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[Written] Proliferating Doom | Weird stat Monster supporter


Dokutah

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Proliferating Doom
DARK / Level 1 / Zombie / Effect

If this card would sent from the field to GY: Shuffle this card face-up to your opponent Deck, instead. If You Draw this face-up card to your hand while the original owner of this card control monster whose its ATK and/or DEF has number (exclusively) between 100 and 0 and your LP has number (exclusively) between 100 and 0: You take Damage equal to Difference between of that number of Your LP and 1100. and then, Special Summon this card to its owner field. This effect of "Proliferating Doom" can only activate once per turn.

ATK 50 / DEF 50

Virus themed card that revolve around weird LP number and even weirder stat Monster like 50-ended Ilswarm or Amorphage! Just like actual virus this card will hijacked your opponent Deck as a dead draw which already annoying...but there more! if your opponent LP has weird number (which is bound to happen considering you attack them with weird stat monsters) and its other conditions are met this will inflict damage using their weird number times 100. Imagine it, your enemies LP is 7099 > 99 > 99 x100 = nine thousand and nine hun.....

...oops wrong research paper...

Okay half the mount making it capped at 4950 damage with 99-ended LP.
Well you still get a cool reccuring summon that simulate duplication of virus though so all is well

 

EDIT:

rebalanced by requiring it to be sent from field to be shuffle, both reduce and changed on how the damage work making it "normalize the LP amount" which also help to ease players that wishes to enjoy the game without being bothered with complex math

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I'm not completely sure I understand the text. So, are you saying that if you (the opponent) draw this card while their LP is less than 100, and they control a monster with ATK and/or DEF less than 100, then you take damage equal to half of the amount of LP your opponent had times 100, and then you Special Summon it to your opponent's side of the field, correct?

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Your wording of the card seems really confusing. Did you write it in a hurry? There seem to be words that shouldn't be repeated being repeated there. "of that number of of" for instance. It's probably just a typo, but overall I think the effect could use being a cleaner rewrite. Especially because I could've sworn LP meant "life points" but that doesn't make any sense in the context of "between 0 and 100 LP"

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I'm not completely sure I understand the text. So, are you saying that if you (the opponent) draw this card while their LP is less than 100, and they control a monster with ATK and/or DEF less than 100, then you take damage equal to half of the amount of LP your opponent had times 100, and then you Special Summon it to your opponent's side of the field, correct?

well not exactly its not meant to interact when opponent has 100 LP

 

This card interact with weird ATK,DEF, and LP (which caused by battle damage with weird stat card) that you may found in early DM cards or the popular 50-ended cards like Amorphage, Illswarm, Dracoslayer (Luster Pendulum ATK for instance is 1850 thus its 50 ended) thus i create the wording "Between (Exclusively) 100 and 0" to ensure it interact with aformentioned Luster with its 50 match the amount inbetween 100 and 0

 

With same logic its not meant to interact when opponent has 100 LP or less LP but having the "weird number" like say Luster damage 8000 LP opponent making the his/her LP 6150. So now your opponent LP has weird number (50) this card will interact with.

 

To be even more specific: opponent vs You (the owner)

opponent destroy this card > the card goes to opponent deck > Opponent draw this while her LP has weird number on it say 6150 and the card owner has Luster > your opponent take damage since the damage is inflicted to "you" (the opponent that held the card thus consider the current holder for you effect like Lava Golem Damage effect) > then this card summoned to its owner field (the owner) leaving your opponent only with damage

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Alright, so I believe I've got the grasp of what you are trying to say. Let me edit it:

 

Proliferating Doom

DARK

Zombie / Effect

Level 1 - 50 / 50

When this card is sent to its owner's GY: Shuffle it into your opponent's Deck face-up. If you draw this card, and the original owner of this card controls a monster with an ATK and/or DEF amount that ends in 50, and your LP is an amount that ends in 50: Take 5000 damage, and if you do, Special Summon this card to its owner's side of the field. You can only use this effect of "Proliferating Doom" once per turn.

 

This is what I could make out of the effect. I took the liberty to simply having the effect activate on numbers ending with 50, rather than just weird numbers. First of all, it was much simpler to do so, but I also don't know anyone who uses monsters with those questionable stats.

 

Now, I can see that this card is extremely overpowered. First off, this card does a lot of damage for its effect– almost a bit too much. There isn't really any drawback to it either; you just shuffle it into your opponent's Deck whenever it is sent to the GY, whether by battle, for a Summon, or perhaps as Tribute for some other monster's effects. While you will have to most likely revolve your Deck around monsters with weird stats, limiting the versatility of this card, the effect just seems a bit too risky for the opponent to even draw. Of course now, you always have the chance of playing against someone who happens to take great regard to sending their Zombie-Type monsters to the GY. If this card is sent to the GY, the opponent doesn't take any damage, which may be a good thing then, but the monster will just be shuffled into the Deck again because there is no limitation to either how many times this effect can be activated or how it must be sent to the GY to activate its effect. The only ways to evade this card I can think of is to either 1: Banish the card, or 2: Add it to your hand without activating its effect. Not all Decks utilize the banishing mechanics, and very few are able to add a non-Archetypal card to their hand without drawing. With a certain supporting card, this card will become really scary. Also, most terrifying thing about this: Takes away your draw. I hope to make it clear, we have a dilemma.

 

However, I really do like your approach to these monsters with weird stats, and I have some suggestions that could potentially make this card more balanced:

1: Restrict the effect condition to: "When this card is sent from the field to the GY:...". This will allow the opponent to potentially bypass the card entirely, though with all of the available Zombie support, it shouldn't be too hard to set the card up again.

2: Reduce the amount of damage your opponent takes by -2950; "Take 2050 damage...". As before mentioned, considering all of the support these Zombie Type monsters get, it should be easy to burn your opponent's LP through less powerful, but nonetheless effective, effects. Also, the addition of the 50 at the end was so your opponent would have a gap to potentially recover from the sudden burn.

3: Add this effect: "... Special Summon this card to its owner's side of the field, then draw 1 card". I feel like this won't allow the card to be too effect against shutting down your opponent, considering how he/she would have drawn the card anyways had "Proliferating Doom" not been there.

 

If you were to implement at least the first two effects, I feel like the card would become much more balanced. I really enjoyed writing this response, and I hope you take my two cents into consideration. Thank you for reading.

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