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Battleguard Support


SecondSeraphim

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Battleguard Training Grounds                    Field Spell

If this card is activated you may add a "Battleguard" monster from your Deck to your hand. You may reveal a “Swamp Battleguard” in your hand; Special Summon a “Battleguard Token” (EARTH/Warrior/LV1/500/500). You may reveal a “Lava Battleguard” in your hand; Special Summon a “Battleguard Token”. These tokens cannot be used as material, and cannot be tributed except for the Summon of or to activate the effect of “Battleguard” monsters. You may only activate each effect of "Battleguard Training Grounds” once per turn.

 

Junior Battleguard                          EARTH/Warrior/LV1/      500/500

If this card is Summoned, you may add a “Battleguard” card from your Deck to your hand, other than “Junior Battleguard”. You may Tribute a “Battleguard” monster you control; Special Summon a “Battleguard” monster from your hand or Deck, other than “Junior Battleguard”. If a “Battleguard” monster you control would be destroyed by battle or by an opponent’s card effect, you can banish this card from your GY instead. You can only activate each effect of “Junior Battleguard” once per turn.

 

Battleguard Fury                              Equip Spell

Equip only to a “Battleguard” monster you control. The equipped monster gains 500 ATK. The equipped monster gains the following effects while you control the corresponding monsters:

  • Swamp Battleguard: If this card inflicts battle damage to your opponent, you can target a monster the opponent controls; destroy it.
  • Lava Battleguard: If this card destroys a monster by battle, you can target a Spell/Trap the opponent controls; destroy it.

Battleguard Rampage                    Continuous Spell

Apply the following effects while you control the corresponding monsters:

  • Swamp Battleguard: If a “Battleguard” monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  • Lava Battleguard: Once per turn during your opponent’s turn if a “Battleguard” monster you control is targeted for an attack or by a card effect you can negate the attack or card effect and destroy the activating card/effect or opponent’s attacking monster.

Battleguard Friendship                      Normal Spell

Select one of the following options:

  • Target a "Swamp Battleguard" you control or reveal one in your hand; Special Summon a "Lava Battleguard" from your Deck.
  • Target a "Lava Battleguard" you control or reveal one in your hand; Special Summon a "Swamp Battleguard" from your Deck.
  • If you control "Swamp Battleguard" and "Lava Battleguard"; draw 2 cards.

During your Draw Phase, if you control a "Battleguard" monster while this card is in the GY, you may set this card instead of conducting your normal draw.

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Would be nice if we got the Battleguard stuff from ARC-V besides King as then you'd actually have something resembling a Deck skeleton, but we don't. Also promised to review these a while back, so yeah, here you go.

 

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Training Grounds is fine, though as things currently stand, you literally only have the original two and King and mostly reliant on the former. Yeah, it gets you Tributing fodder, but that's all it does.

 

Junior does what it needs to as a searcher and no one's complaining about free Battleguard King from Deck (well, you gotta Tribute stuff though). I do think you could just leave the hard OPT off as Battleguards really aren't going to become a Deck until more cohesive support comes out (or the originals get retrained).

 

Fury is alright, but relying on the original Battleguards isn't doing much favors for it usability-wise; effects are otherwise good.

 

Rampage is fine, however similar concern with Fury requiring Lava/Swamp.

 

Friendship can get away with the effect it currently has, taking into consideration that Battleguards are still nowhere near developed (even if you wanted to add the anime-only stuff). Draw effect is fine as-is.

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