Jump to content

Photo

Legalize Anime/Manga Cards

- - - - -

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
75 replies to this topic

#61
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,805 posts
    Last Visit Today, 01:01 AM
  • Discord:https://discord.gg/DzHf9s3

side note: black d'sceptyr forgot to include an effect in Numeronius to actually be able to summon Numeronius Numeronia

 

Djinn Cycle

DARK - Machine / Effect - Level 3 - 400 ATK / 400 DEF

When you Xyz Summon a monster using this card as an Xyz Material, the monster will gain this effect: Inflict 400 damage to your opponent every time you activate an effect or detach an Xyz Material.

 

My apologies for flopping on not giving Numeronious an upgrade-I didn't take that big a look on how its evolved form was handled by Draconus. I've rectified that mistake, which was solely on my end. Now to Extinction Fist.

 

Extinction Fist

Normal Trap Card

 

Lore: When any player's monster that was Special Summoned by a Spell effect declares an attack or activates its effect during the Battle Phase: Destroy that monster, and if you do, Special Summon the monster(s) that were sent to the GY to Summon that destroyed monster by that Spell's effect from the GYs to their owner's field (if any), also after that, end the Battle Phase. During your Battle Phase, you can activate this card from your hand.

 

BD'Switchlog:

  • Public - use De-Fusion and De-Rituals for EVERYONE HOW ABOUT IT 
  • Also it can be quick-activated on your Battle Phase...
  • ...and it Summons the monsters to their owner's fields, so suck it Super Poly.

 

NEXT UP: 

 

Labor Pain (HOW WAS THIS A THING!)


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#62
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 95 posts
    Last Visit Yesterday, 11:51 PM

My apologies for flopping on not giving Numeronious an upgrade-I didn't take that big a look on how its evolved form was handled by Draconus. I've rectified that mistake, which was solely on my end.

 

lol no worries man

 

Labor Pain

Continuous Spell Card

Any player who performs a summon outside of their turn must pay 1000 Life Points.

 

what a card huh

 

Next: Colorless, Chaos King of Dark World (good luck to who'll actually have to create an effect for this one)



#63
Arcadia warlic

Arcadia warlic

    Member

  • Members
  • PipPip
  • 82 posts
    Last Visit Aug 20 2019 10:56 PM
  • Discord:warlic#6223
b315x6c.png

Text form:


A passive effect to empower Dark World monsters, a summoning condition that can benefit from Super Polymerization, and an active effect of Dark Corridor.

Next: Soul Fusion

#64
AstralStarZero

AstralStarZero

    Advanced Member

  • Advanced Members
  • PipPipPip
  • 351 posts
    Last Visit Yesterday, 09:02 AM

Soul Fusion

Normal Trap Card

Pay 1000 LP; Fusion Summon 1 Fusion Monster by banishing Fusion Materials listed on it from either player's GY. If you control no monsters, you can activate this card from your hand.

 

Next:

Akashic Records



#65
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 15 minutes ago
Akashic Record
Normal Spell
Draw 2 cards and reveal them. If any card drawn this way has the same name as a card on the field, in the Graveyard, or that is currently face-up among banished cards or in the Extra Deck, banish that card(s). You can only activate 1 "Akashic Record" per turn.

Performapal Duck Dealer
[WIND - Level 4 - ???/Pendulum/Effect - 100/1100
Pendulum Effect - ??? . . . this card's Pendulum Scale . . . ??? . . . draw 1 card.
Monster Effect - Once per turn, if a "Performapal" monster(s) is Pendulum Summoned, except "Performapal Duck Dealer": Draw 1 card.]
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#66
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,805 posts
    Last Visit Today, 01:01 AM
  • Discord:https://discord.gg/DzHf9s3

Performapal Duck Dealer

WIND/Beast-Warrior-Type Pendulum Effect Monster/Level 4/100 ATK/1100 DEF

 

Scales: 4/4

 

Pendulum Lore: If the difference between this card's Pendulum Scale and the Level of another card in the Pendulum Zones is exactly 4: You can activate this effect: you cannot Special Summon monsters from your Pendulum Zones for the rest of the turn, also Special Summon this card from your Pendulum Zone, then draw 1 card.

 

Lore: Once per turn, if a "Performapal" Pendulum Monster(s) is Normal or Special Summoned to your field, except "Performapal Duck Dealer": You can draw 1 card. Neither player can draw cards by a monster effect during the Main Phase, except this card's effect.

