP 003's Paradise]

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SCP 003's Paradise

Field Spell

Effect:

This card can only be activated by the effect of "SCP 003-1 - Biological Motherboard 1". When this card is activated, all other Field Spells have their effects changed to those of this card. Machine and Rock type monsters on the field, except "SCP 003-1 - Biological Motherboard 1", have their types changed to "Anomalous" (this persists after this card leaves the field). Monsters that share a typing with "SCP 003-1 - Biological Motherboard 1" gain 500 ATK and DEF. If "SCP 003-1 - Biological Motherboard 1" leaves the field, destroy this card.

 

 

 

 

 

 

[spoiler=SCP 004 - The 12 Rusty Keys and the Door]

 

[spoiler=SCP 004-1 - The Door]

8V5eeSR.png

The Door

Continuous Spell

Effect:

If you control "SCP 004-(2-13) - The 12 Rusty Keys" as a Continuous Spell, you may move any cards you control (except Field Spells) or in your hand underneath this card, and you may move any card that was previously moved underneath this card to its original location (if the card was on the field and the original Zone it was in on the field is occupied, you may move the card to another appropriate unoccupied Zone). Cards underneath this card do not have their effects negated, are not considered to have "left the field" for the sake of card effects, cannot be attacked, are unaffected by other card effects, and are not considered to be "on the field" or "under your control" for the sake of card effects or battle; they also cannot activate their effects or attack, and mandatory effects are still mandatory. When this card is removed from the field, banish those cards and negate their banished effects; if this card returns to the field, return all cards banished by this effect to their original positions underneath this card. If all "SCP 004-(2-13) - The 12 Rusty Keys" Continuous Spells you control leave the field, cards underneath this card have their effects neutralized (not negated, for the sake of card effects, but inactive and unusable), and they cannot be moved from underneath this card, until an "SCP 004-(2-13) - The 12 Rusty Keys" Continuous Spell is once again on your side of the field.

 

 

 

[spoiler=SCP 004-(2-13) - The 12 Rusty Keys]

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SCP 004-(2-13) - The 12 Rusty Keys

Spell

Effect:

When this card is activated, choose whether it is an Equip Spell or a Continuous Spell. If this card is a Continuous Spell, it has no further effect. If this card is an Equip Spell, equip it to any monster. The controller of that monster picks a face-up "SCP 004-1 - The Door" or "SCP 004-14 - The Box", flips a coin, and then rolls a die. If "SCP 004-1 - The Door" was picked and the coin landed on "heads", or if the coin landed on "tails" and the dice read anything except 1 or 12, banish that card and roll two dice, then if those dice both land on 1 or 2, send the banished card to the graveyard, and if they both land on 3, during your second standby phase after this card was activated send the banished monster to the graveyard; if the player picked "SCP 004-1 - The Door", got tails, and rolled a 12, the equipped monster has its effects permanently negated, on and off the field, and permanently cannot attack;  if the player picked "SCP 004-1 - The Door", got tails, and rolled a 7, this card, the selected "SCP 004-1 - The Door", any cards underneath it, and any connected "Site-62" move to be under the control of the controller of the equipped monster, and this card is unequipped from the equipped monster and becomes a Continuous Spell;  if the player picked "SCP 004-14 - The Box", got heads, and rolled anything but a 6, or got tails and rolled a 1, this card, the selected "SCP 004-14 - The Box", and any cards underneath it, move to be under the control of the controller of the equipped monster, and this card is unequipped from the equipped monster and becomes a Continuous Spell. When the equipped monster leaves the field, return this card to its controller's hand

 

 

 

[spoiler=SCP 004-14 - The Box]

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SCP 004-14 - The Box

Continuous Spell

Effect:

If you control "SCP 004-(2-13) - The 12 Rusty Keys" as a Continuous Spell, you may move any cards you control (except Field Spells) or in your hand underneath this card, and you may move any card that was previously moved underneath this card to its original location (if the card was on the field and the original Zone it was in on the field is occupied, you may move the card to another appropriate unoccupied Zone). Cards underneath this card do not have their effects negated, are not considered to have "left the field" for the sake of card effects, cannot be attacked, are unaffected by other card effects, and are not considered to be "on the field" or "under your control" for the sake of card effects or battle; they also cannot activate their effects or attack, and mandatory effects are still mandatory. When this card is removed from the field, banish those cards and negate their banished effects; if this card returns to the field, return all cards banished by this effect to their original positions underneath this card. During each End Phase, or if all "SCP 004-(2-13) - The 12 Rusty Keys" Continuous Spells you control leave the field, all cards underneath this card are immediately banished face-down.

 

 

 

[spoiler=Site-62]

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Site-62

Continuous Spell

Effect:

Activate only if you control an "SCP 004-1 - The Door" and the Continuous Spell "SCP 004-(2-13) - The 12 Rusty Keys". When this card is activated, select an "SCP 004-1 - The Door" you control; this card is "connected" to that card. Cards underneath the connected card may activate their effects, and may be moved to any appropriate location, in the hand or on the field, regardless of their original locations. Monsters that were originally from the hand may be moved to an appropriate "Monster Zone" in face-up attack position, face-up defense position, or face-down defense position (this is not considered a summon). Once per turn, you may move one card from your deck underneath the connected card. If the connected card is removed from the field, banish this card. When that card returns to the field, return this card to the field, still connected to that card.

 

 

 

 

 

 

[spoiler=SCP 005 - Skeleton Key]

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SCP 005 - Skeleton Key

Continuous Spell

Effect:

When you draw a card (including during your Draw Phase), you may draw from either player's deck (you do not lose if you run out of cards in your deck to draw so long as there are cards in your opponent's deck to draw). If you draw from your own deck, you may search your deck for any card and add that card to your hand instead. When searching for a card in your deck, except by this card's effect, you may search either player's deck for an appropriate card.

 

 

 

[spoiler=SCP 006 - Fountain of Youth]

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SCP 006 - Fountain of Youth

Continuous Spell

Effect:

During each of your standby phases, increase your LP by 500 plus half the total damage you have taken since your previous standby phase. Increase the ATK and DEF of Warrior, Beast-Warrior, and Spellcaster monsters you control by 100, and they cannot be destroyed by battle when battling monsters with ATK 200 greater than their own or less. During your End Phase, if your Warrior, Beast-Warrior, and/or Spellcaster monsters are suffering ATK and/or DEF reductions, remove those reductions.

 

 

 

[spoiler=SCP 007 - Abdominal Planet]

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SCP 007 - Abdominal Planet

Attribute: EARTH

Level: 2

Type: Warrior/Effect

 

Effect:

This monster's ATK and DEF increase by 10 at the beginning of each End Phase.

 

ATK: 200

DEF: 100

 

 

 

[spoiler=SCP 008 - Zombie Plague]

OkvoIht.png

SCP 008 - Zombie Plague

Continuous Spell

Effect:

When this card is activated, special summon a monster from either player's graveyard to your side of the field. That monster is treated as a Zombie type monster in addition to its other types. That monster and any other monster special summoned and/or under your control due to this card's effect cannot be destroyed by battle when attacking. When that monster battles an opponent's monster, the opponent's monster is sent to the graveyard during the End Phase. During the next Standby Phase, that monster is special summoned to your side of the field (unless it is already on the field), becomes controlled by the controller of this card, and becomes a Zombie type in addition to its other types. When this card would be destroyed or otherwise removed from the field, destroy one monster special summoned and/or under your control due to this card's effect instead. If all cards special summoned and/or under your control due to this card's effect are removed from the field, destroy this card.

 

 

 

[spoiler=SCP 009 - Red Ice]

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SCP 009 - Red Ice

Continuous Spell

Effect:

Monsters on the field may choose to attack this card. Once per turn, you may select a monster you control. Monsters that you selected or that attack this card, except Rock or Machine type monsters, are changed to "Red Ice" (WATER/Lv.1/Aqua/Effect/0/0) with the following effect: "This card cannot attack. Monsters that attack this card or that are adjacent to this card during either player's End Phase have their name name(s), attribute(s), level(s), type(s), effect(s), ATK(s), and DEF(s) are changed to those of this card (this effect persists after this card leaves the field)." (this effect persists after this card leaves the field). Non-Rock/Machine-type monsters adjacent to this card or a "Red Ice" on either side of the field during either player's End Phase are also turned into "Red Ice" with the previously-mentioned attribute, level, types, effects, ATK, and DEF.

 

 

 

[spoiler=SCP 010 - Collars of Control]

 

[spoiler=SCP 010-1 - Remote Control]

btXNa60.png

SCP 010-1 - Remote Control

Continuous Spell

Effect:

When this card is activated, select an "SCP 010-(2-7) - Collars of Control" you control; this card is "connected" to that card. Any monsters with Control Counters placed on them by the card connected to this card are under your control. Those monsters may remain on your opponent's side of the field, or you may move any number of them to be on your side of the field, and they are all treated as being on your side of the field both for card effects and for the sake of battle. Those monsters also gain 500 ATK and DEF. If a control counter is removed from a monster, return control of that monster to its original controller.

 

 

 

[spoiler=SCP 010-(2-7) - Collars of Control]

JWJABSS.png

SCP 010-(2-7) - Collars of Control

Continuous Spell

Effect:

When this card is activated, place 6 Control Counters on it. During your Main Phase, you may move any number of Control Counters from this card onto monsters on the field, or move Control Counters on monsters on the field either onto other monsters on the field or onto this card. Each monster may only have one Control Counter on it at a time. When this card would be removed from the field, remove one Control Counter from anywhere on the field instead.

 

 

 

 

 

 

(end of 001 - 010)

 

 

 

[spoiler=SCP 011 - SCP 020]

 

[spoiler=SCP 011 - Sentient Civil War Memorial Statue]

MtDw3jc.png

SCP 011 - Sentient Civil War Memorial Statue

Attribute: EARTH

Level: 4

Type: Rock/Effect

 

Effect:

If your opponent controls one or more Winged Beast monsters, during your Battle Phase this monster must attack one of them. This attacking monster cannot be destroyed by battle with Winged Beast monsters and gains 400 ATK against Winged Beasts during damage calculation only. If this card battles a Winged Beast monster and fails to destroy it (during either player's battle phase), flip a coin; if heads, and if an appropriate target is on the field, this card attacks 1 Warrior, Beast-Warrior, or Spellcaster monster on the field (controlled by either player).

 

ATK: 1500

DEF: 1800

 

 

 

[spoiler=SCP 012 - A Bad Composition]

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SCP 012 - A Bad Composition

Continuous Spell

Effect:

During each player's Standby Phase, the turn player loses 500 LP and adds 1 character to the end of this card's text. During either player's Main Phase, the turn player may reduce their LP by 500 to add 1 character to the end of this card's text. Players may reduce their LP to 0 to pay the cost of this card's effect if they do not have enough LP to pay the 500-LP cost, or if they have exactly 500 LP left. During either player's End Phase, any Warrior- or Spellcaster-type monsters on the field are sent to the graveyard, and each player adds 1 character to the end of this card's text for each of their cards that was sent to the graveyard this turn by this card's effect, starting with the owner of this card. Any new effects of this card added by this card's effect(s) are not implemented until the turn after they are completed. Completion of an effect requires that it be written in a complete sentence and end in a period.

