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[Written] Prime Hunter Archetype [20 Cards]


o_smily

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Archetype strategy: Focuses on changing the Type of enemy monsters, so that the Monster and Spell cards can take a greater advantage over the altered monsters through effects.

 

Reason for being in Experimental: Introduces a new Type (Prey); can only be gained through effects.

 

[spoiler=Cards]

 

[spoiler=Effect Monsters]

 

[spoiler=Mosin, a Prime Hunter]

Mosin, a Prime Hunter

FIRE
Warrior/Effect

Level 1 - 1000 / 100

When this card is Summoned (Quick effect): You can return this card to the hand; activate one of these effects:

Change one face-up monster's Type to Prey.

If this card was Summoned by a card effect in response to the activation of an opponent's Spell/Trap Card: Negate the activation, and if you do, destroy it. There must be a face-up Prey-Type monster on the field to activate and to resolve this effect.

 

 

 

[spoiler=Nagant, a Prime Hunter]

Nagant, a Prime Hunter

FIRE
Warrior/Effect

Level 1 - 100 / 1000

When this card is Summoned (Quick Effect), you can return this card to the hand, then activate one of these effects:

Change one face-up monster's Type to Prey.

If this card was Summoned by a card effect in response to the activation of an opponent's monster effect: Negate the activation, and if you do, destroy it. There must be a face-up Prey-Type monster on the field to activate and to resolve this effect.

 

 

 

[spoiler=Lee, a Prime Hunter]

Lee, a Prime Hunter

FIRE

Warrior/Effect

Level 4 - 1750 / 2000

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. Once per turn, during either player's turn: You can return this card to the hand, and if you do, you can add 1 "Prime Hunter" monster from your GY or Deck to your hand (this is a Quick Effect).

 

 

 

[spoiler=Martini, a Prime Hunter]

Martini, a Prime Hunter

FIRE

Warrior/Effect

Level 4 - 1900 / 1800

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. Once per turn, if this card battles: Before the Damage Step, you can Special Summon 1 "Prime Hunter" monster from your hand (this is a Quick Effect).

 

 

 

[spoiler=Snider, a Prime Hunter]

Snider, a Prime Hunter

FIRE

Warrior/Effect

Level 4 - 1400 / 2100

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. Once per turn, during either player's turn, if a Spell/Trap Card or monster effect is activated that would destroy a card(s) you control, or if a card(s) you control is targeted by your opponent's card effect: You can target a Prey-Type monster(s) on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target (this is a Quick Effect).

 

 

 

[spoiler=Spencer, a Prime Hunter]

Spencer, a Prime Hunter

FIRE

Warrior/Effect

Level 6 - 2300 / 2000

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. If you control a face-up Level 4 or lower "Prime Hunter" monster, and your opponent controls a face-up Prey-Type monster (Quick Effect): You can return the Level 4 or lower "Prime Hunter" monster you control to the hand; Special Summon this card (from your hand). If a "Prime Hunter" monster battles a Prey-Type monster, your opponent cannot activate monster effects on the field or GY until the end of the Damage Step.

 

 

 

[spoiler=Colt, a Prime Hunter]

Colt, a Prime Hunter

FIRE

Warrior/Effect

Level 6 - 2500 / 1800

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. If you control a face-up Level 4 or lower "Prime Hunter" monster, and your opponent controls a face-up Prey-Type monster (Quick Effect): You can return the Level 4 or lower "Prime Hunter" monster you control to the hand; Special Summon this card (from your hand). Once per turn, during either player's turn: You can Special Summon 1 Level 4 or lower "Prime Hunter" monster from your Deck or GY, and if you do, add it to your hand.

 

 

 

[spoiler=Winchester, a Prime Hunter]

Winchester, a Prime Hunter

FIRE

Warrior/Effect

Level 6 - 2300 / 2150

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. If you control a face-up Level 4 or lower "Prime Hunter" monster, and your opponent controls a face-up Prey-Type monster (Quick Effect): You can return the Level 4 or lower "Prime Hunter" monster you control to the hand; Special Summon this card (from your hand). If your opponent Special Summons a monster: You can return this face-up card on the field to the hand; Special Summon 1 "Prime Hunter" monster from your hand or GY (this is a Quick Effect).

 

 

 

 

 

 

[spoiler=Tuner Monsters]

 

[spoiler=Enfield, a Prime Hunter]

Enfield, a Prime Hunter

FIRE

Warrior/Tuner/Effect

Level 3 - 1500 / 1000

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. When this card is Summoned, you can return this card to the hand: Special Summon 1 "Prime Hunter" monster from your hand (this is a Quick Effect).

 

 

 

[spoiler=Henry, a Prime Hunter]

Henry, a Prime Hunter

FIRE

Warrior/Tuner/Effect

Level 3 - 1300 / 1300

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. Once per turn, during either player's turn, if this card would be sent to the Graveyard by a card effect or for a Summon: You can target one face-up Prey-Type monster on the field; send the targeted monster to the Graveyard instead (this is a Quick Effect).

