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Dark Bird of Simorgh


Atypical-Abbie

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I like Dark Simorgh a fair bit, so wanted to make some pretty direct support for it, in form of a Winged Beast that's both WIND and DARK in the hand and GY, and is able to quickly fill the GY with monsters. Along with that, it can re-add itself when banished from the GY to activate a card effect, making you able to Summon Simorgh later on. It's a Spirit monster as well for this reason, allowing you to add it back to your hand during your End Phase so you have two copies in your hand, should you send another one of these from your Deck to the GY with its effect.




 


dark_bird_of_simorgh_by_zaziuma-dcr8zcm.


Cannot be Special Summoned. While this card is in your hand or in the GY, it is also a DARK monster. When this card is Normal or Flip Summoned: You can send 1 WIND monster and DARK monster from your Deck to the GY. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If this card is banished from your GY to activate a card effect: You can add this banished card to your hand. You can only use this effect of "Dark Bird of Simorgh" once per turn.

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Spirits return to the hand during the end phase. Just saying

 

That's only if they have been Normal Summoned / flipped face-up (which this does); it does not mean that they all return to the hand during the End Phase even if in the GY or banished. 

 

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On another note, I do need to inform you that the post you made is under the word requirement for the Advanced Clause in this section. Please write something more cohesive about the card's design / interactions.

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I just see this as a Winged Beast Armageddon Knight, at least to open with. You don't need to run another WIND monster to play it, as it can send itself to the GY along with any DARK monster, and the adding to the hand makes it useful in Chaos Decks when it would be banished. My first thought was Orphegels with their Trap that banishes a monster from the GY to make a monster untargetable, but the possibilities are endless.

 

All in all, I really like this card as engine. It does help that it works well with Dark Simorgh as intended, but it's a cute tech if you banish from the GY a lot and don't need your Normal Summon.

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I just see this as a Winged Beast Armageddon Knight, at least to open with. You don't need to run another WIND monster to play it, as it can send itself to the GY along with any DARK monster, and the adding to the hand makes it useful in Chaos Decks when it would be banished. My first thought was Orphegels with their Trap that banishes a monster from the GY to make a monster untargetable, but the possibilities are endless.

 

All in all, I really like this card as engine. It does help that it works well with Dark Simorgh as intended, but it's a cute tech if you banish from the GY a lot and don't need your Normal Summon.

I could see that, making this DARK would mean it wouldn't be as useful in a DARK focused Deck, since you gotta get some WIND monsters then.

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I hadn't realized this could mill copies of itself to fulfill the effect, but after Dova pointed it out, I think this is really good. If you pay attention to the metas, you will see that a single Armageddon Knight can start crazy combos, and this effectively performs as an Armageddon Knight that cannot be Special Summoned. On the other hand, this isn't seachable by ROTA and cannot be used as material for Isolde, IDK if that can be considered a balancing factor. Regardless, card shoudl be alright as extra copies of Armageddon, and I don't think Armageddon is considered a problem to be put in the banlist so this card should be alright.

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