 

 

 

[spoiler=SCP 013 - Blue Lady Cigarettes]

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SCP 013 - Blue Lady Cigarettes

Equip Spell

Effect:

Equip only to a Warrior, Beast Warrior, or Spellcaster monster on the field. When this card is first activated to a monster, place 242 Blue Lady Counters on this card. When this card is equipped to a monster, the equipped monster's name is treated as "The Blue Lady" for its own effects only. One turn after this card is equipped, the equipped monster's Attribute is treated as WATER for its own effects only. Two turns after this card is equipped, the equipped monster's type is treated as Warrior and Effect, and its level is treated as 4, for its own effects only. Three turns after this card is equipped, the equipped monster's ATK and DEF are treated as 1000 for the sake of its own effects only. All effects persist after this card, the equipped card, or both leave the field and after this card is unequipped from the equipped monster. If the equipped monster is destroyed, remove one Blue Lady Counter from this card, and this card may remain on the field. During your Main Phase, you may equip this card to another Warrior, Beast-Warrior, or Spellcaster monster on the field. While this card is equipped to a monster, at the end of each phase of each turn, remove one Blue Lady Counter from this card. If this card has no Blue Lady Counters on it, destroy this card.

 

 

 

[spoiler=SCP 014 - The Concrete Man]

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SCP 014 - The Concrete Man

Attribute: EARTH

Level: 2

Type: Warrior/Effect

 

Effect:

This monster is treated as a Rock type, in addition to its other types, and its name is also treated as "Robert Chetford". This monster cannot attack. This monster is immune to individual ATK and DEF reductions of 300 or less.

 

ATK: 0

DEF: 800

 

 

 

[spoiler=SCP 015 - Pipe Nightmare]

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SCP 015 - Pipe Nightmare

Attribute: WATER

Level: 6

Type: Machine/Effect

 

Effect:

This monster may be summoned (but not set) to the Field Spell Zone (enemy players must still attack it unless a card effect says otherwise). This card is always treated as a Field Spell, in addition to being an Effect Monster. While face-up on the field, this monster is always in Defense Position, and switches to Defense Position if it is ever switched to Attack Position. If this card is attacked, cancel the attack and roll a die. 1 or 4: Negate the attack instead of cancelling it. 2: deal 500 damage to your opponent's LP. 3 or 5: decrease the attacking monster's ATK by 300. 6: destroy the attacking monster. If both players look away from this monster for any period of time, place a Pipe Counter on it. This card gains 500 DEF for each Pipe Counter on it. If this card would be destroyed, you may remove 1 Pipe Counter from this card instead.

 

ATK: 1000

DEF: 2500

 

 

 

[spoiler=SCP 016 - Sentient Micro-Organism]

 

[spoiler=SCP 016 - Sentient Micro-Organism]

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SCP 016 - Sentient Micro-Organism

Attribute: WATER

Level: 1

Type: Aqua/Effect

 

Effect:

This monster cannot attack. (All following effects are active on or off the field, including in the deck, hand, GY, or banished zone) When this monster or a monster with a Sentient Micro-Organism (SMO) Counter on it is attacked, place 1 SMO Counter on the attacker. When this monster or a monster with an SMO Counter is destroyed, place an SMO counter on the Monster Zone it was on. When a monster is summoned or set to a Monster Zone with an SMO Counter on it, place that SMO Counter on the summoned monster. When a monster has an SMO Counter placed on it, during its owner's next turn, that monster is sent to the graveyard, and 1 SMO Counter is placed on its Monster Zone and all adjacent monsters or Monster Zones (including the Extra Monster Zone, if applicable). If a monster with an SMO Counter on it would be removed from the field (other than this card's effect), (Quick Effect) that monster must attack another monster on the field (target controlled by either player); apply damage calculation normally and, if the target was not destroyed, place an SMO Counter on it.

 

ATK: 0

DEF: 0

 

 

 

[spoiler=Highly-Concentrated Ortho-Phthalaldehyde Solution]

wtcpvGY.png

Highly-Concentrated Ortho-Phthalaldehyde Solution

Continuous Spell

Effect:

Once per turn, you may remove 1 SMO Counter from 1 monster or Monster Zone on the field. If this effect is used to remove an SMO Counter from a monster, destroy that monster after the counter is removed.

 

 

 

 

 

 

[spoiler=SCP 017 - Shadow Person]

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SCP 017 - Shadow Person

Attribute: DARK

Level: 4

Type: Fiend/Effect

 

Effect:

If a DARK monster other than this monster is on the field, banish it. If a non-LIGHT monster attacks or is attacked by this monster, or is in a Monster Zone adjacent to this monster, banish it face-down. This monster cannot attack LIGHT monsters. All previous effects except the first one are negated, and this monster cannot declare an attack, whenever all of the Monster Zones adjacent to this card are filled with LIGHT monsters.

 

ATK: 1000

DEF: 1000

 

 

 

[spoiler=SCP 018 - Super Ball]

 

[spoiler=SCP 018 - Super Ball]

qalXtlp.png

SCP 018 - Super Ball

Continuous Spell

Effect:

At the end of the turn this card is activated, it changes control during the End Phase. During the End Phase of the next turn, it changes control again. During the next turn, this card changes control at the end of Main Phase 1, and again at the end of the End Phase. During the next turn, this card changes control at the end of the Standby Phase, Battle Phase, and End Phase, and each time it changes control, the player that it changes control to takes 200 damage. Every turn afterwards, this card changes control at the end of each phase, and the player who receives this card takes 200 damage times the number of control changes this card experiences from this point on. If a monster card is in the same column as this card when it switches control, this card returns to the player who just controlled it instead (they still take damage if applicable), and the closest monster in this card's column is destroyed.

 

 

 

[spoiler=SCP-A5 Armor]

XutLIqe.png

SCP-A5 Armor

Equip Spell

Effect:

Equip only to a Warrior monster. Increase that monster's ATK and DEF by 500, and that monster cannot be destroyed by battle if the difference between its ATK and that of the monster it is battling is 500 or less. If you control an "SCP 018 - Super Ball", you may equip that card to this card by placing it underneath this card. That card stops changing control for as long as it is equipped to this card (when this card is removed from the field, unequip "SCP 018 - Super Ball", and its effects resume where they left off). While that card is equipped to this card, the monster equipped with this card gains 500 more ATK and can attack twice per turn. When the equipped monster is removed from the field, destroy this card.

 

 

 

 

 

 

[spoiler=SCP 019 - The Monster Pot]

NCqumlX.png

SCP 019 - The Monster Pot

Continuous Spell

Effect:

This card cannot be destroyed. During each player's Standby Phase, or when a Monster/Spell/Trap is summoned, flipped face-up, activated or removed from the field in a zone adjacent to this card, or when a card effect is activated that would destroy or remove this card from the field, or a FIRE, Pyro, or "Ice" monster is summoned or attacks you directly, and at the beginning of either player's Main Phase 1 while a FIRE, Pyro, or "Ice" monster is on the field, special summon 1 "SCP 019-2 Token" (DARK/ Lv.3/ Fiend/ Effect/ 1000/ 1000) with the following effect: "If this monster battles a FIRE or Pyro monster, destroy this monster without applying damage calculation. You may attack a target with multiple "SCP 019-2 Tokens" you control, using the sum of their ATK during damage calculation. If the attack fails against an attack position monster, destroy all attacking monsters. This card's ATK increases by 1000 for each 019 Counter on it." Once per turn, you may tribute a monster you control or discard one card; special summon 5 "SCP 019-2 Tokens". If there aren't enough monster zones for "SCP 019-2 Tokens" that you are supposed to summon, you may place a number of 019 Counters equal to the number of Tokens you are trying to summon on "SCP 019-2 Tokens" you control, or on this card. 019 Counters on this card may be moved to "SCP 019-2 Tokens" you control.

 

 

 

[spoiler=SCP 020 - Unseen Mold]

srwyF3a.png

SCP 020 - Unseen Mold

Continuous Trap

Effect:

(All effects of this card are still active while this card is off the field, including in the deck, hand, graveyard, or banished zones, but only after initial activation on the field.) When this card is activated, it and its zone become "020-Infected". During each of your Standby Phase, all zones (Monster and S/T) adjacent to 020-Infected zones, as well as zones that become occupied by 020-Infected cards, and cards that enter 020-Infected zones become 020-Infected. Cards remain 020-Infected after they leave the field. If a 020-Infected card enters the deck, hand, Graveyard, or Banished Zone, all cards in the entered location become 020-Infected. If an uninfected card enters one of these locations while there are cards in these locations that are 020-Infected, it becomes 020-Infected. 020-Infected monsters must attack any non-020-Infected monsters on the field if possible. Monsters attacked by 020-Infected monsters become 020-Infected. 020-Infected Monsters become treated as FIRE, WATER, Pyro, and Aqua while on the field, in addition to their original attributes and types. 020-Infected cards go to the Graveyard 2 turns after becoming 020-Infected.

 

 

 

(end of 011 - 020)

 

 

 

[spoiler=SCP 021 - SCP 030]

 

[spoiler=SCP 021 - Skin Wyrm]

1t1nbiZ.png

SCP 021 - Skin Wyrm

Attribute: LIGHT

Level: 3

Type: Wyrm/Union/Effect

 

Effect:

If this card is summoned or flipped face-up, except as an Equip card, destroy it. This monster may be Normal Summoned as an Equip card equipped to a Warrior- or Spellcaster-type monster on the field. The equipped monster gains 300 ATK and 200 DEF, is unaffected by effects controlled by its controller's opponent, can attack twice per turn, must attack if able, and cannot have Counters of any kind placed on it, with all types of Counters on the monster being removed upon being equipped with this monster. The equipped monster loses 300 ATK and DEF for each LIGHT and FIRE monster on the field, except this card. During the equipped monster's controller's Standby Phases, the equipped monster loses 100 ATK and DEF (if either is reduced to 0, the equipped monster is destroyed). If the equipped monster is destroyed by this monster's effect, return this card to the hand; if it was destroyed in battle with a Warrior- or Spellcaster-type monster, equip this monster to the attacking monster; if it was destroyed in any other way, destroy this card.

 

ATK: 100

DEF: 0

 

 

 

[spoiler=SCP 022 - The Morgue]

KN0ZbLF.png

SCP 022 - The Morgue

Continuous Spell

Effect:

Once per turn, during your Standby Phase, you may special summon one Warrior-, Zombie-, or Spellcaster-type monster from either player's Graveyard, or one such monster from your Banished Zone that was sent there by this card's effect in a previous turn. That monster becomes a Zombie type, replacing its other types (it also retains its effects), and if it was a FIRE monster, it becomes a DARK monster. When this occurs, roll a die and divide the monster's ATK and DEF by the number rolled (rounding to the nearest 50). Then, if the monster's ATK is greater than 100, increase the summoned monster's ATK and DEF by 500. Monsters on the field are sent to the graveyard a number of your turns equal to the monster's ATK divided by 500 (rounding up) after they are summoned by this card's effect. If a monster has 100 or less ATK after being summoned by this card's effect, send it to the graveyard. Once per turn, you may discard a card. If that card was a Warrior- or Spellcaster-type monster, it is banished instead. This card's effects cannot be used to summon a monster that was summoned by this card's effects in a previous turn.

