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[Written] Prime Hunter Archetype [20 Cards]

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#1
o_smily

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Archetype strategy: Focuses on changing the Type of enemy monsters, so that the Monster and Spell cards can take a greater advantage over the altered monsters through effects.

 

Reason for being in Experimental: Introduces a new Type (Prey); can only be gained through effects.

 

Cards

 

Please, tell me what you make out of my Archetype. I know it is not perfect, and it doesn't cover all of the weaknesses that may be present. I rely on feedback so I can see what is lacking.



#2
o_smily

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Bump.



#3
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Bump.



#4
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I finally saw the huge mistake in my part; the monsters now have ATK/DEF stats.



#5
Guduss

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You forgot to add the levels of these monsters. If you want these monsters to be good, you have to add the limits of the card or at least add levels to see what are the limits due to the Tributing system.



#6
o_smily

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You forgot to add the levels of these monsters. If you want these monsters to be good, you have to add the limits of the card or at least add levels to see what are the limits due to the Tributing system.

 

I can't believe I keep forgetting to do all of this stuff. My bad.



#7
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Bump.



#8
MarshyK-XS

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Hey there :) 

 

Okay lets get started!!!

 

Lee, a Prime Hunter: Okay I like the concept of changing card type! that will really effect monster types like plants/ zombies and also puts them at a disadvantage with the cards secondary effect! (can chew down any monster under 3500 ATK, which for a level 4 with 2000 atk could be a bit to strong!) Final effect is really nice! it means if it was targeted you can get rid and add a resource, when it could be just destroyed anyway!

 

Martini, a Prime Hunter: Okkayyy so the first 2 effects are the running archetype effect! I like it! Effect of this one is nice; getting the special summon off! surely it would be when this card declares and attack special summon a monster before the damage step? unless you intend for the attack to have to go through first?? 

 

Snider, a Prime Hunter: Love this effect! really shuts down an opponents means of countering the stat loss as a prey monster! Good that it is once per turn but I also liek that it is either players turn so it remains a protective force on the field!

 

Enfield, a Prime Hunter: I assume this card is used to get as many of your opponents monsters to prey type as possible? Again like the escape factor I am seeing so far with this archetype...really does feel like a hunter hunting its prey! trap them in with the type change protect your cards with return to the hand, negate their effects etc. 

 

Henry, a Prime Hunter: 'Or for a summon' Is this designed to potentially stack synchro summons on more archetype support? Like the fact you can use your opponents monster adding to the lock control you have!  Iwould lower this cards atk (personally) as it is quite strong in this arcetype as a level 3 tuner ( I would make it 1200) 

 

Metford, a Prime Hunter: I would personally change its effect to battling all prey type monsters, but have a summoning effect of turning all of your opponents face up monsters to prey type monsters. Nice little resource recycle as the secondary effect their as well! 

 

Bountiful Game: really dont get the draw back of this card at all... Why would you summon a token that isnt prey type to your opponents field that has better atk and def stats than all of your monsters. I ge t that you could potentially make it prey type but all of that just for summoning a level 4? I could ties of bretheren into this archetype for the cost of 2000 life points and have 2 more monsters! 

 

Luring Game: really like this card, this archetype lacks swarm atm so that card fits nicely!

 

Easy Game: again really fits in with the lock however I wdo think this could be slightly over powered. you have an effect locker and a spell and trap locker; although  there is no real search method for this card in the archetype so could be allright!

 

Endless Game: would change that first effect to cannot be destoryed by battle. the 500atk reduction isnt needed due to the core of the monsters having relatively high attack! I would add an effect like this: When a Face-up 'Prime HUnter' inflicts BAttle Damage to your opponent: return 1 'Prime Hunter' monster from your GY to your hand. This focuses on keeping hand resources as there isnt that much of a GY / BAnish Swarm aspect to this archetype!

 

over all I really like it! I would like to see a link monster htat links to your opponents 'Prey' and is really disruptive!

 

Good set keep it up :) 

 

~MK


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~MK

#9
o_smily

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I've edited them accordingly to your recommendations. Thank you for the feedback.



#10
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Bump.



#11
RockerXD

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So, problems with this archetype. The lock isn't that effective if you go first, especially if you do not have both the quick play and the continuous spell card in your opening hand, and if you do open with those, your turn 1 is going to be anemic as hell and will be left with a board easily run over and you'll be OTK'd or effectively locked out of the game. Also the "lock" for the continuous spell card is fragile as hell. Your opponent can always break it with no repercussions cause they can send the problem card(s) at any time by this card's effect, or just be smart by using them as summon fodder for links and the like. If you really want an effective lock, think of a more creative way to shut down special summons. That will do more damage than any spell/trap negation would ever do in modern yugioh.

 

This deck doesn't have many reactive options to actually control your opponent, and it lacks swarming ability so if your plays get disrupted you are completely boned cause you will have no way to bounce back. This deck also needs MUCH MUCH more reward for punishing the prey-types, cause right now, this wouldn't fly even back in like 2011-12. Like a legacy archetype, scraps (released back in 2012) just got a link monster for them this week, and it enabled a legit OTK combo thats decently consistent, and that deck is still no where gonna be close to being competitive. Hell, freaking six samurais got themselves a link monster that lets perform a combo that lets them summon a 6 material number 86 on turn 1 with crazy consistency. This archetype needs A LOT more time in the oven. 



#12
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7+ new cards that will hopefully add both more control and swarming, and Easy Game was edited as well.



#13
o_smily

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Bump; would like some more critique before I attempt to upload on DB.



#14
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Bump






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