 

 

 

[spoiler=Marlin, a Prime Hunter]

Marlin, a Prime Hunter

FIRE

Warrior/Tuner/Effect

Level 3 - 1000 / 1000

When this card is Summoned or flipped face-up, you can change one face-up monster's Type to Prey. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. If a face-up monster's Type on the field is changed to Prey: You can Special Summon this card (from your hand), and if you do, you can add 1 "Prime Hunter" card from your Deck to your hand.

 

 

 

 

 

 

[spoiler=Extra Deck Monsters]

 

[spoiler=Brunswick, a Prime Hunter]

Brunswick, a Prime Hunter

FIRE
Warrior/Synchro/Effect

Level 4 - 2000 / 1800

When this card is Synchro Summoned, you can Normal Summon/Set 1 "Prime Hunter" monster in addition to your Normal Summon/Set this turn. You can only use this effect of "Brunswick, a Prime Hunter" once per turn. If this card battles a Prey-Type monster, you can either: Halve the ATK and DEF of that monster during the Damage Step only, or: Double this card's ATK and DEF during the Damage Step only. If this card is sent to the GY: You can add 1 "Prime Hunter" Spell/Trap Card from your Deck or GY to your hand.

 

 

 

[spoiler=Metford, a Prime Hunter]

Metford, a Prime Hunter

FIRE

Warrior/Synchro/Effect

Level 7 - 2300 / 2600

1 FIRE Tuner + 1 or more non-Tuner monsters
Once per turn, you can change all of your opponent's face-up monster's Type to Prey. If this card battles a Prey-Type monster, you can either: Halve the ATK and DEF of that monster during the Damage Step only, or
: Double this card's ATK and DEF during the Damage Step only. This card can attack every Prey-Type monster your opponent controls once. If this card battles a Prey-Type monster and is still face-up on the field after damage calculation, you can add one "Prime Hunter" card from your Deck or GY to your hand.

 

 

 

[spoiler=Burgess, a Prime Hunter]

Burgess, a Prime Hunter

FIRE

Warrior/Synchro/Effect

Level 9 - 2600 / 3000

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is Summoned, you can add 1 "Prime Hunter" card from your Deck or GY to your hand. If this card battles a Prey-Type monster, you can either: Halve the ATK and DEF of that monster during the Damage Step only, or: Double this card's ATK and DEF during the Damage Step only. "Prime Hunter" monsters you control are unaffected by the effects of face-up Prey-Type monsters. You can target 1 face-up Prey-Type monster your opponent controls: Special Summon as many cards with the same name from your opponent's Deck or Extra Deck with the same name, ignoring their Summoning conditions, but their effects are negated. You can only use this effect of "Burgess, a Prime Hunter" once per Duel.

 

 

 

[spoiler=Hall, a Prime Hunter]

Hall, a Prime Hunter

FIRE

Warrior/Link/Effect

LINK–2 - 1600 / SW, S

2 FIRE monsters

When this card is Summoned, and there is a face-up Prey-Type monster on the field: You can add 1 "Prime Hunter" card from your Deck to your hand. If this card battles a Prey-Type monster: Halve the ATK and DEF of that monster during the Damage Step only. When Special Summoning a monster from the Extra Deck to a zone this card points to, that monster must be a Synchro monster. You can Tribute this card; add 1 "Prime Hunter" card from your GY to your hand.

 

 

 

 

 

 

[spoiler=Spell Cards]

 

[spoiler=Bountiful Game]

Bountiful Game

Quick-Play Spell Card

(This card is always treated as a "Prime Hunter" card.)
Special Summon 1 "Prime Hunter" monster from your hand or GY: Special Summon 1 "Prey Token" (Prey-Type/EARTH/Level 4/ATK 2000/DEF 2000) to your opponent's side of the field. You can only activate 1 "Bountiful Game" per turn.

 

 

 

[spoiler=Luring Game]

Luring Game

Quick-Play Spell Card

(This card is always treated as a "Prime Hunter" card.)
Add 1 "Prime Hunter" card from your Deck to your hand. If you added a "Prime Hunter" monster from this effect, and there is a face-up Prey-Type monster on the field, you can Special Summon that added monster instead. You can only activate 1 "Luring Game" per turn.

 

 

 

[spoiler=Easy Game]

Easy Game

Continuous Spell Card

(This card is always treated as a "Prime Hunter" card.)
When this card is activated, you can add 1 "Prime Hunter" card from your GY to your hand. Your opponent cannot Tribute face-up Prey-Type monsters on the field, and they cannot be used as Material for a Summon. The Summon of "Prime Hunter" monsters cannot be negated.

 

 

 

[spoiler=Endless Game]

Endless Game

Field Spell Card

(This card is always treated as a "Prime Hunter" card.)
Face-up Prey-Type monsters on the field cannot be destroyed by battle. Prey-Type monsters on the field must be in Attack Position. Whenever a "Prime Hunter" monster you control inflicts Battle Damage to your opponent, you can add 1 "Prime Hunter" card from your Deck to your hand.