 

 

 

[spoiler=SCP 023 - Black Shuck]

 

[spoiler=SCP 023 - Black Shuck]

RvgpbEm.png

SCP 023 - Black Shuck

Attribute: FIRE

Level: 4

Type: Beast/Effect

 

Effect:

Monsters, except Rock-, Machine-, and Zombie-type monsters, are sent to the Graveyard 2 turns after having first been in the same column as this monster, and cannot be removed from the field by other means within that time (players still take battle damage involving those monsters). Once per turn, this card must move to an adjacent Monster Zone. If all adjacent Monster Zones are filled, send any card(s) filling one of these Monster Zones to the graveyard, and place this monster in another monster zone adjacent to that zone (or in that zone, if no other zones are adjacent to that zone).

 

ATK: 1600

DEF: 1200

 

 

 

[spoiler=Hard Rubber Eye Socket Inserts]

fZ7IqA5.png

Hard Rubber Eye Socket Inserts

Equip Spell

Effect:

Equip to a Warrior-, Spellcaster-, or Beast-Warrior-type monster. During the End Phase of a turn in which an "SCP 023 - Black Shuck" is in a Monster Zone either adjacent to or in the same column as the equipped Warrior/Spellcaster/Beast-Warrior monster, equip this card to that "SCP 023 - Black Shuck". While an "SCP 023 - Black Shuck" is equipped with this card, other monsters on the field that are in the same column as the equipped monster are unaffected by its effects, so long as that monster was not affected by the equipped monster's effects within two turns of the equipped monster being equipped with this card.

 

 

 

 

 

 

[spoiler=SCP 024 - Game Show of Death]

8obrU6I.png

SCP 024 - Game Show of Death

Continuous Spell

Effect:

Once per turn, the turn player may select two or more monsters they control to "participate". The turn player flips a coin. If tails, the player evenly divides their participating monsters into two groups. Then, the player goes through "cycles"; in each cycle, the player must, one-by-one, select each of their participating monsters once, in an order of their choosing (the order stays the same for each cycle); upon selecting a monster as part of a cycle, the player rolls a die. During each cycle, the opposing player selects numbers on the die that are "winning" numbers. During cycle 1, there will be 5 winning numbers, and the number of winning numbers decreases by 1 after each cycle (minimum of 1 winning number). If a non-winning number is rolled, the selected monster is banished and is no longer participating. Each cycle must be completed. If, at the end of a cycle, only one monster (or group, if applicable) remains, that monster(s) is declared the "winner". The owner(s) of winning monster(s) gain 1000 LP, draw a card, and roll a die (if 6, roll again; if 6 again, roll again; if 6 again, the player wins the duel; if both players win this way, the wins are cancelled and the duel continues normally), all once per winning monster they own.

 

 

 

[spoiler=SCP 025 - A Well-Worn Wardrobe]

9z8EO6c.png

SCP 025 - A Well-Worn Wardrobe

Continuous Trap

Effect:

Once per turn, you may equip one monster your opponent controls and/or any number of monsters you control with an "SCP 025-1 Token" (SPELL/Equip Spell) with the following effect: "The equipped monster is destroyed and (whether it was successfully destroyed or not) sent to the Graveyard at the end of the 6th phase after it was equipped with this card."

 

 

 

[spoiler=SCP 026 - Afterschool Retention]

vEibVrs.png

SCP 026 - Afterschool Retention

Field Spell

Effect:

If, at any point, either player has open Monster Zones, that player special summons as many level 4 or lower Warrior- or Spellcaster-type monsters from their Graveyard, or any Warrior- or Spellcaster-type monsters that were sent to the Banished Zone by this card's effect, as they can. These monsters cannot attack and cannot activate voluntary effects. Monsters in the Graveyard that have previously been summoned by this card's effects cannot be summoned again by this card's effects. During each player's End Phase, both players flip a coin as many times as they have Warrior- or Spellcaster-type monsters in their hand or on their side of the field; for each Tails, that player sends a Warrior- or Spellcaster-type monster from their hand or field to the Banished Zone. During each player's End Phase, for each card the turn player controls (except this card), that player flips a coin. For each Tails, one card that player controls (except this card) loses all of its effects (cards are always affected this effect); for each Heads, a card that player controls gains the effects lost by 1 card in a previous turn by this card's effect (these effects persist after this card leaves the field).

 

 

 

[spoiler=SCP 027 - The Vermin God]

y0vmwKc.png

SCP 027 - The Vermin God

Equip Spell

Effect:

Equip to 1 Warrior- or Spellcaster-Type monster. If the equipped monster is destroyed, this card remains on the field, and is equipped to the next Warrior- or Spellcaster-type monster that enters the field (if multiple enter at the same time, choose). While this card is equipped to a monster, if, at any point in the duel, a player has an open Monster zone, that player must, if possible, special summon an Insect-type monster from their deck, hand, Graveyard, or Banished Zone. Starting during your next turn after equipping this card to a monster, level 4 or lower Beast-type monsters may also be special-summoned by the previous effect.

 

 

 

[spoiler=SCP 028 - Knowledge]

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SCP 028 - Knowledge

Continuous Spell

Effect:

Up to twice per turn, at the beginning of either player's Main Phase 1, the turn player may look at their opponent's hand, deck, or Extra Deck, or their own Deck. Decks do not shuffle after this, and the player using this effect may not change the order of cards in any decks that they look at. If this effect is activated twice in the same turn, the turn player must end their turn.

 

 

 

[spoiler=SCP 029 - Daughter of Shadows]

ymWM6rE.png

SCP 029 - Daughter of Shadows

Attribute: DARK
Level: 7

Type: Warrior/Effect

 

Effect:

This monster gains 600 ATK and DEF during damage calculation only, and cannot be destroyed by battle with monsters with ATK equal to or less than this monster's DEF plus 200. Monsters that this monster would destroy by battle are instead sent to the Graveyard without being destroyed (damage calculation is still applied). This monster loses 550 ATK and DEF during damage calculation if it battles a LIGHT monster or if one or more LIGHT monsters are adjacent to this monster. If a Warrior- or Spellcaster-type monster is on your opponent's side of the field, (Quick effect) flip a coin; if Heads, take control of that monster, and control of that monster cannot switch (this effect can only be used for any given monster once). If this monster would be destroyed by battle, you may destroy another Warrior-type monster you control instead.

 

ATK: 2000

DEF: 2200

 

 

 

[spoiler=SCP 030 - The Homonculus]

U7OvgCs.png

SCP 030 - The Homonculus

Attribute: LIGHT

Level: 2

Type: Spellcaster/Effect

 

Effect:

This card is also treated as a Rock type. If this card is not adjacent to a LIGHT monster other than "SCP 030 - The Homonculus", this card cannot attack and its other effects are negated. Whenever you would draw a card, you may instead search your deck for a spell or trap card and add it to your hand. You may activate all spells and traps from the hand. This monster's ATK and DEF cannot increase, and decreases to this monster's ATK and DEF are permanent (this effect cannot be negated by this card's other effects). If this monster's ATK or DEF are reduced to 0, destroy this monster.

 

ATK: 800

DEF: 600

 

 

 

(end of 021 - 030)

 

 

 

[spoiler=SCP 031 - SCP 040]

 

[spoiler=SCP 031 - What is Love?]

 

[spoiler=SCP 031 - What is Love?]

PmpcWw9.png

SCP 031 - What is Love?

Attribute: DARK

Level: 3

Type: Aqua/Effect

 

Effect:

If your opponent controls a Warrior- or Spellcaster-type monster, (Quick effect) flip a coin; if heads, take control of that monster (you can only do this once for any given monster). This monster is treated as a Warrior- and Spellcaster-type monster for the effects of Warrior- or Spellcaster-type monsters you control. If this monster would be attacked, you can switch the attack target to another Warrior- or Spellcaster-type monster you control.

 

ATK: 300

DEF: 500

 

 

 

[spoiler=Opaque Goggles]

EAgvYu9.png

Opaque Goggles

Equip Spell

Effect:

Equip to a Warrior- or Spellcaster-type monster. The equipped monster is unaffected by the effects of an opponent's "SCP 031 - What is Love?". If the controller of the equipped monster controls an "SCP 031 - What is Love?", the effects of the equipped monster treat that monster as Fiend-type. During damage calculation only, the equipped monster gains 200 ATK and DEF against LIGHT monsters and loses 300 ATK and DEF against DARK monsters.

 

 

 

 

 

 

[spoiler=SCP 032 - The Brothers' Bride]

nxPlg76.png

SCP 032 - The Brothers' Bride

Attribute: LIGHT

Level: 3

Type: Machine/Effect

 

Effect:

This monster is treated as Warrior-type by monsters that are not in Monster Zones adjacent to it. Monsters on the field, other than Warrior-, Spellcaster-, Rock-, or Machine-type monsters, are sent to the graveyard during the End Phase. This monster is unaffected by the effects of "SCP 1440 - The Old Man From Nowhere". If your opponent controls an "SCP 1440 - The Old Man From Nowhere", take control of it at the end of the End Phase. At the beginning of the End Phase of the first turn in which you control both this monster and "SCP 1440 - The Old Man From Nowhere", the owner of "SCP 1440 - The Old Man From Nowhere" loses the duel.

 

ATK: 1000

DEF: 1000

 

 

 

[spoiler=SCP 033 - The Missing Number]

3Wj0PEY.png

SCP 033 - The Missing Number

Continuous Trap

Effect:

If this card and another card are face-up on the field for 2 End Phases, the other card's name, card type, and effects become those of this card, causing that card to become this card (no cards are immune to this; these effects are permanent, and persist while either card is on or off the field; monsters lose their attribute(s), type(s), ATK, and DEF). 4 End Phases after this card is activated (or after it becomes this card if it was not originally this card), this card is banished face-down.

 

 

 

[spoiler=SCP 034 - Obsidian Ritual Knife]

oTHDtlQ.png

SCP 034 - Obsidian Ritual Knife

Equip Spell

Effect:

The equipped attacking monster cannot be destroyed by battle. If the equipped monster's attack does not destroy its target, the equipped monster's name, attribute, level, type(s), effect(s), ATK, and DEF become those of the target for the next 2 End Phases, and then the target loses 300 ATK and DEF. If the equipped monster attacks your opponent directly, for the next 4 End Phases, its name becomes "Player", its attribute becomes the most common monster attribute in your opponent's GY and field combined, its level becomes the average (rounded up) of the levels of all monsters in their GY and field combined, its type(s) become the most common monster type(s) in their GY and field combined, its ATK and DEF each become your opponent's remaining LP, and its effect becomes "This monster cannot attack. This monster cannot be attacked while you control other monsters. Any time your LP would be reduced, you may instead reduce this monster's ATK and DEF by the same amount. If this monster battles another monster, after damage calculation reduce this monster's ATK and DEF by the ATK of the battled monster. If this monster's ATK or DEF is reduced to 0, destroy this card." If the equipped monster destroys a monster by battle, or if the most recent monster that this monster turned into leaves the field, this monster's name, attribute, level, type(s), effect(s), ATK, and DEF change back to the originals of the equipped monster. If the equipped monster is removed from the field, destroy this card.

