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Actual Evil HERO support (9/9)


ABC Gun

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Artwork: https://buddyfight.wikia.com/wiki/Darkhero

 

 

[spoilersMonsters]

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Evil HERO Dark Gigantes (Fiend/EARTH/Level 3/Effect/ATK 1000/DEF 1000)

You can Special Summon this card (from your hand) while you control more monsters than your opponent, and the difference is 2 or more. You can only Special Summon "Evil HERO Dark Gigantes" once per turn this way. If this card is Special Summoned this way: It loses 1000 DEF, and if it does; its original ATK becomes 2000. If this card is sent from your hand or field to the GY by a card effect, or if this card is banished from your hand or GY by a card effect: You can Special Summon 1 "Evil HERO" monster from your hand or GY, except "Evil HERO Dark Gigantes". You can only use this effect of "Evil HERO Dark Gigantes" once per turn.

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Evil HERO Malicious Magma (Fiend/FIRE/Level 5/Effect/ATK 2000/DEF 0)

If you control an "Evil HERO" monster, except "Evil HERO Malicious Magma", you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: Target 1 card in your GY that is a "HERO" card, or a card that specifically lists "HERO" monsters in its text; add it to your hand. If this card is sent from your hand or field to the GY by a card effect, or if this card is banished from your hand or GY by a card effect: You can inflict 1000 damage to your opponent. You can only use each effect of "Evil HERO Malicious Magma" once per turn.

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Evil HERO Tartarus (Fiend/DARK/Level 9/Effect/ATK 2900/DEF 2000)

If you control a " HERO" Fusion Monster, you can Normal Summon this card without Tributing. If this card is Normal Summoned: Special Summon 1 "Evil HERO" monster from your Main Deck, except "Evil HERO Tartarus". During your Main Phase: You can Special Summon 1 Fiend Fusion Monster from your Extra Deck, by sending monsters listed on it as materials from your hand or field to the GY including this card. If you have 3 or more Fiend monsters in your GY, you can also banish monsters from your hand or GY. (This is treated as a Fusion Summon with "Dark Fusion".) You cannot Normal or Special Summon monsters for the rest of the turn you activate this effect, except Fiend monsters. You can only use each effect of Evil HERO Tartarus" once per turn.

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Evil HERO Dark Geyser (Fiend/WATER/Level 6/Fusion/Effect/ATK 2400/DEF 2400)

2 "HERO" monsters with different Attributes

Must be Special Summoned with "Dark Fusion". While face-up on the field or in the GY, this card is also FIRE-Attribute. Once per turn: You can target 1 other face-up "HERO" monster you control, then declare 1 Attribute, except that target's original Attribute; for the rest of this turn, that target is also the declared Attribute. If this card is sent from the field to the GY, or if this card is banished from the GY: You can target 2 "Evil HERO" monsters in your GY and/or among your banished cards, except this card; add those targets to your hand. You can only use this effect of "Evil HERO Dark Geyser" once per turn.

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Evil HERO Infernal Gaia (Fiend/FIRE/Level 8/Fusion/Effect/ATK ?/DEF 0)

1 "Evil HERO" monster + 1 Fiend monster

Must be Special Summoned with "Dark Fusion". This card's original ATK is the total original ATK of the materials used for its Fusion Summon. When this card declares an attack: Make all face-up Attack Position monsters your opponent controls lose 1000 ATK.

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Evil HERO Underworld Gaia (Fiend/DARK/Level 10/Fusion/Effect/ATK ?/DEF 0)

1 "Evil HERO" Fusion Monster + 1+ "HERO" monsters

Cannot be used as Fusion Material. Must be Special Summoned with "Dark Fusion". This card's original ATK is the number of materials used for its Fusion Summon x 1000. If your opponent activates a monster's effect that affects this face-up card on the field (Quick Effect): Make this card lose 1000 ATK, then negate that effect, and if you do; inflict 1000 damage to your opponent. During the Battle Phase, except the Damage Step (Quick Effect): You can activate this effect; for the rest of this turn, your opponent takes all battle damage from battles involving your "Evil HERO" monsters. You can only use this effect of "Evil HERO Underworld Gaia" once per turn.

 

 

 

 

 

[spoilersSpells & Traps]

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Evil Alter (Normal Spell)

Add 1 of the followiing cards from your Main Deck to your hand. You can only activate 1 "Evil Alter" per turn.

● "Evil HERO" monster.

● "Dark Fusion" or "Dark Calling".

● Spell/Trap that specifically lists "HERO" monsters in its text, except "Evil Alter".

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Evil Schemes (Quick-Play Spell)

Activate this card while you control an "Evil HERO" monster. Target 1 Spell/Trap in your opponent's GY; replace this effect with that target's effect on the field. If this card is in your GY: You can banish this card, then target 1 Fiend monster in your GY or among your banished cards; add it to your hand. You can only use each effect of "Evil Schemes" once per turn.

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Gifts of Vengeance (Normal Trap)

Activate this card when a "HERO" monster(s) you control is destroyed and sent to your GY. Banish 1 of those destroyed monsters from your GY, then target 1 "Evil HERO" monster you control; draw 2 cards, also that target's original ATK becomes the total ATK of that target's on the field and the banished monster's. You cannot Special Summon monsters the turn you activate this card. You can only activate 1 "GIfts of Vengeance" per turn.

 

 

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