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High School Archetype


Ultimagamer

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This is a series of cards I thought of based around the idea of a stereotypical high school ( the nerd, the jock, stuff like that ). They have a somewhat loose theme of returning cards you control to the hand, along with a beatdown focus with easy swarming. 

 

Please leave your thoughts down below :D 

 

[spoiler=Main Deck Monsters]

High School Student - The Nerd

Level 2 / Light / Warrior / Effect

800 attack / 1200 defense

 

During either players turn, if this card is in your hand: you can target 1 “High School Student” Monster you control; return that target to your hand, then Special Summon this card from your hand. Once per turn, during either players turn: you can target 1 “High School Student” Monster in your GY; add that target to your hand, then you can return 1 Monster you control to your hand.

 

High School Student - The Geek

Level 2 / Light / Warrior / Effect

1200 attack / 800 defense

 

If a face-up Monster(s) is returned to your hand: you can Special Summon this card from your hand, then you can Special Summon 1 “High School Student” Monster from your hand. You can only use this effect of “High School Student - The Geek” once per turn. Once per turn: you can target 1 other “High School Student” Monster you control; it gains ATK and DEF equal to this card’s ATK and DEF, also Monsters you control cannot attack while that Monster is face-up on the field, except that Monster. These changes last until the end of the turn.

 

High School Student - The Emo Kid

Level 3 / Dark / Warrior / Effect

1000 attack / 1000 defense

 

If this card is destroyed by battle: apply one of the following effects depending on the amount of times “High School Student - Emo Kid” was destroyed by battle during this turn.

1+ - Special Summon 1 “High School Student - The Emo Kid” from your GY.

2+ - Special Summon 1 “High School Student - The Emo Kid” from your Deck.  

3+ - Special Summon 1 “High School Student” Monster from your Deck, then you can destroy 1 card your opponent controls.

You can only apply each effect of “High School Student - The Emo Kid” once per turn.

 

High School Student - The Goth Kid

Level 3 / Dark / Warrior / Effect

1100 attack / 900 defense

 

If a Monster you control is destroyed by battle ( quick effect ): you can Special Summon this card from your hand. If a Monster you control is destroyed by battle while this card is face-up on your field, or if this card is destroyed by battle: apply one of the following effects depending on the number of times a Monster you control was destroyed by battle this turn.

1+ - Special Summon 1 “High School Student” Monster from your hand.

2+ - Draw 2 cards, then discard 1 card.

3+ - Special Summon 1 “High School” Monster from your GY, then you can send 1 card your opponent controls to the GY.

You can only apply each effect of “High School Student - The Goth Kid” once per turn.

 

High School Student - The Popular Girl

Level 4 / Earth / Warrior / Effect

1900 attack / 0 defense

 

If you control no Monsters in your Main Monster Zones: you can Special Summon this card from your hand in attack position or from your GY in face-up defense position. You can only use this effect of “High School Student - The Popular Girl” once per turn. Once per turn, during either players turn: you can target 1 Monster your opponent controls; Equip this card to that Monster. Take control of any Monster Equipped with this card. The Equipped Monster is treated as a Warrior-Type “High School Student” Monster, also You cannot Summon Monsters while you control this Equip card, except “High School Student” Monsters.

 

High School Student - The Popular Boy

Level 4 / Earth / Warrior / Effect

2000 attack / 0 defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If you control a “High School” Monster: you can Special Summon this card from your hand in attack position or from your GY in face-up defense position. You can only Special Summon “High School Student - The Popular Boy” once per turn this way. Once per turn, if this card battles a Monster: you can return 1 “High School” Monster you control to the hand; return that Monster to the hand.

 

High School Student - The Fat Kid

Level 6 / Earth / Warrior / Effect

2200 attack / 2500 defense

 

During your Main Phase: you can return 1 “High School” Monster you control to your hand; draw 1 card. You can only use this effect of “High School Student - The Fat Kid” once per turn. Once per turn, during either players turn: you can discard 1 “High School” card; Equip 1 face-up Monster your opponent controls to this card as an Equip Spell Card with the following effect.

  • The Equipped Monster gains 400 ATK, also it can attack twice during each battle phase. During your End Phase: return the Equipped Monster to the hand.