 

 

 

[spoiler=SCP 035 - Possessive Mask]

NYOh4i0.png

SCP 035 - Possessive Mask

Continuous Trap

Effect:

This card cannot be destroyed. While this card is face-up on the field, if it is not equipped to a monster, you may equip this card to a Warrior- or Spellcaster-type monster on the field. Take control of the equipped monster if you do not already control it. The equipped monster's name may also be treated as "SCP 035's Vessel", its attribute becomes DARK, in addition to its other attribute(s), and it becomes a Fiend-type monster, in addition to its other type(s). During each End Phase, reduce the equipped monster's ATK and DEF by 500. When either of these is reduced to 0, destroy the equipped monster (this card remains on the field). While this card is equipped to a monster, once per turn per Warrior- and/or Spellcaster-type monster your opponent controls, you may flip a coin; then, for every heads, take control of one Warrior- or Spellcaster-type monster your opponent controls. This card remains on the field if the equipped monster is removed from the field.

 

 

 

[spoiler=SCP 036 - The Reincarnation Pilgrimage of the Yazidi (Kiras Guhorîn)]

 

[spoiler='SCP 036 - The Reincarnation Pilgrimage of the Yazidi (Kiras Guhorîn)]

u4mtJr3.png

SCP 036 - The Reincarnation Pilgrimage of the Yazidi (Kiras Guhorîn)

Spell

Effect:

Add 1 "SCP 036 - Arrival Flight" from your deck to your hand.

 

[spoiler=SCP 036 - Arrival Flight]

INqWk7L.png

SCP 036 - Arrival Flight

Spell

Effect:

Activate only when 2 or more of your Monster Zones (not including the Extra Monster Zone) have no monsters in them. Special summon a number of "Yazidi Pilgrim Tokens" (WIND/ Lv.3/ Warrior/ Effect/ 500/ 500/ "Destroy this monster during the End Phase, and if you do, its controller takes 500 damage.") equal to 1 less than the number of your available Monster Zones. Then, add one "SCP 036 - Pilgrim Flight" from your deck to your hand.

 

 

 

[spoiler=SCP 036 - Pilgrim Flight]

I2ZLWmT.png

SCP 036 - Pilgrim Flight

Attribute: WIND

Level: 4

Type: Machine/Effect

 

Effect:

This monster cannot be Normal Summoned/Set. This monster can only be Special Summoned by its own effects. If you activated "SCP 036 - Arrival Flight" this turn, special summon this monster from your hand. When this monster is summoned, equip all "Yazidi Pilgrim Tokens" you control to this monster. You may also equip any Warrior- or Spellcaster-type monsters you control to this monster. During the End Phase, banish this card and all cards equipped to this card. During your opponent's next End Phase after this card was banished, special summon this card and any non-Token monsters that were attached to this card to your side of the field.

 

ATK: 500

DEF: 1000

 

 

 

 

 

 

[spoiler=SCP 037 - Dwarf Star]

 

[spoiler=SCP 037 - Dwarf Star]

Obe9hax.png

SCP 037 - Dwarf Star

Continuous Spell

Effect:

When this card is activated, roll a die. After a number of End Phases equal to the number rolled, this card is destroyed, all cards on the field are destroyed, and the controlling player takes 1000 damage times the number rolled. While this card is face-up on the field, at the end of each phase, cards in zones adjacent to this card, except FIRE and Pyro-type monsters, are destroyed.

 

 

 

[spoiler=Powerful Electromagnet]

mB1sjHm.png

Powerful Electromagnet

Continuous Spell

Effect:

This card can be activated from the hand to an open S/T zone on your opponent's side of the field. While this card is face-up on the field, negate the effects of all Machine-type monsters on the field and in the GY. At the end of each phase destroy all Machine-type monsters on the field and send them all to your GY (regardless of which player controlled them), and take control of any "SCP 037 - Dwarf Star" your opponent controls. Once per turn, you may pay 1000 LP; switch control of this card (control of this card cannot switch again for the rest of the turn). During the End Phase, all Machine-type monsters in your opponent's GY are moved to your GY.

 

 

 

 

 

 

[spoiler=SCP 038 - The Everything Tree]

2Duyvfm.png

SCP 038 - The Everything Tree

Attribute: EARTH

Level: 2

Type: Plant/Effect

 

Effect:

Once per turn, add one token to the field for each card that was adjacent to this card at the end of your last End Phase, in appropriate zones, each of which will take on the name, card type, attribute, level, type(s), effect(s), ATK, and DEF (each only where applicable) of a different one of those cards. If this monster was attacked by an opponent's monster during their last turn, you may also special summon one token whose name, attribute, level, type(s), effect(s), ATK, and DEF are the same as those of that monster. Tokens summoned by this monster that turn into monsters that are level 3 or higher will be level 2 instead and (by your choice) either not have their effects and have a maximum of 1000 ATK and 1000 DEF, or have their effects and have a maximum 200 ATK and 200 DEF. Monsters (other than Rock- or Machine- type monsters) are destroyed on your second Standby Phase after being summoned.

 

ATK: 0

DEF: 800

 

 

 

[spoiler=SCP 039 - Proboscis Engineers]

xqEC7lf.png

SCP 039 - Proboscis Engineers

Attribute: EARTH

Level: 4

Type: Beast/Effect

 

Effect:

Once per turn, you may special summon one Machine-type monster from your hand or graveyard whose level is no greater than 1, plus 3 times the number of turns since this effect was last used. If you control two or more "SCP 039 - Proboscis Engineers", the maximum level of the monster you can special summon with this card's effect is halved (rounding up).

 

ATK: 1400

DEF: 1000

 

 

 

[spoiler=SCP 040 - Evolution's Child]

 

[spoiler=SCP 040 - Evolution's Child]

MxvUAlr.png

SCP 040 - Evolution's Child

Attribute: DARK

Level: 2

Type: Spellcaster/Effect

 

Effect:

This monster's name is also treated as "SCP 040-1". LIGHT monsters that battle this monster gain 200 ATK and DEF during damage calculation only. When this monster is summoned, special summon 1 "SCP 040-1a", 1 "SCP 040-1c", and 1 "SCP 040-1j" from your hand or deck. Once per turn, you may select a monster on the field whose name is not "SCP 040-1". That monster's name changes to "SCP 040-1", gains the effect "At the end of each phase, if this monster is not controlled by the controller of the "SCP 040 - Evolution's Child" that turned this monster into "SCP 040-1", change control of this monster", and may have two of the following additional modifications: Increase or decrease that monster's ATK and DEF by up to 500; Change that monster's type; Change that monster's attribute; Change that monster's level. If this monster would be destroyed, you may destroy another "SCP 040-1" you control instead.

 

ATK: 500

DEF: 400

 

 

 

[spoiler=SCP 040-1a]

RlYDTI1.png

SCP 040-1a

Attribute: EARTH

Level: 2

Type: Beast/Effect

 

Effect:

This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned, except by the effect of "SCP 040 - Evolution's Child". This monster's name is also treated as "SCP 040-1". When this monster is special summoned, equip it to an "SCP 040 - Evolution's Child" you control. The equipped monster gains 100 DEF. When the equipped monster is attacked by a monster with the same type and/or attribute as a monster that has attacked it before, it gains 300 ATK and DEF for each time the equipped monster has been attacked by monsters of the same attribute and/or type (apply increases for both if and when applicable). When the equipped monster would be removed from the field, you may destroy this monster instead. When the equipped monster is destroyed, destroy this monster.

 

ATK: 300

DEF: 100

 

 

 

[spoiler=SCP 040-1c]

NScHlUX.png

SCP 040-1c

Attribute: WIND

Level: 2

Type: Winged-Beast/Effect

 

Effect:

This monster cannot be Normal Summoned/Set. This monster cannot be Special Summoned, except by its own effect or the effect of "SCP 040 - Evolution's Child". Once per turn, during either player's turn, if an attack is declared against an "SCP 040-1", you can negate the attack (the target is still treated as having been attacked). Once per turn, if an "SCP 040 - Evolution's Child" is attacked, you may reduce the attacker's ATK by 500 and increase the target's ATK and DEF by 500. Once per turn, if an "SCP 040 - Evolution's Child" would be attacked, you may change the attack target to this monster (the original attack target is also treated as having been attacked, but does not take part in the battle). Once per duel, while you control an "SCP 040 - Evolution's Child", you may Special Summon this monster from the Graveyard during the End Phase of the turn it was sent there.

 

ATK: 300

DEF: 200

 

 

 

[spoiler=SCP 040-1j]

Fs0WbJT.png

SCP 040-1j

Attribute: WIND

Level: 4

Type: Beast/Effect

 

Effect:

This monster cannot be Normal Summoned/Set. This monster cannot be Special Summoned, except by its own effect or the effect of "SCP 040 - Evolution's Child". This monster's name is also treated as "SCP 040-1". Whenever an "SCP 040 - Evolution's Child" you control would be attacked, change the attack target to this monster ("SCP 040 - Evolution's Child" is still treated as having been attacked). During damage calculation only, increase this monster's ATK and DEF by those an "SCP 040 - Evolution's Child" you control. If an "SCP 040 - Evolution's Child" you control would be destroyed, you may destroy this monster instead. Once per duel, while you control an "SCP 040 - Evolution's Child", you may tribute one "SCP 040-1" you control to special summon this monster from the Graveyard.

 

ATK: 1700

DEF: 1500

 

 

 

 

 

 

(end of 031 - 040)

 

 

 

[spoiler=SCP 041 - SCP 050]

 

[spoiler=SCP 041 - Thought-Broadcasting Patient]

eJONxtb.png

SCP 041 - Thought-Broadcasting Patient

Attribute: LIGHT

Level: 1

Type: Psychic/Effect

 

Effect:

While this monster is face-up on the field, players play with their hands visible to one another (visible simply meaning not hidden; neither player is required to allow their opponent a closer look if they cannot see from the distance they are at). Each player is also required to speak their thoughts, including reading cards aloud as well as strategizing, and are required to show their opponent any card or cards that they are actively thinking about.

 

ATK: 0

DEF: 0

 

 

 

[spoiler=SCP 042 - A Formerly Winged Horse]

0VickYQ.png

SCP 042 - A Formerly Winged Horse

Attribute: WIND

Level: 4

Type: Winged-Beast/Effect

 

Effect:

This monster is always treated as a Beast-type. This monster cannot declare an attack. During your opponent's Battle Phase, any monster that can attack this monster must. During your Battle Phase, whenever another monster you control declares an attack, flip a coin; if heads, change the attack target to this monster.

 

ATK: 1200

DEF: 1000

 

 

 

[spoiler=SCP 043 - The Beetle]

 

[spoiler=SCP 043 - The Beetle]

cyKZOTv.png

SCP 043 - The Beetle

Continuous Spell

Effect:

Activate only if you control a "Record Player". Once per turn, you may declare the name of a card that has "Melodius" somewhere in its text. Search your deck and/or GY for the declared monster and, if found, put it at the top of your deck.

 

 

 

[spoiler=Record Player]

gT5eKt3.png

Record Player

Continuous Spell

Effect:

While this card is face-up on the field, "Melodius" monsters gain 500 ATK and DEF. If you control a "Melodius" monster, whenever you would draw a card, you may search your deck for a "Melodius" card instead.

