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Mechanical Voidmaster


Atypical-Abbie

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A powerful high Level Gemini monster, inspired by Chemicritters, an Archetype I often forget exists, but do like the idea of. So, it's a Level 8, so it works well for them, and deals with banishing, which they also do a bit, so you can use that in their Deck, but it works well for any Gemini Deck. It is able to lose 1000 ATK and DEF until the end of the turn to banish a lot of your opponent's monsters, and gains ATK and DEF based on banished monster, making it able to regain some of the ATK and DEF again.
 

mechanical_voidmaster_by_zaziuma-dcr56jg

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Once per turn: You can have this card lose 1000 ATK and DEF until the end of this turn, and if you do, banish as many monsters your opponent controls whose combined ATK and DEF are less than or equal to this card's combined ATK and DEF.
● All Gemini monsters you control gain 100 ATK and DEF for each banished monster.

 

 

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● All Gemini monsters you control gain 100 ATK and DEF for each banished monster.

 

● Once per turn: You can have this card lose 1000 ATK and DEF until the end of this turn, and if you do, banish as many monsters your opponent controls whose combined ATK and DEF are less than or equal to this card's combined ATK and DEF.

 

It can feed itself and blow up the entire field of the opponent, which is really overpowered. 2800ATK/2 = 1400ATK 2800DEF/2 = 1400DEF

 

1400ATK + 1400DEF = 2800. Anything 2800 and under is just gone.

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Actually, it's ATK/DEF aren't halved. It loses 1000, so it ends up at 1800*2 or 3600. An even wider margin.

Even though this is a Gemini monster, that's a MASSIVE field wipe. Although you do lose the progress you've made with this monster if your opponent negates it, we can't count on your opponent negating it for balance reasons. At least it's not a quick effect, but you still can't balance out a decent cost with a super powerful effect. I'd suggest it banish 1 monster, although perhaps buff it a tad to compensate.

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● All Gemini monsters you control gain 100 ATK and DEF for each banished monster.

 

● Once per turn: You can have this card lose 1000 ATK and DEF until the end of this turn, and if you do, banish as many monsters your opponent controls whose combined ATK and DEF are less than or equal to this card's combined ATK and DEF.

 

It can feed itself and blow up the entire field of the opponent, which is really overpowered. 2800ATK/2 = 1400ATK 2800DEF/2 = 1400DEF

 

1400ATK + 1400DEF = 2800. Anything 2800 and under is just gone.

Actually, it's ATK/DEF aren't halved. It loses 1000, so it ends up at 1800*2 or 3600. An even wider margin.

 

Even though this is a Gemini monster, that's a MASSIVE field wipe. Although you do lose the progress you've made with this monster if your opponent negates it, we can't count on your opponent negating it for balance reasons. At least it's not a quick effect, but you still can't balance out a decent cost with a super powerful effect. I'd suggest it banish 1 monster, although perhaps buff it a tad to compensate.

Just want to make sure you know that the opponent's monster's ATK and DEF are combined too, making any monster with 1900/1900+ able to survive, which is most boss monsters. This is mainly able to take out smaller guys and Link Monsters, I realize it's powerful, but we are still talking about a Level 8 Gemini monster, which normally don't have the luxury of actually being useful, so do take that in mind as well.

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