I think we need to understand that when we talk about "General Gamestate", we're more or less referring to physical tournaments and more competitive events. Anything, smaller local events and casually playing with friends, are places that pretty much anything can played under any rules desired with any banlist. People can do what they want, more or less, in most of those more casual contexts and the "general gamestate" doesn't really matter so much.
If you're more or less referring to "playing 'gainst rando's in da sims", then... that's not really a place to be complained about. That's not a context where you can really just play whatever you want and expect good results all the time-- that's something you do with people you know or more friendly scenarios. It's not really a setting where you're allowed to complain about what you go against when what you go against is just random strangers online.
That said, if we're focusing on competitive settings then you really should have an understanding of the competitive side of the game if you want to talk about what's healthy and what's not. This is where you play to win, not really to bring your special pet-deck into the world unless your expectations are appropriately placed.
And this is where I have to ask why the people here who think the game is too fast think that's a bad thing. Is it because you're actively involved in the competitive scene and have a better understanding of what is going to be healthy for pitting skills vs. skills, or is it, maybe, coming from a place where people aren't happy because they can't just win with whatever they want?
I disagree with special summon limiting, and I disagree with the mentality that you should be able to just compete with whatever random shit you cobble together. For a competitive environment, that is not a reality.
There are so many factors that go into a gamestate, and speed is only one that doesn't decide it (fast is not necessarily bad, slow is not necessarily good) and then so many others come down to personal taste. I've seen people say they've loved the slow, sloggy wars of attrition that come from True Draco and Sky Striker games, and I've seen others (myself included) who absolutely despise when the game is like that. It's a matter of subjective taste.
The game itself is not "too fast". Considering that an average round takes roughly 5-ish minutes and a match coming in closer to 15, that if both players are worth their salt and playing well then a game isn't decided within the first ~2 turns, then I would say that's a healthy place for the game to be. So long as the game isn't being decided in the RPS, then interaction is important, and if interaction is important then the game is in a pretty decent place without getting into subjectives.