 

 

 

 

 

 

[spoiler=SCP 044 - WWII-Era Molecular-Fission Cannon]

 

[spoiler=SCP 044 - WWII-Era Molecular-Fission Cannon]

J1xuG2x.png

SCP 044 - WWII-Era Molecular-Fission Cannon

Continuous Spell

Effect:

If this card is added to the hand, except by the effect of "Freight Train", shuffle it into the deck. Once per turn, you may discard any number of cards, then destroy 3 cards on the field (other than this card) per discarded card (you may not discard more cards than would be necessary to destroy all other cards on the field).

 

 

 

[spoiler=Freight Train]

PgOOcue.png

Freight Train

Attribute: EARTH

Level: 4

Type: Machine/Effect

 

Effect:

Once per turn, you may search your deck for 1 card and add it to your hand. If you control 2 "Freight Train", you may tribute both to add 1 "SCP 044 - WWII-Era Molecular-Fission Cannon" from your deck to your hand. During each of your Battle Phases, this monster is only able to attack a monster in the same column as it, but must attack if able.

 

ATK: 1800

DEF: 1800

 

 

 

 

 

 

[spoiler=SCP 045 - Atmospheric Converter]

PJg9mEK.png

SCP 045 - Atmospheric Converter

Continuous Spell

Effect:

This card cannot be destroyed. At the beginning of each player's Main Phase 1, for each WIND monster on the field, flip a coin; for each heads, turn 1 WIND monster into a WATER monster; for each tails, turn 1 WIND monster into an EARTH monster. Once per turn, if at least 2 WATER monsters and 1 EARTH monster are on the field, or if an "Umi" is on the field, you may discard 1 WIND monster, or tribute 1 WIND monster on either side of the field, to Special Summon 1 WATER Fish- or Aqua-type monster. During each End Phase, destroy 1 card adjacent to this card if possible, or, if all zones adjacent to this card are filled, destroy all cards on the field except this card.

 

 

 

[spoiler=SCP 046 - "Predatory" Holly Bush]

qNaZd9n.png

SCP 046 - "Predatory" Holly Bush

Attribute: EARTH

Level: 2

Type: Plant/Effect

 

Effect:

During each End Phase, if a monster (that is not Rock- or Machine-type), this turn, has participated in a battle, been affected by an effect that decreased their ATK and/or DEF, or been affected by one or more enemy card effects, flip a coin. If heads, that monster becomes controlled by this card's controller, and at the end of the End Phase, the controller of that monster must tribute it.

 

ATK: 400

DEF: 200

 

 

 

[spoiler=SCP 047 - Microbial Mutagen]

LfXFcK1.png

SCP 047 - Microbial Mutagen

Continuous Spell

Effect:

During each Standby Phase, add 1 Superbug Counter on each face-up monster, except Warrior- and Spellcaster-type monsters that already have a Superbug Counter on them; separately, place a number of Superbug Counters on each monster equal to half the total number of Superbug Counters on all adjacent monsters at the beginning of the Standby Phase; double the number of Superbug Counters on Warrior- and Spellcaster-type monsters that already have Superbug Counters on them. Monsters, except Rock- and Machine-type monsters, with 6 or more Superbug Counters on them are destroyed during the End Phase.

 

 

 

[spoiler=SCP 048 - The Cursed SCP Number]

9l8P4FH.png

SCP 048 - The Cursed SCP Number

Spell

Select an "SCP" card on the field. That card, along with any cards in either player's hand, deck, field, graveyard, and banished zones that have the same name as that card, all have their names changed to "SCP 048" for the rest of the game. During the End Phase, search each player's deck, hand, field, graveyard, and banished zone, and banish all cards with the name "SCP 048". No cards are immune to this. Players take 1000 damage for each card they own that was banished by this card's effects, except "SCP 048 - The Cursed SCP Number".

 

 

 

[spoiler=SCP 049 - Plague Doctor]

PCITZfZ.png

SCP 049 - Plague Doctor

Attribute: DARK

Level: 6

Type: Fiend/Effect

 

Effect:

If this monster battles another monster(s), all other participating monsters except "SCP 049-2" are sent to the graveyard without applying damage calculation. Once per turn, you may Special Summon 1 Warrior-, Spellcaster-, or Psychic-type monster from either player's graveyard. That monster's name is treated as "SCP 049-2", its effects are negated, its ATK and DEF are each reduced by 500, and it gains the effect "This monster cannot declare an attack unless you control an "SCP 049 - Plague Doctor"." When this monster attacks, any number of "SCP 049-2" you control may participate in the attack, using the sum of all of your participating monsters during damage calculation. When this monster is attacked, you may change the attack target to an "SCP 049-2" you control.

 

ATK: 2200

DEF: 2000

 

 

 

[spoiler=SCP 050 - To The Cleverest]

HGbgCcb.png

SCP 050 - To The Cleverest

Continuous Spell

Effect:

At the beginning of each turn, the turn player tells a joke. Each player must keep track of their points. During each End Phase, the player who has the most total points gains control of this card, draws a card, and must either discard 2 cards, tribute a card they control other than this card, or, if they can do neither, send 1 card from the top of their deck to the graveyard. Points are allocated as follows:

Someone other than the joke-teller laughs at a joke: +5 per person who laughed; Draw a card (except during the Draw Phase): +1 per drawn card; Search your deck for a card: +2 per card; Normal Summon: +1; Special Summon: +2; Tribute summon: +2 per tribute (also +1 for Normal Summon); Activate a voluntary effect: +2; Summon from the Extra Deck: +2 per material used (also +2 for Special Summon); Remove an opponent's card from the field: +2; Activate a flip effect: +2; Activate an effect on an opponent's turn: +1 (also +2 for Voluntary Effect if applicable); Negate an opponent's card effect, activation, or summon: +3; Deal damage to your opponent: +1 per 500 LP; Throw a pie at your opponent's face: +10 per pie.

 

 

 

(end of 041 - 050)

 

 

 

(end of 001 - 050)

 

 

 

[spoiler=SCP 051 - SCP 100]

 

[spoiler=SCP 051 - SCP 060]

 

[spoiler=SCP 051 - Japanese Obstetrical Model]

O46yHa7.png

SCP 051 - Japanese Obstetrical Model

Continuous Spell

Effect:

When either player would special summon a monster (after paying any cost to summon it), roll a die. If the roll is anything but a 5 or 6, the monster and any materials that would have been attached to it must be sent to the graveyard rather than special summoning it; if you roll a 5 or 6, the monster's effects are negated (prior to being summoned), its ATK and DEF are reduced by 90%, and it is destroyed during the End Phase. Then, if the monster was (or would have been) special summoned by a card effect, roll another die; if you roll anything but a 5 or a 6, destroy that card.

 

 

 

[spoiler=SCP 052 - Time-Travelling Train]

6JkT9sq.png

SCP 052 - Time-Travelling Train

Continuous Spell

Effect:

During each player's Main Phase 2, the turn player may banish any number of monsters from their hand or field. During each player's End Phase, the turn player rolls a die once for each monster banished by either player using this effect (except monsters banished face-down). For each 1, the turn player special summons 1 of their monsters that was banished by this card's effect; or each 6, 1 monster banished by the turn player is banished face-down. The turn player may roll another die; if they roll a 1, they must banish a monster from their deck face-down; if they roll a 5, they may add a monster from their deck to their hand; if they roll a 6, they may special summon 1 monster from their deck.

 

 

 

[spoiler=SCP 053 - Young Girl]

z24zcDB.png

SCP 053 - Young Girl

Attribute: DARK

Level: 3

Type: Psychic/Effect

 

Effect:

This monster cannot be destroyed. Monsters controlled by either player may attack this monster. During each Battle Phase, monsters on the field may only select "SCP 053 - Young Girl" as an attack target, (except "SCP 682 - Hard-to-Destroy Reptile", which cannot pick this monster as an attack target and cannot become immune to this effect) and must attack if able. Any monster that attacks "SCP 053 - Young Girl" is sent to the graveyard without applying damage calculation.

 

ATK: 100

DEF: 100

 

 

 

[spoiler=SCP 054 - Water Nymph]

 

[spoiler=SCP 054 - Water Nymph]

vwfj0mi.png

SCP 054 - Water Nymph

Attribute: WATER

Level: 4

Type: Fairy/Effect

 

Effect:

This monster cannot be destroyed. If a FIRE or Pyro-type monster is on the field, this monster must attack if able. If an "Ice" monster is on the field, this monster is unable to attack. If both a FIRE/Pyro-type monster and an "Ice" monster are on the field, apply whichever effect would apply for the more common type/name of monster (if the numbers of FIRE/Pyro-type monsters and "Ice" monsters are equal, apply neither effect). Once per turn, you may select a monster on the field; this monster's name may be treated as that of the selected monster until your next Standby Phase. During your End Phase, decrease this monster's ATK and DEF by 500 unless you control a "Special Spring"; if you control a "Special Spring", during your End Phase, remove any ATK and DEF reductions caused to this card by its effects. If this monster's ATK and/or DEF are reduced to 0 as a result of this card's effect, destroy it.

 

ATK: 1500

DEF: 1400

 

 

 

[spoiler=Special Spring]

2PlmCAn.png

Special Spring

Continuous Spell

Effect:

WATER monsters you control gain 200 ATK and DEF. Separately, Fairy- and Aqua-type monsters gain 200 ATK. All "SCP 054 - Water Nymph" you control cannot be selected as attack targets. You can only control one "Special Spring".

 

 

 

 

 

 

[spoiler=SCP 055 - unknown]

ikhVdDZ.png

SCP 055 - [unknown]

Continuous Trap

Effect:

When this face-down card would be removed from your side of the field, flip this card face-up, and any effect or action that would have removed this card from your side of the field is cancelled (not negated, simply undone). Then, flip this card face-down, and if you control any other face-down spell/trap cards, briefly remove this card and all other face-down spell/trap cards you control from the field and, in a manner in which your opponent cannot see what you are doing, shuffle them amongst each other, then re-place those cards in any order you choose on your side of the field. Your opponent cannot activate card effects in response to this card's activation, or in response to any of its effects.

 

 

 

[spoiler=SCP 056 - A Beautiful Person]

JVTU8pK.png

SCP 056 - A Beautiful Person

Attribute: DARK

Level: 8

Type: Fiend/Effect

 

Effect:

While this monster is face-up on the field, if no monsters are on the field, this monster's name is also treated as "Player", its type becomes "Player/Effect", its attribute becomes DIVINE, its level becomes 12, it is unaffected by card effects, cannot attack, and gains ATK and DEF equal to 1000 plus the LP of the player with the highest LP. At the beginning of each phase, this card's name, attribute(s), level, and type(s) are treated as those of a target monster on the field, its ATK and DEF are each treated as 1000 greater than the highest ATK and DEF, respectively, of all other monsters on the field, and it gains any card effect(s) its owner chooses, so long as other monsters on the field, collectively, have those effects (XYZ effects requiring the removal of XYZ materials may be adjusted to require that the same number of cards be discarded from the hand).

 

ATK: ?

DEF: ?

 

 

 

[spoiler=SCP 057 - The Daily Grind]

TKErQ2s.png

SCP 057 - The Daily Grind

Continuous Trap

Effect:

Whenever a Warrior-, Spellcaster-, or Psychic-type monster is summoned, target it. That monster cannot attack or activate its effects, other cards' effects cannot be used on that monster, and if the only monsters that a player controls are monsters targeted by this card, that player's opponent can attack them directly; then, at the beginning of each phase, flip a coin, and if tails, banish that card.

