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Liberated Six Samurai - Kagemusha [WRITTEN]


Bruteboii

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First Advanced!

Liberated Six Samurai - Kagemusha
LIGHT / Warrior / Link / Effect
ATK / 2000 - Link - 2 (DL, DR)

 

2 Warriors, including 1 "Six Samurai" monster
When this card is Link Summoned: You can destroy 1 card in your hand or your side of the field, and if you do, add 1 "Six Samurai" card from your Deck to your hand. You can only activate this effect of "Liberated Six Samurai - Kagemusha" once per turn. You can remove 1 Bushido Counter from the field; Shuffle 1 banished "Six Samurai" card into the Deck. If a "Six Samurai" monster(s) you control would be destroyed (by battle or card effect), you can  destroy this card instead.

[spoiler=Lore]This monster is designed after the old Samurais final conflict with Shien (Kagemusha/Shadow of the SixSams, Grandmaster, Chancellor and Hand conspired to murder Shien, likely as an act of vengeance for Shinais death). Shien and Kagemusha would Stand-Off in the moonlight. Taking Shein by surprise, their Face-Off led to an Evenly Matched battle, but ultimately Kagemusha does defeat and kill Shien (whose spirit goes on to linger within his crimson armour). Kagemusha stands with his comrades finally relieved of their personal mission, and aids in the secret reconstruction of the Six Samurai.
Notice in this time there is still a Shien impersonator (Kagemusha is Shiens double), so the people believe they are still lead by their ageless unifier.

 

 

[spoiler=Design]Light to represent he's stepped out of the "Shadow" of Shien (which is ironic if he/his comrades are still to impersonate Shien in his death).
"Liberated Six Samurai - Kagemusha" effects are meant to represent him defeating Shien, and bring the Six Samurai and utilities together (destroy 1, add 1). The remove Bushido Counter for banish is to represent him rebuilding, so he uses 1 resource to help replenish another. Finally, if his comrades would come under fire, he'll take the hit for them.



I think Six Sam are pretty much sorted, but the lack of in-archetype access to trigger Fuma, and search the Spells/Traps, is a bit of a pain. With them playing with banishing themselves, a way to recover seemed to fit the character.

Let me know what you think.

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