 

High School Student - The Bully

Level 6 / Earth / Warrior / Effect

2400 attack / 2000 defense

 

You can return 1 “High School Student” Monster you control to the hand to Special Summon this card ( from your GY ). You can only Special Summon “High School Student - The Bully” once per turn this way. If this card is Special Summoned: you can send up to 2 Spell/Trap cards your opponent controls to the GY. This card can make up to 2 attacks during each battle phase of the turn you use this effect. During the end phase of the turn in which this card battled: return this card to your hand.

 

High School Student - The Jock

Level 7 / Earth / Warrior / Effect

2800 attack / 2400 defense

 

You can return 1 “High School Student” Monster to the hand to Special Summon this card ( from your hand ). You can only Special Summon “High School Student - The Jock” once per turn this way. If this card is Special Summoned: you can send 1 Monster your opponent controls to the GY. This card can make up to 2 attacks during each battle phase of the turn you use this effect. During the end phase of the turn in which this card battled: return this card to your hand.

[spoiler=Extra Deck Monsters]

High School Faculty - The Janitors

Link 1 / Earth / Warrior / Link / Effect

Link Material: 1 “High School” Monster, except “High School Faculty - The Janitors”

Link Marker: Bottom

1000 attack

 

If this card is Link Summoned: you can add 1 “High School Student” Monster from your Deck to your hand. You can only use this effect of “High School Faculty - The Janitors” once per turn. Once per turn: you can target 1 Monster this card points to and 1 card your opponent controls; return both targets to the hand.

 

High School Faculty - The Guidance Counselors

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 Warrior Monsters

Link Markers: Bottom, Top

1700 attack

 

If this card is Link Summoned: you can Special Summon 1 “High School Student” Monster from your GY to your zone this card points to. You can only use this effect of “High School Faculty - The Guidance Counselors” once per turn. Once per turn: you can target 1 Monster this card points to and 1 Monster your opponent controls; the ATK of your opponent’s targeted Monster becomes equal to the ATK of your targeted Monster -500.

 

High School Faculty - The Teachers

Link 3 / Earth / Warrior / Link / Effect

Link Materials: 2+ Warrior Monsters

Link Markers: Bottom Left, Top, Bottom Right

2500 attack

 

If this card is Link Summoned: you can target 1 “High School” Monster in your GY; add that target to your hand, and if you do, set 1 “High School” Spell/Trap card from your Deck to your field. You can only use this effect of “High School Faculty - The Teachers” once per turn. Your opponent cannot destroy “High School” cards you control with card effects. Once per turn, during either players turn: you can return 1 other “High School” card you control to your hand; return 1 card your opponent controls to their hand.

 

High School Faculty - The Principal

Link 4 / Earth / Warrior / Link / Effect

Link Materials: 2+ “High School” Monsters

Link Markers: Bottom Left, Top, Bottom, Bottom Right

3200 attack

 

Must first be Link Summoned. If this card is Link Summoned: you can Special Summon 1 “High School” Monster each from your hand, Deck, and GY or banished cards. “High School” cards you control cannot be targeted by your opponent’s card effects, also your opponent’s Monsters cannot attack, unless they are attacking this card. If this card is sent to your GY: you can target 1 other “High School” Monster in your GY; Special Summon that Monster. The Summoned Monster cannot be destroyed by battle or card effects during the turn it is Summoned.

[spoiler=Spells and Traps]

Building the High school

Spell - Normal

 

Add 1 “The High School” from your Deck or GY to your hand. If a “High School” card(s) you control would be either destroyed ( by battle or card effect ) or banished while this card is in your GY, you can banish this card from your GY instead.

 

The High School

Spell - Field

 

When this card is activated, add 1 “High School Student” Monster from your Deck to your hand. All “High School” Monsters you control gain 200 ATK. Once per turn: you can Special Summon up to 2 “High School Student” Monsters from your hand. You cannot Special Summon Monsters from your Extra Deck during the turn you activate this effect, except “High School Faculty” Monsters. You can only activate 1 “The High School” per turn.

 

Transferring to the High School

Spell - Normal

 

Apply one of these effects. If your opponent controls more total cards than you do ( in their hand and on their field ), you can apply both effects in sequence.

  • Send 1 “High School Student” Monster from your Deck to your GY, then if your opponent controls more Monsters than you do, you can send 1 more “High School Student” Monster with a different name than the first Monster from your Deck to your GY.