 

 

 

[spoiler=SCP 058 - Heart of Darkness]

qghRUWN.png

SCP 058 - Heart of Darkness

Attribute: DARK

Level: 8

 

This monster cannot be destroyed by card effects, and cannot be destroyed by battle with monsters with ATK up to 1000 greater than this monster's ATK. During each of your Battle Phases, this monster may attack all of your opponent's monsters, once each, and must attack if able. If this monster would have been destroyed last turn, it can only attack once this turn. Once per turn, you may select one level 4 or lower non-FIRE monster on the field; destroy it. During each End Phase, decrease the ATK and DEF of other face-up monsters on the field by 200.

 

ATK: 2600

DEF: 2200

 

 

 

[spoiler=SCP 059 - Radioactive Mineral]

 

[spoiler=SCP 059 - Radioactive Mineral]

WkPChh5.png

SCP 059 - Radioactive Mineral

Continuous Spell

Effect:

While this card is face-up on the field, all cards face-up on the field except "SCP 059 - Radioactive Mineral" and "SCP 059 Universe" receive 1 "059-1 Counter" during each End Phase. Any card with 5 or more 059-1 Counters on them are banished. Monsters lose 300 ATK and DEF for each 059-1 Counter on them.

 

 

 

[spoiler=SCP 059 Universe]

IxTtbok.png

SCP 059 Universe

Field Spell

Effect:

When this card is activated, place a 059-1 Counter on any card on the field, except "SCP 059 Universe" and "SCP 059 - Radioactive Mineral" that does not have a 059-1 Counter on it. Once per turn, place one 059-1 Counter on each card on the field, except "SCP 059 Universe" and "SCP 059 - Radioactive Mineral". Once per turn, you may add 1 "SCP 059 - Radioactive Mineral" from your deck, GY, or banished zone to your hand. Whenever a card is banished by the effect of "SCP 059 - Radioactive Mineral", you may add it to your hand instead.

 

 

 

 

 

 

[spoiler=SCP 060 - Infernal Occult Skeleton]

 

[spoiler=SCP 060-Alpha]

ekL6JbZ.png

SCP 060-Alpha

Attribute: FIRE

Level: 2

Type: Zombie/Ritual/Effect

 

Effect:

This monster can only be Special Summoned by the effects of "Burn the Grove" or "SCP 060 - Sapling", and cannot be Special Summoned in other ways. During the end of each phase, you may destroy 1 face-up Spell/Trap card on the field, except "SCP 060 - Grove". This monster cannot be destroyed by battle. This monster cannot attack "SCP 060 - Sapling". If this monster battles a Plant-type monster, destroy that monster without applying damage calculation. If this monster battles a WATER monster, destroy this monster without applying damage calculation. When this monster is destroyed, special summon up to 2 "SCP 060 - Sapling" (EARTH/Lv.2/Plant/Effect/0/800/"If this monster is destroyed by battle with a FIRE monster, you may special summon 1 "SCP 060-Alpha" from your deck, hand, or GY.") to your side of the field. You may only control one "SCP 060-Alpha".

 

ATK: 2200

DEF: 0

 

 

 

[spoiler=Burn the Grove]

ugEeVjL.png

Burn the Grove

Ritual Spell

Effect:

This card is used to Ritual Summon "SCP 060-Alpha" from your hand, deck, or graveyard. In addition to this card, you must destroy 1 "SCP 060 - Sapling" you control.

 

 

 

[spoiler=SCP 060 - Grove]

Y875BAy.png

SCP 060 - Grove

Field Spell

Effect:

FIRE monsters gain 300 ATK and DEF. Once per turn, you may special summon one token with the name "SCP 060 - Sapling" (EARTH/Lv.2/Plant/Effect/0/800) with the following effect: "If this monster is destroyed by battle with a FIRE monster, you may special summon 1 "SCP 060-Alpha" from your deck, hand, or GY."

 

 

 

 

 

 

(end of 051 - 060)

 

 

 

[spoiler=SCP 061 - SCP 070]

 

[spoiler=SCP 061 - Auditory Mind Control]

CmhD08R.png

SCP 061 - Auditory Mind Control

Continuous Spell

Effect:

Once per turn, you may target one monster on the field. Take control of that monster for the rest of the turn if you do not control it, and control of that monster cannot be switched for the rest of the turn. At any point in the turn you activate this effect, (Quick effect) you may cancel the effects of this card and, if you took control of the target as a result of this card's effect, return the target to your opponent.

 

 

 

[spoiler=SCP 062 - "Quantum" Computer]

WP88L8j.png

SCP 062 - "Quantum" Computer

Continuous Spell

Effect:

Whenever you would draw a card (except during your Draw Phase), instead roll a die and apply the appropriate effect:
1 - Draw a card from your deck.
2 - Draw a card from your opponent's deck.
3 - Add a card from your graveyard to your hand.
4 - Add a card from your opponent's graveyard to your hand.
5 - Add a card from your banished zone to your hand.
6 - Add a card from your opponent's banished zone to your hand.

 

 

 

[spoiler=SCP 063 - "The World's Best Tothbrush" ]

rIqdxAe.png

SCP 063 - "The World's Best Tothbrush"

Equip Spell

Effect:

If the equipped monster battles a Machine- or Rock-type monster, increase this monster's ATK and DEF by 500 during damage calculation only, and, if the battled monster is not destroyed, it permanently loses 500 ATK and DEF. If the battled monster's ATK and/or DEF are reduced to 0 as a result of this effect, destroy it.

 

 

 

[spoiler=SCP 064 - Flawed von Neumann Structure]

 

[spoiler=SCP 064 - Flawed von Neumann Structure]

AkNwvnM.png

SCP 064 - Flawed von Neumann Structure

Continuous Spell

Effect:

If there is an open Spell/Trap zone adjacent to this card and there is not an "SCP 064 Structure" adjacent to this card, place 1 "SCP 064 Structure", from your hand, deck, graveyard, or banished zone, face-up in an open S/T zone adjacent to this card. During each End Phase, unless there are cards (other than "SCP 064 - Flawed von Neumann Structure" or "SCP 064 Structure") in zones adjacent to this card or "SCP 064 Structure", place one 064 Counter on an "SCP 064 Structure" adjacent to this card and reduce the ATK and DEF of all Rock-type monsters on the field by 300. If this card would be destroyed, you may remove 1 064 Counter from a card adjacent to this card.

 

 

 

[spoiler=SCP 064 Structure]

0xebMZC.png

SCP 064 Structure

Continuous Spell

Effect:

This card can only be activated by the effect of "SCP 064 - Flawed von Neumann Structure". If this card would be destroyed, instead remove one 064 Counter from this card. If there is not an "SCP 064 - Flawed von Neumann Structure" in an a zone adjacent to this card, during each End Phase remove one 064 Counter from this card. If, at the end of your End Phase, this card does not have any 064 Counters on it, destroy it.

 

 

 

 

 

 

[spoiler=SCP 065 - Destroyed Organic Catalyst]

 

[spoiler=SCP 065 Precursor - Kokopelli Figurine]

LPRy3QR.png

SCP 065 Precursor - Kokopelli Figurine

Continuous Spell

Effect:

All Plant-type monsters gain 300 ATK and DEF. Whenever you would draw a card, you may instead search your deck for a Plant-type monster and add it to your hand. Plant-type monsters require 1 less tribute to tribute summon, 1 less XYZ material to XYZ summon, or 1 less Link material to Link Summon. When this card is destroyed, activate 1 "SCP 065 - Destroyed Organic Catalyst" from your hand or deck in an open S/T zone on your side of the field.

 

 

 

[spoiler=SCP 065 - Destroyed Organic Catalyst]

3nFywZN.png

SCP 065 - Destroyed Organic Catalyst

Continuous Spell

Effect:

This card can only be activated by the effect of "SCP 065 Precursor - Kokopelli Figurine". This card cannot be destroyed or otherwise removed from the field. At the end of each Main Phase, if any monster (other than a Rock- or Machine-type monster) is on the field, roll a die and apply the corresponding effect:
1 - Change that monster's attribute (you choose what it changes to).
2 - Change that monster's type (cannot change their type to Rock- or Machine-type, and cannot add, remove, or change any Extra Deck types [Fusion, Synchro, XYZ, Link, etc.])
3 - That monster's effects are negated.
4 - Increase that monster's ATK and DEF by 300.
5 - Decrease that monster's ATK and DEF by 600.
6 - Destroy that monster.
Do this for all appropriate monsters. During each End Phase, destroy any Level 4 or higher monsters (other than Rock- or Machine-type monsters) and any Extra Deck monsters on the field.

 

 

 

 

 

 

[spoiler=SCP 066 - Eric's Toy]

 

[spoiler=SCP 066 - Eric's Toy (Pre-Incident 066-2)]

TbN09en.png

SCP 066 - Eric's Toy (Pre-Incident 066-2)

Attribute: LIGHT

Level: 2

Type: Fairy/Effect

 

Effect:

This monster cannot attack. Once per turn, roll a die and apply the appropriate effect until your next Standby Phase:
1 or 2 - This monster becomes a Beast-type, and neither player can declare an attack.
3 or 4 - Level 3 or lower monsters gain 500 ATK and DEF, and other monsters lose 300 ATK and DEF.
5 or 6 - Add 1 "Cupcake" to your hand.
If this monster is targeted for an attack, destroy it, Special Summon 1 "SCP 066 - Eric's Toy (Post-Incident 066-2)" from your hand or deck, and end the turn.

 

ATK: 0

DEF: 50

 

 

 

[spoiler=SCP 066 - Eric's Toy (Post-Incident 066-2)]

1vpKomM.png

SCP 066 - Eric's Toy (Post-Incident 066-2)

Attribute: DARK

Level: 3

Type: Fiend/Effect

Effect:

When a Warrior-, Spellcaster-, or Psychic-type monster is summoned or declares an attack, roll a die and apply the appropriate effect:
1 or 2 - Special Summon one "Bee Token" (WIND/Lv.1/Insect/100/100) and (regardless of whose turn it is or what phase it is) declare an attack with it against the monster that triggered this effect; the bee cannot be destroyed by battle during this attack, and the attack target loses 100 ATK and DEF if not destroyed.
3 or 4 - Monsters adjacent to this monster have their ATK and DEF reduced to 0, and all other monsters (except this card) have their ATK and DEF halved; if this effect was triggered during either player's Battle Phase, end the Battle Phase.
5 or 6 - All monsters on the field (except this card) are flipped face-down, and for the rest of the turn all monsters that enter the field do so face-down. Monsters cannot be flipped face-up for the rest of the turn.

 

ATK: 1000

DEF: 1000

 

 

 

 

 

 

[spoiler=SCP 067 - The Artist's Pen]

ovMYQxp.png

SCP 067 - The Artist's Pen

Continuous Spell

Effect:

Once per turn, if you control 1 face-up Warrior-, Spellcaster-, or Psychic-type monster and a face-down monster, or if either player controls a Beast-type monster and their opponent controls a monster you may equip this card to that target for the rest of the Main Phase. When equipped to a Warrior-, Spellcaster-, or Psychic-type monster you control, select a face-down monster you control; its name, attribute, level, type(s), effect(s), ATK, and DEF become those of the equipped monster while it is on the field (face-up or face-down; this effect persists after this card is unequipped from the equipped monster and after this card leaves the field). When this card is equipped to a Beast-type monster, (regardless of whose turn it is or what phase it is) the equipped monster must attack a monster its controller's opponent controls.

