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[Written] Utility Belt


Thomas★Zero

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Utility Belt

Spell Card

Activate this card while you control a "HERO" monster. Apply 1 off the following effects.

* Target 1 Spell/Trap card on your opponents side of the field, destroy the targeted card.

* Target 1 "HERO" monster you control, increase the targeted monsters ATK and by 1000 until your opponents next End Phase.

* Target 1 Trap Card in your GY, set that card, but banish it when it leaves the field.

During your Main Phase except the turn this card was sent to the GY: you can banish this card and 1 "HERO" monster from your GY; draw 1 card.

You can only activate each effect of "Utility Belt" once per turn.

 

So Utility Belt is a HERO Support card that focus on the trope of Batman and other HERO's that have a number of gadgets attached to their Utility Belts where this card starts off with 1 of 3 effects which either go destroying backrow, gaining ATK for your HERO's or setting traps from your grave where during your next turn after this is in the grave, you can banish this and a HERO to draw a card.

 

In HERO's this card can help give you a number of options for what you can play depending on your situation in addition to extra draw power where these effects are balanced by hard OPT and the draw also requiring you to banish another HERO and cannot be played during the turn its sent to the grave.

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