 

BD'Switchlog:

  • Unique Summon effect that rewards placing Level 8 Pendulums in the Pendulum Zone (e.g. Odd-Eyes Dissolver, Arc Pendulum Dragon, Phantasma Dragon, Abyss King Ragnarok, etc.) YOU GOT IT
  • Putting the veto to the Danger's rewarding of play, barring Nessie! making an appearance? ALSO GOT IT
  • A Type that actually helps forward several strategies, least of all the ability of teching in Tenki to search it? PROBABLY LEANING ON BROKEN CAP'N BUT YEAH IT'S GOT THAT TOO

 

 

NEXT UP: 

 

Let's go big this time. Soul Arena.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#67
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 15 minutes ago
Soul Arena
Field Spell
When this card is activated, you can reveal your Extra Deck to your opponent: If the only cards revealed are "Number" Xyz monsters, this card on the field cannot be destroyed or targeted by your opponent's card effects, and its effects cannot be negated. "Number" Xyz monsters can be Xyz Summoned to Main Monster Zones, regardless of whether a Link monster points to said Zones. Once per turn, if a Rank 8 or higher "Number" Xyz monster(s) is destroyed, you can discard any number of cards from your hand (min. 1): Special Summon 1 Rank 8 or higher "Number" Xyz monster from your Extra Deck, except a monster with the same Rank as the destroyed monster, and attach both the destroyed monster(s) and all cards discarded for this effect to the Summoned monster as Material (this is treated as an Xyz Summon).

I took a few liberties with this one, so bear with me.
1. The most powerful protection you can give a Field Spell, with the caveat that you're running literally only Numbers.
2. Lets you swarm the board with exclusively Numbers, should you decide to put more than one on the field.
3. A nerfed version of the original effect, yes, but the severe bonus that the thing you Summon has Material- pretty relevant given what the Rank 8+ Number pool actually is. Oh yeah, and you get to choose how many cards to discard, instead of your entire goddamned hand every time.

A fun play I can see from this is making #38, eating a Spell, and if #38 dies you can just turn it into C9 and eat something, or 81 to get an effect-immune 4K booty.

Cross Heart
[Normal Trap
If your opponent's monster inflicts battle damage to your LP: Take control of that monster.]
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#68
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 95 posts
    Last Visit Yesterday, 11:51 PM

Cross Heart

Normal Trap Card

When a monster your opponent controls inflicts battle damage to you while you control no monsters: Take control of your opponent's monster until your next End Phase.

 

Next: Big Bang Blow



#69
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 15 minutes ago
Big Bang Blow
EARTH - Level 4 - Machine/Effect - 0/0
If you control "Psychic Armor Head" or a monster with "Psychic Armor Head" in its card text, you can Special Summon this card from your hand or Graveyard. You can only activate this effect of "Big Bang Blow" once per turn. If this card on the field is destroyed by your opponent's card (by battle or card effect) while you control 2 or more monsters: You can inflict damage to both players equal to the ATK of the monster they control with the highest ATK, and if you do; destroy all monsters each player controls with less ATK than the amount of damage they took. If "Psychic Armor Head", or a monster(s) with "Psychic Armor Head" in its card text, is targeted for an attack or effect: You can change the target to this card. You can only control 1 "Big Bang Blow".

Nerfed the burn, severely buffed the nuke (if you're running pure Armor, Psychic Armor Head will never die to it), let it self-Summon, and adapted the Armor clauses without turning Armor into a subtype like it was in the anime for some asinine reason.

Cards of Adversity
[Normal Spell
If your opponent controls a face-up Special Summoned monster, and you do not: Draw 2 cards.]
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#70
Kazuchika Okada

Kazuchika Okada

    Member

  • Members
  • PipPip
  • 95 posts
    Last Visit Yesterday, 11:51 PM

Cards of Adversity

Normal Trap Card

You can only activate this card when your opponent controls a Special Summoned monster and you have no monsters in your field and no cards in your hand. Draw 2 cards.

 

Made it way harder to activate, seems fitting now

 

Next: Earthbound Servant Geo Grasha



#71
8bit Moonside

8bit Moonside

    Member

  • Members
  • PipPip
  • 53 posts
    Last Visit Aug 22 2019 09:17 PM
  • Discord:8bit Moonside#8526

Earthbound Servant Geo Grasha

Level 10 | DARK | Fiend/Fusion/Effect

1 "Earthbound Servant" Fusion Monster + 1 "Earthbound Servant" Synchro Monster
A Fusion Summon of this card can only be done with the above materials. If this card battles a monster Special Summoned from the Extra Deck while there is a face-up card in the Field Zone: You can banish 1 "Earthbound Servant" monster from your GY; the ATK of the opponent's monster becomes 0.
 
Changes:
  • Summon restriction.
  • Broadened the scope of the ATK drop effect...
  • ...at the cost of banishing a Fusion or Synchro monster from your GY.

Next: Earthbound Prison



#72
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,805 posts
    Last Visit Today, 01:01 AM
  • Discord:https://discord.gg/DzHf9s3

Earthbound Prison

Field Spell Card

 

Lore: When this card is activated: You can discard 1 card; add from your Deck to your hand, 1 "Earthbound" card, except a Field Spell, and/or 1 "Miracle Synchro Fusion" from your Deck to your hand. While you control a Level 8 or higher "Earthbound" monster, this card, also any "Earthbound" monster you control, are unaffected by other Spell/Trap effects. Negate any card effect that would change the ATK of a face-up monster(s) on the field. If this card is destroyed: Halve the LP of the player that destroyed this card, also all face-up monsters they currently control have their effects negated.