 

 

 

[spoiler=SCP 068 - The Wire Figure]

ICGck2y.png

SCP 068 - The Wire Figure

Attribute: EARTH

Level: 1

Type: Machine/Effect

 

Effect:

This monster cannot attack or activate its other effects unless a Thunder-type monster is in a Monster Zone adjacent to "SCP 068 - The Wire Figure" or a "068 Token". This monster can only attack Machine-Type monsters. If this monster attacks a Machine-type monster, end the battle without applying damage calculation, also reduce the target's ATK and DEF by 200 and special summon 1 "068 Token" (EARTH/ Lv.1/ Machine/ Effect/ 100/ 100) with the same effects as this monster. Once per turn, you may decrease the ATK and DEF of a Machine-type monster (other than "SCP 068 - The Wire Figure" or "068 Tokens") on either side of the field by 200 to special summon 1 "068 Token". If all of your monster zones are filled, you may tribute all "068 Tokens" you control to increase the ATK and DEF of an "SCP 068 - The Wire Figure" you control by 100 per tributed Token. If this card would be destroyed by another card or effect, you may instead decrease its ATK and DEF by 100. If this monster's ATK and/or DEF are reduced to 0, destroy this card.

 

ATK: 100

DEF: 100

 

 

 

[spoiler=SCP 069 - Second Chance]

be2am11.png

SCP 069 - Second Chance

Attribute: LIGHT

Level: 1

Type: Warrior/Effect

 

Effect:

This monster cannot be Normal Summoned/Set. This card can only be Special Summoned (from the hand or graveyard) by its own effect. Special Summon this monster when another Warrior-, Spellcaster-, or Psychic-type monster is destroyed or otherwise sent from the field to the graveyard, and this monster's name, attribute, level, type(s), effect(s), ATK, and DEF become those of that monster.

 

ATK: ?

DEF: ?

 

 

 

[spoiler=SCP 070 - Iron Wings]

wbbRFOy.png

SCP 070 - Iron Wings

Attribute: EARTH

Level: 4

Type: Warrior/Effect

 

Effect:

This monster is also treated as a Machine-type. When this monster declares an attack while your opponent controls more than one monster, roll a 6-sided die and attack the target in the corresponding zone on your opponent's side of the field (if no monster is in that zone, roll again):
1 - 1st Monster Zone from your opponent's left.
2 - 2nd Monster Zone from your opponent's left.
3 - 3rd Monster Zone from your opponent's left.
4 - 4th Monster Zone from your opponent's left.
5 - 5th Monster Zone from your opponent's left.
6 - Your opponent's Extra Monster Zone

 

ATK: 1800

DEF: 1400

 

 

 

(end of 061 - 070)

 

 

 

(end of 051 - 100)

 

 

 

(end of 001 - 100)

 

 

 

[spoiler=SCP 501 - SCP 600]

 

[spoiler=SCP 501 - SCP 550]

 

[spoiler=SCP 521 - SCP 530]

 

[spoiler=SCP 523 - The Most Unhelpful Object On Earth]

a2bnUSk.png

SCP 523 - The Most Unhelpful Object On Earth

Attribute: (None)

Level: 12

Type: None/Effect

 

Effect:

When the duel starts, place this card on top of your deck. If this card is anywhere other than the top of your deck, move it to the top of your deck. You win the duel the Standby Phase after you draw this card. When you draw this card, you lose the duel.

 

ATK: ?

DEF: ?

 

 

 

(end of 521 - 530)

 

 

 

(end of 501 - 550)

 

 

 

(end of 501 - 600)

 

 

 

[spoiler=SCP 601 - SCP 700]

 

[spoiler=SCP 651 - SCP 700]

 

[spoiler=SCP 681 - SCP 690]

 

[spoiler=SCP 682 - Hard-To-Destroy Reptile]

BU0P6Os.png

SCP 682 - Hard-To-Destroy Reptile

Attribute: DARK

Level: 12

Type: Reptile/Effect

 

Effect:

This card cannot be destroyed. Special summon this monster during the End Phase of the turn it was removed from the field in any way other than being banished face-down. Special Summon this monster two of your End Phases after this card was banished face-down. Return this card to the field immediately after it is removed from the field by the effect of a card whose effect had removed this card from the field in a previous turn. This card is unaffected by the effects of cards with the same name as cards whose effects have affected it twice, or that have been in effect for two turns while this card has been face-up on the field. You take no battle damage if this card battles a monster with the same name as a monster that it has battled in a previous turn, and any monster name that battles this monster three or more times is sent to the graveyard without applying damage calculation. Removing this card from the field does not reset the number of times that a card name has battled this monster, used one or more effects on this monster, or has removed this card from the field.

 

ATK: 3600

DEF: 4000

 

 

 

(end of 681 - 690)

 

 

 

(end of 651 - 700)

 

 

 

(end of 601 - 700)

 

 

 

(end of 001 - 1000)

 

 

 

[spoiler=SCP 1001 - SCP 2000]

 

[spoiler=SCP 1401 - SCP 1500]

 

[spoiler=SCP 1401 - SCP 1450]

 

[spoiler=SCP 1431 - SCP 1440]

 

[spoiler=SCP 1440 - The Old Man From Nowhere]

 

[spoiler=The Man]

 

[spoiler=SCP 1440 - The Old Man From Nowhere]

9N0eaho.png

SCP 1440 - The Old Man From Nowhere

Attribute: DARK

Level: 12

Type: Spellcaster/Effect

 

Effect:

This monster cannot be Normal Summoned/Set. This monster can only be Special Summoned by the effect of "Careless Young Man", and cannot be Special Summoned in other ways. If this monster, from your hand or deck, would be sent to the Graveyard or be banished face-up or face-down, add it to your hand instead. This monster cannot be removed from the field by any means, and is unaffected by card effects. While this monster is face-up on the field, all other face-up Spell and Trap cards, as well as all Warrior-, Spellcaster-, Beast-Warrior-, Zombie-, and Machine-Type monsters on the field, along with all face-down cards, have both their on-field and Graveyard effects negated, and are sent to the Graveyard immediately (no cards are immune to these effects, except "SCP 032 - Brothers' Bride").

 

ATK: 333

DEF: 1440

 

 

 

[spoiler=Careless Young Man]

nc9abRx.png

Careless Young Man

Attribute: LIGHT

Level: 8

Type: Warrior/Effect

 

Effect:

Add this card to your hand if it would be sent to the GY or banished zone face-up or face-down. This monster cannot be Special Summoned or Set. This monster can only be Normal Summoned if you won a previous duel of this Match while your opponent controlled "The Three Brothers - Lesser Death", "The Three Brothers - Greater Death", and "The Three Brothers - All Death" and you had a "Young Warrior" in your GY. This monster's summon cannot be negated. This monster cannot be removed from the field, except by this monster's effects, and its effects cannot be negated. When this monster is summoned, add 1 "Death's Cup", 1 "Death's Cards", and 1 "Death's Sack" from your deck to your hand. You must activate any "Death's Cup", "Death's Cards", or "Death's Sack" in your hand if possible, and you must activate their effects whenever possible. If you have at least 1 "Death's Cup", 1 "Death's Cards", and 1 "Death's Sack" in the graveyard, tribute this monster to Special Summon one "SCP 1440 - The Old Man From Nowhere" from your hand or deck (this summon cannot be negated).

 

ATK: 1440

DEF: 1000

 

 

 

[spoiler=Young Warrior]

CTSDzHY.png

Young Warrior

Attribute: EARTH

Level: 4

Type: Warrior/Effect

 

Effect:

When this monster is sent to the Graveyard, add 1 "The Brothers' Dark Halls" to your hand.

 

ATK: 1440

DEF: 333

 

 

 

 

 

 

[spoiler=The Brothers' Dark Halls]

AwBbMuC.png

The Brothers' Dark Halls

Field Spell

Effect:

Create a second field and start a "secondary duel" that is occurring at the same time as the one you are currently playing (the "primary duel"). Each player's Graveyard from the primary game acts as their "secondary hand" for the second game (there is no "secondary hand" size limit). All parts of the second field, as well as the secondary hands, graveyards, and banished zones, are considered part of the primary duel's Graveyard. Neither player has Life Points in the secondary duel, and neither player can win the secondary duel. Cards in the secondary Graveyard cannot be removed from their corresponding Graveyard in the primary duel. Monsters controlled by either player during this secondary duel are considered "under their control" for the primary duel. Each player conducts phases of their turns in the primary and secondary duels simultaneously (MP1 of the primary duel is MP1 of the secondary duel, the Battle Phase of the primary duel is the Battle Phase of the secondary duel, etc.)

 

 

 

[spoiler=The Three Brothers]

 

[spoiler=The Three Brothers - Lesser Death]

z7NGZCX.png

The Three Brothers - Lesser Death

Attribute: Dark

Level: 12

Type: Fiend/Effect

 

Effect:

When the duel begins, send this card from the deck to your primary Graveyard. This monster cannot be removed from the primary Graveyard. This monster cannot be Special Summoned or Set. While "The Brothers' Dark Halls" is on the field, this card may be Normal Summoned to your opponent's side of the second field by tributing one monster they control in the primary duel. This monster cannot be removed from the secondary field by any means. This monster cannot attack. Once per turn, the controller of this card may send one monster from the field in the primary duel to its owner's secondary Graveyard (no monsters are immune to this, and this effect cannot be negated).

 

ATK: 4000

DEF: 4000

 

 

 

[spoiler=The Three Brothers - Greater Death]

B5gl7KA.png

The Three Brothers - Greater Death

Attribute: DARK

Level: 12

Type: Fiend/Effect

 

Effect:

When the duel begins, send this card from the deck to your primary Graveyard. This monster cannot be removed from the primary Graveyard. This monster cannot be Special Summoned or Set. While "The Brothers' Dark Halls" is on the field, this card may be Normal Summoned to your opponent's side of the second field by tributing one monster they control in the primary duel. This monster cannot be removed from the secondary field by any means. This monster cannot attack. Once per turn, the controller of this card may send 3 cards from their opponents' primary hand to their secondary Graveyard (no cards are immune to this, and this effect cannot be negated).

 

ATK: 4000

DEF: 4000

 

 

 

[spoiler=The Three Brothers - All Death]

UTraAMC.png

The Three Brothers - All Death

Attribute: DARK

Level: 12

Type: Fiend/Effect

 

Effect:

When the duel begins, send this card from the deck to your primary Graveyard. This monster cannot be removed from the primary Graveyard. This monster cannot be Special Summoned or Set. While "The Brothers' Dark Halls" is on the field, this card may be Normal Summoned to your opponent's side of the second field by tributing one monster they control in the primary duel. This monster cannot be removed from the secondary field by any means. This monster cannot attack. Once per turn, the controller of this card may send 5 cards from the top of either player's primary deck or any number of monsters from the primary field to their secondary Graveyard (no cards are immune to this, and this effect cannot be negated).

