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[Written] Chazz Princeton's manga cards (Dragon support 16/16)


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https://yugioh.wikia.com/wiki/Chazz_Princeton_(manga)


[spoilers Manga Cards]Samsara Dragon (Dragon/DARK/Level 1/Tuner/Effect/ATK 0/DEF 0)

During your Main Phase, if this card is in your GY: You can banish this card and 1 LIGHT Dragon monster from your GY, then target 1 "Light and Darkness Dragon" in your GY; Special Summon it, ignoring its Summoning conditions. Its effects are negated and cannot be activated, until your opponent's next End Phase. You cannot Normal Summon/Set monsters the turn you activate this effect. You can only use this effect of "Samsara Dragon" once per turn.
 
Wish Dragon (Dragon/LIGHT/Level 2/Effect/ATK 700/DEF 100)
If you have 2 or more banished Dragon monsters, you can Special Summon this card (from your hand). You can only Special Summon "Wish Dragon" once per turn this way. You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed, except for the Tribute Summon of a Dragon monster. You can only use this effect of "Wish Dragon" once per turn.
 
Shining Dragon (Dragon/LIGHT/Level 4/Effect/ATK 1400/DEF 1000)
During your Main Phase, if this card is in your GY: You can banish this card and 1 DARK Dragon monster from your GY, and if you do; Special Summon 1 "Light and Darkness Dragon" from your hand or Main Deck, ignoring its Summoning conditions. It gains 500 ATK/DEF. You cannot Special Summon monsters for the rest of the turn you activate this effect. You can only use this effect of "Shining Dragon" once per turn.
 
Dragonic Warrior (Dragon/FIRE/Level 4/Effect/ATK 1500/DEF 1000)
If an opponent's Spell/Trap is activated that targets and/or destroys a face-up Dragon monster(s) you control (Quick Effect): You can return 1 of those targeted monsters to the hand, and if you do; Special Summon this card from your hand. During the turn this card is Special Summoned by this effect, it cannot be destroyed by card effects. You can only use this effect of "Dragonic Warrior" once per turn.
 
Spined Lindworm (Dragon/EARTH/Level 4/Effect/ATK 1900/DEF 1200)
If this card is Normal Summoned: Send 1 Dragon monster from your Main Deck to the GY, and if you do; this card gains ATK equal to that sent monster's Level x 100. If this attacking card destroys an opponent's monster by battle: You can target 1 of your banished Dragon monsters, then return it to your GY, and if you do; inflict damage equal to that returned monster's Level x 100.
 
Steel Dragoon (Dragon/DARK/Level 5/Effect/ATK 2000/DEF 1300)
You can Normal Summon this card face-up without Tributing, but its original ATK becomes 1000. If this card face-up on the field or in the GY is banished: You can Special Summon this card. You can only use this effect of "Steel Dragoon" once per turn.
 
Hurricane Dragon (Drago/WIND/Level 7/Effect/ATK 2200/DEF 1800)
You can Special Summon this card (from your hand) by Tributing 1 Dragon monster with a Level. You can only Special Summon "Hurricane Dragon" once per turn this way. If this card is Special Summoned this way: It gains ATK equal to that Tributed monster's Level x 200, and if its ATK becomes 3000 or more by this effect; return a number of other monsters on the field to the top of the Deck(s), up to the Tributed monster's Level. You cannot Normal Summon/Set or Special Summon monsters the turn you activate this effect, except Dragon monsters. You can only use this effect of "Hurricane Dragon" once per turn.
 
Burining Dragon (Dragon/FIRE/Level 8/Effect/ATK 2500/DEF 2100)
Requires only Dragon Tributes to Normal Summon (cannot be Normal Set). If you have 3 or more Dragon monsters in your GY, you can Tribute Summon this card by Tributing 1 Dragon monster. If this card is Tributed Summoned: Destroy a number of Spells/Traps on the field up to the Dragon monsters in your GY with different Levels. Spells/Traps cannot be activated in response to this effect's activation.
 
Dragonic Contract (Normal Spell)
Target 1 Level 4 or lower Dragon monster you control; Special Summon 1 Dragon monster with the same Level but different name from your Main Deck. You cannot Special Summon monsters from your Extra Deck the turn you activate this card, except Dragon monsters. You can only activate 1 "Dragonic Contract" per turn.
 
Dragon's Scent (Normal Spell)
Activate this card only while your opponent controls more monsters than you do, and the difference is 2 or more. Special Summon any number of Level 4 or lower Dragon monsters from your hand (each with a different name), up to the difference between the monsters your opponent controls and the monsters you control. You can only activate 1 "Dragon's Scent" per turn.
 
Guidance of Light and Dark (Quick-Play Spell)
Banish 1 "Light and Darkness Dragon" from your GY, then target 2 Dragon monsters in your GY with different Attributes (1 LIGHT and 1 DARK) whose total Levels are equal to or less than 8; Special Summon those targets. Those monsters' effects are negated. During your Main Phase, if this card is in your GY, while you have "Light and Darkness Dragon" face-up on your field or in your GY: You can banish this card, then take 2 Level 8 or lower Dragon monsters with the same Level but different Attributes (1 LIGHT and 1 DARK) from your Main Deck; add 1 of them to your hand, and send the other to the GY. Cards or effects cannot be activated in response to this effect's activation. You can only use 1 "Guidance of Light and Dark" effect per turn, and only once that turn.
 
Miracle of Draconian Wrath (Quick-Play Spell)
Activate this card only when a face-up Dragon monster(s) you control is destroyed by battle or a card effect. Banish 1 Dragon monster from your GY, then Set 1 Spell/Trap directly from your Main Deck. It can be activated this turn. You can only activate 1 "Miracle of Draconian Wrath" per turn.
 
Dragon's Lair (Normal Trap)
Activate this card only while the only monsters you control are face-up Dragon monsters (min. 1). Special Summon 1 Dragon monster from your hand with the same Level as a Dragon monster(s) you control. You can only activate 1 "Dragon's Lair" per turn.
 
Dragon's Shining Scales (Normal Trap)
Target 1 Dragon monster you control, then return it to your hand, and if you do; Special Summon 1 Dragon monster from your hand with the same Level as the returned monster, but with a different name. You can only activate 1 "Dragon's Shining Scales" per turn.
 
Dragon Evolution (Normal Trap)
Tribute 1 Dragon monster; Special Summon 1 Dragon monster from your hand or Main Deck whose Level is 1 or 2 higher than the Tributed monster's Level. You can only activate 1 "Dragon Evolution" per turn.
 
Dragon Gust (Normal Trap)
Activate this card only while the only monsters you control are face-up Dragon monsters (min. 1). For the rest of this turn, the effects of all other Spells/Traps on the field are negated, including those activated after this card's activation. You can only activate 1 "Dragon Gust" per turn.

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