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Steven Universe card set


R.R.Eco

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I like both, so... why not?

Steven Universe and all the images are © Cartoon Network.
 
(I'm new so tell me if I made something wrong)
 
[spoiler=Cards]
steven_universe_yu_gi_oh__card_set_by_r_

 
[spoiler=Effects:]
(I'm Italian, so the translation could be inaccurate)
 
Crystal Gem - Rose Quartz
You can negate the effect (but not the activation) of a Spell, Trap, or Monster card that specifically targets a monster as a target. Once per turn you can summon from the graveyard one of the monsters that was destroyed this turn. If this card is destroyed as a result of a battle, summon a "Crystal Gem - Steven" from your Deck or your hand during your next Standby Phase.
 
Crystal Gem - Steven
Once per turn you can negate an attack to this monster.
 
Crystal Gem - Pearl
Once per turn you can summon a "Olopearl Token" (Rock-Type/LIGHT/Level 2/ATK 1000/DEF 0) on your field. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your second Standby Phase after activating this effect.
 
Crystal Gem - Amethyst
If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card); you can summon it face-up on your field during the End Phase.
 
Crystal Gem - Garnet
This card must be Special Summoned by removing from play the above monsters on your field. Until this monster is face-up on your field, you can see the first two cards on top of the decks of both players. Once per turn, you can look your opponent's hand. If this card is destroyed as a result of a battle, return it in the Extra Deck and summon the Fusion Materials on your field, face-up in defense position.
 
Crystal Gem - Ruby
If this monster is changed to Defense Position due to a card effect, you can change it to Attack Position. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card); you can summon it face-up on your field during your next Standby Phase.
 
Crystal Gem - Sapphire
When this card is Normal Summoned or Flip Summoned, add a "Crystal Gem - Ruby" from your Deck to your hand. Until this monster is discovered on your field, you can see the first card on top of your deck. Once per turn, you can look one card in your opponent's hand. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your next Standby Phase.
 
Lion
This card cannot declare an attack. If there is a "Crystal Gem - Steven" on your field, add a "Rose Sword" from your Deck to your hand. You can equip this monster to a "Crystal Gem - Steven" or a "Crystal Gem - Stevonnie" on your field. If a monster equipped with this card attacks, your opponent cannot activate Spell or Trap cards during the Battle Phase.
 
Crystal Gem - Lapislazuli
While "Umi" is face-up on the field, increases ATK and DEF of this card of 400 points. While "Umi" is face-up on the field: choose a monster on your opponent's field and summon a "Water Clone Token" (Aqua-Type/WATER/Level 1/ATK ?/DEF ?). ATK and DEF of the Token are equal to the original ATK and DEF of the chosen monster. If "Lapislazuli" is not face-up on your Monster Card Zone or if "Umi" is not face-up on the field, destroy the Token. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your second Standby Phase after activating this effect.
 
Crystal Gem - Peridot
When this card is Normal Summoned, place a counter on it. While there is a counter on this card: increase ATK of this card by 1000 points. While there are no counters on this card: once per turn you can take control of a level 3 or lower Machine-type monster on your opponent's field; you can control only one monster this way, and as long as you do, this monster cannot attack. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your next Standby Phase.
 
Crystal Gem - Jasper
If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your next Standby Phase.
 
Crystal Gem - Bismuth
Once per turn you can add an Equipment Spell Card from your Deck to your hand. If this card is destroyed as a result of a battle, place it face-up in your Spell & Trap Card Zone (it is treated as a Continuous Spell Card and have no effect); you can summon it face-up on your field during your second Standby Phase after activating this effect.
 
Crystal Gem - Opal
This card must be Special Summoned by removing from play the above monsters on your field. This monster can simultaneously attack all the monsters on the opponent's field; if it does, reduce its ATK by 300 points only during the Battle Phase (this monster isn't destroyed and you don't get damage in this battle). During your first Standby Phase following the summoning of this monster, return this card to the Extra Deck and summon the Fusion Materials face-up on your field. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Sugilite
This card must be Special Summoned by removing from play the above monsters on your field. Each time this card attacks a monster, place a counter on this card. If there are at least two counters on this card: this monster must attack during each of your turns, if it can, and you cannot chnge it to Defense Position; when this monster attacks, toss a coin and call Heads or Tails: if you call it wrong you have to target a monster on your field. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Sardonyx
This card must be Special Summoned by removing from play the above monsters on your field. At any time, you can return this card to your Extra Deck, then Special Summon the Fusion Materials fae-up on your field. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Alexandrite
This card must be Special Summoned by removing from play the above monsters on your field. During your first Standby Phase following the summoning of this monster, return this card to the Extra Deck and Special Summon the Fusion Materials face-up on your field. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Stevonnie
This card must be Special Summoned by removing from play the above monsters on your field. This card's name is also treated as "Crystal Gem - Steven". If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Malachite
This card must be Special Summoned by removing from play the above monsters on your field. When this card is Special Summoned, it is place in Defense Position, and its position cannot be changed until the fourth Standby Phase following its summoning. This monster must attack during each of your turns, if it can. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Rainbow Quartz
This card must be Special Summoned by removing from play the above monsters on your field. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Crystal Gem - Smoky Quartz
This card must be Special Summoned by removing from play the above monsters on your field. Once per turn, you can select a monster on the field and return it to its owner's hand, but this card cannot attack this turn. If this monster is destroyed as a result of a battle, return it to the Extra Deck and summon the Fusion Materials on your field, face-up in defense position. When this card returns to the Extra Deck: you cannot use the Fusion Materials to summon a Fusion Monster until your next End Phase.
 
Rose's Sword
You can equip this card only to a "Crystal Gem - Steven", "Connie" or "Crystal Gem - Stevonnie" on your field. The equipped monster gains 400 ATK. If the equipped monster attacks a "Crystal Gem" monster in Defense Position, destroy that monster before damage calculation (that monster is still considered destroyed in battle).

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