 

 

 

 

 

 

[spoiler=Trap Cards]

 

[spoiler=Open Game]

Open Game

Normal Trap Card

(This card is always treated as a "Prime Hunter" card.)

If your opponent activates a Spell/Trap Card while they control a face-up Prey-Type monster: Special Summon 1 "Prime Hunter" monster from your hand or Deck; negate the activation, and if you do, destroy it.

 

 

 

 

 

 

 

 

Please, tell me what you make out of my Archetype. I know it is not perfect, and it doesn't cover all of the weaknesses that may be present. I rely on feedback so I can see what is lacking.

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You forgot to add the levels of these monsters. If you want these monsters to be good, you have to add the limits of the card or at least add levels to see what are the limits due to the Tributing system.

 

I can't believe I keep forgetting to do all of this stuff. My bad.

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Hey there :) 

 

Okay lets get started!!!

 

Lee, a Prime Hunter: Okay I like the concept of changing card type! that will really effect monster types like plants/ zombies and also puts them at a disadvantage with the cards secondary effect! (can chew down any monster under 3500 ATK, which for a level 4 with 2000 atk could be a bit to strong!) Final effect is really nice! it means if it was targeted you can get rid and add a resource, when it could be just destroyed anyway!

 

Martini, a Prime Hunter: Okkayyy so the first 2 effects are the running archetype effect! I like it! Effect of this one is nice; getting the special summon off! surely it would be when this card declares and attack special summon a monster before the damage step? unless you intend for the attack to have to go through first?? 

 

Snider, a Prime Hunter: Love this effect! really shuts down an opponents means of countering the stat loss as a prey monster! Good that it is once per turn but I also liek that it is either players turn so it remains a protective force on the field!

 

Enfield, a Prime Hunter: I assume this card is used to get as many of your opponents monsters to prey type as possible? Again like the escape factor I am seeing so far with this archetype...really does feel like a hunter hunting its prey! trap them in with the type change protect your cards with return to the hand, negate their effects etc. 

 

Henry, a Prime Hunter: 'Or for a summon' Is this designed to potentially stack synchro summons on more archetype support? Like the fact you can use your opponents monster adding to the lock control you have!  Iwould lower this cards atk (personally) as it is quite strong in this arcetype as a level 3 tuner ( I would make it 1200) 

 

Metford, a Prime Hunter: I would personally change its effect to battling all prey type monsters, but have a summoning effect of turning all of your opponents face up monsters to prey type monsters. Nice little resource recycle as the secondary effect their as well! 

 

Bountiful Game: really dont get the draw back of this card at all... Why would you summon a token that isnt prey type to your opponents field that has better atk and def stats than all of your monsters. I ge t that you could potentially make it prey type but all of that just for summoning a level 4? I could ties of bretheren into this archetype for the cost of 2000 life points and have 2 more monsters! 

 

Luring Game: really like this card, this archetype lacks swarm atm so that card fits nicely!

 

Easy Game: again really fits in with the lock however I wdo think this could be slightly over powered. you have an effect locker and a spell and trap locker; although  there is no real search method for this card in the archetype so could be allright!

 

Endless Game: would change that first effect to cannot be destoryed by battle. the 500atk reduction isnt needed due to the core of the monsters having relatively high attack! I would add an effect like this: When a Face-up 'Prime HUnter' inflicts BAttle Damage to your opponent: return 1 'Prime Hunter' monster from your GY to your hand. This focuses on keeping hand resources as there isnt that much of a GY / BAnish Swarm aspect to this archetype!

 

over all I really like it! I would like to see a link monster htat links to your opponents 'Prey' and is really disruptive!

 

Good set keep it up :) 

 

~MK

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So, problems with this archetype. The lock isn't that effective if you go first, especially if you do not have both the quick play and the continuous spell card in your opening hand, and if you do open with those, your turn 1 is going to be anemic as hell and will be left with a board easily run over and you'll be OTK'd or effectively locked out of the game. Also the "lock" for the continuous spell card is fragile as hell. Your opponent can always break it with no repercussions cause they can send the problem card(s) at any time by this card's effect, or just be smart by using them as summon fodder for links and the like. If you really want an effective lock, think of a more creative way to shut down special summons. That will do more damage than any spell/trap negation would ever do in modern yugioh.

 

This deck doesn't have many reactive options to actually control your opponent, and it lacks swarming ability so if your plays get disrupted you are completely boned cause you will have no way to bounce back. This deck also needs MUCH MUCH more reward for punishing the prey-types, cause right now, this wouldn't fly even back in like 2011-12. Like a legacy archetype, scraps (released back in 2012) just got a link monster for them this week, and it enabled a legit OTK combo thats decently consistent, and that deck is still no where gonna be close to being competitive. Hell, freaking six samurais got themselves a link monster that lets perform a combo that lets them summon a 6 material number 86 on turn 1 with crazy consistency. This archetype needs A LOT more time in the oven. 

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