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[Written] Activation Energy

- - - - - Continuous Spell Chemicritter Gemini Support

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#1
Dova

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Activation Energy
Continuous Spell

When this card is activated: You can banish 1 card from your hand; Special Summon 1 Level 4 or lower "Chemicritter" monster from your Deck in Defense Position. You can only activate 1 "Activation Energy" per turn. Once per turn, if a Gemini Monster is Special Summoned to your side of the field: You can make it become an Effect Monster, and gain its effects.


Activation energy in Chemistry is the amount of energy required to begin a reaction and keep it going, with this card doing both of these things for a measly 1 banish from the hand. Synergized but generic, depending on what you want to do; my favorite kind of support. Might be a tad too easy to trigger though, so...

Thoughts?



#2
Darj

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Remove the cost and it will be great. Chemictritters need support badly, and a card like this not only would give them welcomed speed, also gives them potential as an engine, similar to... Zodiac Barrage, I guess? Well, maybe not remove the cost entirely, but at least make it more flexible. Banishing 1 monster from hand is not as practical, especially when you don't draw into many of them, if any at all.


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#3
Dova

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Remove the cost and it will be great. Chemictritters need support badly, and a card like this not only would give them welcomed speed, also gives them potential as an engine, similar to... Zodiac Barrage, I guess? Well, maybe not remove the cost entirely, but at least make it more flexible. Banishing 1 monster from hand is not as practical, especially when you don't draw into many of them, if any at all.

I'll change it to 1 card then. The reason I banish is so that they can properly take advantage of the Trap if they banish a monster, but I see that monsters are an issue. I thought that going into Crab to use its search is pretty neat, though. 






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