  • Add 1 ‘High School Student” Monster from your Deck to your hand with a different name than all of the Monsters in your GY and on your field.

You can only activate 1 “Transferring to the High School” per turn.

 

High School Recycling Assembly

Spell - Normal

 

Apply one of these effects

  • Target 3 “High School” cards in your GY; Shuffle all of them into your Deck, then draw 1 card.

  • Target 5 “High School” cards that are either banished and/or are in your GY; shuffle all of them into your Deck, then draw 2 cards.

You can only activate 1 “High School Recycling Assembly” per turn.

 

High School Dress Code Assembly

Spell - Quickplay

 

Target 1 “High School Student” Monster you control; this turn, that Monster is unaffected by cards effects, except the effects of “High School” cards you control. If you Special Summon a “High School Faculty” Monster while this card is in your GY: you can set this card from your GY to your field, but banish it when it leaves the field.

 

High School Pranks

Trap - Normal

 

Target 1 “High School Student” Monster you control and 2 cards your opponent controls; return those cards to the hand. During either players Main Phase, except the turn this card was sent to the GY: you can banish this card, then target 1 “High School” Monster you control; return that target to your hand, and if you do, Special Summon 1 “High School Student” Monster with a different name than that Monster from your Deck.

 

High School Partner Projects

Trap - Normal

 

Special Summon 1 “High School Student” Monster from your hand, then you can Special Summon 1 “High School” Monster from your GY with a different name than the Special Summoned Monster. During either players Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY, then target 1 “High School” Monster in your GY; Special Summon that Monster to your field.

 

Self Acceptance and Love of the High School Students

Trap - Counter

 

When your opponent Normal or Special Summons a Monster(s): you can return “High School Student” Monsters you control to your hand equal to the number of Monsters your opponent is Summoning; negate that Summon, then banish those Monster(s) face-down. You can only activate 1 “Self Acceptance and Love of the High School Students” per turn.

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You know how this works by now, so...yeah.

 

This is a series of cards I thought of based around the idea of a stereotypical high school ( the nerd, the jock, stuff like that ). They have a somewhat loose theme of returning cards you control to the hand, along with a beatdown focus with easy swarming. 

 

Please leave your thoughts down below :D 

 

[spoiler=Main Deck Monsters]

High School Student - The Nerd

Level 2 / Light / Warrior / Effect

800 attack / 1200 defense

 

During either players turn, if this card is in your hand: you can target 1 “High School Student” Monster you control; return that target to your hand, then Special Summon this card from your hand. Once per turn, during either players turn: you can target 1 “High School Student” Monster in your GY; add that target to your hand, then you can return 1 Monster you control to your hand.

 

So basically we're ripping off the U.A. gimmick to an extent (though it does combo with Geek), so that's fine. Recycling effect is fine too, especially since the return thing is optional.

 

High School Student - The Geek

Level 2 / Light / Warrior / Effect

1200 attack / 800 defense

 

If a face-up Monster(s) is returned to your hand: you can Special Summon this card from your hand, then you can Special Summon 1 “High School Student” Monster from your hand. You can only use this effect of “High School Student - The Geek” once per turn. Once per turn: you can target 1 other “High School Student” Monster you control; it gains ATK and DEF equal to this card’s ATK and DEF, also Monsters you control cannot attack while that Monster is face-up on the field, except that Monster. These changes last until the end of the turn.

 

Seems alright for most part, as it does combo with Nerd to get two monsters out. Power buff is alright, but ultimately relies on you to make this guy bigger so the stats are larger when added on.

 

High School Student - The Emo Kid

Level 3 / Dark / Warrior / Effect

1000 attack / 1000 defense

 

If this card is destroyed by battle: apply one of the following effects depending on the amount of times “High School Student - Emo Kid” was destroyed by battle during this turn.

1+ - Special Summon 1 “High School Student - The Emo Kid” from your GY.

2+ - Special Summon 1 “High School Student - The Emo Kid” from your Deck.  

3+ - Special Summon 1 “High School Student” Monster from your Deck, then you can destroy 1 card your opponent controls.

You can only apply each effect of “High School Student - The Emo Kid” once per turn.

