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[LVP2] Great General of the Six Samurai


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#1
The Necromancer

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tsnEpyB.png?1

 

Rokubushuu no Gundaishou / Great General of the Six Samurai
Earth Warrior / Link / Effect
Link-2 1000 / BL BR
2 Warrior monsters, including a "Six Samurai" monster
You can only use this card name's (1) effect once per turn.
(1) If this card is Link Summoned: You can discard 1 card; add 1 card whose effect can place Bushido Counters from your Deck to your hand. 
(2) Each time a "Six Samurai" monster(s) is Normal/Special Summoned to your zone this card points to, place 1 Bushido Counter on this card.
(3) Gains 100 ATK for each Bushido Counter on cards on your field.

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#2
Jevil

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I need to download YGOPro on this computer, so that I can actually look this shit up easily...

That said, while it is a -2 in order to search a card, it searches Gateway, so that kinda makes up for it. The question is how you have enough resources to continue after making this without already having Gateway.

Guess you just makes a semi-goodstuff deck.

 

You are an insane person and very creative.

 

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#3
The Necromancer

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I need to download YGOPro on this computer, so that I can actually look this shit up easily...

That said, while it is a -2 in order to search a card, it searches Gateway, so that kinda makes up for it. The question is how you have enough resources to continue after making this without already having Gateway.

Guess you just makes a semi-goodstuff deck.

Pretty much the clearest indication that firewall will be getting a ban/errata


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#4
Inti

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As much as I hate Six Sams due to the support it got in 5ds and being so boring to play or duel against I will say this is really good six sam support because its an instant Gateway. The first I could see people trying to use Six Sams with Dangers.



#5
The Highlander

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Searches Gateway, accumulates Counters and is easy to get out.
This surely helps them quite a lot.
I did not expect them to support Six Samurai and Magical Musketeer.
I definitely like this support.
As for this card indicating a Firewall ban ... I would definitely like that, Vrains is likely soon going to end, so they can finally burn the toxic cards like Firewall and Gumblar.

#6
The Necromancer

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Searches Gateway, accumulates Counters and is easy to get out.
This surely helps them quite a lot.
I did not expect them to support Six Samurai and Magical Musketeer.
I definitely like this support.
As for this card indicating a Firewall ban ... I would definitely like that, Vrains is likely soon going to end, so they can finally burn the toxic cards like Firewall and Gumblar.


Armageddon, Mali, Isolde, pitch Blade, Summon Fuma, add Blade, link into this, pitch Blade

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#7
The Highlander

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Armageddon, Mali, Isolde, pitch Blade, Summon Fuma, add Blade, link into this, pitch Blade

Sure, though Arma into Mali can do far more silly things anyways.

#8
Darj

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I guess it helps that you can use any Warrior as the other material, that way you can run some Warrior techs to assist with summoning this and kickstarting Six Samurai plays if you didn't open Gateway.

 

I'm curious about the flavor behind this card, if he will get any at all. Looks like he could be an older Shien's Daredevil, since its ATK is equal to Daredevil's DEF, similar to how Elder's ATK is the same as Advisor's DEF.


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someone is fighting for you.
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you are not alone.

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#9
(Mizzet)

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The question is how you have enough resources to continue after making this without already having Gateway.

kizaru. He's kinda nuts.

Anyway, card is obviously good. Not "holy shit samurai op" but good nonetheless

#10
Yui

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you're just a well-rounded, gatorade-drinking gif machine that looks like He-Man and Shaggy had a lovechild.

 

stuff I've won


#11
Dragulas

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So I guess being an FTK enabler is a must now to be a good link monster.

 

That being said, its a great support, it boosts (or rather busts) in the ways new support should (in terms of direction), but the awful design of some cards (Gateway) and the non hard OPT effects of the new support, takes this to the degeneracy department.


Print this Konami





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#12
The Highlander

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It should have really restricted the player to summon only Six Samurai and Shien monsters for the rest of this turn.
An errata on Gateway to do that as well could certainly fix the issue forever.

#13
RockerXD

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Turn 1 5 material Number 86 lmao. This card is dumb, like really dumb.



#14
Quokka FLOCKA

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Turn 1 5 material Number 86 lmao. This card is dumb, like really dumb.

 

You can already turn 1 6 material Number 86 tho 


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#15
RockerXD

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You can already turn 1 6 material Number 86 tho 

 

This card enables the deck to do it on a very consistent basis. Like insanely consistent. While still being able to swarm after summoning it

 

edit: im bad at math, it's 6 material turn 1 number 86

 

4 from number 75, and 2 from the initial kizans



#16
The Highlander

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This card enables the deck to do it on a very consistent basis. Like insanely consistent. While still being able to swarm after summoning it

edit: im bad at math, it's 6 material turn 1 number 86

4 from number 75, and 2 from the initial kizans

Btw, what is stopping you from making Number 86 with 3 Kizan for 7 materials ?
I saw many ignoring that option when they had access to it, so why ?
From what I remember accessing an xyz's xyz materials is not affecting it with an effect.
That is why one can use that Normal Spell that can attach itself on it, to increase its materials.

#17
RockerXD

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Btw, what is stopping you from making Number 86 with 3 Kizan for 7 materials ?
I saw many ignoring that option when they had access to it, so why ?
From what I remember accessing an xyz's xyz materials is not affecting it with an effect.
That is why one can use that Normal Spell that can attach itself on it, to increase its materials.

 

You to keep the extra kizan as a six sam body, but I mean if you summon 86 with 6 mats, you probably won the duel already. If you wanna just overkill your opponent, the kizan on the field allows you to keep swarming






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