 

BD'Switchlog:

  • So it basically helps with MOAR SEARCH, except it also incorporates "Miracle Synchro Fusion" to make use of that good Fusion/Synchro SYNERGY Sergey had going.
  • Also, it gives the Earthbounds their anime immunity. Coupled with the ATK/DEF static effect, this should be able to give Fusion/Synch Earthbounds an edge going forward.
  • And finally, the final effect is not dependant on the LP halving, because why tho

 

NEXT UP: 

 

Let's see if we can't handle the worst of the Earthbound Immortal Traps (WHICH IS NOT THE ULTIMATE EARTHBOUND IMMORTAL, SURPRISE)

 

Altar of the Bound Deity (seriously Kona? A Cont. Trap that depends on waiting four turns to get an Immortal? Really?)

 

 giphy.gif?cid=790b76115d02da04636d735449


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#73
President Frank Underwood

President Frank Underwood

    #FU2016

  • Topic Starter
  • POTUS
  • PipPipPipPipPipPipPip
  • 11,751 posts
    Last Visit Yesterday, 06:33 PM
  • Alias:Dan

Altar of the Bound Deity
Trap/Continuous
(This card is always treated as an "Earthbound Immortal" card.)
While you control a Field Spell Card, this card cannot be targeted or destroyed by your opponent's card effects. You can only use each of these effects of "Altar of the Bound Deity" once per turn.

● During each Standby Phase: You can place 1 Earthbound Immortal Counter on this card for each monster you control with a different name.
● During your Main Phase, if you control no "Earthbound Immortal" monster: You can remove 4 Earthbound Immortal Counters from this card; Special Summon 1 "Earthbound Immortal" monster from your hand or Deck.
If this card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can target 1 "Earthbound Immortal" monster that is banished or is in your GY; Special Summon it.

Notes:
This needed a massive buff. It now has a different stipulation for counters, but it is stupidly easy to get it if you are trying. It can't be removed easily if you are playing the Deck, and if it does get removed, you get to res one of your EIs.

Next:
Brilliant Shrine Art. Make it do something other than being a crappy battle Trap.



#74
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 15 minutes ago
Brilliant Shrine of the Earthbound Immortal
Continuous Trap
When this card is activated: You can Special Summon 1 "Earthbound Immortal" monster from your hand, Deck, or Graveyard whose Type matches the Type of a monster on the field. Once each per turn, if you control an "Earthbound Immortal" monster, and your opponent would activate a monster's effect on the field OR attack with a monster: You can negate that activation or attack, and destroy that card. If you attack your opponent directly while they control a monster, your opponent cannot activate cards or effects until the end of the Damage Step. You can only activate 1 "Brilliant Shrine of the Earthbound Immortal" per turn, and only 1 "Brilliant Shrine of the Earthbound Immortal" can be face-up on the field at a time.

Searchable, flexible, and makes for fun choices of cards to splash to get a free EBI (Insects for Uru, Fiends for Ccpac, Reptiles for Ccarayhua, etc.) on demand.

The Pillager
[Normal Spell
Add 1 random card from your opponent's hand to your hand.]
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#75
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,805 posts
    Last Visit Today, 01:01 AM
  • Discord:https://discord.gg/DzHf9s3

The Pillager

Normal Spell

 

Lore: Declare 1 Normal Spell/Trap Card name, your opponent reveals their hand, and you can add 1 revealed card with the declared name from your opponent's hand to your hand, then banish this card instead of sending it to the GY. After this effect resolves, you can only activate 1 Spell/Trap Card or effect for the rest of the turn. You can only activate 1 "The Pillager" per turn. 

 

BD'Switchlog:

  • Since this was used to snatch up Shield and Sword, I decided to let this cover all Normal Spells/Traps. Sorry vs. True Draco players, THIS NOT FOR YOU
  • Seriously tho, just eat up those Monster Reborns and Infinite Impermances like groceries.
  • But be warned, you're only likely getting that one card use from your Spell/Trap base for the rest of the turn.
  • Superheavy Samurais be praised for that last caveat in the effect. Sky Strikers...less so.

 

NEXT UP, TO QUOTE FILTHY FRANK, POST-PRANK: 

 

Yowie (!)


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#76
Draconus297

Draconus297

    Dragon Lord

  • AGM Founder
  • PipPipPipPipPipPip
  • 5,899 posts
    Last Visit 15 minutes ago
Yowie
EARTH - Level 3 - Reptile/Effect - 500/500
This card cannot be Summoned if you control a face-up card with a Continuous Effect. If this card is Normal Summoned: Skip your opponent's next Draw Phase. If you activate this effect, you cannot Summon monsters from the Extra Deck this turn, also you can only activate 1 other effect this turn. While you control this face-up card, you cannot activate any cards with a Continuous Effect.

Now it can't be coupled with any floodgates, only triggers on Normal Summon, and has to be Summoned near the end of a combo if you want to have any sort of board ready. Might be overbalanced, but I really want to be cautious about win-more cards.

The Monarchs Awaken (or "Awakening of the Monarchs", not 100% on the translation)
[Normal Trap
Activate the effects of all face-up Level 5 or higher "Monarch" monsters you control that activate when that monster is Tribute Summoned.]
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


Posted Image

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users