 

Probably should switch the 1 and 2 effects, otherwise you'd end up needing Foolish or something to dump 1 so you can revive it and start the cycle. Other than that, should be alright. Destroying a card w/out targeting after 3 is fine.

 

High School Student - The Goth Kid

Level 3 / Dark / Warrior / Effect

1100 attack / 900 defense

 

If a Monster you control is destroyed by battle ( quick effect ): you can Special Summon this card from your hand. If a Monster you control is destroyed by battle while this card is face-up on your field, or if this card is destroyed by battle: apply one of the following effects depending on the number of times a Monster you control was destroyed by battle this turn.

1+ - Special Summon 1 “High School Student” Monster from your hand.

2+ - Draw 2 cards, then discard 1 card.

3+ - Special Summon 1 “High School” Monster from your GY, then you can send 1 card your opponent controls to the GY.

You can only apply each effect of “High School Student - The Goth Kid” once per turn.

 

Emo loves this card since it triggers with it. Otherwise alright, though chances are that you will only get the first effect off as opponent will probably destroy this first unless you protect it.

 

High School Student - The Popular Girl

Level 4 / Earth / Warrior / Effect

1900 attack / 0 defense

 

If you control no Monsters in your Main Monster Zones: you can Special Summon this card from your hand in attack position or from your GY in face-up defense position. You can only use this effect of “High School Student - The Popular Girl” once per turn. Once per turn, during either players turn: you can target 1 Monster your opponent controls; Equip this card to that Monster. Take control of any Monster Equipped with this card. The Equipped Monster is treated as a Warrior-Type “High School Student” Monster, also You cannot Summon Monsters while you control this Equip card, except “High School Student” Monsters.

 

Ohai Sky Striker activation condition. But yeah, taking control of an opponent's monster is always nice and all. Does the archetypal lock suck? Yes, but I think you should be able to manage otherwise. (Will need to see if any of the Links/ED in-archetype are semi-generic or whatnot)

 

High School Student - The Popular Boy

Level 4 / Earth / Warrior / Effect

2000 attack / 0 defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If you control a “High School” Monster: you can Special Summon this card from your hand in attack position or from your GY in face-up defense position. You can only Special Summon “High School Student - The Popular Boy” once per turn this way. Once per turn, if this card battles a Monster: you can return 1 “High School” Monster you control to the hand; return that Monster to the hand.

 

As it currently stands, the SS condition will be met most of the time given its internal SS effect and the amount of summoning you can do. Returning effect is fine, well, in the context of Geek triggering too.

 

High School Student - The Fat Kid

Level 6 / Earth / Warrior / Effect

2200 attack / 2500 defense

 

During your Main Phase: you can return 1 “High School” Monster you control to your hand; draw 1 card. You can only use this effect of “High School Student - The Fat Kid” once per turn. Once per turn, during either players turn: you can discard 1 “High School” card; Equip 1 face-up Monster your opponent controls to this card as an Equip Spell Card with the following effect.

  • The Equipped Monster gains 400 ATK, also it can attack twice during each battle phase. During your End Phase: return the Equipped Monster to the hand.

Draw power is fine and yeah, similar to Popular Girl, stealing monsters is fine. IDK, maybe both should target to be fairer, but then you lose out on handling problem bosses like Borrel or w/e got targeting protection. I suppose you use this to push late game if needed.

 

High School Student - The Bully

Level 6 / Earth / Warrior / Effect

2400 attack / 2000 defense

 

You can return 1 “High School Student” Monster you control to the hand to Special Summon this card ( from your GY ). You can only Special Summon “High School Student - The Bully” once per turn this way. If this card is Special Summoned: you can send up to 2 Spell/Trap cards your opponent controls to the GY. This card can make up to 2 attacks during each battle phase of the turn you use this effect. During the end phase of the turn in which this card battled: return this card to your hand.

 

In the past, backrow removal would be great; now, it's debatable. I'm iffy about the double attack on top of it just for removing stuff. A suggestion could be that the number of attacks it gets per turn from that effect if activated would be equal to the number you remove (similar to SSD with Tuners). It would just prevent you from getting double attacks with only one removal. Returning to hand is fine.