 

ATK: 4000

DEF: 4000

 

 

 

 

 

 

[spoiler=The Brothers' Treasures]

 

[spoiler=Death's Cup]

uHCyOLP.png

Death's Cup

Continuous Spell

Effect:

This card may only be activated if you control "The Three Brothers - Lesser Death" or "Careless Young Man". When this card is activated, place 10 counters on it. Whenever a monster would be sent to the graveyard, you may remove 1 counter from this card instead. If this card has no counters on it, destroy it.

 

 

 

[spoiler=Death's Cards]

GezUzIa.png

Death's Cards

Continuous Spell

Effect:

This card may only be activated if you control "The Three Brothers - Greater Death" or "Careless Young Man". When this card is activated, place 20 counters on it. Whenever a monster would be sent to the graveyard, you may remove 1 counter from this card instead. Whenever an attack would be declared, you can remove 1 counter from this card to end the battle phase. If this card has no counters on it, destroy it.

 

 

 

[spoiler=Death's Sack]

atYBh02.png

Death's Sack

Continuous Spell

Effect:

This card may only be activated if you control "The Three Brothers - All Death" or "Careless Young Man". When this card is activated, place 30 counters on it. Whenever a monster would be summoned to your opponent's side of the field, or an opponent's card effect would be activated that would destroy one or more monsters on the field, you may remove 1 counter from this card to negate the summon or activation and destroy the card. If this card has no counters on it, destroy it.

 

 

 

(end of The Brothers' Treasures)

 

 

 

(end of 1440)

 

 

 

(end of 1431 - 1440)

 

 

 

(end of 1401 - 1450)

 

 

 

(end of 1401 - 1500)

 

 

 

[spoiler=SCP 1901 - SCP 2000]

 

[spoiler=SCP 1901 - SCP 1950]

 

[spoiler=SCP 1931 - SCP 1940]

 

[spoiler=SCP 1937 - Self-Love Shack]

kKzHkjg.png

SCP 1937 - Self-Love Shack

Continuous Spell

Effect:

During each player's Main Phase 1, the turn player must say something positive about themselves. The turn player should attempt to be sincere. If the turn player can confidently say that they feel better about themselves afterwards, they gain 1000 LP, and, if the player controls an "SCP 031 - What is Love?", the effects of Warrior- and Spellcaster-type monsters the player controls treat "SCP 031 - What is Love" as a Fiend-type monster.

 

 

 

(end of 1931 - 1940)

 

 

 

(end of 1901 - 1950)

 

 

 

(end of 1901 - 2000)

 

 

 

(end of 1001 - 2000)

 

 

 

[spoiler=SCP 2001 - SCP 3000]

 

[spoiler=SCP 2801 - SCP 2900]

 

[spoiler=SCP 2851 - SCP 2900]

 

[spoiler=SCP 2871 - SCP 2880]

 

[spoiler=SCP 2875 - The Town That Got Fudged By Bears]

2jnDoJP.png

SCP 2875 - The Town That Got Fudged By Bears

Field Spell

Effect:

During each of your Main Phases, roll a die. Special Summon 40 + (10 times the number you rolled) "Bear Token" (EARTH/Lv.4/Beast/Effect/1500/1500) to your side of the field, each with the following effect: "When this card is summoned, place 1 Bear Counter on it. When this card battles an opponent's monster (Quick Effect): you may multiply this card's ATK and DEF by any positive whole number, up to the number of Bear Counters on this card; after damage calculation, remove a number of Bear Counters from this card equal to one less than the number you multiplied this monster's ATK by. If this card would be destroyed or otherwise removed from the field (by battle, card effect, tributing, or any other means), remove 1 Bear Counter from it instead. If all Bear Counters are removed from this card, destroy it. This card can attack once for each Bear Counter on it." Whenever a "Bear Token" is (or would be) destroyed or otherwise removed from the field by a card effect, special summon 2 "Bear Tokens" with the previously mentioned attribute, level, types, ATK, DEF, and effects. If, at any time, there are not enough monster zones to accommodate the number of "Bear Tokens" you are attempting to summon, summon the maximum number that you can, and then distribute Bear Counters evenly among "Bear Tokens" you control. If no monster zones or "Bear Tokens" are available, place a number of Bear Counters equal to the number of "Bear Tokens" you are trying to summon onto this card. When one or more "Bear Tokens" are summoned to your side of the field, evenly distribute all Bear Counters on this card among "Bear Tokens" on your side of the field.

 

 

 

(end of 2871 - 2880)

 

 

 

(end of 2851 - 2900)

 

 

 

(end of 2801 - 2900)

 

 

 

(end of 2001 - 3000)

 

 

 

(end of Main Series)

 

 

 

[spoiler=Joke Series]

 

[spoiler=SCP ____-J - Procrastinati]

Y9GoLrk.png

SCP ____-J - Procrastinati

Continuous Spell

Effect:

When this card is activated, end your turn. At the beginning of each player's turn, before the Draw Phase, the turn player selects a phase of their turn. The turn player may only perform that phase, skipping all other phases. Effects that only activate or apply during phases that the turn player has chosen to skip do not activate. Neither player may activate voluntary card effects in response to any actions of either player. During Main Phases, players may only perform one of the following, and only once: Summon/set a monster; Activate/set a Spell or Trap; activate a voluntary card effect. During Battle Phases, only one monster may attack, and only once.

 

 

 

(end of Joke Series)

 

 

 

(end of Cards)

 

 

 

[spoiler=Edits]

[spoiler=10/20/2018]

- Post created

- Added "SCP 004 - The 12 Rusty Keys and the Door"

 

 

[spoiler=10/21/2018]

- Added "SCP 005 - Skeleton Key"

- Added "SCP 006 - Fountain of Youth"

- Added "SCP 007 - Abdominal Planet"

- Added "SCP 008 - Zombie Plague"

- Added "SCP 009 - Red Ice"

- Added "SCP 010 - Collars of Control"

- Added "SCP 2875 - The Town That Got Fudged By Bears"

- Added "SCP 682 - Hard-To-Destroy Reptile"

- Added "SCP 523 - The Most Unhelpful Object On Earth"

- Added "Main Series" and "Joke Series"

- Added "SCP ____-J - Procrastinati"

 

 

[spoiler=10/22/2018]

- Edited written effect of "The Town That Got Fudged By Bears" (will change effect on the card later).

- Added "SCP 011 - Sentient Civil War Memorial Statue

- Added "SCP 012 - A Bad Composition"

- Added "SCP 013 - Blue Lady Cigarettes"

- Added "SCP 014 - The Concrete Man"

- Added "SCP 015 - Pipe Nightmare"

- Added "SCP 016 - Sentient Micro-Organism" and "Highly-Concentrated Ortho-Phthalaldehyde Solution"

- Added "SCP 017 - Shadow Person"

- Added "SCP 018 - Super Ball" and "SCP-A5 Armor"

- Added "SCP 019 - The Monster Pot"

- Added "SCP 020 - Unseen Mold"

 

 

[spoiler=10/23/2018]

- Added "SCP 021 - Skin Wyrm"

- Added "SCP 022 - The Morgue"

- Added "SCP 023 - Black Shuck" and "Hard Rubber Eye Socket Inserts"

- Slightly edited the effect of "SCP 012 - A Bad Composition" so that it only sends monsters on the field to the graveyard, not "any ___ type monsters" as it was previously written.

- Added "SCP 024 - Game Show of Death"

- Added "SCP 025 - A Well-Worn Wardrobe"

- Created more sections to make the large number of cards easier to look at; I may have just made things worse.

- Added "SCP 026 - Afterschool Retention"

- Added "SCP 027 - The Vermin King"

- Added "SCP 028 - Knowledge"

- Added "SCP 029 - Daughter of Shadows"

- Added "SCP 030 - The Homonculus"

- Added "SCP 031 - What is Love?" and "Opaque Goggles".

- Added "SCP 1937 - Self-Love Shack"

- Added "SCP 032 - Brothers' Bride", "SCP 1440 - The Old Man From Nowhere", "Careless Young Man", "Young Warrior", "The Brothers' Dark Halls", "The Three Brothers - Lesser Death", "The Three Brothers - Greater Death", "The Three Brothers - All Death", "Death's Cup", "Death's Cards", and "Death's Sack".

 

 

[spoiler=10/24/2018]

- Edited the effects of "SCP 1440 - The Old Man From Nowhere" to acknowledge the immunity of "SCP 032 - Brothers' Bride" to its effects. Also adjusted its stats because I felt like it and liked these stats better.

- Added "SCP 033 - The Missing Number"

- Added "SCP 034 - Obsidian Ritual Knife"

- Added "SCP 035 - Possessive Mask"

- Added "SCP 036 - The Reincarnation Pilgrimage of the Yazidi (Kiras Guhorîn)", "SCP 036 - Arrival Flight", and "SCP 036 - Pilgrim Flight"

- Added "SCP 037 - Dwarf Star" and "Powerful Electromagnet"

- Added "SCP 038 - The Everything Tree"

- Added "SCP 039 - Proboscis Engineers"

- Added "SCP 040 - Evolution's Child", "SCP 040-1a", "SCP 040-1c", and "SCP 040-1j"

 

 

[spoiler=10/25/2018]

- Added "SCP 041 - Thought-Broadcasting Patient"

- Added "SCP 042 - A Formerly Winged Horse"

- Added "SCP 043 - The Beetle"

- Added "SCP 044 - WWII-Era Molecular-Fission Cannon" and "Freight Train"

- Added "SCP 001 (1) - Sheaf of Papers"

- Added "SCP 045 - Atmospheric Converter"

- Added "SCP 046 - "Predatory" Holly Bush"

- Added further sectioning

- Added "SCP 047 - Microbial Mutagen"

- Added "SCP 048 - The Cursed SCP Number"

- Added "SCP 049 - Plague Doctor"

- Added "SCP 050 - To The Cleverest"

 

 

[spoiler=10/26/2018]

- Added "SCP 051 - Japanese Obstetrical Model"

- Added "SCP 052 - Time-Travelling Train"

- Added "SCP 053 - Young Girl"

- Added "SCP 054 - Water Nymph" and "Special Spring"

- Added "SCP 055 - [unknown]"

- Added "SCP 056 - A Beautiful Person"

- Added "SCP 057 - The Daily Grind"

- Added "SCP 058 - Heart of Darkness"

- Added "SCP 059 - Radioactive Mineral" and "SCP 059 Universe"

- Added "SCP 060-Alpha", "Burn the Grove", and "SCP 060 - Grove"

 

 

[spoiler=10/27/2018]

- Added "SCP 061 - Auditory Mind Control"

- Added "SCP 062 - "Quantum" Computer"

- Added "SCP 063 - "The World's Best Tothbrush""

- Added "SCP 064 - Flawed von Neumann Structure" and "SCP 064 Structure"

- Added "SCP 065 Precursor - Kokopelli Figurine" and "SCP 065 - Destroyed Organic Catalyst"

- Added "SCP 066 - Eric's Toy (Pre-Incident 066-2)" and "SCP 066 - Eric's Toy (Post-Incident 066-2)"

- Added "SCP 067 - The Artist's Pen"

- Added "SCP 068 - The Wire Figure"

- Added "SCP 069 - Second Chance"

- Added "SCP 070 - Iron Wings"

 

 

 

 

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