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ishai and tana partner commanders (MTG EDH Commander Deck)


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#MTG #EDH #commander Building a 4 colored partner edh commander enchantment aura deck by starting with a 20 dollar deck builder toolkit.


ishai, the ojutai dragonspeaker and tana, the bloodsower are the two partner commanders.

The four colors of the deck is red blue white and green.

The object of the deck is kinda voltron like and aura enchantment focus but mostly battle focus.

Pump up my already hexproof/unblockable creatures with auras.

Ishai gets more pumped up the more opponents play and tana makes tokens for dealing damage.

Making commanders hexproof and or unblockable works really well.

I did add Aurelia and Bruna (also helm of the host to boot)

Bruna can recover all aura and pump bruna to insane amounts

Aurelia can give double battle phases which is helpful when I need to deal commander damage potentially knocking out 2-3 people in one turn.


We need a list of cards to give you any real constructive criticism.

2x commanders (And my back-up commander but this is mostly deck works around the two partners)

28 lands
1x evolving wilds
1x morph zone
1x shimmering grotto
5x basic land plains
5x basic land mountain
5x basic land island
5x basic land forest
6x etb tapped lands (for mana fixin)

10 artifacts
8 mostly typical mana rocks except sol ring. want to put a sol ring in
1 swiftfoot boots
1 helm of the host

2 multicolored cards
1 Aurelia, the warleader
1 Bruna, the Light of Alabaster

mostly ramp stuff like
1x mana dork
typical mana ramp cards
1x thunderfoot balooft (the one that likes having commander out)
1x cmc 6 drop 8/8 that gives every other creature I own trample
some enchantment auras

unblockable guys
some enchantment auras
some draw cards

cmc 6 flying white angel that gives every other creature I own valiance
some enchantment auras
open the vaults
sagas like fall and triumph

some pump spells
some enchantment auras
tormenting voices
haste/flying/trample creatures


card names.

Your list is vague and unhelpful. For each line, there are many potential options, and I suspect you aren't using the best of them. Just type out the names of the cards, I know it takes time, but the time you spent on the shortcut was wasted.

What I'll say now is to run more lands. Your deck has neither the speed nor consistency to do with such a low number. Shoot for 36.

My mana rocks kinda make up for the lower amount of lands*

26x Lands
x1 gruul guildgate
x1 thornwood falls
x1 highland lake
x1 tranquil expanse
x1 temple of enlightenment
x1 boros guildgate
x5 plains
x5 islands
x5 mountains
x5 forests

10x Artifact
1x darksteel ingot
1x traveler's amulet
1x mind stone
1x manalith
1x command's sphere
1x armillary sphere
1x hedron archive
1x skullclamp
1x swift boots
1x helm of the host

4x instant spell
1x trumpet blast
1x natural connection
1x impulse
1x stonefury

9x Sorcery
1x adventurous impulse
1x tezzeret's ambition
1x tormenting voice
1x open the vaults
1x farseek
1x Seek the Horizon
1x Divination
1x cultivate
1x explosive vegetation

21x Enchantments/Enchantment Auras/Enchantment Sagas
1x Field of Souls
1x hold the Gates
1x font of fertility
1x favorable winds
1x Fall of the Thran
1x Triumph of Gerrard
1x shiv embrace
1x angel gift
1x frenzied rage
1x blanchwood armor
1x mardu runemark
1x tricks of the trade
1x tilonalli's crown
1x aqueous form
1x talons of wildwood
1x squire's devotion
1x trollhide
1x spirit mantle
1x lighting talons
1x lunarch mantle
1x ordeal of heliod

28x Creatures
1x druid of horns
1x thresher lizard
1x bruna light of alabaster
1x nyxborn rollicker
1x serra guardian
1x llanowar elves
1x kwende pride of femeref
1x thunderfoot baloth
1x court hussar
1x tetsuko umezawa fugitive
1x Aurelia the warleader
1x phantom warrior
1x murder of crows
1x charging monstrosaur
1x trained condor
1x siegebreaker giant
1x whisperer of the wilds
1x stadium vendors
1x hada spy patrol
1x aggressive mammoth
1x auramancer
1x danimitha capashen paragon
1x azra bladeseeker
1x invisible stalker
1x evra halcyon witness
1x blighted agent
1x volcanic dragon
1x azami lady of the scrolls

tell me what you think of this so far?
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and everything I touch shall wither and die."




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My mana rocks kinda make up for the lower amount of lands

no, they don't.

Having 3-4 drop Mana rocks doesn't change the fact that you won't be seeing enough land to consistently play the early game, let alone reach the late game. Even if you were running 2 drop rocks (of which there are many, almost all of which are very good) you are running a comically low number of lands. For casual decks, don't even consider running less than 32 lands.

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