 

High School Student - The Jock

Level 7 / Earth / Warrior / Effect

2800 attack / 2400 defense

 

You can return 1 “High School Student” Monster to the hand to Special Summon this card ( from your hand ). You can only Special Summon “High School Student - The Jock” once per turn this way. If this card is Special Summoned: you can send 1 Monster your opponent controls to the GY. This card can make up to 2 attacks during each battle phase of the turn you use this effect. During the end phase of the turn in which this card battled: return this card to your hand.

 

 

See note about Bully and double attacks. At least it only sends 1 monster to the GY, but iffy on the double attack here too, even with the bouncing thing (in conjunction with Geek).

 

[spoiler=Extra Deck Monsters]

High School Faculty - The Janitors

Link 1 / Earth / Warrior / Link / Effect

Link Material: 1 “High School” Monster, except “High School Faculty - The Janitors”

Link Marker: Bottom

1000 attack

 

If this card is Link Summoned: you can add 1 “High School Student” Monster from your Deck to your hand. You can only use this effect of “High School Faculty - The Janitors” once per turn. Once per turn: you can target 1 Monster this card points to and 1 card your opponent controls; return both targets to the hand.

Searcher is fine, and I don't really have an issue with this being a Kirin of sorts for the archetype. Lack of HOPT may be an issue, however it's dead outside EMZ and lacks protection.
 

High School Faculty - The Guidance Counselors

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 Warrior Monsters

Link Markers: Bottom, Top

1700 attack

 

If this card is Link Summoned: you can Special Summon 1 “High School Student” Monster from your GY to your zone this card points to. You can only use this effect of “High School Faculty - The Guidance Counselors” once per turn. Once per turn: you can target 1 Monster this card points to and 1 Monster your opponent controls; the ATK of your opponent’s targeted Monster becomes equal to the ATK of your targeted Monster -500.

 

 

Personally dislike the Top arrow, but if you can pull it off in the EMZ, supposedly you can deal with 2 of your opponent's monsters at once assuming they are at this card's arrow. But otherwise, it just softens stuff up. SSing is fine, but again, you can only do it while this is in EMZ, because you can't in Main Monster Zone because monsters SS'd from GY, even if Extra Deck, don't go to the EMZ.

 

High School Faculty - The Teachers

Link 3 / Earth / Warrior / Link / Effect

Link Materials: 2+ Warrior Monsters

Link Markers: Bottom Left, Top, Bottom Right

2500 attack

 

If this card is Link Summoned: you can target 1 “High School” Monster in your GY; add that target to your hand, and if you do, set 1 “High School” Spell/Trap card from your Deck to your field. You can only use this effect of “High School Faculty - The Teachers” once per turn. Your opponent cannot destroy “High School” cards you control with card effects. Once per turn, during either players turn: you can return 1 other “High School” card you control to your hand; return 1 card your opponent controls to their hand.

 

Effect protection is fine and the on-summon thing works enough to set up plays. Bouncing effect is somewhat concerning here because this is giving your monsters the pseudo-Majespecter treatment (and most removal does target). Should probably be hard OPT to fall in line with that. Not as easy to summon as Kirin, yes (well, comparatively, given P-Summoning vs Links), but you get it.

 

High School Faculty - The Principal

Link 4 / Earth / Warrior / Link / Effect

Link Materials: 2+ “High School” Monsters

Link Markers: Bottom Left, Top, Bottom, Bottom Right

3200 attack

 

Must first be Link Summoned. If this card is Link Summoned: you can Special Summon 1 “High School” Monster each from your hand, Deck, and GY or banished cards. “High School” cards you control cannot be targeted by your opponent’s card effects, also your opponent’s Monsters cannot attack, unless they are attacking this card. If this card is sent to your GY: you can target 1 other “High School” Monster in your GY; Special Summon that Monster. The Summoned Monster cannot be destroyed by battle or card effects during the turn it is Summoned.

 

 

Iffy about this being an attack lock card, especially when it forces them to ram into a 3.2K monster that generally has targeting immunity from its own effect (or Teacher). This is also in conjunction with this being Trident Launcher of sorts on summon without the restriction. Granted, it does require more effort / has more restrictions on requirements, but likely should have a OPT. Last effect is fine, but may need a limiter on it too (not that you'd ever make 2 of these, but it's likely possible).

 

[spoiler=Spells and Traps]

Building the High school

Spell - Normal

 

Add 1 “The High School” from your Deck or GY to your hand. If a “High School” card(s) you control would be either destroyed ( by battle or card effect ) or banished while this card is in your GY, you can banish this card from your GY instead.

 

Searcher and destruction protection is fine. 

 

The High School

Spell - Field

 

When this card is activated, add 1 “High School Student” Monster from your Deck to your hand. All “High School” Monsters you control gain 200 ATK. Once per turn: you can Special Summon up to 2 “High School Student” Monsters from your hand. You cannot Special Summon Monsters from your Extra Deck during the turn you activate this effect, except “High School Faculty” Monsters. You can only activate 1 “The High School” per turn.

 

Search power is alright and the SSing effect is fine. One concern may be to require different names, but looking at the Main Deck stuff, it shouldn't be too abusive in multiples (also likely you won't have 2 copies in hand).

 

Transferring to the High School

Spell - Normal

 

Apply one of these effects. If your opponent controls more total cards than you do ( in their hand and on their field ), you can apply both effects in sequence.

  • Send 1 “High School Student” Monster from your Deck to your GY, then if your opponent controls more Monsters than you do, you can send 1 more “High School Student” Monster with a different name than the first Monster from your Deck to your GY.

  • Add 1 ‘High School Student” Monster from your Deck to your hand with a different name than all of the Monsters in your GY and on your field.

You can only activate 1 “Transferring to the High School” per turn.

 

Ohai Dragon Shrine for the archetype. But yeah, this probably sets up stuff like Emo to trigger off and other targets Principal can summon out. Search effect is also fine early game; less so late because you likely have a ton of monsters and options become limited.

 

High School Recycling Assembly

Spell - Normal

 

Apply one of these effects

  • Target 3 “High School” cards in your GY; Shuffle all of them into your Deck, then draw 1 card.

  • Target 5 “High School” cards that are either banished and/or are in your GY; shuffle all of them into your Deck, then draw 2 cards.

You can only activate 1 “High School Recycling Assembly” per turn.

 

This one is fine, considering the amount of stuff you likely will be sending to the GY; also makes Transferring easier to trigger because less monsters on field / in GY,

 

High School Dress Code Assembly

Spell - Quickplay

 

Target 1 “High School Student” Monster you control; this turn, that Monster is unaffected by cards effects, except the effects of “High School” cards you control. If you Special Summon a “High School Faculty” Monster while this card is in your GY: you can set this card from your GY to your field, but banish it when it leaves the field.

 

Seems fine.

 

High School Pranks

Trap - Normal

 

Target 1 “High School Student” Monster you control and 2 cards your opponent controls; return those cards to the hand. During either players Main Phase, except the turn this card was sent to the GY: you can banish this card, then target 1 “High School” Monster you control; return that target to your hand, and if you do, Special Summon 1 “High School Student” Monster with a different name than that Monster from your Deck.

 

It's a nice form of removal for most part. Yes, it targets and on a Trap, but it's still fair enough to do whatever. GY effect is alright.

 

High School Partner Projects

Trap - Normal

 

Special Summon 1 “High School Student” Monster from your hand, then you can Special Summon 1 “High School” Monster from your GY with a different name than the Special Summoned Monster. During either players Main Phase, except the turn this card was sent to the GY: you can banish this card from your GY, then target 1 “High School” Monster in your GY; Special Summon that Monster to your field.

 

Seems alright, though issue is summoning Principal right after the student (and taking into consideration Jock/Bully; moreso the latter). May need hard OPT somewhere, but up to you where it's best placed. GY effect is fine.

 

Self Acceptance and Love of the High School Students

Trap - Counter

 

When your opponent Normal or Special Summons a Monster(s): you can return “High School Student” Monsters you control to your hand equal to the number of Monsters your opponent is Summoning; negate that Summon, then banish those Monster(s) face-down. You can only activate 1 “Self Acceptance and Love of the High School Students” per turn.

 

At most, you can banish 5 if opponent is going full-on Pendulum or Soul Charges, but that also requires you to have that many as well. On a regular basis, you'll probably deal with 1 or 2, which you should normally have. Also Geek triggers. Summon negation is fine, but really situational (though the uncertainty isn't really high in most cases).

 

I know Dova and I told you this in status, but try posting parts of this first, then add on later after critique and whatnot (as this is quite a bit).

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